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“build disappears”

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App stuck in review after resubmitting with requested changes
Hi developer community, First time iOS developer here. I originally submitted my iOS app for review on Friday February 20th and was asked to make a small change on Monday February 23rd, which I did promptly and resubmitted with a new build that evening. It's been a week since I resubmitted and wondering if I may have done something incorrectly when reattaching a new build to the review submission. I requested an expedited review on Friday February 27th and contacted support this morning but haven't seen any movement on the waiting in review status yet. My app is highly dependent on seasonality (winter sports) and I missed a key opportunity at an event last week to promote the app while the app has been stuck in review. Any guidance or assistance would be super welcome so I can get my app out into the world before we get into the Spring season! App ID: 6759411804 Thanks
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143
Mar ’26
Reply to Migrating away from SMJobBless
Sorry for the noise. I had forgotten to add '.plist' to the id when running launchctl unload. All fixed now. The root process is started from AuthorizationExecuteWithPrivileges and then a setuid(0) before running launchctl. I know that's frowned upon but hopefully by the time the deprecated call disappears any affected users will have already updated :)
Mar ’26
Reply to Sharing all container content
You are right that there is no way to share a ClodKit database. An owner can only share a custom record zone in their private database. The default record zone doesn’t support sharing, mentioned here. To share the whole content of a cloudkit database, the following may be worth considering : When an owner shares a custom record zone, all the data in the record zone is shared, and so you an share your dataset by putting the dataset into the zone. All your app users have access to the public database of your CloudKit container, and you can build your own user management system to control the access. Based on this, you might be able to share your data by using the public database instead. To get more information about CloudKit sharing, you might go through this sample code. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Mar ’26
Reply to FileManager.replaceItemAt(_:withItemAt:) fails sporadically on ubiquitous items
I hadn’t filed a bug report yet because I had assumed it was something I was doing wrong, given that using replaceItem and a temporary folder is presumably a common pattern. I’ll file a report tomorrow - I’m following the iCloud Drive profile instructions you linked to and am now waiting the 24 hours they say I need to wait before I can get the sysdiagnose. Once I have that, I’ll file the report along with a sample project. Perfect, thank you. ...using replaceItem and a temporary folder is presumably a common pattern I didn't get into it above, but there very likely are some nuances/details involved that are a contributing factor. For example, I suspect this doesn't happen if you start with a security-scoped bookmark, which you resolve to a bookmark before each save. I think NSDocument's default implementation also writes out a new file before each save, which means it's always starting with a new URL. That doesn't mean there's anything wrong with what you're doing, but that's probably why this isn't more wid
Topic: App & System Services SubTopic: Core OS Tags:
Mar ’26
EAS Build failure - Family Controls entitlement missing despite Apple Approval
Context: I am building an iOS productivity app using EAS Build. The project has 4 targets: the main app and 3 extensions (ShieldAction, ShieldConfiguration, ActivityMonitorExtension). The Issue: I have officially received approval from Apple for the Family Controls (Distribution) entitlement for my main Bundle ID. However, the build still fails during the Xcode phase. The Errors: Xcode reports that the generated provisioning profiles do not include the com.apple.developer.family-controls entitlement. For example: Provisioning profile *[expo] com.*.** AdHoc 177247892.... doesn't support the Family Controls capability. All 3 extensions are failing with the exact same error. What I've done: Confirmed approval from Apple for com.*.**. Enabled Family Controls and App Groups on the Apple Developer Portal for all 4 Identifiers. Cleared EAS local and remote cache using eas build --clear-cache. Deleted existing profiles on both Expo.dev and Apple Portal to force regeneration. The Qu
1
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168
Mar ’26
Reply to TextKit 2 + SwiftUI (NSViewRepresentable): NSTextLayoutManager rendering attributes don’t reliably draw/update
I'd like to start with pointing you the following pure SwiftUI TextEditor sample, which may be good enough if your intent is to highlight a range of text (and do basic text editing) in a SwiftUI app: Building rich SwiftUI text experiences. If you do need TextKit 2 for other reasons, I'd suggest that you provide a minimal project that demonstrates the issue for folks to take a closer look. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Mar ’26
Reply to Trapped in a "Black Box": Almost 3 weeks of App Review silence and ignored support tickets. Is this normal?
Hi there @VulcanCCIT , thanks for sharing your timeline. Honestly, you should celebrate that 36-hour turnaround for your iOS build! That is incredibly fast and exactly how the process should work. Unfortunately, my massive delay is specifically for an iOS build, and as of today, I am officially starting my fourth week of waiting. What makes this even more frustrating is that this isn't a new app submission. I have successfully submitted and released over 25 versions of this exact app in the past. Historically, my absolute longest wait was 6 days during the New Year holidays, but it normally takes just 1-2 days. To suddenly hit a 3+ week wall is clearly abnormal. What's worse is Apple's complete silence — ignoring all my tickets, expedited requests, and calls. It is absolutely irresponsible on their end to leave developers completely in the dark for nearly a month with zero communication. I hope your Mac version gets sorted out soon, but definitely consider yourself very lucky on the iOS side
Mar ’26
Reply to Pentesting modern iOS versions
First up, I want to make sure you’re aware of this: Apple Security Research Device Program But as to your specific situation, you could work with your customers to get builds of their app that are more amenable to your testing. For example, a development-signed build, with the get-task-allow entitlement, will allow you to attach with the debugger. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Mar ’26
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APN
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245
Mar ’26
What risks do you think indie iOS developers face in 2026?
I’m interested in hearing what currently concerns other indie iOS developers, as 2026 feels both exciting and somewhat fragile to me, with the constant worry that an Apple account issue or unexpected rejection could undo years of hard work overnight. AI has made cloning apps easier than ever and even strong niches can quickly attract well funded competitors, so while I’m optimistic about building, these are the realities I often find myself thinking about.
1
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70
Mar ’26
I submitted a desktop application developed by Electron but it crashed after launching in Test Flight
Full Report {app_name:Exueshi PC Desktop,timestamp:2026-02-28 18:02:50.00 +0800,app_version:1.0.20,slice_uuid:4c4c4476-5555-3144-a1a1-7e047782f52d,build_version:1.0.20,platform:0,bundleID:com.exueshi.pcdesktop,share_with_app_devs:0,is_first_party:0,bug_type:309,os_version:macOS 26.1 (25B78),roots_installed:0,name:Exueshi PC Desktop,incident_id:B1529D77-1AB2-4523-A7D1-288F3CF10E88} { uptime : 33000, procRole : Default, version : 2, userID : 501, deployVersion : 210, modelCode : MacBookPro16,1, coalitionID : 4905, osVersion : { train : macOS 26.1, build : 25B78, releaseType : User }, captureTime : 2026-02-28 18:02:50.5267 +0800, codeSigningMonitor : 0, incident : B1529D77-1AB2-4523-A7D1-288F3CF10E88, pid : 10285, cpuType : X86-64, roots_installed : 0, bug_type : 309, procLaunch : 2026-02-28 18:02:50.4101 +0800, procStartAbsTime : 33974865865372, procExitAbsTime : 33974982166804, procName : Exueshi PC Desktop, procPath : /Users/USER/Documents/*/Exueshi PC Desktop.app/Contents/MacOS/Exueshi PC Desktop, b
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194
Mar ’26
Reply to "Unable to Redeem" when downloading approved 1.0 app via promo code
I have a second app which is already live on the App Store. I pushed an update to this app, and it was approved and is Pending Developer Release. I generated a promo code, and redeemed it. It worked fine. So, maybe the Pending Developer Release -> Promo Code method for giving media access to your prerelease 1.0 builds no longer works. Apple: Please document this!
Mar ’26
why bluetooth profile for ios disappeared?
https://developer.apple.com/feedback-assistant/profiles-and-logs/ There is no iOS profile in this link.
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65
Activity
Mar ’26
App stuck in review after resubmitting with requested changes
Hi developer community, First time iOS developer here. I originally submitted my iOS app for review on Friday February 20th and was asked to make a small change on Monday February 23rd, which I did promptly and resubmitted with a new build that evening. It's been a week since I resubmitted and wondering if I may have done something incorrectly when reattaching a new build to the review submission. I requested an expedited review on Friday February 27th and contacted support this morning but haven't seen any movement on the waiting in review status yet. My app is highly dependent on seasonality (winter sports) and I missed a key opportunity at an event last week to promote the app while the app has been stuck in review. Any guidance or assistance would be super welcome so I can get my app out into the world before we get into the Spring season! App ID: 6759411804 Thanks
Replies
1
Boosts
0
Views
143
Activity
Mar ’26
Reply to Migrating away from SMJobBless
Sorry for the noise. I had forgotten to add '.plist' to the id when running launchctl unload. All fixed now. The root process is started from AuthorizationExecuteWithPrivileges and then a setuid(0) before running launchctl. I know that's frowned upon but hopefully by the time the deprecated call disappears any affected users will have already updated :)
Replies
Boosts
Views
Activity
Mar ’26
Reply to Sharing all container content
You are right that there is no way to share a ClodKit database. An owner can only share a custom record zone in their private database. The default record zone doesn’t support sharing, mentioned here. To share the whole content of a cloudkit database, the following may be worth considering : When an owner shares a custom record zone, all the data in the record zone is shared, and so you an share your dataset by putting the dataset into the zone. All your app users have access to the public database of your CloudKit container, and you can build your own user management system to control the access. Based on this, you might be able to share your data by using the public database instead. To get more information about CloudKit sharing, you might go through this sample code. Best, —— Ziqiao Chen  Worldwide Developer Relations.
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Views
Activity
Mar ’26
Reply to I need a coding design team.
Publish like uploading on the app store, or do you mean build
Topic: Design SubTopic: General
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Activity
Mar ’26
Reply to FileManager.replaceItemAt(_:withItemAt:) fails sporadically on ubiquitous items
I hadn’t filed a bug report yet because I had assumed it was something I was doing wrong, given that using replaceItem and a temporary folder is presumably a common pattern. I’ll file a report tomorrow - I’m following the iCloud Drive profile instructions you linked to and am now waiting the 24 hours they say I need to wait before I can get the sysdiagnose. Once I have that, I’ll file the report along with a sample project. Perfect, thank you. ...using replaceItem and a temporary folder is presumably a common pattern I didn't get into it above, but there very likely are some nuances/details involved that are a contributing factor. For example, I suspect this doesn't happen if you start with a security-scoped bookmark, which you resolve to a bookmark before each save. I think NSDocument's default implementation also writes out a new file before each save, which means it's always starting with a new URL. That doesn't mean there's anything wrong with what you're doing, but that's probably why this isn't more wid
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Mar ’26
Reply to RealityKit animation with bindTarget: .opacity doesn't work
Thanks. Using AnimationResource.generate(with:) rather than AnimationResource.makeActionAnimation(for:duration:bindTarget:) solves the issue (and setting a material makes sure that the sphere actually fades out and doesn't just disappear at the end). I don't understand the difference though, the two lines of code seem almost identical to me.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Views
Activity
Mar ’26
EAS Build failure - Family Controls entitlement missing despite Apple Approval
Context: I am building an iOS productivity app using EAS Build. The project has 4 targets: the main app and 3 extensions (ShieldAction, ShieldConfiguration, ActivityMonitorExtension). The Issue: I have officially received approval from Apple for the Family Controls (Distribution) entitlement for my main Bundle ID. However, the build still fails during the Xcode phase. The Errors: Xcode reports that the generated provisioning profiles do not include the com.apple.developer.family-controls entitlement. For example: Provisioning profile *[expo] com.*.** AdHoc 177247892.... doesn't support the Family Controls capability. All 3 extensions are failing with the exact same error. What I've done: Confirmed approval from Apple for com.*.**. Enabled Family Controls and App Groups on the Apple Developer Portal for all 4 Identifiers. Cleared EAS local and remote cache using eas build --clear-cache. Deleted existing profiles on both Expo.dev and Apple Portal to force regeneration. The Qu
Replies
1
Boosts
0
Views
168
Activity
Mar ’26
Reply to TextKit 2 + SwiftUI (NSViewRepresentable): NSTextLayoutManager rendering attributes don’t reliably draw/update
I'd like to start with pointing you the following pure SwiftUI TextEditor sample, which may be good enough if your intent is to highlight a range of text (and do basic text editing) in a SwiftUI app: Building rich SwiftUI text experiences. If you do need TextKit 2 for other reasons, I'd suggest that you provide a minimal project that demonstrates the issue for folks to take a closer look. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Mar ’26
Reply to Trapped in a "Black Box": Almost 3 weeks of App Review silence and ignored support tickets. Is this normal?
Hi there @VulcanCCIT , thanks for sharing your timeline. Honestly, you should celebrate that 36-hour turnaround for your iOS build! That is incredibly fast and exactly how the process should work. Unfortunately, my massive delay is specifically for an iOS build, and as of today, I am officially starting my fourth week of waiting. What makes this even more frustrating is that this isn't a new app submission. I have successfully submitted and released over 25 versions of this exact app in the past. Historically, my absolute longest wait was 6 days during the New Year holidays, but it normally takes just 1-2 days. To suddenly hit a 3+ week wall is clearly abnormal. What's worse is Apple's complete silence — ignoring all my tickets, expedited requests, and calls. It is absolutely irresponsible on their end to leave developers completely in the dark for nearly a month with zero communication. I hope your Mac version gets sorted out soon, but definitely consider yourself very lucky on the iOS side
Replies
Boosts
Views
Activity
Mar ’26
Reply to Pentesting modern iOS versions
First up, I want to make sure you’re aware of this: Apple Security Research Device Program But as to your specific situation, you could work with your customers to get builds of their app that are more amenable to your testing. For example, a development-signed build, with the get-task-allow entitlement, will allow you to attach with the debugger. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Mar ’26
Push notifications not delivered over Wi-Fi with includeAllNetworks = true regardless of excludeAPNS setting
We have a VPN app that uses NEPacketTunnelProvider with includeAllNetworks = true. We've encountered an issue where push notifications are not delivered over Wi-Fi while the tunnel is active in a pre-MFA quarantine state (tunnel is up but traffic is blocked on server side), regardless of whether excludeAPNS is set to true or false. Observed behavior Wi-Fi excludeAPNS = true - Notifications not delivered Wi-Fi excludeAPNS = false - Notifications not delivered Cellular excludeAPNS = true - Notifications delivered Cellular excludeAPNS = false - Notifications not delivered On cellular, the behavior matches our expectations: setting excludeAPNS = true allows APNS traffic to bypass the tunnel and notifications arrive; setting it to false routes APNS through the tunnel and notifications are blocked (as expected for a non-forwarding tunnel). On Wi-Fi, notifications fail to deliver in both cases. Our question Is this expected behavior when includeAllNetworks is enabled on Wi-Fi, or is this a known issue / bug with APN
Replies
5
Boosts
0
Views
245
Activity
Mar ’26
What risks do you think indie iOS developers face in 2026?
I’m interested in hearing what currently concerns other indie iOS developers, as 2026 feels both exciting and somewhat fragile to me, with the constant worry that an Apple account issue or unexpected rejection could undo years of hard work overnight. AI has made cloning apps easier than ever and even strong niches can quickly attract well funded competitors, so while I’m optimistic about building, these are the realities I often find myself thinking about.
Replies
1
Boosts
0
Views
70
Activity
Mar ’26
I submitted a desktop application developed by Electron but it crashed after launching in Test Flight
Full Report {app_name:Exueshi PC Desktop,timestamp:2026-02-28 18:02:50.00 +0800,app_version:1.0.20,slice_uuid:4c4c4476-5555-3144-a1a1-7e047782f52d,build_version:1.0.20,platform:0,bundleID:com.exueshi.pcdesktop,share_with_app_devs:0,is_first_party:0,bug_type:309,os_version:macOS 26.1 (25B78),roots_installed:0,name:Exueshi PC Desktop,incident_id:B1529D77-1AB2-4523-A7D1-288F3CF10E88} { uptime : 33000, procRole : Default, version : 2, userID : 501, deployVersion : 210, modelCode : MacBookPro16,1, coalitionID : 4905, osVersion : { train : macOS 26.1, build : 25B78, releaseType : User }, captureTime : 2026-02-28 18:02:50.5267 +0800, codeSigningMonitor : 0, incident : B1529D77-1AB2-4523-A7D1-288F3CF10E88, pid : 10285, cpuType : X86-64, roots_installed : 0, bug_type : 309, procLaunch : 2026-02-28 18:02:50.4101 +0800, procStartAbsTime : 33974865865372, procExitAbsTime : 33974982166804, procName : Exueshi PC Desktop, procPath : /Users/USER/Documents/*/Exueshi PC Desktop.app/Contents/MacOS/Exueshi PC Desktop, b
Replies
0
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0
Views
194
Activity
Mar ’26
Reply to "Unable to Redeem" when downloading approved 1.0 app via promo code
I have a second app which is already live on the App Store. I pushed an update to this app, and it was approved and is Pending Developer Release. I generated a promo code, and redeemed it. It worked fine. So, maybe the Pending Developer Release -> Promo Code method for giving media access to your prerelease 1.0 builds no longer works. Apple: Please document this!
Replies
Boosts
Views
Activity
Mar ’26