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build disappears

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ASC rejects ReplayKit Broadcast Upload appex: RPBroadcastProcessMode “not specified” (key present in IPA & swinfo)
Summary App Store Connect validation (Transporter) is rejecting a build that includes a ReplayKit Broadcast Upload extension. The validator reports that RPBroadcastProcessMode is “not specified”, but the shipped IPA’s Upload appex Info.plist has the key at the documented nested path, and Apple’s own analyser (swinfo) shows the same key/value. Error (Transporter 409) “Invalid Info.plist value. The value for the key 'RPBroadcastProcessMode' in bundle BeamRoomHost.app/PlugIns/BeamRoomUpload2.appex is invalid. RPBroadcastProcessMode value must be 'RPBroadcastProcessModeSampleBuffer' or 'RPBroadcastProcessModeMP4Clip'. The key was not specified.” Example error ID seen: 94ec8b42-ef1b-44e8-9d70-2c76458e1bb3 Environment • Xcode 26.0.1 (17A400) • macOS 15.6 (24G84) • Transporter 1.3.4 (13410) • App Apple ID: 6752822011 • Host bundle: com.conornolan.BeamRoomHost • Upload appex bundle: com.conornolan.BeamRoomHost.BeamRoomUpload2 • Version/Build: 0.9.4 (14) Most recent reproduction: 2025-10-02 ~09:00 GM
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Dec ’25
NSButtons disappear on macOS 26
I have attached 2 images of our Mac Apps user interface. The app is built for macOS 15.6 or newer. On macOS 15 and earlier everything looks fine. But the same App running on macOS 26 the controls disappear. We were able to temporarily resolve the problem by adding UIDesignRequiresCompatibility to the info.plist. This type of nonsense happens all over the app without the compatibility switch. Shouldn't all these legacy controls be backward compatible on Glass? This part of the app where the controls are disappearing is built in Swift (not swift ui) and uses standard programatic layout and visual constraints. On macOS 26, there are no Xcode warnings or layout errors on the console relative to the layout so we are confused as to how we would resolve this without the use of UIDesignRequiresCompatibility. Is this some kind of bug in NSControl glass compatibility? We are not likely to move the entire app into SwiftUI anytime soon. How would we resolve this?
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Dec ’25
Reply to NSButtons disappear on macOS 26
One additional point in some cases we also needed to set: myNSButton.imagePosition = .imageOnly In places where we used only a button without a label (because the buttons position made function obvious) if .imagePosition = .imageOnly was set to something other than .imageOnly, the button would disappear.
Topic: UI Frameworks SubTopic: UIKit Tags:
Dec ’25
Reply to App stuck in “Waiting for Review” for 40 days across multiple submissions (2.1.5) — expedited review approved but never starts
Thank you for your response. However, the situation may still need further attention. The latest build (2.1.5) has just been rejected, and I have already submitted a detailed reply through App Store Connect. The rejection appears to be due to a misunderstanding of the app’s core functionality. The app’s design is centered around on-device audio practice using the user’s own imported materials. The optional sample audio and the optional on-device AI model are downloaded only when the user explicitly requests them, and they can be removed at any time. There is no dynamic server-driven content or remote app behavior. I am preparing a full clarification and will post it here shortly. Thank you again for your time and attention.
Dec ’25
Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
My current goal is to ship the PCIe DriverKit. I want my customers to be able to install our DriverKit without having to disable SIP or anything like that. Absolutely. Why is there a difference between the Apple Development value and the Developer ID value? The two different values happen because of the development only variant that's added to all accounts. (a) This is the development only configuration (which all accounts have): 0xFFFFFFFF&0x00000000 (b) And this is the specific configuration you were approved for, which is unique to your account: 0x00001916&0x0000FFFF Unfortunately, the portal and Xcode handling of these overlapping configurations doesn't work all that well. You can find a description of what's actually going on here. However, note that I don't think the flow described at the end of that post actually works today. However, according to the URL you provided, would manual signing using a provisioning file created with a Distribution Developer ID be better? First off, please file a bug
Topic: Code Signing SubTopic: Entitlements Tags:
Dec ’25
Reply to NSButtons disappear on macOS 26
Thank you for your post and the comprehensive description, including the accompanying images. It is intriguing to note that the button will be absent in iOS 26. Your application appears to be well-designed. May I request that you create a simple focused project where you can reproduce the same issue in iOS 26? The button disappears unless you add the key to the Info.plist file to disable Liquid Glass. If so, please share a link to your test project. That'll help us better understand what's going on. If you're not familiar with preparing a test project, take a look at Creating a test project. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
Dec ’25
Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
My current goal is to ship the PCIe DriverKit. I want my customers to be able to install our DriverKit without having to disable SIP or anything like that. I tried the following value as suggested, and the build did indeed pass. 0xFFFFFFFF&0x00000000 After checking the contents of the downloaded provisioning file again, I was able to clarify the problem. The value in the file created in App Development wasn't set properly. Created a provisioning file with DriverKit App Development and checked the value of IOPCIPrimaryMatch. 0xFFFFFFFF&0x00000000 Created a provisioning file with the Distribution Developer ID and checked the value of IOPCIPrimaryMatch. 0x00001916&0x0000FFFF Why is there a difference between the Apple Development value and the Developer ID value? My account belongs to a corporate account. Is this related? Also, when I check your post, it seems like I've never created a provisioning file. That's strange. Is the local file on my PC invalid? As I mentioned at the beginning, I f
Topic: Code Signing SubTopic: Entitlements Tags:
Dec ’25
Reply to Cannot submit apps with Xcode 26.2 RC
I installed the RC (replacing 26.1), tested my app, and went to create a release for an update that happens to need to be released pretty quickly. I recall from previous experience RC builds could submit apps to the App Store so figured I wouldn’t run into any problems. Now I’m blocked. I could go download Xcode 26.1 and redownload the iOS 26.1 Simulator and retest my app with that SDK version but that’s a lot of wasted time/resources only to release the update on a very soon to be out of date SDK. :/ Do you expect this RC build to be accepted in the near future?
Dec ’25
Reply to Cannot submit apps with Xcode 26.2 RC
Hi Albert, Thanks for the clarification. In past cycles, RC builds have typically been permitted for submission within a few hours, so this situation is a bit unusual. I’m assuming iOS 26.2 will likely ship next week, but ASC is also warning developers that they may be overwhelmed during the holidays and encouraging early submissions — which puts us in a difficult position when RC uploads aren’t yet allowed. Being able to submit with the RC would let us validate TestFlight builds ahead of time and ensure a smooth transition once 26.2 is released. At the moment, it isn’t even possible to test distribution builds, which makes it hard to prepare properly. Could you shed some light on why RC submissions are blocked this time around? Thanks again for your help.
Dec ’25
Reply to Cannot submit apps with Xcode 26.2 RC
Thank you for providing this information. You are correct that the 26.2 RC is still not permitted to submit builds. The team typically updates this page when it is ready and open to submissions. https://developer.apple.com/help/app-store-connect/release-notes/ On the release notes, you’ll see something like “You can now upload apps built with Xcode….” I understand that submitting with RC versions is often possible, and I acknowledge that this may be an inconvenience. Please continue to monitor the release notes for updates. Could you please provide any reasons why you are unable to submit with the previous released version? Albert Pascual
  Worldwide Developer Relations.
Dec ’25
Account Migration to a Company Account (offering reward for help!)
My team is in the process of migrating our app from an individual Apple Developer account to a company account, and we’ve been unable to submit new TestFlight builds during this transition. As a result, a few potential partners are still on an older beta version that contains major bugs we’ve already fixed but can’t push an update for. Is there any way to get in direct contact with the Review Team to help expedite this migration or temporarily restore our ability to upload new builds to TestFlight? Any guidance or escalation path would be greatly appreciated. Will offer monetary reward for those who help!
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Dec ’25
NSSheetMoveHelper Sends Parent Windows Flying If Sheet Window Frame is Resized on macOS Tahoe
So I noticed this: A sheet window is presented. The sheet window has some UI that makes it expandable say a little arrow expandable button. Click the little expandable button. Now the sheet window controller calls - (void)setFrame:display:animate: on its window to resize. The parent window flies across the screen to the lower left corner. I'm on Tahoe 26.1. Seems to be related to NSSheetMoveHelper. Not sure how long this bug has been around. Workaround is to call -setFrame:display:animate: and pass NO to the animate flag. Then the sheet window resizes (but not animated which doesn't look as good as the old behavior but better than suddenly disappearing). I think Apple may already knows about this bug b/c in an Apple app on Tahoe I see a sheet resizing being done with no animation...
Topic: UI Frameworks SubTopic: AppKit Tags:
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Dec ’25