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Popping Sound

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Reply to Why are non-critical notifications quieter than critical alerts at max volume?
Is there a reason why non-critical notifications use a different volume range? I should have stated this explicitly, but standard notifications are going through the standard Playback audio session, while ringtone and critical go through the phone audio session. The details of that are described above. From my testing, ringtones, media, and critical notifications all play at the same volume when set to the same level, but non-critical notifications are noticeably different with a higher min and a lower max. Yes. As I described above, this is a side effect of the specific audio sessions being used for the different sound types. Has anyone else raised this, and suggested that non-critical notifications' volume range should match the others? I don't know, however, at this point I'm not sure the behavior is likely to change. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Reply to Draw SwiftUI.Form style pop-up button with NSPopUpButton in AppKit
Additionally, the up-down arrows are drawn even when the button isn’t hovered over. Hmm prior to Tahoe the arrows did draw even when the mouse wasn't hovered inside. Upgrading to Tahoe this does not happen. I just verified this change in behavior in a test project (using the code from my previous post): Add UIDesignRequiresCompatibility to Info.plist and set it to YES. Run the app. Arrows draw even while mouse is not hovering over it. Change UIDesignRequiresCompatibility entry back to NO and the arrows do not remain. So they changed stuff in macOS 26. Maybe there is a way you to get the pre Tahoe behavior if you play with some of the button properties. Someone from Apple should know. If there is no way to get this behavior for free on Tahoe you could always subclass. I don't think it should be too hard. . In the SwiftUI.Form style, the pop-up button shrinks its width to match the width of each option when the selection changes IMO I don't think a pop up button should adjust its width based o
Topic: UI Frameworks SubTopic: AppKit Tags:
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Reply to iOS Review
Here is something I will have to agree with you on, the fluidity and functionality that this new update brings is actually really good. I don’t have any complaints there, I actually love how some of the new lots of the new features, BUT I cannot personally get over the bubbly feel that I am getting with this new update. It feels like Apple‘s signature square with the rounded corners (how the app icons are) is getting turned into a circle. Sounds weird but from my experience androids often have a look than is more circular, for example Samsungs One Ui. And going along with the looks of things I don’t know if I can get used to the new camera icon, most other things I‘m sure I can get used to and I bet somethings will grow on me. My only requests really are to change back the camera app icon, the keyboard and make the liquid glass an optional thing not the default.
Topic: Design SubTopic: General
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CoreMediaErrorDomain error -12848
Good day. A video I created via iOS AVAssetWriter with the following settings: let videoWriterInput = AVAssetWriterInput( mediaType: .video, outputSettings: [ AVVideoCodecKey: AVVideoCodecType.hevc, AVVideoWidthKey: 1080, AVVideoHeightKey: 1920, AVVideoCompressionPropertiesKey: [ AVVideoAverageBitRateKey: 2_000_000, AVVideoMaxKeyFrameIntervalKey: 30 ], ] ) let audioWriterInput = AVAssetWriterInput( mediaType: .audio, outputSettings: [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVNumberOfChannelsKey: 2, AVSampleRateKey: 44100, AVEncoderBitRateKey: 128000 ] ) When It is split into fMP4 HLS format using ffmpeg, the video is unable to be played in iOS with the following error: CoreMediaErrorDomain error -12848 However, the video is played normally in Android, Browser HLS players, and also VLC Media Player. Please assist. Thank you.
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iOS Review
As a very exclusive Apple only I want to share my thoughts on the new iOS 26 update, which I recently installed on my iPhone 16. While I genuinely appreciate Apple’s drive for innovation and personalization, this update introduces visual and stylistic changes that, in my opinion, compromise what has made iOS feel uniquely Apple for so long. Liquid Glass & Home Screen Aesthetics: When I first saw previews of the “Liquid Glass” design, I was excited. I assumed it would add more flexibility to things like the home screen customization — something like an optional effect that builds on the popular app tinting feature introduced in the previous iOS version. But instead, it appears that the Liquid Glass look is now the default and, more concerningly, unavoidable. The result is a visual experience that feels dramatically more bubbly and less refined. App icons appear more rounded and inflated in a way that — and I say this as constructively as I can — reminds me more of Android or Samsung’s One UI than of Apple’
Topic: Design SubTopic: General
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Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = Critical content.body = Example content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName(notification.aiff), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: exampleCriticalNotification, content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
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how to suppress sound of a live activity when app is foregrounded?
Regular apns will give you a willPresent callback and there you can decide to suppress showing the notification or suppress its sound etc. I know the iOS app will give you callbacks for when there's a contentUpdate, yet that doesn't give the option to change the sound. Is there a way to suppress sound of a received Live Activity when app is in foreground?
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App is getting rejected for the same reason with no further explanation
Hello, Our app gets rejected for the reason that the reviewer cannot purchase the subscription with the message, Guideline 2.1 - Performance - App Completeness We found that your in-app purchase products exhibited one or more bugs which create a poor user experience. Specifically, we were unable to purchase Auto-Renewable Subscriptions. The app launched back to the rendering when we tap on the Get started When we test this with our sandbox accounts in test flight version, we can see the subscribe pop up showing and purchase successfully. But turns out they cannot. Unfortunately we cannot see the reason why and even after requesting further explanation regarding how to move along, we are not getting any explanations. Our subscription products are submitted in the first time with the app and they are in In review state for more than a week. We requested phone calls and wrote messages to reviewers many times but unfortunately there's no help yet.
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Reply to Provisioning problem
I'm having the same issue as well. There was no provisioning issue up to like to days ago. Created a new app today, tried to run it on my iPhone and the (This provisioning profile does not have a valid signature (or it has a valid, but untrusted signature).) Error popped up and nothing I tried worked to resolve it. Old apps that I had from before today have the same issue now as well. Will we be notified when this is resolved as this appears to be a widespread issue?
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Reply to USB audio/midi interface with OS 26 Tahoe
It's a Yamaha 01V96i digital mixing console with a USB computer connection for 16 audio inputs and 16 outputs. It's not recognized in the audio window of Audio/Midi Setup but is recognized in the Midi window. The midi implementation seems to work fine in terms of controlling faders on the mixing console from the computer and the from the moving faders on the console corresponding to computer screen.
Topic: Community SubTopic: Apple Developers Tags:
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HomePod Mini Beta Device Issues: Power, Connectivity, USB Recognition
Hi! Short time lurker, and first time poster, but I will try to be as descriptive as possible. I have had my HomePod mini since 2021, and have been loving it. Recently, though, I am facing issues which have paralyzed it. Background: Running two HomePod Minis under a stereo pair on the same network in a room. Devices worked well, with the odd dropping of the sound once a while, not too big of an issue. Started running HomePod OS26 beta in July to see what the new updates have, and maybe if the audio issues would be resolved. Issue: Two weeks ago, the after the (then) latest update, there was a no response issue in the app. No big deal, let's just restart the HomePod pair. After restart, no bueno. I also got a new beta software update notification, so decided if I updated them both, the issue will probably be resolved. No dice. The issue persists. So I decided to pair the HomePods and factory reset them. Both HomePods disappeared from my home app. Regular behavior. Going to reset them with the
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Record microphone in a Keyboard app (in the background)
I'm currently I'm working on an iOS app + custom keyboard extension, and I’m hoping to get some insight into how to best architect a workflow where the keyboard acts as a remote trigger for dictation, but the main app handles the actual microphone recording and transcription. I know that third-party keyboards are sandboxed and can’t access the microphone directly, so the pattern I’m following is similar to what Wispr Flow appears to be doing: What I'm Trying to Build The user taps a mic button in the custom keyboard (installed system-wide). This triggers the main app to open, start a recording session, and send the audio to my transcription endpoint (not using Speech.framework). Once the transcription result is ready, it's stored in an App Group shared container. The keyboard extension polls for or receives the transcribed text and inserts it into the current input field via textDocumentProxy.insertText(...). Key Questions Triggering App Dictation from Keyboard Is there a clean system-native way to t
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Reply to Why are non-critical notifications quieter than critical alerts at max volume?
Is this expected behavior on iOS? Yes. And is there any way to make non-critical notifications play at the same maximum loudness as critical alerts? No. I describe what is happening below, but by design, the audio session configuration that's being used cannot be configured or activated by any application. As to why... However, I’ve noticed that non-critical notifications still play quieter than critical alerts under these conditions. Critical alerts with volume: 1.0 sound noticeably louder than standard notifications, even though the Ringtone and Alerts slider is already set to maximum. And I couldn't find any documentation for this behavior anywhere. I'm not sure we ever documented it formally, but the behavior here has actually been true forever“. It’s just easy to overlook unless you know what you're looking for. The key clue here is that if you compare the max volume of a standard PlayAndRecord audio session with the maximum volume of a CallKit call, you'll find exactly the sam
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Why are non-critical notifications quieter than critical alerts at max volume?
When I turn the Ringtone and Alerts volume all the way up, I expect standard notifications to play at the loudest level the device allows. In theory, this should match the volume of a critical alert with its sound.volume set to 1.0 in payload. However, I’ve noticed that non-critical notifications still play quieter than critical alerts under these conditions. Critical alerts with volume: 1.0 sound noticeably louder than standard notifications, even though the Ringtone and Alerts slider is already set to maximum. And I couldn't find a documentation for this behavior anywhere. Is this expected behavior on iOS? And is there any way to make non-critical notifications play at the same maximum loudness as critical alerts? Thanks in advance for any clarification.
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