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İOS 26 beta battery %1

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Reply to Button Touch Not Canceled in ScrollView on Modal in SwiftUI for iOS 18
Good day everyone! On Xcode 26 apple make worse Gesture's now! So now my hack doesn't work. But, for iOS 26 I found a new hack, so I updated my prevous solution: public extension View { func resetTappedButtonWhenScrolled() -> some View { modifier(ResetTappedButtonWhenScrolled()) } } private struct ResetTappedButtonWhenScrolled: ViewModifier { @State private var isScrolling = false @ViewBuilder func body(content: Content) -> some View { if #available(iOS 18, *) { content .disabled(isScrolling) .background(ScrollGestureObserver(isScrolling: $isScrolling)) } else { content } } } private struct ScrollGestureObserver: UIViewRepresentable { @Binding var isScrolling: Bool func makeCoordinator() -> Coordinator { Coordinator(isScrolling: $isScrolling) } func makeUIView(context: Context) -> UIView { let view = UIView() DispatchQueue.main.async { if let scrollView = view.enclosingScrollView() { scrollView.panGestureRecognizer.addTarget( context.coordinator, action: #select
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Invalid Swift Support Upon Submit to Testflight/AppStore
I’m facing the following issue while submitting my Flutter iOS app to App Store Connect: ITMS-90429: Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/Runner.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. My project is a Flutter iOS application that uses a static C++ .a library, which I integrated via a custom .podspec file. However, the project does not contain any Swift code. Could you please help me understand why these Swift libraries are being included in the IPA build? Also, how should I properly configure the Podspec or X
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App Terminated with 0x8BADF00D: Main Thread Blocked During Back-to-Back Messaging
Hello, I'm experiencing an issue with my app where it's being terminated by the system with a watchdog violation during back-to-back messaging operations. I've analyzed the crash logs but would appreciate additional insights on optimizing my approach. I'd appreciate any insights on how to resolve this problem. Crash Details: Exception Type: EXC_CRASH (SIGKILL) Termination Reason: FRONTBOARD with code 0x8BADF00D Error: scene-update watchdog transgression: app exhausted real time allowance of 10.00 seconds Reproduction Steps: User A initiates back-to-back messages to other User User A's UI becomes unresponsive and eventually the app crashes. Stack Trace Analysis: The crash occurs on the main thread, which appears to be blocked waiting for a condition in the keyboard handling system. The thread is stuck in [UIKeyboardTaskQueue _lockWhenReadyForMainThread] and related methods, suggesting an issue with keyboard-related operations during the messaging process. Crash Tag Exception Type: EXC_CRASH (SIGKILL) Exception
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Reply to App mysteriously crashing in CFNetwork.LoaderQ queue
Right, sorry. I created this extension: extension URLSession { static var `default`: URLSession { if #available(iOS 18.4, *) { let config = URLSessionConfiguration.default config.usesClassicLoadingMode = false return URLSession(configuration: config) } else { return URLSession.shared } } } And I replaced all URLSession.shared with URLSession.default. Will deploy it to production and get back to you in a few weeks to see if it helped on newer systems. Please correct me if I did something wrong.
Topic: Programming Languages SubTopic: Swift Tags:
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Issues with Push Notifications and Call Implementation in Flutter App on iOS (Debug Works, Production/TestFlight Fails)
Hello Developers, I am currently developing a Flutter application where I am implementing both push notifications (for messages) and VoIP call notifications. The implementation works perfectly fine on Android. However, I am facing issues specifically on iOS in the following scenarios: Terminated State: When the app is terminated on iOS, neither call notifications nor message notifications are received. In the background state, things partially work, but in the terminated state, nothing comes through. Debug vs Production: In Debug mode, everything works as expected (both message and call notifications). Once I release the app to TestFlight (Production), the notifications completely stop working: Message notifications are not delivered at all. Call notifications also fail to appear in terminated state. Configuration Details: I have already configured APNs with .p8 key in Firebase. The required capabilities (Push Notifications, Background Modes → Remote notifications, VoIP, etc.) are enabled in
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Xcode 26 RC doesn't properly use build configurations
We have several build configurations in our project, yet Xcode seems to ignore them when changing the run configuration in the scheme. There are several OTHER_SWIFT_FLAGS set like this but all code paths using conditionals like #if APPSTORE_BUILD etc. that worked previously with Xcode 16 just all default to the Debug (RETAIL_BUILD) configuration now.
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iOS 26 beta: Long‑pressing UIButton in UITableView cell triggers pull‑to‑dismiss on presented controller
I’m seeing what looks like a regression on iOS 26 beta where a presented view controller dismisses when a user long‑presses a button inside a table view cell and drags downward. Steps to reproduce Present a UIViewController modally. The controller contains a UITableView; each cell has a UIButton. Long‑press and hold the UIButton in any cell. While still holding, drag downward. Expected The button and/or table view handle the gesture; no interactive dismissal starts. Actual The system recognizes a pull‑to‑dismiss gesture and begins dismissing the presented controller. Notes Reproducible only on iOS 26 beta. Not observed on earlier iOS versions in my testing. Happens on both simulator and device (beta). Environment iOS: 26 beta (please see exact build)
Topic: UI Frameworks SubTopic: UIKit Tags:
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500 Error on cards endpoint
Hello, we are experiencing issues with adding VISA cards via In-App Provisioning on iOS using PassKit. The same flow works correctly with Mastercard, but for VISA cards the Apple broker endpoint returns HTTP 500. Details Device: iPhone15,3 (iPhone 15 Pro), iOS 18.6.1 (22G90) Region: CZ App: [REDACTED] (version 0.4.3) Issuer ID: [REDACTED] Merchant ID and entitlements are configured and validated. SEID: [REDACTED] Request flow GET /broker/v4/devices/{SEID}/issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2 Request ID: B61363A8-0BFF-4CD6-92BC-52C461DFFAAD Response: 200 OK Conversation ID: e12c64c9a0b54981adfad8d00800d836 Returned nonce: [REDACTED] Timestamp: 2025.08.21_14-01-46+0200 POST /broker/v4/devices/{SEID}/cards Request ID: F29B73CA-CDDE-4C0C-9F40-B87AE006FDDD Payload fields present (values redacted): encryptedCardData [REDACTED], ephemeralPublicKey [REDACTED], publicKeyHash [REDACTED], nonce [REDACTED], issuerIdentifier [REDACTED], encryptionVersion=EV_ECC_v2 Response: 500 Inte
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Guidance / Documentation on iOS 18.6.1 Blood Oxygen Saturation
Are there any HealthKit related changes to be aware of in the new update that enables SPO2 / Blood Oxygen Saturation measurements on certain Apple Watch models within the US? I’m aware of processing happening on the phone…. But beyond that: Does this mean values are then saved to Apple Health? Do these models still take background SPO2 measurements in the same way as other models do? Are these values then visible in third party iOS apps as normal through HealthKit? Do these values sync back to the paired Apple Watch HealthKit store for third party apps to access on the Watch? For reference I have an iOS and WatchOS app that, amongst other features, provides the ability to see your SPO2 values in the Watch app, complications and in the iOS app.
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Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the kind string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just freeze indefinitely is migrated. This issue still occurs on the iOS 26 and Wa
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Reply to Migrate Widgets from StaticConfiguration to IntentConfiguration
For any unfortunate peoples stumbling across this, the issue was not solved in the RC builds of iOS & WatchOS 26. I'm shipping anyway and have had to build in a knowledge base in the app to help users with missing complications. 😞 Not the outcome I wanted and will undoubtedly lead to a lot of emails and negative reviews..... But I have users who expect the latest features so what else can I do.....
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UIGlassEffect crashes
Hello there! I’m using UIGlassEffect in my iOS 26 app, which was just approved, but I’m seeing unexpected crashes: +[UIGlassEffect effectWithStyle:]: unrecognized selector sent to class. Could this be happening only for users running earlier betas? Was UIGlassEffect not available in Beta 1–3? I started preparing my update with Beta 4. Thank you!
Topic: UI Frameworks SubTopic: UIKit
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