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Apple Maps Guides

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Select annotation in Map
Hello everyone. I have the following problem. I have a view with a map in which I visualize several points (annotation point). My problem is that when I select a point, I don't get any event to check, for example, the name of the annotation point, to then carry out operations. Tengo un View con un mapa @IBOutlet weak var Mapa: MKMapView! I make several queries to a database that returns a series of points (annotation points). To see which point I select, you would have to launch, once you click on the map, one of these procedures... right? extension DatosCercanos: MKMapViewDelegate { func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView) { print(hola) } func mapView(_ mapView: MKMapView, didDeselect annotation: MKAnnotation) { print(hola) } func mapView(_ mapView: MKMapView, didSelect annotation: MKAnnotation) { print(hola) } func mapView(_ mapView: MKMapView, didDeselect view:MKAnnotationView) { print(hola) } As you will see, I have put several procedures to see if any of them
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818
Mar ’23
SpriteKit game map architecture
I’m pretty new to SpritKit, and am trying to figure out the best direction to take when creating the maps for a game I’ve started.The maps are track-like... sometimes a road sometimes a tunnel, etc. I‘ve creates two levels so far, and they work great. They are currently giant 5000x5000 pixel images with a matching 5000x5000 pixel mask image overplayed and hidden for the collision detection. Performance is great, works like a charm. However, app size is my concern. The PNGs are pushing 8-10MB, and I fear the game will quickly turn into a needlessly large download as soon as I get a small handful of levels in there. They are very cartoonish and hopefully Xcode compression routines will go a long ways... however, would a tile based setup be better vs. a single monolithic image?Some if these maps have an extreme amount of trees. The level that sparked my concern is a road going through a forest (top down and cartoony 2D). I know that I‘d save tons of space, and have a much smaller app p
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1.6k
Dec ’18
Guide line 11.14
I am developing an Mobile app especially for call, conference call and video call. People will topup using Credit card, Debit card or Vouchers. Please let me know if i need to use IPA or can I do without IPA. Using IPA how much of the % I need to pay Apple when a subscriber tops up.I will have very less margin so I need to understand if this business model makes sense for me if I go with IPA.
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296
Jan ’16
Complex Map View Swift UI
Hi, I am trying to create the floating panel from the Apple Maps app in Swift UI however it seems to be fairly complicated to create compared to using UIKit. I have to do a lot of nesting of elements. Does anybody have any suggestions on how to go about creating this in a simple manner? Thanks :)
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252
Sep ’20
Turn Image into a threshold map
Hi,I am looking for ways to create an application which would capture an image, set a threshold to it and then use it as a map for playing sounds.Please see a link to (some gif) concept sketch below.http://68.media.tumblr.com/cb7aad23f3ed2ce6167fc23e04c56e90/tumblr_oab4p2YGGv1th73nko1_1280.gifI am new to swift and I am excited for this to be a challenge, but I'd really like to get some thoughts on where to start with.I have found a somewhat similar application done with Python where using imageProcessing, an image of a skyline is converted to a threshold map and then a vector line is extracted which is then used for amplitude envelope.(This) - 'Turning Skylines into Sound'Let me know what you think!Thanks,Lukasvaliaugalukas.lt
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304
Apr ’17
location feature is not integrated with built-in mapping functionality
My app uses location feature and Google map view not the Mapkit and is in the store from Aug 3, 2015. Recently(Apr 28, 2016) i submitted an update and didn't introduce any new map features. But I got rejected for my app’s location feature is not integrated with the built-in mapping functionality, which limits users to a third party Maps applicationFrom Apple10.6 - Apple and our customers place a high value on simple, refined, creative, well thought through interfaces. They take more work but are worth it. Apple sets a high bar. If your user interface is complex or less than very good, it may be rejected10.6 DetailsYour app’s location feature is not integrated with the built-in mapping functionality, which limits users to a third party Maps application.Next StepsPlease revise your app to give users the option to launch the native Apple Maps application.Does this means- i just have to put some option just to launch the nat
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1.7k
May ’16
Map repositions itself after panning
Hi,I am currently displaying multiple custom Annotations on a map and when i went up to about 250 the map starts lagging.When i pan across the map: no problem. But as soon as the user stops panning the map repositions itself somewhere completely else.I reset the annotations and removedannotationView!.image = UIImage(named: pin)and everything was fine (off course the image was the tipical MapKit-logo but everything else worked out)I am using a MKPointAnnotation class to define specific properties of my Annotations and this function to specify:func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView { guard let annot = annotation as? customAnnotation else {return nil} if annotation is MKUserLocation { return nil } let annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: customAnnotation) mapView.addAnnotation(annot) annotationView.image = UIImage(named: pin) annotationView.canShowCallout = true annotationView.clustering
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2.4k
Nov ’18
CarPlay Map Displays White Screen
Hello, I'm somewhat new to CarPlay integration and am having an issue. I have ready through Apple's CarPlay Programming Guide, reviewed their code samples and have exhausted my searches online to help find a solution to my problem. I have been unable to get a basic map to display on my CarPlay map utilizing the following: import CarPlay class CarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { var interfaceController: CPInterfaceController? var window: CPWindow? func templateApplicationScene(_ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController) { self.interfaceController = interfaceController let mapTemplate = CPMapTemplate() mapTemplate.mapDelegate = self interfaceController.setRootTemplate(mapTemplate, animated: true, completion: { success, error in if let error = error { debugPrint(Error: (error)) } else { print(CarPlay Map Should Be Displayed) } }) let trip = CPTrip(origin: MKMapItem(p
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820
Aug ’24