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Reply to Need MetricKit Implementation details for MacOS background Application, mainly for
Thanks for looking into this. Here is a complete summary of our setup and what we have confirmed so far. App configuration: macOS app distributed via Developer ID (PKG installer) — not the Mac App Store Host app runs as a menu bar agent (LSUIElement = YES in Info.plist) NSApplicationActivationPolicy = .accessory The app runs continuously as a login item — it is always alive Network Extension is a System Extension (NEAppProxyProvider), always running alongside the host app What we have implemented: MXMetricManager.shared().addSubscriber(self) is called in applicationDidFinishLaunching in the host app — as early as possible A separate MXMetricManagerSubscriber is registered inside the Network Extension process at tunnel start Both didReceiveMetricPayloads: and didReceiveDiagnosticPayloads: are implemented On startup we also drain pastPayloads and pastDiagnosticPayloads to catch anything queued while the process was not running The
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App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: [underwater-depth, workout-processing] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restar
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Reply to App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
Hi Ziqiao, Thank you for confirming the issue. I've filed a Feedback Report as suggested: FB22384792 I'm also experiencing this on Apple Watch Ultra 2 with the latest watchOS. My configuration matches the documentation exactly (WKBackgroundModes with underwater-depth, WKSupportsAutomaticDepthLaunch = true, shallow depth entitlement). I've referenced the original thread (https://developer.apple.com/forums/thread/773542) and feedback report FB16448625 in my submission. Would appreciate any updates from the watchOS team. This is blocking a key feature for our freediving app launch. Thanks, Alexis
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to Core Bluetooth Events when enabling State Restoration
Thanks a lot for your quick reply. I made sure that the requirements you mentioned are met & which left me with the following scenario: Peripheral is connected in the Foreground App moves in the Background At some point the App is terminated because of using too much memory Peripheral moves out of range & disconnects App is launched in the Background and willRestoreState is called correctly App is again suspended and terminated at some point Peripheral moves into range and should re-connect by launching the App in the Background again Up until 7. everything works as expected. So I assume there needs some work to be done in willRestoreState() to make sure the Peripheral can connect again. Unfortunately, the documentation is very sparse at this point. Thanks a lot for your help again! Highly appriciated
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. I am afraid you have done everything that one should not have done. You flood them with support and expedite request tickets. Yesterday, I read a topic where one claimed that he had sent about 20 support tickets to the company. You flood them with these tickets. I opened a support ticket several weeks ago after two of my apps were ready to distribute but were automatically removed from the
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iOS 26.4 breaks when loading WkWebview domain subresources from a loopback localhost in-app GCDWebserver +self signed cert with TLSv1_ALERT_UNKNOWN_CA
Hello All, I have a app which has a WKWebview loading some code from a remote origin - https://my-company.example.com When WKWebview loads remote origin, that page does load some of the sub-resources from in-app localhost server (GCDWebserver), i.e. reach out to a loopback based in-app GCDWebserver, now to provide a secure context I had an existing setup with self signed cert, CORS and everything needed for https on localhost. And the sub-resources used to load fine from https localhost till 26.4 Starting with iOS 26.4 it started breaking with TLSv1_ALERT_UNKNOWN_CA Is there any known guidance for this? Technically as per w3c spec, localhost is considered secure context by default right? and no special things need to be done. But ios/Webkit seem to be different in this regard. Is this a known issue, and is there any mitigation here? I'll try to provide a sample app soon if possible.
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Reply to Upload new binary for In-App Purchase(s) review?
Has this been an issue for ten years? I am still in a rejection loop, can't see the IAP/Sub section in the version. After creating a new sub product, re-building to change the product code the IAP/Sub section appeared, I linked the sub product to the app, added new build submitted for review and the link went away and of course because the product wasn't approved with the binary the in app purchase can't ever work
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Upload new binary for In-App Purchase(s) review?
Hello,I got the following message the second time. I dont know what to do.My app is reviewed and live, but my in app purchases are rejected. I read the message and was wondering about that. This did not happend with my non subscription iaps. I submitted a new fake binary with new version and in app purchases again.My app is reviewed and live with new version. My purchases not. I got this message again.We have begun the review of your In-App Purchase(s) but aren't able to continue because your submitted In-App Purchase(s) indicate a change of business model for your app. Therefore, we need to verify the implementation of your submitted In-App Purchase(s) in the app to ensure your app, and its In-App Purchase(s), are in compliance with the App Store Review Guidelines.Specifically, you have submitted auto-renewing subscriptions for review.Please upload a new binary for review and resubmit
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Reply to Developer account verification
I signed up and paid on the 25th. After no response I called apple tech support. 2 hours later. The response is they can’t help me but would push my request up the chain. I just paid a second time thinking it may be a glitch. Honestly this is unacceptable. When my app had a million users will it take three weeks to reach apple when something goes wrong?!?!
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Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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Reply to App Crash with mxSignpost function not found
Referenced from: /private/var/containers/Bundle/Application/FF873B01-8EA2-4C96-9DBE-D2FDE6BD6B42/MyApp.app/MyApp.debug.dylib Expected in: /System/Library/Frameworks/MetricKit.framework/MetricKit Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF Referenced from: /private/var/containers/Bundle/Application/FF873B01-8EA2-4C96-9DBE-D2FDE6BD6B42/MyApp.app/MyApp.debug.dylib Expected in: /System/Library/Frameworks/MetricKit.framework/MetricKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12Sta
Topic: App & System Services SubTopic: General Tags:
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UITab memory leak
I have the following view hierarchy in my app: [UINavigationController] -> [MainViewController] -> [MyTabBarController] -> [DashboardViewController] In my MainViewController I have a button that pushes the MyTabBarController onto the navigation controllers stack. In the tab bar controller I only have one tab in this example showing the DashboardViewController. That all works fine, and when I tap the back button on MyTabBarController, everything works fine and the MainViewController is shown again. The UI works exactly how I want it, but when I load up the 'Debug Memory Graph' view, I can see that my DashboardViewController is still in memory and it seems the UITab has a reference to it. The MyTabBarController is NOT in memory anymore. MyTabBarController is very simple: class MyTabBarController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() self.mode = .tabSidebar var allTabs:[UITab] = [] let mainTab = UITab(title: Dashboard, image: UIImage(systemName: chart.
Topic: UI Frameworks SubTopic: UIKit
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Reply to Need MetricKit Implementation details for MacOS background Application, mainly for
Thanks for looking into this. Here is a complete summary of our setup and what we have confirmed so far. App configuration: macOS app distributed via Developer ID (PKG installer) — not the Mac App Store Host app runs as a menu bar agent (LSUIElement = YES in Info.plist) NSApplicationActivationPolicy = .accessory The app runs continuously as a login item — it is always alive Network Extension is a System Extension (NEAppProxyProvider), always running alongside the host app What we have implemented: MXMetricManager.shared().addSubscriber(self) is called in applicationDidFinishLaunching in the host app — as early as possible A separate MXMetricManagerSubscriber is registered inside the Network Extension process at tunnel start Both didReceiveMetricPayloads: and didReceiveDiagnosticPayloads: are implemented On startup we also drain pastPayloads and pastDiagnosticPayloads to catch anything queued while the process was not running The
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4d
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: [underwater-depth, workout-processing] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restar
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Reply to App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
Hi Ziqiao, Thank you for confirming the issue. I've filed a Feedback Report as suggested: FB22384792 I'm also experiencing this on Apple Watch Ultra 2 with the latest watchOS. My configuration matches the documentation exactly (WKBackgroundModes with underwater-depth, WKSupportsAutomaticDepthLaunch = true, shallow depth entitlement). I've referenced the original thread (https://developer.apple.com/forums/thread/773542) and feedback report FB16448625 in my submission. Would appreciate any updates from the watchOS team. This is blocking a key feature for our freediving app launch. Thanks, Alexis
Topic: App & System Services SubTopic: Core OS Tags:
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4d
Reply to Core Bluetooth Events when enabling State Restoration
Thanks a lot for your quick reply. I made sure that the requirements you mentioned are met & which left me with the following scenario: Peripheral is connected in the Foreground App moves in the Background At some point the App is terminated because of using too much memory Peripheral moves out of range & disconnects App is launched in the Background and willRestoreState is called correctly App is again suspended and terminated at some point Peripheral moves into range and should re-connect by launching the App in the Background again Up until 7. everything works as expected. So I assume there needs some work to be done in willRestoreState() to make sure the Peripheral can connect again. Unfortunately, the documentation is very sparse at this point. Thanks a lot for your help again! Highly appriciated
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to App Review stuck for weeks on individual account, expedite requests ignored, multiple apps affected
I am an individual developer. I submitted my first app for review on March 14, 2026. It remained without a meaningful response until March 31, 2026. During this time, I sent three expedite review requests, but none of them helped. At the same time, I submitted my second app on March 22, 2026. I also requested an expedite review for that app, but it is still in Waiting for Review as well. Because nothing moved, I withdrew the previous submission and uploaded a third build for the same app. However, the app is still stuck in review flow. I am afraid you have done everything that one should not have done. You flood them with support and expedite request tickets. Yesterday, I read a topic where one claimed that he had sent about 20 support tickets to the company. You flood them with these tickets. I opened a support ticket several weeks ago after two of my apps were ready to distribute but were automatically removed from the
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4d
iOS 26.4 breaks when loading WkWebview domain subresources from a loopback localhost in-app GCDWebserver +self signed cert with TLSv1_ALERT_UNKNOWN_CA
Hello All, I have a app which has a WKWebview loading some code from a remote origin - https://my-company.example.com When WKWebview loads remote origin, that page does load some of the sub-resources from in-app localhost server (GCDWebserver), i.e. reach out to a loopback based in-app GCDWebserver, now to provide a secure context I had an existing setup with self signed cert, CORS and everything needed for https on localhost. And the sub-resources used to load fine from https localhost till 26.4 Starting with iOS 26.4 it started breaking with TLSv1_ALERT_UNKNOWN_CA Is there any known guidance for this? Technically as per w3c spec, localhost is considered secure context by default right? and no special things need to be done. But ios/Webkit seem to be different in this regard. Is this a known issue, and is there any mitigation here? I'll try to provide a sample app soon if possible.
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500
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Reply to Upload new binary for In-App Purchase(s) review?
Has this been an issue for ten years? I am still in a rejection loop, can't see the IAP/Sub section in the version. After creating a new sub product, re-building to change the product code the IAP/Sub section appeared, I linked the sub product to the app, added new build submitted for review and the link went away and of course because the product wasn't approved with the binary the in app purchase can't ever work
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4d
Upload new binary for In-App Purchase(s) review?
Hello,I got the following message the second time. I dont know what to do.My app is reviewed and live, but my in app purchases are rejected. I read the message and was wondering about that. This did not happend with my non subscription iaps. I submitted a new fake binary with new version and in app purchases again.My app is reviewed and live with new version. My purchases not. I got this message again.We have begun the review of your In-App Purchase(s) but aren't able to continue because your submitted In-App Purchase(s) indicate a change of business model for your app. Therefore, we need to verify the implementation of your submitted In-App Purchase(s) in the app to ensure your app, and its In-App Purchase(s), are in compliance with the App Store Review Guidelines.Specifically, you have submitted auto-renewing subscriptions for review.Please upload a new binary for review and resubmit
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Reply to Developer account verification
I signed up and paid on the 25th. After no response I called apple tech support. 2 hours later. The response is they can’t help me but would push my request up the chain. I just paid a second time thinking it may be a glitch. Honestly this is unacceptable. When my app had a million users will it take three weeks to reach apple when something goes wrong?!?!
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4d
Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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104
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Reply to App Crash with mxSignpost function not found
Hi, App crashes on launch on iOS 26.3.1 after building with Xcode 26.4. dyld: Symbol not found: MetricKit.mxSignpost Works fine on iOS 26.4+. FB: FB22384135 Anyone else seeing this or any workaround? Thanks.
Topic: App & System Services SubTopic: General Tags:
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Reply to App Crash with mxSignpost function not found
Referenced from: /private/var/containers/Bundle/Application/FF873B01-8EA2-4C96-9DBE-D2FDE6BD6B42/MyApp.app/MyApp.debug.dylib Expected in: /System/Library/Frameworks/MetricKit.framework/MetricKit Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF Referenced from: /private/var/containers/Bundle/Application/FF873B01-8EA2-4C96-9DBE-D2FDE6BD6B42/MyApp.app/MyApp.debug.dylib Expected in: /System/Library/Frameworks/MetricKit.framework/MetricKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12Sta
Topic: App & System Services SubTopic: General Tags:
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Reply to I have submitted my app and it has been waiting for review.
I have sent an email through contact us, but there was no response. So frustrating! Let's hope God can help me.
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Reply to CKQuerySubscription on public database never triggers APNS push in Production environment
Ziqiao, will this be fixed in 26.4.1? My app has been completely broken for over a week because of this which seems insane
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UITab memory leak
I have the following view hierarchy in my app: [UINavigationController] -> [MainViewController] -> [MyTabBarController] -> [DashboardViewController] In my MainViewController I have a button that pushes the MyTabBarController onto the navigation controllers stack. In the tab bar controller I only have one tab in this example showing the DashboardViewController. That all works fine, and when I tap the back button on MyTabBarController, everything works fine and the MainViewController is shown again. The UI works exactly how I want it, but when I load up the 'Debug Memory Graph' view, I can see that my DashboardViewController is still in memory and it seems the UITab has a reference to it. The MyTabBarController is NOT in memory anymore. MyTabBarController is very simple: class MyTabBarController: UITabBarController { override func viewDidLoad() { super.viewDidLoad() self.mode = .tabSidebar var allTabs:[UITab] = [] let mainTab = UITab(title: Dashboard, image: UIImage(systemName: chart.
Topic: UI Frameworks SubTopic: UIKit
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