Search results for

dsym file

77,685 results found

Post

Replies

Boosts

Views

Activity

MetalToolchain download fails on macOS 26.2, build 17C48 catalog error
Without this, I can't install/open Unreal Engine on my iMac OS 26.2 Tahoe. I can't even download the Metal Toolchain in Xcode-Settings-Components. It fails every time. when I try to open Unreal Engine, it says this: Xcode Metal Compiler error: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain But every time I try to download Metal Toolchain in terminal, it says this: xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17C48; }) % sudo xcode-select --reset xcrun -f metallib Password: xcrun: error: sh -c '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -find metallib 2> /dev/null' failed with exit code 17664: (null) (errno=No such file or directory) xcrun: error: unable to find utility metallib, not a developer tool or in PATH
1
0
130
3w
Reply to What does CoreMediaErrorDomain code -15418 indicate during LL-HLS live playback?
It appears that the LL HLS playlist provided is missing the required EXT-X-RENDITION-REPORT. That leads to the player dropping out of low latency mode. Note that the spec requires that every LL-HLS Media Playlist contain a Rendition Report for every other Media Playlist in the MVP Should you find that a missing rendition report is not the issue, please file a bug report following steps at https://developer.apple.com/services-account/download?path=/iOS/iOS_Logs/CoreMedia_Logging_Instructions.pdf
Topic: Media Technologies SubTopic: Streaming Tags:
3w
Reply to Icon label's missing
Hello! This doesn't sound right, and is probably a bug. But to be sure, we need some more information to investigate Can you please file a bug report and include a video recording of you experiencing the issue? This site will walk you through the steps, https://developer.apple.com/bug-reporting/ You can tell me what the Feedback ID is for this issue and I'll make sure it gets to the right team to investigate.
3w
Reply to PDF Services directory is missing and creating takes two steps
I did file a bug, FB21763493 I did try using the security scoped bookmark for creating the PDF Services directory but didn't think I needed to then create a new security scoped bookmark for the newly created directory. Once I implemented that suggestion, creating the directory and workflow did work with one user prompt. I also tried using the Save dialog to create the directory and workflow and, you are correct, it is a bit weird :-) but it worked. Now I have two working methods to achieve this, which means I don't need to mess with entitlements. Thanks for the help. Dave
Topic: App & System Services SubTopic: Core OS Tags:
3w
iOS/iPadOS 26.3 beta 3 and UIFileSharingEnabled regression
FB21772424 On any iPhone or iPad running 26.3 beta 3 with UIFileSharingEnabled enabled via Xcode, a file cannot be manually copied to/from macOS or manually deleted from Finder but 26.3 beta 2 works fine running on any iPhone or iPad. The version of macOS is irrelevant as both macOS 26.2.1 and macOS 26.3 beta 3 are unable to affect file changes via macOS Finder on iPhone or iPad running 26.3 beta 3 but can affect file changes via macOS Finder on iPhone or iPad running 26.2.1 Thank you.
2
0
195
3w
Reply to How to know when `NEPacketTunnelProvider` has been cleaned up?
Thanks for all that info. [quote='873820022, dylandylandylan, /thread/813642?answerId=873820022#873820022, /profile/dylandylandylan'] apologies for my extra-long answer [/quote] Au contraire, that’s exactly the sort of info I need (-: First up, let’s talk about how the API should work. The NETunnelProviderManager APIs are asynchronous for a reason: They’re not supposed to complete until they’re done. In your first example, either one of the following should be true: Either removeFromPreferences() should not return [1] until the tunnel is closed. Or the open tunnel shouldn’t get in the way of the system establishing the new settings. The fact that you have to add arbitrary delays is clearly a bug IMO, and I encourage you to file it as such. Given that you can easily reproduce this, I recommend that you enable extra NE logging via the VPN (Network Extension) for macOS instructions on our page Bug Reporting > Profiles and Logs and attach a sysdiagnose log taken shortly after seeing the issue. Please
3w
MultipeerNetworking stability
Hi, i programmed an app the uses MultipeerConnectivity to connect iOS-Devices to exchange Video-Files from the camera (https://pellepepper.my.canva.site/jumpcontrol). In general the solution works fine but I have some challenges: The connection is pretty stable when there are only few other devices around. It seems to become more fragile when there are more other iOS-Devices in the area Testing of the App worked with several meters of distance (up to 10). In real environments of athletics venues the solution is only stable in a region of about 2 meters It seems that newer iOS-Releases make the connection more unstable. Last weekend we used it with iOS 18-Devices on older hardware, what worked fine. Integrating an iOS 26 device made trouble. Working on iPhone 13 with iOS 26 is hardly not usable. What can I do to improve stability of the connection and therefore the App. What are the metrics to look for? Is there something I can do on the code base to make to connection more stable? Many thx Rainer
1
0
73
3w
Reply to Invalid parameter not satisfying: parentEnvironment != nil
Thanks for the crash report. I was able to uncover an internal bug that AFAICT is tracking the same issue (r. 154431813) [1]. Sadly, that remains unfixed and doesn’t offer any ideas as to how you might avoid it. My advice is that you file your own bug about this, attaching all the information you have available. Please post your bug number, just for the record. Also, you mentioned that you’re in touch with some users that can reproduce this. If so, could you ask them to file their own report about it in Feedback Assistant. That should capture a sysdiagnose log, which might help with the investigation. If that happens, ask them to send you their bug number and then post those here as well. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] Much to my own surprise. Radar is a very big haystack (-:
Topic: UI Frameworks SubTopic: UIKit Tags:
3w
Reply to Xcode26.1 ld: Assertion failed:function ObjCClassReadOnlyDataRef, file Atom.cpp, line 3292.
I can’t speak for a564033861, but from an Apple perspective it’s hard to track down whether we fixed this problem because they didn’t post their bug number )-: Given that, my advice to you is going to be the same as the original advice I gave them: Please file a bug. Ideally with a linker snapshot. Post the bug number here to make it easier on Future Quinn™. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
3w
Reply to URL(fileURLWithPath:) behavior change in iOS 26 - Tilde (~) in filename causes unexpected path resolution
[quote='873889022, dileepachandrasekara, /thread/813571?answerId=873889022#873889022, /profile/dileepachandrasekara'] Bug filed FB21757864 [/quote] Thanks. I’ve added my own comments to your bug. [quote='873907022, dileepachandrasekara, /thread/813571?answerId=873907022#873907022, /profile/dileepachandrasekara'] I want to understand whether this is a bug fix … [/quote] In my opinion this is a bug, but the resolution of your bug report will act as an official answer to that question (-: [quote='873889022, dileepachandrasekara, /thread/813571?answerId=873889022#873889022, /profile/dileepachandrasekara'] We need to extract the filename without extension for display purposes. [/quote] Ah, I’ve found myself in that very conundrum. It’s annoying that we never got a Swift equivalent of Objective-C’s -stringByDeletingPathExtension method. I think it’d be reasonable for you to file an enhancement request for that. And if you do, please post that bug number as well. [quote='873889022, dileepachandrase
Topic: App & System Services SubTopic: General Tags:
3w
Signed App Opens But Doesn't Recognise Plugin
I have been trying to package a FileMaker 18 runtime app* for Mac distribution for - oh - a year and a half on and off (the Windows version was packaged in an afternoon). I succeeded - or thought I had - until I updated to Tahoe. Now my packaging process does everything it did formerly (creates the DMG, etc.), but when opened, fails to see/load a third-party plugin (BaseElements.fmplugin). Does anyone know why this should be? I have attached 4 of my build files in the hope that someone can point me in the right direction. Thanks in advance for any advice you may provide. Regards, L *Claris deprecated the runtime feature years ago, but it still runs and is useful for proof of concept. P.S. A contributor to an earlier query kindly suggested I go down the zip file or pkg installer route, rather than the DMG route. I tried doing as much but found both as susceptible to Mac spaghetti signage. build_all.txt repair_and_sign.txt build_dmg.txt notarize_dmg.txt
2
0
365
3w
Xcode Metal Trace
Code is download from apple official metal4 sample [https://developer.apple.com/documentation/metal/drawing-a-triangle-with-metal-4?language=objc] enable metal gpu trace in macOS schema and trace a frame in Xcode. Xcode may show segment fault on App from some 'GTTrace' function when click trace button. When replay a .gputrace file, Xcode may crash , throw an internal error or a XPC error. The example code using old metal-renderer can trace without any problem and everything works fine. Test Environment: Xcode Version 26.2 (17C52) macOS 26.2 (25C56) M1 Pro 16GB A2442
2
0
464
3w
Reply to NetworkExtension framework problems
Thanks for those additional answers. [quote='873877022, Retouch, /thread/813562?answerId=873877022#873877022, /profile/Retouch'] I understand it refers to the scenario: “You have an existing flow object …” [/quote] OK. The error you’re getting is NEAppProxyFlowErrorDomain / 1. That’s a bit confusing because the error domain string doesn’t match the error domain identifier. In fact, the identifier is NEAppProxyErrorDomain: print(NEAppProxyErrorDomain) // -> NEAppProxyFlowErrorDomain So, code 1 corresponds to NEAppProxyFlowErrorNotConnected, which is documented to mean: The flow is not fully opened. However, you’re sure that the flow was fully open, so it’s not that simple. I did some digging and it seems that this error is caused by you attempting to write when the write side of the flow is closed. There’s a couple of ways that might happen: If you write to the flow before the open is complete. Or at least I think that’s the case. I wasn’t able to be 100% sure about that, and I declined to research further
3w