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Invalid Swift Support - The SwiftSupport folder is missing
Hi When attempting to upload a React Native app (version 0.77) we encountered the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. If to check ipa folder we can see that content includes only 2 folders: Payload Symbols Could you please tell us why it does not include Swift Support folder? We tried to use XCode - 16.2 and 16.3 Thank you
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WKNavigationActionPolicy of "cancel" prints stack trace to console
Starting in iOS 26 (tested on 26.1), when I use any of the “policy” methods of WKNavigationDelegate to return an action policy of cancel I get a trace like this printed to console: 1 0x18de71bbc WebKit::WebFramePolicyListenerProxy::ignore(WebKit::WasNavigationIntercepted) 2 0x18db3dd50 WebKit::NavigationState::NavigationClient::decidePolicyForNavigationAction(WebKit::WebPageProxy&, WTF::Ref, WTF::DefaultRefDerefTraits>&&, WTF::Ref, WTF::DefaultRefDerefTraits>&&)::$_0::operator()(WKNavigationActionPolicy, WKWebpagePreferences*) 3 0x100189e5c $sSo24WKNavigationActionPolicyVIeyBhy_ABIeghy_TR 4 0x100189d38 $s16WebkitPolicyTrap14ViewControllerC03webD0_06decideB3For15decisionHandlerySo05WKWebD0C_So18WKNavigationActionCySo0lmB0VctF 5 0x100189df4 $s16WebkitPolicyTrap14ViewControllerC03webD0_06decideB3For15decisionHandlerySo05WKWebD0C_So18WKNavigationActionCySo0lmB0VctFTo 6 0x18db255c0 WebKit::NavigationState::NavigationClient::decidePolicyForNavigationAction(WebKit::WebPageProxy&, WTF::R
Topic: Safari & Web SubTopic: General Tags:
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Reply to My Notifications Message Extension doesn't seem to run after distributing my app via Enterprise IPA
I have verified that in Xcode, my main target Runner has a bundle identifier of com.mycompany.pushnotifications and my extension target has a bundle identifier of com.mycompany.pushnotifications.pushnotificationsmessageextension I unzipped my .IPA file and see Payload/Runner.app/pushnotificationsmessageextension.appex In my uncompiled app, I looked in the pushnotificationsmessageextension/Info.plist file and see the following NSExtension NSExtensionPointIdentifier com.apple.usernotifications.service NSExtensionPrincipalClass $(PRODUCT_MODULE_NAME).NotificationService
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mDNSResponder: legacy OpenSSL licence
Hello, I’m reviewing the open-source mDNSResponder repository and have a question regarding licensing/provenance in mDNSCore/DNSDigest.c file. That file contains an embedded notice stating that parts of the MD5/digest implementation were derived from older OpenSSL sources and therefore include the legacy OpenSSL/SSLeay license text, even though OpenSSL itself is now Apache-2.0 starting from version 3.0. The legacy OpenSSL/SSLeay license is widely understood to impose additional attribution and notice requirements compared to Apache-2.0, and some downstream projects prefer to avoid it when a permissively licensed alternative is available. Repository: https://github.com/apple-oss-distributions/mDNSResponder File: https://github.com/apple-oss-distributions/mDNSResponder/blob/main/mDNSCore/DNSDigest.c#L66 I’d like to clarify a few points: Is the MD5/digest code in DNSDigest.c still based on pre–OpenSSL-3.0 sources, such that retaining the legacy OpenSSL/SSLeay license block is intentional and required? I
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Reply to App Startup with Debugger in Xcode 26 is slow
Just checked new Xcode 26.2 with iOS 26.2 and the debug builds startup time indeed improved significantly. We still have ~7 seconds of initial sluggishness (difference between debug executable on/off), but it's way better than it was before! 👍 While I appreciate the movement in the right direction, this still represents a substantial regression from the prior baseline, ~1s in Xcode 16. A reduction in severity isn’t a resolution. If Xcode is to remain viable for professional workflows, startup and initial responsiveness need to return to the Xcode 16 baseline.
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Reply to App Startup with Debugger in Xcode 26 is slow
Just checked new Xcode 26.2 with iOS 26.2 and the debug builds startup time indeed improved significantly. We still have ~7 seconds of initial sluggishness (difference between debug executable on/off), but it's way better than it was before! 👍 That’s not an improvement, that's a partial rollback of a huge regression. On Xcode 16 it was ~1s. That was the baseline. Seven seconds of launch + long initial sluggishness in debug is still absurd. Stop celebrating “less bad.” This shouldn’t be acceptable and Xcode 26 is still unusable for any serious work.
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iOS26 Live Activity always display in Dark Mode
Hi, We design a Live Activity for our app.We find that in iOS26 system, the widget can not display the correct system display model(Light mode or dark mode), always display with dark mode. When our app run in other system ,such as iOS 17, iOS18 ,it work fine. I find other developer had post a topic three month ago , but it seems there is not any new response about the feedback. https://developer.apple.com/forums/thread/799684?answerId=857377022#857377022 Anyone have idea? Thanks . Below is my code template: struct BroadcastLiveActivityBackgroundView: View { @Environment(.colorScheme) var colorScheme: ColorScheme var body:some View { LinearGradient( stops: [ Gradient.Stop(color: LiveActivityColor.backgroundColors(self.colorScheme).last!, location: 0.00), Gradient.Stop(color: LiveActivityColor.backgroundColors(self.colorScheme).first!, location: 1.00), ], startPoint: UnitPoint(x: 1, y: 0), endPoint: UnitPoint(x: 0.82, y: 1.11) ) } }
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Promotional offer purchase fails in Sandbox with ASDServerErrorDomain 3902 after payment sheet
Hello, I’m integrating promotional offers for auto-renewable subscriptions using StoreKit 2. The offer is displayed correctly, the Apple purchase sheet appears, and I can start the payment flow. The sheet shows the correct discounted price and the end date of the offer. However, after confirming the purchase, an alert appears saying “Unable to Purchase - Contact the developer for more information” When dismissing the alert, Xcode logs the following: Purchase did not return a transaction: Error Domain=ASDServerErrorDomain Code=3902 No se ha podido realizar la compra UserInfo={ NSLocalizedFailureReason=No se ha podido realizar la compra, client-environment-type=Sandbox, AMSServerErrorCode=3902, storefront-country-code=ESP } Test environment: App installed from Xcode on a real iPhone Logged in with a Sandbox Apple ID Using StoreKit 2 Promotional offer applied using: Product.PurchaseOption.promotionalOffer(_:compactJWS:) On the server side, I generate the promotional offer signature exactly as d
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UIBarButtonItem has a lot of constraints warnings
The issue can be reproduced using the simplest code. In Xcode 26 + iOS 26, when a UIBarButtonItem is created using a UIImage, it consistently prints numerous constraint conflict warnings to the console. Below is my test code and the console warnings: let btn = UIBarButtonItem(systemItem: .trash) self.toolbarItems = [btn] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( , , , ) Will attempt to recover by breaking constraint Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in may also be helpful.
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Reply to App Startup with Debugger in Xcode 26 is slow
Thanks for sharing @Alexander Vasenin! @guillaume-amo asked: This is good news, but why is an update of iOS required? You can think of LLDB as a client-server architecture. In Xcode, your use of the debugger is the client side of the infrastructure involved in enabling the debugger. On the other side of the infrastructure is a server process (called debugserver) that the client is talking to. It's this component that is receiving the debugging commands from the client, managing the Mach task port that allows for a debugger to attach to a running process to inspect and manipulate its state, and sending all of the information and commands back and forth to the LLDB client in Xcode for you to view. While on iOS, the debug server happens to be on a different device than where the debugger client is running, the same architecture is at play if you are working on a macOS app. If you are debugging on the same Mac as where Xcode is running, the client and server components just so happen to
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Reply to watchOS architecture requirements
Does Apple suggest that developers transition to arm64-only and drop support for arm64_32 devices? No — Apple Watch Series 9 and later, and Apple Watch Ultra 2 and later all support the arm64 architecture. There are many Apple Watch devices that run watchOS versions your app likely supports beyond that list, so you need to keep the arm64_32 architecture around for those devices. As noted in the announcement, you'll want to use the Standard Architectures build setting for your watchOS app, and that will automatically build the right set of supported architectures for your app, which will include arm64_32 as well as arm64. If we add support for both arm64_32 and arm64, the binary will almost certainly exceed the 75 MB app size limit, and potentially violate the size constraints for each architecture slice as well. What size constraints per architecture are you thinking of? The Maximum build file sizes documentation lists such a requirement for iOS apps in the iOS 7 and 8 time frame, but that isn't relevant for
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