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missing package product

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Creating iOS/OSX Frameworks: is it necessary to codesign them before distributing to other developers?
I am learning how to create iOS and OSX frameworks. Let's take iOS for example, the following steps work for me so far:- xcodebuild framework using -sdk iphonesimulator and Build action- xcodebuild framework using -sdk iphoneos and Build action- Use lipo tool to create universal binary so that lipo -info produces expected: Architectures in the fat file: Foo.framework/Foo are: i386 x86_64 armv7 arm64The questions are:1) I read that my framework is to be re-signed by developer who is using it: Code Sign on Copy but I don't understand what are preconditions for it i.e. should I add codesign step to codesign that universal binary with my signing identity before I distribute it to other developers? In other words: are authors of third-party frameworks (me) are responsible for code signing of the frameworks they distribute to other developers or everything in an app including third-party frameworks is supposed to be signed by a developer of that app?2) if previous is positive - should I use my iPhone Distribution:
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Jun ’15
vector and matrix operations in swift
I plan to implement a graphics app, which I built and works in mathematica.Graphics is extremely slow in mathematica, and the interactive part is bad.I have programmed a lot (~500k lines) in mathematica,but I am new to swift and metal.The app is structurally like a Rubik cube.The user swipes or taps, pieces built of many rectangles rotate, there is a screeching sound.Is there a library for vector and matrix operations for swift? For metal?(dot product, matrix times vector, matrix times matrix, transpose, determinant, etc?)If I had to build it all myself, what would be the best way to do it? classes?For something similar to a Rubik cube, the controller has to figure out, when the user swipes, over which cubelet he started, the move direction, etc.Is that all computed in the swift controller part, as opposed to the metal or openGL part?
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6.8k
Jun ’15
Reply to Best practice for swapping views with auto layout
Apple recommends using NSStackView to organize such layouts. With a stack view, you just add and remove the views you want and the stack view handles the constraints. Mind you, the recommendation was part of the introduction to the new features of NSStackView added in OS X 10.11. So, you may find yourself missing some of that new functionality if you have to deploy to current releases.
Jun ’15
Reply to submission & sanctity of idea
Thank you notmyname, i appreciate the gentle nudge. I scraped around for some time looking, i spent time searching, and never explcitly found the answer i asked. Clearly i could have easily missed it, but it is am important topic, not found in searching the forums (at least with my keywords), hence, again, the question.Anyone with relevant links or knowledge, that would be aweome. I have contacted a source who should know, and have preliminary reassurance, and am awaiting explicit information.
Jun ’15
Is it possible to encode, stream and record at the same time?
Dear all,I'm new to this forum and I'm not a programmer. I'm working with a team of programmers to build an iOS live video streaming app. One of the functions of this app is to capture video using the camera, encode it, stream it live and record it at the same time. The programmer said that it is possible with Android to do so but not with iOS. I'm posting this message to make sure that his statement is true. If it is not true, can you direct me to the right resources to share with them. They are a great team and this is the only feature that is still missing. Thank you for your input.Kind Regards,Charles T.
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1.1k
Jun ’15
Deleted CloudKit records Reappear
I'm building an iOS application using CloudKit.It should allow a user to add, edit and delete Products in the cloud. The user can organize these in Folders.These folders are just other Record Types in cloudkit. There is no limit to the levels of folder the user can use, as any folder can just hold a CKReference to it's parent Folder.All CloudKit communication in my app happens in a dedicated, custom CloudKitController Class.This all works, but stops working after a while for no clear reason.When I test my app, I don't even user folders that are multiple levels deep. However, after testing it a while (creating, editing, deleting products for up to a week), All deleted records seem to reappear on CloudKit. A couple of notes on this:When I reset my CloudKit dashboard and start all over again, it works perfect. No code changes made.Obviously, I'm constantly editing my code as the app is in development. However, I generally don't edit the data types in my code that are to be stored in CloudKit. W
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3.4k
Jun ’15
Background tiling and Zooming in/out
I've been working on a tiled background that I also want to zoom in or out but the problem I'm encountering is that during the zoom in/out action, white space is very noticeable. I have used different algorithms but, I obviously missing some keep part of the algorithm becuase I always get the same white space. So, my frustration has come to a new high and I really need some help here. Can anyone shed some light on what I might be doing wrong?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’15
Can't upload in-app purchase hosted content
I'm having issues setting up hosted content for in-app purchases.In Xcode, I create an IAP target, add content, and archive the target. When I try to validate the archive, I receive the following error:Unable to validate your application. The package does not contain an Info.plist.However, IAPs aren't supposed to have an Info.plist – they have a ContentInfo.plist.If I try to Submit to App Store, I get a different error:ditto: Couldn't read PKZip signature Unable to extract archive. Please make sure /var/folders/3y/gg_xcqy16kz1d3s80zt_9jrr0000gn/T/XCodeDistPipeline.EKz/essentials.pkg is a valid zip or ipa archive.Again, this doesn't make sense since as far as I can tell, IAP content is supposed to be delivered as a pkg file, whereas ipa is for apps.I also tried to use Application Loader. To do this, I took the archive created above and exported it to disk as essentials.pkg. In Application Loader, I created a New In-App purchases template, selected my app, and added the essentials.pkg to the h
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1.8k
Jun ’15
i can't test my app on my iphone
First of all I apologize for my bad English, I'm from Latin America, if you can help me i really appreciate.Few weeks ago i was working on my app i can test to my iphone and the simulator, when i update my Apple Developer Program, after i change this xcode don't want run app on my iphone, i have this a this error:codesign_allocate: error: unable to find utility codesign_allocate, not a developer tool or in PATH /Users/ElvinGomez/Documents/app ios/new apps/EventoIC/DerivedData/EventoIC/Build/Products/Debug-iphoneos/EventoIC.app/Frameworks/libswiftCore.dylib: the codesign_allocate helper tool cannot be found or used *** error: Couldn't codesign /Users/ElvinGomez/Documents/app ios/new apps/EventoIC/DerivedData/EventoIC/Build/Products/Debug-iphoneos/EventoIC.app/Frameworks/libswiftCore.dylib: codesign failed with exit code 1 Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-stdlib-tool failed with exit code 1i try to delete certification, change
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1.3k
Jun ’15
[SOLVED] iOS Simulator shows old project
Hello. I had problems with an iPhone project in xCode 6. Since then, I deleted all views from the UIViewController, and after that I even deleted the UIViewController itself. But iOS Simulator keeps on showing the same old project. I did Reset Content and Settings; did Product -> Clean. Nothing helps! This is the first time I face such an issue. Thanks in advance!
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1.3k
Jun ’15
Reply to submission & sanctity of idea
As an app developer myself, I think this level of secrecy is unjustified. You will never get your idea off the ground if you are as secretive as this. Revolutionary ideas are rare, they are usually iterations of previous ideas, and for this reason I don't sign NDA's at the moment unless necessary. However..For your case, if you get as far as Apple review your app is already developed. You have such an advantage on the market that anyone who learns of your idea has a pretty major disadvantage already. If your idea is as good as you think it is, then when your app hits the store, provided it is properly presented on the app store, it will be such a hit with users that you will have the advantage of being first to market. An idea is worth nothing, your competitors have the disadvantage of having to carry out the real work of executing that idea, making it better than yours, and overcoming your first to market advantage.Against your case is the following clause, which says that Apple can develop competition to yo
Jun ’15
CBCentralManager in custom keyboard extension?
Hi,Is it possible to use CBCentralManager functions from within a custom keyboard extension? I'm trying to init a scan for peripherals and it's coming back with ble.CM.state == 2 (Unsupported).I've enabled RequestsOpenAccess but that doesn't seem to help. (https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/Keyboard.htmldoesn't seem to talk about it in any case.) Is there anything else I'm missing?
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Jun ’15