App Icon created with Icon Composer is empty for visionOS app We are developing a universal app, and the app’s icon was created using Icon Composer. Xcode 26, RC visionOS 26 and visionOS 2.5 App Icons on macOS, iOS, and iPadOS are correct We have archived the app for macOS and iOS and successfully uploaded it to the App Store. This strongly suggests that the App Icon configuration in our project settings is correct for these platforms. App Icon issue on visionOS However, the visionOS app icon is not working as expected: When testing on the Vision Pro simulator (versions 2.x and 26.0), the app icon appears empty. When archiving and submitting to the App Store, the process fails with the following error: The app’s Info.plist file is missing the CFBundleIcons.CFBundlePrimaryIcon key for the visionOS App Icon. This suggests that the project’s App Icon settings may not be correctly applied for visionOS builds. Request for assistance We are preparing to release our app, one of the first to support Liquid G
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Thanks a lot for your detailed explanation of the relevant concepts @DTS Engineer. It's very helpful and I really appreciate your time and support here. I am using Content Filter Extension to capture/log some basic details. As you've mentioned, it's the simplest one. I wanted to have a working network extension app for MacOS to begin with. However, my intention is to capture real network traffic with HTTP/HTTPS logs, actual urls, and actual endpoints along with DNS Record details by using all the relevant extensions together. Right now, My app is working with Content Filter extension. As you suggested, I am building with two Xcode targets, one with Main app and other with the System Extension(which contains multiple network extensions). To start with, I am only focusing on HTTP logs capture using NETransparentProxyProvider for now(Capturing/logging HTTPS requires more work dealing with TLS and Certificates, will look into this later). I am able to build, and run this binary with these added new files for AppP
Topic:
App & System Services
SubTopic:
Networking
Tags:
When sending multiple push to start notifications to start a live activities in a short time frame, after around 10 pushes live activities are no longer being started. Device logs show the following entry: Push-to-start budget exceeded for com.att.tlv.myatt::pushToStart; not starting activity What can be done to be able to open more live activities via push-to-start in a short time frame (increase the push-to-start budget)? Can this be related to the development environment and it will not happen on production? NSSupportsLiveActivitiesFrequentUpdates is already set to YES
Error reported is The product archive is invalid. The value of the CFBundleDocumentTypes key in the Info.plist must be an array of dictionaries, with each dictionary containing at least the CFBundleTypeName key. (ID: 8fc7f696-a7f3-410d-b228-a220594a9edb) The info.plist is :
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have a PDF which contains geocoordinates. I'm extracting out that image with the following code (this is for an iOS application): guard let cgDocument = CGPDFDocument(overlay.pdfUrl as CFURL) else { return } guard let cgPage = cgDocument.page(at: 1) else { return } var boundingRect = self.rect(for: overlay.boundingMapRect) let pdfPageRect = cgPage.getBoxRect(.mediaBox) let renderer = UIGraphicsImageRenderer(size: pdfPageRect.size) var img = renderer.image { ctx in UIColor.white.set() ctx.fill(pdfPageRect) ctx.cgContext.translateBy(x: 0.0, y: pdfPageRect.size.height) ctx.cgContext.scaleBy(x: 1.0, y: -1.0) ctx.cgContext.drawPDFPage(cgPage) } Once I have that image, I then need to adjust it to fit the specific coordinate corners. For that, I'm doing the following using a perspectiveTransform: let ciImg = CIImage(image: img)! let perspectiveTransformFilter = CIFilter.perspectiveTransform() perspectiveTransformFilter.inputImage = ciImg perspectiveTransformFilter.topRight = cartesianForPoint(point: ur, extent: bo
I sent this feedback some time ago and still haven't received an answer. Can someone poke someone internally please? Thank you! FB18815675 I have no idea what exactly is going on but after 5 days I found the culprit and I have a reproducible sample project. In the project is a package that does some basic NFC NDEF encoding. I put a commented out method in there and when you comment that in then the app starts crashing at runtime when scanning an NFC tag. Please check out the project and see yourself. Thanks https://github.com/NickAtGit/iOS26-CoreNFC-Crash
Just after the event broadcast, checked to see if the RC of Xcode 26 was ready for download. It was, so I downloaded it, downloaded all of the relevant platform support, made sure to Clean Build folder, checked that I had no issues with my project, then updated build numbers appropriately and ran an Archive. Upon attempting to submit, get this error: Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases. (ID: 56cbe718-2d73-41d0-8783-f554f8277b61) What things should I be checking on my end to make sure I didn't miss something? For reference, here are screenshots of the supported releases, and About Xcode:
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Starting from iOS 26 simulator (beta 7), I could not see any debugDescription from UIToolbar. The Accessibility Inspector tool could not see anything beneath the toolbar even if we can see elements like static texts and buttons on the simulator. When the same app is run on an iOS 18.2 simulator, the debugDescription for elements under a UIToolbar is available. Is the absence of debugDescription for UIToolbar a bug?
First off, here: Here's my current personality dictionary. With this dictionary, the driver crashes, presumably in its init. One thing I strongly recommend during early bring-up is that your driver should do as LITTLE as possible. Basically, you can log data... and nothing else. I might not even call super. The problem here is that until you've got a foundation that works in the most BASIC sense (doesn't crash), you'll end up wasting time looking at what you THINK is the problem without actually knowing what's wrong. In any case, this is wrong: IOClass IOSCSIPeripheralDeviceType00 And should be: IOClass IOUserSCSIPeripheralDeviceType00 IOSCSIPeripheralDeviceType00 is the base class driver for mass storage devices. What you want is IOUserSCSIPeripheralDeviceType00, which is the DEXT support driver for SCSIPeripheralDriverKit. In more concrete terms, in the kernel IOUserSCSIPeripheralDeviceType00 is a subclass of IOSCSIPeripheralDeviceType00 which includes a bunch of additional callout hooks which call out to y
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hi Apple Community, At WWDC25, introduced a native device migration feature with iOS/macOS 26 and Apple Business Manager that promises seamless migration from one MDM to another without wiping devices or manual re-enrollment. That said, while testing this in iOS/macOS 26 beta, we ran into an issue: the Wi-Fi settings deployed by the old MDM aren’t retained during the migration. This means devices lose Wi-Fi connectivity partway through, and users have to manually reconnect before the migration to the new MDM can continue. This interrupts what should be a smooth, hands-off process. We wanted to ask if this is a known issue or limitation with the current beta? Are there any recommended ways to avoid losing Wi-Fi profiles during this migration window? Will this improve in future updates so that the Wi-Fi connection is preserved or seamlessly handed off to the new MDM? Any tips, workarounds, or official guidance Apple can share on best practices for handling Wi-Fi profiles during ABM-native devi
Topic:
Business & Education
SubTopic:
Device Management
Tags:
Apple Business Manager
Device Management
We are the VPN developer, and this issue has been reported by one of our customers using our VPN product. It is reproducible only on iOS 26.
Topic:
App & System Services
SubTopic:
Networking
Tags:
I've been struggling with this for far too long so I've decided to finally come here and see if anyone can point me to the documentation that I'm missing. I'm sure it's something so simple but I just can't figure it out. I can SharePlay our test app with my brother (device to device) but when I open a volumetric window, it says not shared under it. I assume this will likely fix the video sharing problem we have as well. Everything else works so smooth but SharePlay has just been such a struggle for me. It's the last piece to the puzzle before we can put it on the App Store.
I have a similiar network issue but it is with real devices and simulator, after safari 18+ In my case it related to connection lost due to keep alive and the reuse of a dead connections. See: https://developer.apple.com/forums/thread/796906?login=true
Topic:
App & System Services
SubTopic:
Networking
Tags:
While digging into how things are implemented is fun, it’s not the path to long-term binary compatibility. Do not use the code you posted in a product. Rather, follow the advice that I posted earlier, that is, look at how Xcode builds the extension and do what it does. If you do that you’ll see that the build transcript for the link step includes this: …/XcodeDefault.xctoolchain/usr/bin/clang … -e _NSExtensionMain … The causes the linker to set the main entry point to _NSExtensionMain, which is actually a symbol imported from Foundation: % nm -m Packet.appex/Contents/MacOS/Packet … (undefined) external _NSExtensionMain (from Foundation) … This techniques ensures that your extension bootstrap code is revlocked to the system, so it’ll always do the right thing. If you embed the bootstrap in your product, it might fail on future systems. IMPORTANT This is the link step for a packet tunnel provider app extension whose deployment target is macOS 15.5. You might see different commands if you bui
Topic:
App & System Services
SubTopic:
Networking
Tags:
Private relay emails are not being delivered, even though we've followed the guidance here, https://developer.apple.com/help/account/capabilities/configure-private-email-relay-service/ iCloud, gmail etc. get delivered fine but as soon as its a private relay email address they get bounced as unauthorized sender. We've tried a couple of domains but here I'll document test.x.domain.com We have registered domains (test.x.domain.com), also the sender communication emails just to be safe (noreply at test.x.domain.com). Passed SPF Authentication, DKIM Authentication. ESP account shows as all green checks in mailgun. Is there any way to track down what the actual rejection reason is? { @timestamp: 2025-08-20T14:30:59.801Z, account: { id: 6425b45fb2fd1e28f4e0110a }, delivery-status: { attempt-no: 1, bounce-type: soft, certificate-verified: true, code: 550, enhanced-code: 5.1.1, first-delivery-attempt-seconds: 0.014, message: 5.1.1 : unauthorized sender, mx-host: smtp3.privaterelay.appleid.com, session-seconds: 1.72299