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“DTiPhoneSimulatorErrorDomain Code 2”

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Reply to Storing static string secure
You keep writing ‘Store securely’. That is a good question and you received two answers 1) in the keychain and 2) by adding or changing certain characters so only your app’s hard code can decode it. But your real question is ‘how can I place a secret token in my app’ and for that question only #2 is applicable.
Topic: UI Frameworks SubTopic: UIKit Tags:
Aug ’19
Same App with two UIs (iPhone and iPad Version)
Hello, is it possible to develop an app that has the same feature set, but two totally different UIs? I would like to make an iPad app that will more than likely become an iPhone app. I don't want to just copy the code and rebuild it, because later on when I make change to the code I want it to be reflected in both apps. If I make it universal then everything will look squashed when I later build the iPhone version.Essentially I want have two storyboards (iPhone and iPad) and have them Use the same code behind.Thanks,TWOLFF
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1.3k
Aug ’17
Attachments with Object Tracking on visionOS 2
I have been able to get object tracking working with vision OS 2. So now in my reality view, when my reference object is detected - I am overlaying digital content on top of the reference object. I am implementing this with a Transform entity and attaching an object anchor to the entity and then placing my digital content in the scene (inside Reality Composer Pro) I now want to know if it's possible to create attachments and attach them to the digital content (say modelXYZ) that is spawned when the physical object is detected. If I need to write SwiftUI code to do this that works together with my RCP scene (that has the object tracking content), how do I do this? Some sample code or some reference to accomplish this would be extremely helpful
1
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655
Jul ’24
How can I verify archive with two factor authentication?
I am running Xcode on Yosemite and have finished a new version of an app. I want to make an ad hoc distribution for testing as done with previous versions but this is now blocked as I cannot upgrade my appleID - Xcode connection with the now compulsory two factor code. There's no place to type it in. I started with Xcode 6.4 but have since moved to 7.2, but the issue is still there. How far do I have to upgrade (OS and Xcode) in order to be again able to work and distribute?
0
0
953
Mar ’19
Reply to Display the UIColor from func RGB of an image
I'm not sure I can update your code in any meaningful way, because I don't understand completely what you're trying to achieve. It sounds like you have 2 parts to this: Write an array of colors to backing storage. Retrieve one of those colors to display in the UI. You can't really combine those into a single step, so I suggest that you revise your code to reflect these two different parts more directly. Once you've done that, it should be clearer to you what code you should write.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Dec ’22
Reply to Error with Download Container on iPadOS17 and Xcode15
Same here Xcode 15.2 iOS 17.4 Performing a file system operation failed: Failed to open Library/WebKit/WebsiteData/IndexedDB/v0 for reading, openat(2) returned POSIX error code 62 (parentParam = 142) Domain: com.apple.dt.remoteservices.error Code: 11001 Failed to open Library/WebKit/WebsiteData/IndexedDB/v0 for reading, openat(2) returned POSIX error code 62 (parentParam = 142)
Apr ’24
Notarization - invalid 2, Package Invalid
I have code signed a screen saver (legacy screen saver) I have verified it is code signed using: codesign -vvv --deep --strict pathtofile (valid on disk, satisfies its Designated Requirement) I have tried putting the file into a folder and then using: /usr/bin/ditto -c -k --keepParent APP_PATH ZIPPATH and I have tried just zipping the .saver file using the same ditto command. Then I try to notarize by using: xcrun altool -notarize-app --primary-bundle-id com.xxx.screen.zip -username appleID -password appSpecificPassword --asc-provider ProviderShortName --file screensaver.zip It says No errors uploading and gives me a RequestUUID back. However at the end of all this, it tells me it was not notified, that status = invalid, status code = 2, Package invalid How can I find out what the problem is? Where did I go wrong? Thanks!
3
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1.8k
Aug ’20
Reply to Using Swift, how do I *continuously* test for a GamePad being on/connected?
Stepping back from code for a moment ... What do I want to do? 1) upon initial start up of app, I want to wait for a gamepadconnected Event. 2) Once I get this Event, I immediately change a SKSpriteNode's color and then start looking for: a) button presses on the gamepad and b) a gamepaddisconnected Event 3) So while I am executing code based on 2(a), I receive 2(b) .. I immediately change the above color to something different, followed by looking for another gamepadconnected Event. Back-and-forth Back-and-forth.
Topic: Programming Languages SubTopic: Swift Tags:
Mar ’23
Reply to Storing static string secure
You keep writing ‘Store securely’. That is a good question and you received two answers 1) in the keychain and 2) by adding or changing certain characters so only your app’s hard code can decode it. But your real question is ‘how can I place a secret token in my app’ and for that question only #2 is applicable.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
Aug ’19
Same App with two UIs (iPhone and iPad Version)
Hello, is it possible to develop an app that has the same feature set, but two totally different UIs? I would like to make an iPad app that will more than likely become an iPhone app. I don't want to just copy the code and rebuild it, because later on when I make change to the code I want it to be reflected in both apps. If I make it universal then everything will look squashed when I later build the iPhone version.Essentially I want have two storyboards (iPhone and iPad) and have them Use the same code behind.Thanks,TWOLFF
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2
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0
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1.3k
Activity
Aug ’17
Two Thanksgiving 5K Awards
I have two Thanksgiving 5K Awards:November 22, 2016November 24, 2016Not complaining, no extra charge. 😁
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0
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0
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389
Activity
Jan ’17
On hold again 2 hours today
Still don’t have access to my developer account. been waiting now two weeks for my personal to organisation account to be completed.
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1
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0
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326
Activity
Jul ’26
Scheduled notification in watchOS 2
How can I provide a scheduled notification apple watch?How work local notifications in watchOS 2?
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2
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0
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1k
Activity
Jun ’15
ios 10 beta 2
como instalo direto pelo celular o ios 10 beta 2 ?
Replies
1
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0
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366
Activity
Jul ’16
Attachments with Object Tracking on visionOS 2
I have been able to get object tracking working with vision OS 2. So now in my reality view, when my reference object is detected - I am overlaying digital content on top of the reference object. I am implementing this with a Transform entity and attaching an object anchor to the entity and then placing my digital content in the scene (inside Reality Composer Pro) I now want to know if it's possible to create attachments and attach them to the digital content (say modelXYZ) that is spawned when the physical object is detected. If I need to write SwiftUI code to do this that works together with my RCP scene (that has the object tracking content), how do I do this? Some sample code or some reference to accomplish this would be extremely helpful
Replies
1
Boosts
0
Views
655
Activity
Jul ’24
Could not launch "" ios14.2 xcode beta 2
i have this issue in ios14.2 and xcode 12.2 beta 2 The operation couldn’t be completed. Unable to launch com.example.ios14 because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user.
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0
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0
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698
Activity
Sep ’20
How can I verify archive with two factor authentication?
I am running Xcode on Yosemite and have finished a new version of an app. I want to make an ad hoc distribution for testing as done with previous versions but this is now blocked as I cannot upgrade my appleID - Xcode connection with the now compulsory two factor code. There's no place to type it in. I started with Xcode 6.4 but have since moved to 7.2, but the issue is still there. How far do I have to upgrade (OS and Xcode) in order to be again able to work and distribute?
Replies
0
Boosts
0
Views
953
Activity
Mar ’19
Reply to Display the UIColor from func RGB of an image
I'm not sure I can update your code in any meaningful way, because I don't understand completely what you're trying to achieve. It sounds like you have 2 parts to this: Write an array of colors to backing storage. Retrieve one of those colors to display in the UI. You can't really combine those into a single step, so I suggest that you revise your code to reflect these two different parts more directly. Once you've done that, it should be clearer to you what code you should write.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
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Views
Activity
Dec ’22
Reply to Error with Download Container on iPadOS17 and Xcode15
Same here Xcode 15.2 iOS 17.4 Performing a file system operation failed: Failed to open Library/WebKit/WebsiteData/IndexedDB/v0 for reading, openat(2) returned POSIX error code 62 (parentParam = 142) Domain: com.apple.dt.remoteservices.error Code: 11001 Failed to open Library/WebKit/WebsiteData/IndexedDB/v0 for reading, openat(2) returned POSIX error code 62 (parentParam = 142)
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Activity
Apr ’24
Notarization - invalid 2, Package Invalid
I have code signed a screen saver (legacy screen saver) I have verified it is code signed using: codesign -vvv --deep --strict pathtofile (valid on disk, satisfies its Designated Requirement) I have tried putting the file into a folder and then using: /usr/bin/ditto -c -k --keepParent APP_PATH ZIPPATH and I have tried just zipping the .saver file using the same ditto command. Then I try to notarize by using: xcrun altool -notarize-app --primary-bundle-id com.xxx.screen.zip -username appleID -password appSpecificPassword --asc-provider ProviderShortName --file screensaver.zip It says No errors uploading and gives me a RequestUUID back. However at the end of all this, it tells me it was not notified, that status = invalid, status code = 2, Package invalid How can I find out what the problem is? Where did I go wrong? Thanks!
Replies
3
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0
Views
1.8k
Activity
Aug ’20
two tab bar controllers
I want to make two tab bar controllers. One for group A and the other for group B.How to branch them?Can I get some hints?
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3
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0
Views
356
Activity
Oct ’15
Code
Can someone give me a TestFlight code, I just wanna beta-test in peace without bullsh8 codes
Replies
4
Boosts
0
Views
390
Activity
Nov ’24
Reply to Using Swift, how do I *continuously* test for a GamePad being on/connected?
Stepping back from code for a moment ... What do I want to do? 1) upon initial start up of app, I want to wait for a gamepadconnected Event. 2) Once I get this Event, I immediately change a SKSpriteNode's color and then start looking for: a) button presses on the gamepad and b) a gamepaddisconnected Event 3) So while I am executing code based on 2(a), I receive 2(b) .. I immediately change the above color to something different, followed by looking for another gamepadconnected Event. Back-and-forth Back-and-forth.
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’23