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apple pencil charging

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Reply to Apple Pencil Pairing Issues
After one year i tried to use my pencil again and i have the same kind of problem. First i got messages there wa sonly 3% battery left. Charging didn't helped. I tried a reset of the ipad pro even a hard reset, nothing helped. I went to the apple store and they couldn't help, they don't know if there is a problem and the warranty was expended.(14 months, pffffff ) Back home i tried to charge the pencil true USB with the adaptor and after 15 tries of plugging it in and out of the ipad suddenly i got connected for 7 seconds, then disconnected again, and then connected again for a few seconds. Because of the short period of connection i could see that the battery of the pencil was at 100 % again but still it can't keep the connection. The icon of bluetooth at the top of the ipad is blinking all the time. After awhile the same problem of the beginning had came back and I get an Error that the Pencil took to long to pair. And again the same pairing pro
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’17
Apple Pencil Pro Haptic Initiation
Hello, The Apple Pencil Pro brought with it the UICanvasFeedbackGenerator API, which lets us trigger haptic feedback on discrete events initiated by the pencil. That works fine. My question then: is it possible / are we allowed to trigger haptic feedback on events that weren't initiated by the pencil? For example, say the user is using a left hand finger to drag a slider, while holding the pencil in their right hand-- would it be possible to make the pencil vibrate to indicate the dragged slider knob reached a certain point? Or is the rule that vibration is only possible/allowed when the pencil itself generated a touch? Thanks!
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Sep ’25
iPad and Apple Pencil Playground Submission
Your app playground must be built with and run on Swift Playgrounds 4.4 or later (requires iPadOS 16 or macOS 13.5, or later) or Xcode 15 on macOS 13.5, or later. You may incorporate the use of Apple Pencil. If I want to develop a playground for the iPad and Apple Pencil, am I limited to using Playgrounds on iPadOS to make it? Or could I also use Playgrounds on macOS and Xcode? If I use Xcode to make my iPad playground, should I select Xcode for Which software should we use to run your app playground? I assume so, as I used Xcode to make my app — but then it will be run in a simulator by the judges, which means they cannot use the Apple Pencil. I'm a little lost here. Any guidance is appreciated.
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862
Feb ’24
UITextView Apple Pencil crash
I used Apple Pencil to input text on UITextView, but the program crashed when I long pressed and tried to use the insert function. warning: Module /Users/baochengzhu/Library/Developer/Xcode/iOS DeviceSupport/iPad14,1 17.0.3 (21A360)/Symbols/usr/lib/libobjc.A.dylib uses triple arm64e-apple-ios17.0.0, which is not compatible with the target triple arm64-apple-ios11.0.0. Enabling per-module Swift scratch context who can help me ?
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461
Nov ’23
Will iOS9 SDK support Pen/Stylus application?
Dear All,Will iOS SDK provide APIs for Stylus/Pen Application Programming while the Apple Pencil has been public launched? That means, how an Application Programmer can let the Application via official iOS SDK APIs use/access the information related to the location and applied force of the pen tip of the Apple Pencil during writing/drawing? Please advise your valuable comments. Thanks.Curtis
Topic: UI Frameworks SubTopic: UIKit Tags:
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861
Sep ’15
Apple Pencil azimuth not working
I have a drawing app that I created and have sold on the App Store since 2018. It requires an Apple Pencil. My app uses the azimuth feature to orient the brush pattern that is drawn on the screen. A user just contacted me and said his azimuth feature is not working. Now it works fine for me, and I have not heard complaints from other users, so this leads me to believe it could be a problem with his Pencil. I wanted to show my code just to rule out that the problem is on my end and also get suggestions on what I should tell this user to do. Should he just contact Apple about it? // calculate the pencil direction let vector1 = touch.azimuthUnitVector(in: selectedCanvas) let angle = atan2(vector1.dy, vector1.dx) let azimu = angle - CGFloat(Double.pi) / 2.0 // adjust for wonky azimuth rotation translation if azimu >= -4.5 && azimu <= 0 { rot = abs(azimu) } else { rot = 6.2 - azimu } The azimu is then used as a point rotation in a basic Bézier curve and dr
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Nov ’21