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“codesign”

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How to sign all the .jar/.properties files within the .app folder
Signed the contents of the application with the following commandsudo find MyApp.app/Contents/ -type f ( -name *.jar -or -name *.dylib -or -name *.properties ) -exec codesign --verbose -f -s 'Developer ID Application: MyCompany LLC (*********)' --entitlements MyApp.entitlements {} ;But only the .dylb files are signed with Mach-O thin (x_86_64)the .jar/.properties files are signed genericAfter signing the entire app with the following commansudo codesign -v -f -s 'Developer ID Application: MyCompany LLC (*********)' --deep --entitlements binfer.entitlements MyApp.appOn submiting the .pkg the error received is:code object is not signed at all In subcomponent: /Volumes/data01/app_data/dstr/mz_3452071965708215426dir/mz_406733193468940707dir/com.company.pkg/Payload/MyApp.app/Contents/PlugIns/Java/Contents/Home/jre/lib/calendars.properties.How do I sign all the files (.jar and .properties with codesign Apple developer certificate)
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1.4k
Sep ’17
How to Sign Java Application to Upload on Mac Store (OSX 10.12)? Invalid signature error
I tried signing the Java application after bundling.**Used the following commands to sign and create a package:**sudo codesign -v -f -s '3rd Party Mac Developer Application:MyCompany LLC (9XXXXXXXX)' --deep --entitlements myapp.entitlements MyApp.appsudo find MyApp.app/Contents/ -exec codesign --verbose -f -s '3rd Party Mac Developer Application: MyCompany LLC (9XXXXXXXX)' --entitlements myapp.entitlements {} ;sudo find MyApp.app/Contents/ -exec codesign --verbose --verify {} ;sudo productbuild --component MyApp.app /Applications --sign '3rd Party Mac Developer Installer: MyCompany LLC (9XXXXXX)' MyApp.pkg**Note:**- Sandbox enabled in myaoo.entitlements file- removed libjfxmedia.dylib, from the Java lib**On uploading to the Mac Store through the application loader receive the following error :**code object is not signed at all In subcomponent: com.myapp.pkg/Payload/MyApp.app/Contents/PlugIns/Java/Contents/Home/jre/lib/calendars.propertiesChecked the code signing on the file:spctl -a
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3.5k
Sep ’17
Reply to How to Sign Java Application to Upload on Mac Store (OSX 10.12)? Invalid signature error
Yes, we are following the guidelines by bundling the JRE within the app and are packaing it correctly following Oracle instructions(and others on the internet).App works fine after codesigning and without sandbox mode(it is currently availabe on our website: https://www.binfer.com/download). You can verify it if you like.Since app store requires apps to be sandboxed, we have added the entitilements file to the package. This where the problem occurs. When the same app is sandboxed, codesigned, and uploaded to apple store, this error is thrown without further explanation:Invalid Signature - The main app bundle Binfer at path Binfer.app has following signing error(s): code object is not signed at all In subcomponent: /Volumes/data01/app_data/dstr/mz_2286575759938836430dir/mz_2376006948535350941dir/com.binfer.pkg/Payload/Binfer.app/Contents/PlugIns/Java/Contents/Home/jre/lib/calendars.properties . Refer to the Code Signing and Application Sandboxing Guide at http://developer.apple.com/library/ma
Topic: Code Signing SubTopic: General Tags:
Sep ’17
launching iOS app on a device
i am trying to run my iOS app on my iphone device using Xamarin via visual studio 2017 , i am facing an error : ErrorNo valid iOS code signing keys found in keychain. You need to request a codesigning certificate from https://developer.apple.com. any body to help known that i have delveloper id but not signed in on visual studio still searching for the option where i could do it
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459
Oct ’17
Xcode Keychain
Hi,I just startet using Xcode and tried to write one of my first little apps. By using the Xcode simulator it works just fine, but when I tried to use my own iPhone to test it, it wanted my password to get into my Keychain account. I forgot the password at that time and so to close this pop-up I hit don't allow. Unfortunately every time I try to upload may code to my iPhone the Build fails. It says:/Users/MaximilianFries/Library/Developer/Xcode/DerivedData/LED_Uhr-bqirsotpaupqywfdikvowlxmgksb/Build/Products/Debug-iphoneos/LED Uhr.app/Frameworks/libswiftCore.dylib: unknown error -1=fffffffffffffffferror: Task failed with exit 1 signal 0 { /usr/bin/codesign '--force' '--sign' '8B57842E538ECD83F378F14E79269DF3F311489A' '--verbose' '/Users/MaximilianFries/Library/Developer/Xcode/DerivedData/LED_Uhr-bqirsotpaupqywfdikvowlxmgksb/Build/Products/Debug-iphoneos/LED Uhr.app/Frameworks/libswiftCore.dylib'}I already deleted all files in the Derived folder and reinstalled Xcode, hoping it will ask me again for Ke
4
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4.1k
Oct ’17
Nested dynamic frameworks doesn't get code signed properly. App crashed as a result
Hi,I had a framework project that involves embedding another dynamic framework into it. This ends up becoming a nested dynamic framework as a result.So when I embed the said framework onto our app, the app crashed because all the nested frameworks are not code signed, as said on this messagedyld: Library not loaded: @rpath/GoogleInteractiveMediaAds.framework/GoogleInteractiveMediaAds Referenced from: /private/var/containers/Bundle/Application/4D13ABAE-9C38-46B7-8FD8-14C928019FF1/BasicExample.app/Frameworks/BasicFramework.framework/BasicFramework Reason: no suitable image found. Did find: /private/var/containers/Bundle/Application/4D13ABAE-9C38-46B7-8FD8-14C928019FF1/BasicExample.app/Frameworks/BasicFramework.framework/Frameworks/GoogleInteractiveMediaAds.framework/GoogleInteractiveMediaAds: required code signature missing for '/private/var/containers/Bundle/Application/4D13ABAE-9C38-46B7-8FD8-14C928019FF1/BasicExample.app/Frameworks/BasicFramework.framework/Frameworks/GoogleInteractiveMediaAds.framework/Googl
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1.2k
Oct ’17
problem with signing identity on xcode
i'm having a problem with signing identity on xcode... someone can help me how to generate it and fix my problem? i'm using xcode 6.2 and mac os x Yosemite 10.10. Xcode asks me if i want to fix it generating a new one... i accept the option but, doesn't works... then it asks me if i want to revoke and generate a new one... i accept it... but doesn't works either.Code Sign error: No matching provisioning profiles found: None of the valid provisioning profiles allowed the specified entitlements: aps-environment.warning: skipping file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.2.sdk/usr/lib/libsqlite3.tbd' (unexpected file type 'file' in Frameworks & Libraries build phase)warning: skipping file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.2.sdk/usr/lib/libz.tbd' (unexpected file type 'file' in Frameworks & Libraries build phase)warning: skipping file '/Applications/Xcode.app/Contents/Developer/Platfo
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486
Oct ’17
CODE-SIGN : Main app doesn't allows to execute external executable using sub-process from inside the main app
I build an Mac OSX app that runs fine without codesign on my Mac PC but when I am codesiging my Main app for submission on Apple store which ends with .app extension with following entitlements keys its not running properly.<key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.files.downloads.read-write</key><true/><key>com.apple.security.files.user-selected.read-write</key><true/><key>com.apple.security.files.user-selected.executable</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/>After succesfully code sign Main app doesn't allow to execute an external executable file from inside my Main app but it allow without codesign.Help me if there is any specific entitlement key that allow executaion of external executable from inside my Main app.
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503
Oct ’17
XCUIT Test execution stops after 2-3 hours on iOS 11 devices.
XCUIT Test execution stops after 2-3 hours on iOS 11 devices.The same setup works fine for iOS 10 devices.Gems being used - run_loop - 2.6.1/2.6.0/2.5.4 calabash-cucumber - 0.21.1/0.20.5 cucumber - 3.0.0.pre.2 Xcode - 9 iOS - 11.0/11.0.1/11.0.2Calabash support team confirmed that this could be a bug with Apple and not sure how to debug this further. Any help would be appreciatedBelow is the error message -Could not install /Users/raenug001c/.rvm/gems/ruby-2.3.1@ios11test/gems/run_loop-2.6.1/lib/run_loop/device_agent/ipa/DeviceAgent-Runner.app. iOSDeviceManager says: Error getting device with ID 630826b68345ba162bc2494709ff39657dd3c122: Error Domain=com.facebook.FBControlCore Code=0 “Failed to load device console entries” UserInfo={NSLocalizedDescription=Failed to load device console entries} install <app-path> -d,--device-id <device-identifier> iOS Simulator GUID or 40-digit physical device ID -u,--update-app <should-update-app> [OPTIONAL] When true, will reinstall the app if the device cont
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764
Oct ’17
Command /usr/bin/codesign failed with exit code 4
I'm trying to buils a mobileTemplate from Unity.I'm on Mac 10.13Xcode 9errorCommand /usr/bin/codesign failed with exit code 4{||||||||||||||||||CodeSign /Users/bobsmo2015/Library/Developer/Xcode/DerivedData/Unity-iPhone-eiysjyalfuopucejkfvsmyjnjklb/Build/Products/ReleaseForRunning-iphoneos/testUnity.app cd /Users/bobsmo2015/Documents/bobDesk2015/UnityTest/MobilePlaceholder/testUnity export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate export PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin Signing Identity: iPhone Developer: Robert Smolenski (9QB27V7K3L)Provisioning Profile: iOS Team Provisioning Profile: * (bf7287bf-006a-4841-8df1-7c1777bdf640) /usr/bin/codesign --force --sign 339CEC8634D3E394B87F84253815999C4C18F875 --entitlements /Users/bobsmo2015/Library/Developer/
10
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3.9k
Oct ’17
Error for ios app: Command /usr/bin/codesign failed with exit code 1
I have a Ionic3 app for IoS. Until yesterday I was able to open the .xcodeproj in xcode9 and upload the app to my iphone. I have no idea what went wrong but now I get this error Command /usr/bin/codesign failed with exit code 1 and can not upload the application to phone (using cable) or archive it.My technologies:**cli packages**: (/usr/local/lib/node_modules) @ionic/cli-utils : 1.15.2 ionic (Ionic CLI) : 3.15.2**global packages**: cordova (Cordova CLI) : 6.4.0**local packages**: @ionic/app-scripts : 2.1.3 Cordova Platforms : android 6.0.0 ios 4.3.1 Ionic Framework : ionic-angular 3.6.0**System**: ios-deploy : 1.9.0 ios-sim : 6.1.2 Node : v7.3.0 npm : 3.10.10 OS : macOS Sierra Xcode : Xcode 9.0.1 Build version 9A1004More details about my error: CodeSign /Users/macbook/Library/Developer/Xcode/DerivedData/HelloCordova-bsbygjyhdfcgftavbtgwrsqhgdkb/Build/Products/Debug-iphoneos/HelloCordova.app cd /Users/macbook/ionic/componentaalex3/platforms/ios export CODESIGN_ALLOCATE=/Applications/Xcode.ap
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19k
Oct ’17
How we can verify digital signature for the following extensions files using terminal? ".dmg",".app", ".appex", ".framework", ".kext", ".driver", ".plugin", ".backend", ".filter", ".AlertHandler", ".EventHandler", ".assistant", ".bundle", ".discovery", ".
I have couple of files with different extensions in Mac. I would like to know what is the Apple recommended way to verify these files digital signature.Files type are.dmg,.app, .appex, .framework, .kext, .driver, .plugin, .backend, .filter, .AlertHandler, .EventHandler, .assistant, .bundle, .discovery, .monitor, .task, .tool, .transport, .dylib, .prefPane, .action, .xpc, .dat, .setupsequence.Suggest exact terminal command to verify these files. There are many tools that will help to verify the same like pkgutil ,codesign and spctl.Why there are so many tools for verification of digital signature?Thanks & Regards,Mohmad Vasim
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772
Oct ’17
How to sign all the .jar/.properties files within the .app folder
Signed the contents of the application with the following commandsudo find MyApp.app/Contents/ -type f ( -name *.jar -or -name *.dylib -or -name *.properties ) -exec codesign --verbose -f -s 'Developer ID Application: MyCompany LLC (*********)' --entitlements MyApp.entitlements {} ;But only the .dylb files are signed with Mach-O thin (x_86_64)the .jar/.properties files are signed genericAfter signing the entire app with the following commansudo codesign -v -f -s 'Developer ID Application: MyCompany LLC (*********)' --deep --entitlements binfer.entitlements MyApp.appOn submiting the .pkg the error received is:code object is not signed at all In subcomponent: /Volumes/data01/app_data/dstr/mz_3452071965708215426dir/mz_406733193468940707dir/com.company.pkg/Payload/MyApp.app/Contents/PlugIns/Java/Contents/Home/jre/lib/calendars.properties.How do I sign all the files (.jar and .properties with codesign Apple developer certificate)
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1
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1.4k
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Sep ’17
How to Sign Java Application to Upload on Mac Store (OSX 10.12)? Invalid signature error
I tried signing the Java application after bundling.**Used the following commands to sign and create a package:**sudo codesign -v -f -s '3rd Party Mac Developer Application:MyCompany LLC (9XXXXXXXX)' --deep --entitlements myapp.entitlements MyApp.appsudo find MyApp.app/Contents/ -exec codesign --verbose -f -s '3rd Party Mac Developer Application: MyCompany LLC (9XXXXXXXX)' --entitlements myapp.entitlements {} ;sudo find MyApp.app/Contents/ -exec codesign --verbose --verify {} ;sudo productbuild --component MyApp.app /Applications --sign '3rd Party Mac Developer Installer: MyCompany LLC (9XXXXXX)' MyApp.pkg**Note:**- Sandbox enabled in myaoo.entitlements file- removed libjfxmedia.dylib, from the Java lib**On uploading to the Mac Store through the application loader receive the following error :**code object is not signed at all In subcomponent: com.myapp.pkg/Payload/MyApp.app/Contents/PlugIns/Java/Contents/Home/jre/lib/calendars.propertiesChecked the code signing on the file:spctl -a
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2
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0
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3.5k
Activity
Sep ’17
build error code signing for application in SDK not same as build
I'm getting build failed for codesign error and its quoting a version of the SDK that is not referenced anywhere in the build settings.Anyone any idea why?
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1
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0
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600
Activity
Sep ’17
Reply to How to Sign Java Application to Upload on Mac Store (OSX 10.12)? Invalid signature error
Yes, we are following the guidelines by bundling the JRE within the app and are packaing it correctly following Oracle instructions(and others on the internet).App works fine after codesigning and without sandbox mode(it is currently availabe on our website: https://www.binfer.com/download). You can verify it if you like.Since app store requires apps to be sandboxed, we have added the entitilements file to the package. This where the problem occurs. When the same app is sandboxed, codesigned, and uploaded to apple store, this error is thrown without further explanation:Invalid Signature - The main app bundle Binfer at path Binfer.app has following signing error(s): code object is not signed at all In subcomponent: /Volumes/data01/app_data/dstr/mz_2286575759938836430dir/mz_2376006948535350941dir/com.binfer.pkg/Payload/Binfer.app/Contents/PlugIns/Java/Contents/Home/jre/lib/calendars.properties . Refer to the Code Signing and Application Sandboxing Guide at http://developer.apple.com/library/ma
Topic: Code Signing SubTopic: General Tags:
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Sep ’17
Codesign error: when Don't Code sign option used.
I get the Dependancy Analysis Error:CodeSign error code signing is required by SDK but the settings in the project file state Don't Code Sign.What gives?I have checked the project setting text via jEdit and cannot see any reason.Anyone help me?
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0
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559
Activity
Sep ’17
Reply to Distrubuting Unsigned Apps for macOS with Sandbox Enabled
I got an old used Mac for testing on and the program worked on it. It is a version of OS X before gatekeeper, but the codesign terminal tool didn't say the code signing was broken and it could display the entitlements content.
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Activity
Oct ’17
launching iOS app on a device
i am trying to run my iOS app on my iphone device using Xamarin via visual studio 2017 , i am facing an error : ErrorNo valid iOS code signing keys found in keychain. You need to request a codesigning certificate from https://developer.apple.com. any body to help known that i have delveloper id but not signed in on visual studio still searching for the option where i could do it
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0
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0
Views
459
Activity
Oct ’17
Xcode Keychain
Hi,I just startet using Xcode and tried to write one of my first little apps. By using the Xcode simulator it works just fine, but when I tried to use my own iPhone to test it, it wanted my password to get into my Keychain account. I forgot the password at that time and so to close this pop-up I hit don't allow. Unfortunately every time I try to upload may code to my iPhone the Build fails. It says:/Users/MaximilianFries/Library/Developer/Xcode/DerivedData/LED_Uhr-bqirsotpaupqywfdikvowlxmgksb/Build/Products/Debug-iphoneos/LED Uhr.app/Frameworks/libswiftCore.dylib: unknown error -1=fffffffffffffffferror: Task failed with exit 1 signal 0 { /usr/bin/codesign '--force' '--sign' '8B57842E538ECD83F378F14E79269DF3F311489A' '--verbose' '/Users/MaximilianFries/Library/Developer/Xcode/DerivedData/LED_Uhr-bqirsotpaupqywfdikvowlxmgksb/Build/Products/Debug-iphoneos/LED Uhr.app/Frameworks/libswiftCore.dylib'}I already deleted all files in the Derived folder and reinstalled Xcode, hoping it will ask me again for Ke
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4
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0
Views
4.1k
Activity
Oct ’17
Nested dynamic frameworks doesn't get code signed properly. App crashed as a result
Hi,I had a framework project that involves embedding another dynamic framework into it. This ends up becoming a nested dynamic framework as a result.So when I embed the said framework onto our app, the app crashed because all the nested frameworks are not code signed, as said on this messagedyld: Library not loaded: @rpath/GoogleInteractiveMediaAds.framework/GoogleInteractiveMediaAds Referenced from: /private/var/containers/Bundle/Application/4D13ABAE-9C38-46B7-8FD8-14C928019FF1/BasicExample.app/Frameworks/BasicFramework.framework/BasicFramework Reason: no suitable image found. Did find: /private/var/containers/Bundle/Application/4D13ABAE-9C38-46B7-8FD8-14C928019FF1/BasicExample.app/Frameworks/BasicFramework.framework/Frameworks/GoogleInteractiveMediaAds.framework/GoogleInteractiveMediaAds: required code signature missing for '/private/var/containers/Bundle/Application/4D13ABAE-9C38-46B7-8FD8-14C928019FF1/BasicExample.app/Frameworks/BasicFramework.framework/Frameworks/GoogleInteractiveMediaAds.framework/Googl
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0
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0
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1.2k
Activity
Oct ’17
problem with signing identity on xcode
i'm having a problem with signing identity on xcode... someone can help me how to generate it and fix my problem? i'm using xcode 6.2 and mac os x Yosemite 10.10. Xcode asks me if i want to fix it generating a new one... i accept the option but, doesn't works... then it asks me if i want to revoke and generate a new one... i accept it... but doesn't works either.Code Sign error: No matching provisioning profiles found: None of the valid provisioning profiles allowed the specified entitlements: aps-environment.warning: skipping file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.2.sdk/usr/lib/libsqlite3.tbd' (unexpected file type 'file' in Frameworks & Libraries build phase)warning: skipping file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.2.sdk/usr/lib/libz.tbd' (unexpected file type 'file' in Frameworks & Libraries build phase)warning: skipping file '/Applications/Xcode.app/Contents/Developer/Platfo
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0
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0
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486
Activity
Oct ’17
CODE-SIGN : Main app doesn't allows to execute external executable using sub-process from inside the main app
I build an Mac OSX app that runs fine without codesign on my Mac PC but when I am codesiging my Main app for submission on Apple store which ends with .app extension with following entitlements keys its not running properly.<key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.files.downloads.read-write</key><true/><key>com.apple.security.files.user-selected.read-write</key><true/><key>com.apple.security.files.user-selected.executable</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/>After succesfully code sign Main app doesn't allow to execute an external executable file from inside my Main app but it allow without codesign.Help me if there is any specific entitlement key that allow executaion of external executable from inside my Main app.
Replies
0
Boosts
0
Views
503
Activity
Oct ’17
XCUIT Test execution stops after 2-3 hours on iOS 11 devices.
XCUIT Test execution stops after 2-3 hours on iOS 11 devices.The same setup works fine for iOS 10 devices.Gems being used - run_loop - 2.6.1/2.6.0/2.5.4 calabash-cucumber - 0.21.1/0.20.5 cucumber - 3.0.0.pre.2 Xcode - 9 iOS - 11.0/11.0.1/11.0.2Calabash support team confirmed that this could be a bug with Apple and not sure how to debug this further. Any help would be appreciatedBelow is the error message -Could not install /Users/raenug001c/.rvm/gems/ruby-2.3.1@ios11test/gems/run_loop-2.6.1/lib/run_loop/device_agent/ipa/DeviceAgent-Runner.app. iOSDeviceManager says: Error getting device with ID 630826b68345ba162bc2494709ff39657dd3c122: Error Domain=com.facebook.FBControlCore Code=0 “Failed to load device console entries” UserInfo={NSLocalizedDescription=Failed to load device console entries} install <app-path> -d,--device-id <device-identifier> iOS Simulator GUID or 40-digit physical device ID -u,--update-app <should-update-app> [OPTIONAL] When true, will reinstall the app if the device cont
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0
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764
Activity
Oct ’17
Command /usr/bin/codesign failed with exit code 4
I'm trying to buils a mobileTemplate from Unity.I'm on Mac 10.13Xcode 9errorCommand /usr/bin/codesign failed with exit code 4{||||||||||||||||||CodeSign /Users/bobsmo2015/Library/Developer/Xcode/DerivedData/Unity-iPhone-eiysjyalfuopucejkfvsmyjnjklb/Build/Products/ReleaseForRunning-iphoneos/testUnity.app cd /Users/bobsmo2015/Documents/bobDesk2015/UnityTest/MobilePlaceholder/testUnity export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate export PATH=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin Signing Identity: iPhone Developer: Robert Smolenski (9QB27V7K3L)Provisioning Profile: iOS Team Provisioning Profile: * (bf7287bf-006a-4841-8df1-7c1777bdf640) /usr/bin/codesign --force --sign 339CEC8634D3E394B87F84253815999C4C18F875 --entitlements /Users/bobsmo2015/Library/Developer/
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10
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0
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3.9k
Activity
Oct ’17
Error for ios app: Command /usr/bin/codesign failed with exit code 1
I have a Ionic3 app for IoS. Until yesterday I was able to open the .xcodeproj in xcode9 and upload the app to my iphone. I have no idea what went wrong but now I get this error Command /usr/bin/codesign failed with exit code 1 and can not upload the application to phone (using cable) or archive it.My technologies:**cli packages**: (/usr/local/lib/node_modules) @ionic/cli-utils : 1.15.2 ionic (Ionic CLI) : 3.15.2**global packages**: cordova (Cordova CLI) : 6.4.0**local packages**: @ionic/app-scripts : 2.1.3 Cordova Platforms : android 6.0.0 ios 4.3.1 Ionic Framework : ionic-angular 3.6.0**System**: ios-deploy : 1.9.0 ios-sim : 6.1.2 Node : v7.3.0 npm : 3.10.10 OS : macOS Sierra Xcode : Xcode 9.0.1 Build version 9A1004More details about my error: CodeSign /Users/macbook/Library/Developer/Xcode/DerivedData/HelloCordova-bsbygjyhdfcgftavbtgwrsqhgdkb/Build/Products/Debug-iphoneos/HelloCordova.app cd /Users/macbook/ionic/componentaalex3/platforms/ios export CODESIGN_ALLOCATE=/Applications/Xcode.ap
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8
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0
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19k
Activity
Oct ’17
How we can verify digital signature for the following extensions files using terminal? ".dmg",".app", ".appex", ".framework", ".kext", ".driver", ".plugin", ".backend", ".filter", ".AlertHandler", ".EventHandler", ".assistant", ".bundle", ".discovery", ".
I have couple of files with different extensions in Mac. I would like to know what is the Apple recommended way to verify these files digital signature.Files type are.dmg,.app, .appex, .framework, .kext, .driver, .plugin, .backend, .filter, .AlertHandler, .EventHandler, .assistant, .bundle, .discovery, .monitor, .task, .tool, .transport, .dylib, .prefPane, .action, .xpc, .dat, .setupsequence.Suggest exact terminal command to verify these files. There are many tools that will help to verify the same like pkgutil ,codesign and spctl.Why there are so many tools for verification of digital signature?Thanks & Regards,Mohmad Vasim
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0
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0
Views
772
Activity
Oct ’17