Search results for

4.3

588 results found

Post

Replies

Boosts

Views

Activity

Build Failing - Undefined symbols for architecture x86_64:
Hi Team, I am getting the below error when I build the app. Please someone guide me in resolving this issue? I have already tried these solutions. 1) Enable bitcode --> No Undefined symbols for architecture x8664: boost::redetail106300::perlmatcher<char const*, std::_1::allocator, boost::regextraits<char, boost::cppregextraits >::find(), referenced from: bool boost::regexsearch<char const*, std::1::allocator, char, boost::regextraits<char, boost::cppregextraits >(char const*, char const*, boost::matchresults<char const*, std::1::allocator >&, boost::basicregex<char, boost::regextraits > const&, boost::regexconstants::matchflags, char const*) in libFlipper-Folly.a(Uri.o) folly::detail::crc32ccombinehw(unsigned int, unsigned int, unsigned long), referenced from:... yarpl::credits::add(long long, long long), referenced from:... yarpl::credits::consume(long long&, long long), referenced from:... folly::init(int*, char***, bool), referenced from:... boost::redetail10630
0
0
1.4k
Jul ’20
Multiple Bundle IDs for the same app for Apple Business Manager Distribution
Our app is solely a Business to Business app. We have some client requirements for installing the test and production version of the app on the same device at the same time. What we would like to do is distribute the same app with different bundle ids. eg com.ourbundleid.appname com.ourbundleid.appname.test I know the guidelines specify to not do this under the 4.3 Spam section but this is a specific request from a number of our clients to have a duplicate version, given that its B2B is there a possibility for exemption for B2B apps? Thanks
0
0
137
Mar ’25
Guideline 4.1 - Design - Copycats change to Guideline 4.3(a) - Design - Spam
Regarding 4.1, I deleted the ranking and text of the title according to your instructions and submitted it. It turned into 4.3(a) spam. How should I deal with it? Why did it become 4.3? The following is the information given by the 2nd review team Hello, Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: fd44c6b9-ff2d-4ee5-bf5c-c1ede1a5b6b4 Review date: June 10, 2024 Version reviewed: 1.0.0 Guideline 4.1 - Design - Copycats The app or its metadata appears to contain potentially misleading references to third-party content. Specifically, the app includes content that resembles one or multiple third-party sports teams and/or leagues without the necessary authorization. Next Steps If you have the necessary rights to distribute an app with this third-party content,
Topic: Design SubTopic: General
1
0
1.2k
Jun ’24
How long should it take to install watchOS 4.3 beta 3
I’m attempting to download this update. I’m using an iPhone X to the Series 3 watch and it’s been longer than 120 minutes since the download completed. It’s been sitting at “verifying” for the last 90 minutes and it seems to be stuck there. I’m running all Apple networking and it’s very quick.What‘s a “normal” download and install timeframe?Thank you for any and all help / suggestions
0
0
800
Feb ’18
Binary Rejection:
4.3 Spam allegation between early version FREE, Open Source API beta apps and latest version of the PAID app which has contractual PAID API incorporated along with In-App Purchase options. The Reviewers are not accounting for the difference between the free open source API and the paid licensed API. What to do to convince them?
0
0
393
Aug ’18
Sharing code that includes Storyboards & assets
Bear with me, this sounds like an FAQ but my specific situation is a little less frequent.I am working on an architecture in which I have the same front-end (entrypoint Storyboard, `AppDelegate`, top-level `ViewController`, Launch Storyboard, Info.plist, sound & image resources) for multiple apps. That is, I append the app-specific code to the common front-end.So the question is: how best to manage independent development of the front-end and the multiple back-ends. Including SCM. Some ideas:Libraries, static or dynamic - a non-starter because the common code-base includes Storyboards and assets.Completely separate projects, with the individualized apps including (by reference) the common code.Single project, separate targets.Separate sub-projects in a single Xcode Project.Separate projects inside a single Xcode Workspace.One criterion would be how well Xcode and Git[Hub] deal with the separation of code bases. I have had mixed results with Xcode getting out of sync with git. Advice welcome. I've been cut
0
0
600
Oct ’18
App rejected on 4.3 Design - spam
I have stuck with 4.3 policy for around 1 month. I don't understand Apple reviewer kept hitting me with 4.2 policy without further explain the problem. I do refer to other app and copy some code from stack overflow, how do I know which part is causing the problem. My app provide better soothing sound quality and the UI is all different. Thanks, kindly advise .....
0
0
674
Jun ’21
Implement Login with Apple ID in an App Flutter + Laravel
I have an Application in Flutter that receives data from an API on Laravel, and I tried to upload my Application to an App Store and Apple informed me that since I offer Login with Facebook and Google, I also need to offer Login with Apple. So, we tried to implement the login with Apple ID, but we couldn't because of the Laravel version. Our application needs the API on Laravel 5.8, PHP 7.1, Socialite 4.3+. And apple requires a newer version of Laravel and PHP, so we are unable to continue. Can someone help me how to proceed in this case?
0
0
2.9k
Mar ’21
Separate App versions per region
Due to our app having different government clearances in each geographical region, we are required to have a different version in each region. While the apps are all fundamentally the same, is there any reason we can't have: OurApp US - available in US OurApp UK - available in UK only OurApp EU - available in EU only While I understand how to implement this, there is concern that the subsequent submissions might be flagged incorrectly by the 4.3 Spam rule. Users would never see more than one version of our app in their region's App Store. Does anyone have any knowledge or experience here? Is this kind of release strategy acceptable?
0
0
865
Sep ’23
In Resolution Center, reviewer not reply us.
Hello Everybody,We develop a Math app, it snap a problem and get solution in PDF format.After waiting almost 40 days, reviewer reject app with below message. But it is our first Math app.Thank you for your response.In regards to the 4.3 issue, we continue to find that this app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam.Please note that deliberate disregard of the App Store Review Guidelines and attempts to deceive users or undermine the review process are unacceptable and is a direct violation Section 3.2(f) of the Apple Developer Program License Agreement. Continuing to violate the Terms & Conditions of the Apple Developer Program will result in the termination of your account, as well as any related or linked accounts, and the removal of all your associated apps from the App Store.Best regards,App Store ReviewOver 5 days we ask everday in resolution center same question which app is dublicate
0
0
832
Nov ’18
App forwarding for consolidated apps. Redirect to container.
So I've got a lot of apps that have been consolidated into a container app. Like many of you, I got the 4.3 messages. After some grimacing, I can see the silver lining - for devs, for users, for Apple. But I really wish iTunes Connect would add a forwarding option in our Removed from Sale apps that redirects to the container app. I added a bug-report (feature request) for this already, but I'm hoping more devs ask for this. Reasoning...1. There's gotta be millions of dead app store links already floating around the internet. Why have those links go to this message This app is no longer available in your country's store, when it can just jump to a live app? We can update our own websites, but some blogger that wrote about an app 3 years ago, isn't going to update their links. 2. Its also a dead end for actual App Store users going through their old Purchases. Doesn't need to be. Let us recapture those users. 3. Consolidation was / will be a big ask for many of us. And like I said, I can see the benefi
0
0
836
Nov ’18
App rejected because of Guideline 4.3(a) Design
I am building my 2nd React-Native app which is a very simple Notes app. The functionalities are to be able to add, edit & delete notes. And, on the home page where the user can change the orientation of the notes to be in 2 column like a grid or just a list. My app has been getting rejected for Minimal design guideline & I don't know what to do to make it more complex. My first iOS React-Native app was just a single-page Weather app, again that was pretty simple. So, my question is what do I do? OR is the trick that I just keep doing little changes and try to submit & see which one gets accepted??
0
0
808
Mar ’24
4.3 Design on my own sequel of my previous game
Hi guys, The ultimate carnage 2 is the sequel to the ultimate carnage on the app store. Witch is my own games. The game is totally different, it adds many new game modes, graphics and performance improvements. So I don't understand why it was rejected under 4.3 Design spam guidelines. How can I get my game to be accepted ? Thank you!
0
0
263
Jul ’20