Search results for

“xcode github”

95,438 results found

Post

Replies

Boosts

Views

Activity

Reply to Archiving Catalyst project that embeds macOS tool
After the initial setup worked for regular builds, three edge cases needed fixing. Early exit on clean (BuildPkgTestCMD.sh) The pre-action runs even when cleaning, but there’s nothing to build and nothing to clean manually — PkgTestCMD lives inside the parent’s BUILD_DIR, so Xcode cleans it automatically. We just exit early. OBJROOT isolation (BuildPkgTestCMD.sh) We were already setting SYMROOT to keep build products inside the parent’s BUILD_DIR. Turned out OBJROOT (intermediates) also needed to be isolated, otherwise building PkgTestCMD standalone would conflict and produce “entitlements modified during build” errors. TARGET_BUILD_DIR (CopyPkgTestCMD.sh + outputPaths) During archive, Xcode always creates a temporary .app directory and copies the bundle there itself — it knows exactly what files it’s putting in. Copying our binary to BUILT_PRODUCTS_DIR meant injecting a file into that directory after Xcode had already done its packaging, so Xcode had no awareness of it. TA
Feb ’26
Xcode 26 Kills Productivity by Making Global the State of Inspectors Pane
Here's the text of FB22001359 I've just submitted: Xcode 26 changed the behavior of the Inspectors pane (which hopefully is a bug and not an intended behavior). Now, if I close (or open) the Inspectors pane in a window tab, it closes (or opens) the Inspectors pane in ALL tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years. By way of example: In a window tab that contains a .xib, I always want the Inspectors pane to be open. While in the window tabs that contain code files, I want the Inspectors pane to be closed. (Sometimes I do open it in certain window tabs, when needed). Before Xcode 26, the Inspectors pane was open or closed in each individual tab as the user desired. Now, if I close the Inspectors pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to open the Inspectors pane AGAIN. But then when I go back to a code window tab, I have to CLOSE the Ins
1
0
101
Feb ’26
App Rejected – iPhone-Only App Using SIM Binding (SMS) Being Tested on iPad
We are facing an issue with App Store review and would appreciate some guidance. Our application is designed strictly for iPhone devices only. The app includes a SIM binding mechanism that requires sending an SMS from the registered mobile number for device verification. This functionality depends on the physical SIM capabilities available only on iPhone devices. However, during the review process, Apple is testing the app on an iPad device. Since iPads generally do not support sending SMS from a physical SIM (especially Wi-Fi models), the SIM binding process fails, which is resulting in app rejection. We have: Configured the app deployment target for iPhone only. Set the device family to iPhone in Xcode.
0
0
46
Feb ’26
App Rejected – iPhone-Only App Using SIM Binding (SMS) Being Tested on iPad
We are facing an issue with App Store review and would appreciate some guidance. Our application is designed strictly for iPhone devices only. The app includes a SIM binding mechanism that requires sending an SMS from the registered mobile number for device verification. This functionality depends on the physical SIM capabilities available only on iPhone devices. However, during the review process, Apple is testing the app on an iPad device. Since iPads generally do not support sending SMS from a physical SIM (especially Wi-Fi models), the SIM binding process fails, which is resulting in app rejection. We have: Configured the app deployment target for iPhone only. Set the device family to iPhone in Xcode. Any guidance would be greatly appreciated.
0
0
48
Feb ’26
ChatGPT in Xcode - Networking error
In the Coding Intelligence feature introduced in Xcode 26, when I send a message using ChatGPT in Xcode, the message “Your request couldn't be completed. Networking error.” appears and I’m unable to use the feature. I suspect the issue may be related to the VPN or network proxy connected to my Mac and am attempting to investigate. However, Xcode does not display any specific error details, nor does it provide a way to view them, which makes a detailed investigation difficult. Next to the error message, there is a feedback button rather than a stethoscope (🩺) button, and the feedback window does not provide access to the underlying error information. Is there a way to view the detailed network error logs generated by ChatGPT in Xcode? (I am using Xcode 26.0.1.)
3
0
216
Feb ’26
Developer Mode without PC
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now. I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available. How do I enable developer mode without being able to connect it to a pc? I have a mac, and both my mac and iphone are on the same apple id. thank you
2
0
182
Feb ’26
Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading enter this verification code where you first tried to sign in — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns Your request could not be completed even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February
3
0
211
Feb ’26
Reply to Why doesn’t Transaction.updates emit reliably?
I have some information. I downloaded Xcode 26.3 Release Candidate (17C519) from the Apple Developer website. I used the VirtualBuddy app and installed macOS Tahoe 26.3. I then opened the Xcode project and configured the StoreKit Configuration file (synchronised with App Store Connect), setting the subscription renewal rate to Any Renewal Every 10 Seconds. I ran the app, made a subscription purchase and observed that my in-app purchase handling code successfully completed the transaction. I also logged Transaction.updates and Product.SubscriptionInfo.Status.updates and everything worked as expected. However, I do not wish to upgrade to macOS Tahoe just yet.
Topic: App & System Services SubTopic: StoreKit Tags:
Feb ’26
iMessage Extension: didSelect not called when tapping message bubbles on iPad
I'm developing a turn-based Messages game extension and experiencing a persistent issue on iPad where tapping on message bubbles does not reliably trigger lifecycle callbacks after the extension has been used once. The Problem: On iPad, after a player: Opens the extension by tapping a game message Takes their turn (plays a card) Sends the updated game state as a new message Extension collapses When the opponent sends their response and the player taps on the new message bubble, the extension often does not open. The didSelect(_:conversation:) method is not called. The user must refresh the conversation by scrolling away and back or reopening the Messages App before tapping works again. This works perfectly on iPhone - every tap on a message bubble reliably triggers didSelect and opens the extension. What I've Tried: I've implemented every lifecycle method and workaround I could find: swiftoverride func willBecomeActive(with conversation: MSConversation) { super.willBecomeActive(with: conversation) if let mess
2
0
80
Feb ’26
Reply to Xcode cloud
Thank you for your post. When Xcode crashes, it is advisable to file a bug report. Ensure that you are utilizing the latest version of Xcode. Updates to Xcode frequently incorporate bug fixes and enhancements to its integration with Xcode Cloud. Additionally, consider updating to the most recent stable release through the Mac App Store or the Developer Portal, as well as updating to the latest version of macOS. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Feb ’26
Xcode cloud
I'm facing an issue with Xcode Cloud. Every branch I push to my GitLab repository is not appearing as selectable when I try to create a build with my workflow. Additionally, if I try to update the workflow from Xcode, it crashes every time I save the changes. Any help would be appreciated. Translated Report (Full Report Below) ------------------------------------- Process: Xcode [32110] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.2 (24553) Build Info: IDEApplication-24553000000000000~2 (17C52) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [58945] User ID: 501 Date/Time: 2026-02-19 13:11:54.9987 -0600 Launch Time: 2026-02-19 13:03:37.7725 -0600 Hardware Model: Mac16,5 OS Version: macOS 26.2 (25C56) Release Type: User Crash Reporter Key: 61D7E2DA-E724-EFE2-6A01-25079BFCA2D1 Incident Identifier: B3D4A277-7CB5-4696-A00F-057929659F41 Sleep/Wake UUID: 2D4F6C41-716C-4B47-8D40-
4
0
177
Feb ’26
SwiftData + CloudKit: BGSystemTaskScheduler Code=8
Hi everyone, On macOS 26.4 beta (with Xcode 26.4 beta), I’m seeing the following console messages in a brand new SwiftData + CloudKit template project (no custom logic added, fresh CloudKit container): updateTaskRequest called for a pre-running task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 updateTaskRequest called for an already running/updated task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 Error updating background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=8 (null) These messages appear: When CloudKit is enabled Occasionally on app launch Often when bringing the app back to the foreground (Cmd-Tab away and back) Even with zero additional SwiftData logic They do not appear when CloudKit is disabled. This behavior is reproducible on a completely new project with a fresh CloudKit container. Questions: What exactly do these messages indicate? Is BGSystemTaskScheduler Code=8 expected in this context? Are
2
0
185
Feb ’26
Reply to Archiving Catalyst project that embeds macOS tool
After the initial setup worked for regular builds, three edge cases needed fixing. Early exit on clean (BuildPkgTestCMD.sh) The pre-action runs even when cleaning, but there’s nothing to build and nothing to clean manually — PkgTestCMD lives inside the parent’s BUILD_DIR, so Xcode cleans it automatically. We just exit early. OBJROOT isolation (BuildPkgTestCMD.sh) We were already setting SYMROOT to keep build products inside the parent’s BUILD_DIR. Turned out OBJROOT (intermediates) also needed to be isolated, otherwise building PkgTestCMD standalone would conflict and produce “entitlements modified during build” errors. TARGET_BUILD_DIR (CopyPkgTestCMD.sh + outputPaths) During archive, Xcode always creates a temporary .app directory and copies the bundle there itself — it knows exactly what files it’s putting in. Copying our binary to BUILT_PRODUCTS_DIR meant injecting a file into that directory after Xcode had already done its packaging, so Xcode had no awareness of it. TA
Replies
Boosts
Views
Activity
Feb ’26
Reply to "NSColorPanel.shared.showsAlpha = false" is causing not satisfiable layout constraints (macOS 26)
I hadn't checked for a while, but when updating the corresponding app with macOS / Xcode 26.2 I found this issue fixed - nothing stated in any release note I browsed.
Topic: UI Frameworks SubTopic: AppKit
Replies
Boosts
Views
Activity
Feb ’26
Xcode 26 Kills Productivity by Making Global the State of Inspectors Pane
Here's the text of FB22001359 I've just submitted: Xcode 26 changed the behavior of the Inspectors pane (which hopefully is a bug and not an intended behavior). Now, if I close (or open) the Inspectors pane in a window tab, it closes (or opens) the Inspectors pane in ALL tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years. By way of example: In a window tab that contains a .xib, I always want the Inspectors pane to be open. While in the window tabs that contain code files, I want the Inspectors pane to be closed. (Sometimes I do open it in certain window tabs, when needed). Before Xcode 26, the Inspectors pane was open or closed in each individual tab as the user desired. Now, if I close the Inspectors pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to open the Inspectors pane AGAIN. But then when I go back to a code window tab, I have to CLOSE the Ins
Replies
1
Boosts
0
Views
101
Activity
Feb ’26
App Rejected – iPhone-Only App Using SIM Binding (SMS) Being Tested on iPad
We are facing an issue with App Store review and would appreciate some guidance. Our application is designed strictly for iPhone devices only. The app includes a SIM binding mechanism that requires sending an SMS from the registered mobile number for device verification. This functionality depends on the physical SIM capabilities available only on iPhone devices. However, during the review process, Apple is testing the app on an iPad device. Since iPads generally do not support sending SMS from a physical SIM (especially Wi-Fi models), the SIM binding process fails, which is resulting in app rejection. We have: Configured the app deployment target for iPhone only. Set the device family to iPhone in Xcode.
Replies
0
Boosts
0
Views
46
Activity
Feb ’26
App Rejected – iPhone-Only App Using SIM Binding (SMS) Being Tested on iPad
We are facing an issue with App Store review and would appreciate some guidance. Our application is designed strictly for iPhone devices only. The app includes a SIM binding mechanism that requires sending an SMS from the registered mobile number for device verification. This functionality depends on the physical SIM capabilities available only on iPhone devices. However, during the review process, Apple is testing the app on an iPad device. Since iPads generally do not support sending SMS from a physical SIM (especially Wi-Fi models), the SIM binding process fails, which is resulting in app rejection. We have: Configured the app deployment target for iPhone only. Set the device family to iPhone in Xcode. Any guidance would be greatly appreciated.
Replies
0
Boosts
0
Views
48
Activity
Feb ’26
ChatGPT in Xcode - Networking error
In the Coding Intelligence feature introduced in Xcode 26, when I send a message using ChatGPT in Xcode, the message “Your request couldn't be completed. Networking error.” appears and I’m unable to use the feature. I suspect the issue may be related to the VPN or network proxy connected to my Mac and am attempting to investigate. However, Xcode does not display any specific error details, nor does it provide a way to view them, which makes a detailed investigation difficult. Next to the error message, there is a feedback button rather than a stethoscope (🩺) button, and the feedback window does not provide access to the underlying error information. Is there a way to view the detailed network error logs generated by ChatGPT in Xcode? (I am using Xcode 26.0.1.)
Replies
3
Boosts
0
Views
216
Activity
Feb ’26
Developer Mode without PC
My phone's charging port is fried. It only charges wirelessly. Fixing it costs the same as the phone. I currently am having a lot of issues enrolling for apple developer program as well, so I can't use test flight right now. I want to enable developer mode on my phone, but it's never been connected to xcode before, so the option is not available. How do I enable developer mode without being able to connect it to a pc? I have a mac, and both my mac and iphone are on the same apple id. thank you
Replies
2
Boosts
0
Views
182
Activity
Feb ’26
Your request couldn't be completed
Steps to reproduce: Open Xcode 26.3 → Settings → Intelligence → Claude sign-in Click the sign-in button — spinner begins, never completes An email the arrives with a magic link. The magic link opened a browser page which displayed a 6-digit verification code with instructions reading enter this verification code where you first tried to sign in — i.e. back in Xcode. However, Xcode was showing only an endless spinner with no code entry field anywhere in the UI. This is the core bug. I did since manage to complete authentication sign-in through a second browser verification field that eventually appeared after about 10 minutes and did get signed in, but the Claude Intelligence agent still returns Your request could not be completed even after successful sign-in and a full Xcode restart. Prior to this bug starting at 10 am on February 19 I had been using the intelligence agent successfully for about a week. Anthropic did have some sort of event on their system around February
Replies
3
Boosts
0
Views
211
Activity
Feb ’26
Reply to Why doesn’t Transaction.updates emit reliably?
I have some information. I downloaded Xcode 26.3 Release Candidate (17C519) from the Apple Developer website. I used the VirtualBuddy app and installed macOS Tahoe 26.3. I then opened the Xcode project and configured the StoreKit Configuration file (synchronised with App Store Connect), setting the subscription renewal rate to Any Renewal Every 10 Seconds. I ran the app, made a subscription purchase and observed that my in-app purchase handling code successfully completed the transaction. I also logged Transaction.updates and Product.SubscriptionInfo.Status.updates and everything worked as expected. However, I do not wish to upgrade to macOS Tahoe just yet.
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
Feb ’26
iMessage Extension: didSelect not called when tapping message bubbles on iPad
I'm developing a turn-based Messages game extension and experiencing a persistent issue on iPad where tapping on message bubbles does not reliably trigger lifecycle callbacks after the extension has been used once. The Problem: On iPad, after a player: Opens the extension by tapping a game message Takes their turn (plays a card) Sends the updated game state as a new message Extension collapses When the opponent sends their response and the player taps on the new message bubble, the extension often does not open. The didSelect(_:conversation:) method is not called. The user must refresh the conversation by scrolling away and back or reopening the Messages App before tapping works again. This works perfectly on iPhone - every tap on a message bubble reliably triggers didSelect and opens the extension. What I've Tried: I've implemented every lifecycle method and workaround I could find: swiftoverride func willBecomeActive(with conversation: MSConversation) { super.willBecomeActive(with: conversation) if let mess
Replies
2
Boosts
0
Views
80
Activity
Feb ’26
Reply to Xcode cloud
Thank you for your post. When Xcode crashes, it is advisable to file a bug report. Ensure that you are utilizing the latest version of Xcode. Updates to Xcode frequently incorporate bug fixes and enhancements to its integration with Xcode Cloud. Additionally, consider updating to the most recent stable release through the Mac App Store or the Developer Portal, as well as updating to the latest version of macOS. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Albert Pascual
  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
Feb ’26
Xcode cloud
I'm facing an issue with Xcode Cloud. Every branch I push to my GitLab repository is not appearing as selectable when I try to create a build with my workflow. Additionally, if I try to update the workflow from Xcode, it crashes every time I save the changes. Any help would be appreciated. Translated Report (Full Report Below) ------------------------------------- Process: Xcode [32110] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.2 (24553) Build Info: IDEApplication-24553000000000000~2 (17C52) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [58945] User ID: 501 Date/Time: 2026-02-19 13:11:54.9987 -0600 Launch Time: 2026-02-19 13:03:37.7725 -0600 Hardware Model: Mac16,5 OS Version: macOS 26.2 (25C56) Release Type: User Crash Reporter Key: 61D7E2DA-E724-EFE2-6A01-25079BFCA2D1 Incident Identifier: B3D4A277-7CB5-4696-A00F-057929659F41 Sleep/Wake UUID: 2D4F6C41-716C-4B47-8D40-
Replies
4
Boosts
0
Views
177
Activity
Feb ’26
I cannot log in to Xcode.
Hello. I want to log in to my account on Xcode. It tells me there is an error in my Apple account or password. There is no problem with the password or account. I contacted support and they couldn't solve the problem. What should I do?
Replies
1
Boosts
0
Views
47
Activity
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
Im running in to a similar issue. I can resolve my packages but when I run Update to Latest Package Versions from Xcode I get Failed to verify SSH fingerprint
Replies
Boosts
Views
Activity
Feb ’26
SwiftData + CloudKit: BGSystemTaskScheduler Code=8
Hi everyone, On macOS 26.4 beta (with Xcode 26.4 beta), I’m seeing the following console messages in a brand new SwiftData + CloudKit template project (no custom logic added, fresh CloudKit container): updateTaskRequest called for a pre-running task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 updateTaskRequest called for an already running/updated task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 Error updating background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=8 (null) These messages appear: When CloudKit is enabled Occasionally on app launch Often when bringing the app back to the foreground (Cmd-Tab away and back) Even with zero additional SwiftData logic They do not appear when CloudKit is disabled. This behavior is reproducible on a completely new project with a fresh CloudKit container. Questions: What exactly do these messages indicate? Is BGSystemTaskScheduler Code=8 expected in this context? Are
Replies
2
Boosts
0
Views
185
Activity
Feb ’26