Whilst waiting for the company developer account I successfully notarised an app/pkg On switching to the company account the app/pkg has been stuck in progress for over 2 days (see below) The initial submission was via Xcode and later via command line. The last one was when I updated bundle ids etc and built with Github Actions. The initial submission did coincide with a service outage, however that is marked as resolved. I would like to cancel all of them now that I have switched the signing account and the bundle ID but there seems no way to do this? Thoughts and comments welcome. Thanks Paul -------------------------------------------------- createdDate: 2025-08-14T11:03:24.837Z id: edf215d0-4d15-4075-aa6f-4755a35b3d45 name: ZenityEndpointAgent.pkg status: In Progress -------------------------------------------------- createdDate: 2025-08-12T21:36:36.345Z id: 9c98de09-d3aa-449b-ad47-7e721b0342c5 name: AIEdgeDeviceAgent.pkg status: In Progress ----------------------------------------------
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Thank you Quinn for the quick answer. It is also very thoughtful to give the definitions of the terms, really helpful to me. Reading your post and the referenced one, my app does not manage keychain items such as user's passwd, so the loss of keychain items is not an issue for me, I conclude the best approach for me is to follow your recommendation publish the app with the new prefix. That’s a good idea in general. If I publish the update (new version) of my app with newer App ID Prefix while keeping the same bundle ID, will my current customers be able to install the update fo free as the same app that they already payed for? In other words, will iPhone considers that they are the same app despite the difference in APP ID Prefix (but always with same bundle ID) ?
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Hello, We are reaching out to the official forum as an option to help us solve an issue we’re encountering with our app. The problem lies in the implementation of the AppIntents framework in our codebase, which, at the moment, is impossible to complete due to compilation errors occurring in specific targets of our app. We are currently using Xcode 16.0. First of all, we want to clarify that the integration of the AppIntents library poses no issues in our development targets (pre-production environments), since no additional code obfuscation steps are performed there. However, in the release targets used for production builds (those intended to be released to users), we encounter the following compilation error: These errors indicate that the “.swiftconstvalues” files are missing for all of the files in our application. We also want to highlight that we are using a code obfuscation tool called Arxan, provided by Digital.ai. This tool is integrated via specific Build Settings configur
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Compiler
Intents
App Intents
Hey! I am developing a macOS application with the help of an external vendor, who is supplying me with a closed-source XCFramework. In Xcode, when I import their XCFramework bundle, when running the app, or opening a SwiftUI preview, or interacting with the app in any form, I get the familiar dialog: [SDK name].framework Not Opened - Apple could not verify [SDK name].framework is free from malware that may harm your Mac or compromise privacy. (Regardless, the application can run on my machine.) But indeed, their cross-platform iOS/macOS XCFramework is not notarized at all (using spctl -a -t install), plus the macOS binary embedded is not code signed correctly (using codesign -d). The XCFramework itself is production code signed with a Developer ID certificate, however I believed the above issues to be valid. Now, I asked the vendor to provide a correctly distributed (so code signed and notarized) framework, however they pointed out that when I embed and sign the product in my app, it will be
Around 8/23/25, I installed macOS 15.6.1 on my work Mac. After this I can no longer log the application I am working on into our backend servers. My work Mac is running Palo Alto Global Protect VPN software along with a bunch of associated security software to lock down my computer. I had no issues with connecting to our backend servers behind the firewall before the macOS update and nothing has changed in the source code related to this. When I send the username the network call just hangs and never times out. On the other hand, if I turn off the VPN and point to the production environment the call succeeds with no problems. Any Ideas?
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad r
Reading your post I wasn’t sure whether this is a VPN product that you’re developing or one that you’re just trying to use. Please clarify. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
Hi all, I’ve built an Electron application that uses two child processes: An Express.js server A Python executable (packaged .exe/binary) During the development phase, everything works fine — the Electron app launches, both child processes start, and the app functions as expected. But when I create a production build for macOS, the child processes don’t run. Here’s a simplified snippet from my electron.mjs: import { app, BrowserWindow } from electron; import { spawn } from child_process; import path from path; let mainWindow; const createWindow = () => { mainWindow = new BrowserWindow({ width: 1200, height: 800, webPreferences: { nodeIntegration: true, }, }); mainWindow.loadFile(index.html); // Start Express server const serverPath = path.join(process.resourcesPath, app.asar.unpacked, server, index.js); const serverProcess = spawn(process.execPath, [serverPath], { stdio: inherit, }); // Start Python process const pythonPath = path.join(process.resourcesPath, app.asar.unpacked, python, mya
Hello everyone, I have an individual developer account. I added my bank account information one month ago but I realized I haven't accepted with tax forms. I accepted them 1 week ago but I still see the following message: Your banking updates are processing, and you should see the changes in 24 hours. You won't be able to make any additional updates until then. However, it's been 1 week, and the status is still Processing with the same message displayed. How long does it usually take for bank account information to be approved? I can't fetch products without being approved. Also It doesn't let me edit my banking information.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
I have installed the iOS 26 Beta on my device and conducted a comprehensive functionality test of my iOS application, which I designed and developed. The application includes a feature that allows users to share images directly to X (formerly Twitter) and Facebook. During testing, I encountered an issue where the icons for X (formerly Twitter) and Facebook do not appear in the share dialog, despite both apps being installed on the device. This issue prevents users from sharing images to these platforms directly from the app. Steps to Reproduce: 1.Install iOS 26 Beta on a compatible device. 2.Ensure that both the X (formerly Twitter) and Facebook apps are installed and logged in on the device. 3.Open the iOS application and navigate to the image sharing feature. 4.Attempt to share an image using the share dialog. 5.Observe that the icons for X (formerly Twitter) and Facebook are missing from the share options. Expected Behavior: The share dialog should display icons for X (formerly Twitter) and Facebo
Error Message: dyld[11081]: Library not loaded: @rpath/sfml-system. framework/Versions/2.5.1/sfml-system Referenced from: /Users/………../Library/Developer/Xcode/DerivedData Computer_Simulation_Part_A_Stage_2-gflpuzzcrbxlhsgqypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/Terminal Reason: tried: ‘/Users/…………./ Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gflpuzzerbxIhsgqypwfzyighzkj/Build/Products/Debug/sfm1-system.framework/Versions/2.5.1/sfmI-system' (no such file), ‘/Users/…………/Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gflpuzzerbx1hsgqypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/../Frameworks/sfmI-system. framework/Versions/2.5.1/sfmI-system' (no such file), ‘/Users/………./Library/Developer/Xcode/DerivedData/Computer_Simulation_Part_A_Stage_2-gfIpuzzcrbxIhsgaypwfzyighzkj/Build/Products/Debug/Terminal.app/Contents/MacOS/../Frameworks/sfmI-system. framework/Versions/2.5.1/sfmI-system' (no such
Topic:
Developer Tools & Services
SubTopic:
Xcode
Update: Problem Solved. I added the missing files to Frameworks, Libraries, and Embedded Content,.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Opened the bug report through Feedback Assistant(ID: FB20148120). I've tried to include all relevant details, but please let me know if anything is missing or unclear. Hope this leads to further progress in identifying the cause, thank you for your support.
Topic:
App & System Services
SubTopic:
Apple Pay
Tags:
It looks like we've had a couple product refunds in the last 90 days. How do we find out WHY the people requested a refund? It would be good to know if there's a problem that these customers experienced.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Lol could you imagine? Apple actually being a productive middleman and earning that 30% instead of acting like a non-communicative void?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect