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“build disappears”

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Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
OK. When you run this command, what do you see: % find YourApp.app -name libswiftCompatibilitySpan.dylib YourApp.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib libswiftCompatibilitySpan.dylib exists to provide Span support on older systems. AFAICT it’s expected to work on Intel Macs running 13.1 or later: % vtool -show-build Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib (architecture x86_64): Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 13.1 sdk 26.2 ntools 1 tool LD version 1230.1 … And I tested it here in my office, on both 26.2 (Rosetta) and 13.6.1 (real hardware), and I didn’t have a problem. However, that was from my main app, not from a privileged helper tool, so it’s possible that there’s something specific to privileged helper tools in play here. My test code is pasted in at the end of this email. If you temporarily add this to your app, does it work on the same Intel Mac?
Topic: App & System Services SubTopic: Core OS Tags:
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Screentime API Main App + Shield Questions
I'm building an app that uses the Family Controls / Screen Time APIs (FamilyControls, ManagedSettings). My app has three targets, each with a distinct Bundle ID: Main App Shield Configuration Extension ShieldAction Extension All three have com.apple.developer.family-controls in their entitlements files, and they share an App Group. My question is about the distribution entitlement request form at developer.apple.com/contact/request/family-controls-distribution: does the form need to be submitted once per Bundle ID, or is a single submission for the main app sufficient to then enable Family Controls (Distribution) for the extension Bundle IDs in the developer portal as well? I've seen conflicting reports in other forum threads — some developers say one submission covers all targets, others say separate submissions are needed per Bundle ID. I've already submitted the main app, but now I am wondering whether I should submit one for each Shield extension. Thanks!
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Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APN
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Unfortunately, I don't have a way to reproduce this 100% reliably, but here are the steps that most often trigger it: Set up the usage limit first — configure a usage time limit of 1 minute or more before connecting the charger. Then plug the iPhone into a charger — the issue tends to appear shortly after charging begins. That said, it seems to only trigger once per day — I haven't been able to get it to fire a second time on the same day. Device model: iPhone 16 iOS build: 23E5223f
Topic: App & System Services SubTopic: General Tags:
4w
XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = 2026-03-04 03:05:58 +0000; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = d13ba5c93db94daa55ae177b1822998b675939a8; device_model = iPhone7,2; device_osBuild = 12.5.3 (16H41); device_osBuild_monotonic = 1607004100; device_os_variant = 1; device_platform = com.apple.platform.iphoneos; device_platform_family = 2; device_reality = 1; device_thinningType = iPhone7,2; device_transport = 1; launchSession_schemeCommand = Run; launchSession_schemeCommand_enum = 1; launchSession_targetArch = arm64; launchSession_targetArch_enum = 6; operation_duration_ms = 12938; operation_errorCode = 3; operation_errorDomain = IDEDebugSessionErrorDomain; oper
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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebui
4w
International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing. Clicking on Change Store doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in purchasing internat
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Thanks for the updates, we’re seeing the same kind of “misfire / immediate threshold reach” behavior reported by our users as well (blocked even when they haven’t used the app yet), so it’s helpful to know it’s still reproducible on the latest 26.4 betas. Could you share how you reproduce it reliably? What schedule / threshold configuration are you using? Does it happen right after starting monitoring, after a reboot, or after an OS update? Any pattern around downtime / always-allowed / exempt lists? Device model + exact iOS build (e.g., 23E5223f) when it reproduces? Any concrete steps would be greatly appreciated.
Topic: App & System Services SubTopic: General Tags:
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WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
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Reply to Error during In-App Provisioning (eligibility step, PKErrorHTTPResponseStatusCodeKey=500)
@csdevfr Thank you for the recommendation. My initial message included a link to the report with the sysdiagnose. For context, here are my current setup: • TestFlight builds. • Production cards. • Apple certification stage - the step where you need to select a lab for certification. Our card provider insists that the encryption API is working as expected and that their SDK relies on the same implementation. Unfortunately, they haven’t been very responsive. I’m hoping to receive the nonces from Apple so we can confirm whether the issue is on their side and have clear evidence to ask them to thoroughly verify everything.
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Reply to Urgent Inquiry: Significant Delays in App and Update Reviews (Waiting for Review) During February
My iOS TestFlight build has been waiting since Feb 09. On Feb 18 I did what the Internet told me - updated the build number and reuploaded. Still waiting. Now I wonder if reuploading was a mistake. I am thinking about removing my app from TestFlight review and directly submitting for final approval, and then wait in that queue instead (which also seems to be long). I wonder if they had paused everything because of the new product launch that just happened. Only a conjecture of course.
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Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Hello, I have multiple iOS app updates (for already live apps) that have remained in “Waiting for Review” status since early February (approximately 4–5 weeks). These are standard updates (minor improvements / maintenance). All builds are properly attached, agreements are active, and there are no compliance or metadata warnings in App Store Connect. The apps were moved to “Waiting for Review” on February 6–11 and have not progressed to “In Review” since. Has anyone else experienced unusually long review times for updates recently? Could this indicate a queue issue at the account level? I have already contacted App Review Support and one of the submissions was marked for expedited review approximately one week ago, but the status remains unchanged in “Waiting for Review.” Thank you in advance.
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Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
You've set IOProviderClass to IOUSBHostDevice, but your IOKitPersonality includes the interface number, which a device doesn't have. You probably want to match against the interface (set IOProviderClass to IOUSBHostInterface) If you really want to talk to the IOUSBHostDevice, not the IOUSBHostInterface, reduce your matching criteria to include only the items in this table: https://developer.apple.com/library/archive/documentation/DeviceDrivers/Conceptual/USBBook/USBOverview/USBOverview.html#//apple_ref/doc/uid/TP40002644-BBIDGCHB The table is ancient, but still relevant. If you over-specify matching criteria, you won't match at all. You're right not to put an IOProbeScore in there. The matching process calculates an IOProbeScore (more criteria -> higher probe score). The system's driver is unlikely to be as specific as yours, so you will outmatch it anyway. The only reason to manually specify an IOProbeScore is to outmatch another driver which would otherwise have the same score based on its matching crite
Topic: App & System Services SubTopic: Drivers Tags:
4w
Reply to Which iOS release includes the fix for rdar://163597990 / WebKit Bug
The fix is included in iOS 26.4 seed builds. Please let us know if the problem still reproduces there.
Topic: Safari & Web SubTopic: General Tags:
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Reply to libswiftCompatibilitySpan.dylib missing in XCode 26.3
OK. When you run this command, what do you see: % find YourApp.app -name libswiftCompatibilitySpan.dylib YourApp.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib libswiftCompatibilitySpan.dylib exists to provide Span support on older systems. AFAICT it’s expected to work on Intel Macs running 13.1 or later: % vtool -show-build Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib Test817488.app/Contents/Frameworks/libswiftCompatibilitySpan.dylib (architecture x86_64): Load command 10 cmd LC_BUILD_VERSION cmdsize 32 platform MACOS minos 13.1 sdk 26.2 ntools 1 tool LD version 1230.1 … And I tested it here in my office, on both 26.2 (Rosetta) and 13.6.1 (real hardware), and I didn’t have a problem. However, that was from my main app, not from a privileged helper tool, so it’s possible that there’s something specific to privileged helper tools in play here. My test code is pasted in at the end of this email. If you temporarily add this to your app, does it work on the same Intel Mac?
Topic: App & System Services SubTopic: Core OS Tags:
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4w
Screentime API Main App + Shield Questions
I'm building an app that uses the Family Controls / Screen Time APIs (FamilyControls, ManagedSettings). My app has three targets, each with a distinct Bundle ID: Main App Shield Configuration Extension ShieldAction Extension All three have com.apple.developer.family-controls in their entitlements files, and they share an App Group. My question is about the distribution entitlement request form at developer.apple.com/contact/request/family-controls-distribution: does the form need to be submitted once per Bundle ID, or is a single submission for the main app sufficient to then enable Family Controls (Distribution) for the extension Bundle IDs in the developer portal as well? I've seen conflicting reports in other forum threads — some developers say one submission covers all targets, others say separate submissions are needed per Bundle ID. I've already submitted the main app, but now I am wondering whether I should submit one for each Shield extension. Thanks!
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160
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4w
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APN
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5
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0
Views
247
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4w
Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Unfortunately, I don't have a way to reproduce this 100% reliably, but here are the steps that most often trigger it: Set up the usage limit first — configure a usage time limit of 1 minute or more before connecting the charger. Then plug the iPhone into a charger — the issue tends to appear shortly after charging begins. That said, it seems to only trigger once per day — I haven't been able to get it to fire a second time on the same day. Device model: iPhone 16 iOS build: 23E5223f
Topic: App & System Services SubTopic: General Tags:
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4w
XCode 26 build app run iOS12.5 device crash
undle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified User Info: { DVTErrorCreationDateKey = 2026-03-04 03:05:58 +0000; DVTRadarComponentKey = 855031; IDERunOperationFailingWorker = DBGLLDBLauncher; RawUnderlyingErrorMessage = Cannot launch '/private/var/containers/Bundle/Application/D1E61F20-B0C9-4B21-8152-E4ABFA0979F2/YTVIP.app': Unspecified; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { device_identifier = d13ba5c93db94daa55ae177b1822998b675939a8; device_model = iPhone7,2; device_osBuild = 12.5.3 (16H41); device_osBuild_monotonic = 1607004100; device_os_variant = 1; device_platform = com.apple.platform.iphoneos; device_platform_family = 2; device_reality = 1; device_thinningType = iPhone7,2; device_transport = 1; launchSession_schemeCommand = Run; launchSession_schemeCommand_enum = 1; launchSession_targetArch = arm64; launchSession_targetArch_enum = 6; operation_duration_ms = 12938; operation_errorCode = 3; operation_errorDomain = IDEDebugSessionErrorDomain; oper
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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebui
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4w
International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing. Clicking on Change Store doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in purchasing internat
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4w
Reply to International In-app-purchase issue with TestFlight build
FWIW, the Brazilian tester was able to view the pricing in Brazilian Real and was able to complete the purchase too, same build, no code change. So, yeah, must be TestFlight's problem. Posting in case it helps someone with a similar issue.
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Reply to iOS 26.2 RC DeviceActivityMonitor.eventDidReachThreshold regression?
Thanks for the updates, we’re seeing the same kind of “misfire / immediate threshold reach” behavior reported by our users as well (blocked even when they haven’t used the app yet), so it’s helpful to know it’s still reproducible on the latest 26.4 betas. Could you share how you reproduce it reliably? What schedule / threshold configuration are you using? Does it happen right after starting monitoring, after a reboot, or after an OS update? Any pattern around downtime / always-allowed / exempt lists? Device model + exact iOS build (e.g., 23E5223f) when it reproduces? Any concrete steps would be greatly appreciated.
Topic: App & System Services SubTopic: General Tags:
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4w
WiFi not working since build 25E5218f
I installed the latest build of Tahoe (25E5218f) yesterday on our test machine, an M1 Pro MacBook Pro and have been having a hard time getting my WiFi network to work. It's especially noticeable in Mail and Safari. Mail shows it can't connect to the designated server, and Safari simply can't connect to most sites. None of my other devices or computers are having problems, so I have to assume it's this last build that is the culprit. When I tether to my iPhone Air, everything pops back into place and I can access Mail and use Safari. I've reported the problem with FBA, but wanted to know if anyone else is experiencing the same thing.
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1k
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4w
Reply to Error during In-App Provisioning (eligibility step, PKErrorHTTPResponseStatusCodeKey=500)
@csdevfr Thank you for the recommendation. My initial message included a link to the report with the sysdiagnose. For context, here are my current setup: • TestFlight builds. • Production cards. • Apple certification stage - the step where you need to select a lab for certification. Our card provider insists that the encryption API is working as expected and that their SDK relies on the same implementation. Unfortunately, they haven’t been very responsive. I’m hoping to receive the nonces from Apple so we can confirm whether the issue is on their side and have clear evidence to ask them to thoroughly verify everything.
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Views
Activity
4w
Reply to Urgent Inquiry: Significant Delays in App and Update Reviews (Waiting for Review) During February
My iOS TestFlight build has been waiting since Feb 09. On Feb 18 I did what the Internet told me - updated the build number and reuploaded. Still waiting. Now I wonder if reuploading was a mistake. I am thinking about removing my app from TestFlight review and directly submitting for final approval, and then wait in that queue instead (which also seems to be long). I wonder if they had paused everything because of the new product launch that just happened. Only a conjecture of course.
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Views
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4w
Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Hello, I have multiple iOS app updates (for already live apps) that have remained in “Waiting for Review” status since early February (approximately 4–5 weeks). These are standard updates (minor improvements / maintenance). All builds are properly attached, agreements are active, and there are no compliance or metadata warnings in App Store Connect. The apps were moved to “Waiting for Review” on February 6–11 and have not progressed to “In Review” since. Has anyone else experienced unusually long review times for updates recently? Could this indicate a queue issue at the account level? I have already contacted App Review Support and one of the submissions was marked for expedited review approximately one week ago, but the status remains unchanged in “Waiting for Review.” Thank you in advance.
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4
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177
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4w
Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
You've set IOProviderClass to IOUSBHostDevice, but your IOKitPersonality includes the interface number, which a device doesn't have. You probably want to match against the interface (set IOProviderClass to IOUSBHostInterface) If you really want to talk to the IOUSBHostDevice, not the IOUSBHostInterface, reduce your matching criteria to include only the items in this table: https://developer.apple.com/library/archive/documentation/DeviceDrivers/Conceptual/USBBook/USBOverview/USBOverview.html#//apple_ref/doc/uid/TP40002644-BBIDGCHB The table is ancient, but still relevant. If you over-specify matching criteria, you won't match at all. You're right not to put an IOProbeScore in there. The matching process calculates an IOProbeScore (more criteria -> higher probe score). The system's driver is unlikely to be as specific as yours, so you will outmatch it anyway. The only reason to manually specify an IOProbeScore is to outmatch another driver which would otherwise have the same score based on its matching crite
Topic: App & System Services SubTopic: Drivers Tags:
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