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missing package product

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Unable to re-enable Xcode Cloud — “opt-out request is being processed” message
Hi everyone, After opting out of Xcode Cloud, I tried to set it up again for my product. However, I’m getting the following message when attempting to reconnect to my source control provider: Connecting Xcode Cloud with your source control provider was incomplete. Products cannot be configured to use Xcode Cloud while your team’s opt-out request is being processed. It’s been 7 days since I opted out, and I still haven’t been able to re-enable Xcode Cloud. I’ve tried reconnecting both GitHub and Bitbucket, but the same message appears in both cases. I’d like to know: How long does the opt-out (deregistration) process usually take to complete? Is there any way to check the current status or expedite the reactivation process? Team Type: Organization Region: Japan Any insights or similar experiences would be greatly appreciated. Thank you in advance!
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Nov ’25
Game Controller Input Limitations in visionOS Volumetric Windows - Need Clarification
Game Controller Input Limitations in visionOS Volumetric Windows Hello Apple Developer Community, I'm developing a game for visionOS and have encountered significant limitations with game controller input when using volumetric windows (WindowGroup with .volumetric style). I'd appreciate clarification on whether this is expected behavior and any guidance on best practices. 🧩 Issue Summary When using a DualSense controller with a volumetric window in visionOS, only a subset of controller inputs are available to the app. The remaining inputs appear to be reserved by the system for UI navigation. ✅ Working Inputs (Volumetric Window) D-Pad (all directions) L3 (left thumbstick button click) R3 (right thumbstick button click) Menu button Options button ❌ Not Working Inputs (Volumetric Window) Left thumbstick analog movement (used for UI scrolling instead) Right thumbstick analog movement (used for UI scrolling instead) Face buttons (Cross, Circle, Square, Triangle / A, B, X, Y) Shoulder buttons (L1, R1) Triggers (L
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Oct ’25
Reply to XPC Service Installed Outside App Doesn't Set Responsible
Sorry I didn't respond to this more quickly, I signed up for notifications (watch), but never got one. I'm using the terminology from an older document (at Daemons and Services Programming Guide) which says: Note: For communicating with XPC services outside your app bundle, you can also configure an XPC connection with the initWithMachServiceName: method. For details, see the documentation for that method. To my thinking, if the bundle is a completely valid XPC bundle (extension, structure, Info.plist keys, usage, etc), then it should be validate-able as XPC when determining the Responsible process. I'm also not completely out in left field, because this was advice I got from a Security engineer at WWDC this year, as we're trying to move this service from being required and PKG-installed (admin permissions) to optional and user-installable without escalation. I was advised to set it up as XPC (IPC was different before), place it outside the app bundle, set Launch Constraints, and XPC peer constraints
Oct ’25
Reply to Xcode 26 CompileMetalFile failed
Sure: ❯ xcodebuild -showComponent metalToolchain ; xcrun -f metal ; xcrun metal --version 2025-10-31 19:42:19.179 xcodebuild[11856:231862] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.Qp6DBA” couldn’t be opened because you don’t have permission to view it. 2025-10-31 19:42:19.414 xcodebuild[11856:231864] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.Qp6DBA” couldn’t be opened because you don’t have permission to view it. 2025-10-31 19:42:19.417 xcodebuild[11856:231860] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.Qp6DBA” couldn’t be opened because you don’t have permission to view it. Asset Path: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData Build Version: 17
Oct ’25
Chooser from Open Quickly missing in Xcode 26?
This whole time I was convinced that Apple just re-bound my favorite keyboard shortcut to something else in Xcode 26 and I just needed to find it and re-bind it, but it looks like they've gotten rid of it altogether and I'm losing my mind. For many years, selecting a type in the Open Quickly menu (Shift-Command-O) and hitting Shift-Option-Enter would bring up a chooser that would let you move a cursor around and select which open pane to open the file in (or create a new pane.) It was so useful and made working in Xcode so fast and it really seems like it's gone for good. Has this behaviour been changed? I don't see it mentioned in What's New in Xcode 26?
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Oct ’25
App-Site-Association file is wrongly cached
Hi Everyone, When we first hosted our apple-app-site-association file, our hosting provider was unintentionally blocking Apple’s crawler. As a result, Apple’s CDN seems to have cached a timeout / missing file response. We’ve since corrected the issue — the AASA file is now valid and accessible at: https://our-domain.com/.well-known/apple-app-site-association sidenote: I am using our-domain as an alias. It is not our actual domain. We have verified that we return a valid JSON, HTTPS 200, correct MIME type. We used apple recommended tools to check this as well as other tools we found on the internet. However, when fetching through the Apple CDN: https://app-site-association.cdn-apple.com/a/v1/our-domain.com we still receive: Apple-Failure-Reason: SWCERR00301 Timeout Apple-Failure-Details: {cause:context deadline exceeded (Client.Timeout exceeded while awaiting headers)} This has persisted for several days. Tools like getuniversal.link and yURL show that the CDN works fine in U.S. regions, but in Europe
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Oct ’25
Unable to submit my macOS window‑manager app
Hello Apple Developer Support, I’m writing with a mix of enthusiasm and frustration after more than six months of full‑time development on my macOS window‑manager TilesWM (a feature‑rich competitor to Magnet, Divvy, BetterSnapTool, etc.). I have completed the Application, the product page, a knowledge-base with 90+ entries, an in-app onboarding flow, preparing the feedback-hub for submissions, all required marketing assets and finally; signing up for the $99 Developer Program... I am now blocked at App Store Connect validation. What I’m trying to submit App name: TilesWM Bundle ID: dev.steinhorst.tileswm Core functionality: Detect window movement & resize windows, optional global hot‑keys, persistent user settings are stored in a SQLite-DB located at: ~/Library/Application Support/ Privacy: No analytics, no data collection, no runtime downloads. Tested on: macOS 15.6.1 (Apple Silicon M1) & macOS 26.0.1 (M3‑Max). The app works exactly like the existing mainstream window managers: it runs non‑s
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Oct ’25
Reply to iMessages Deeplink App Switching for iOS 26.0
[quote='864143022, richy6, /thread/805639?answerId=864143022#864143022, /profile/richy6'] using iChat:// results in the behavior we want. [/quote] You seem to have missed the point of my response. Unless you can find Apple documentation for the iChat URL scheme, it could well suffer the same fate as the messages URL scheme. Do not build a product that relies on implementation details. Doing so causes maintenance grief — like this very thread — and could potentially paint you into a corner such that you have to remove features that your users are relying on. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: General Tags:
Oct ’25