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“Xcode”

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How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
2
0
229
Mar ’26
`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --stri
5
0
183
Mar ’26
Different team ID's on my certs
I've seen a few posts about this online and it seems that Xcode generates random team ID's with it's automatic signing system. But I haven't seen any way to make this work properly. If I log into the dev portal and look at my account, in the upper right I can see my team ID. If I manually generate a cert, I get a totally different one. Question: How can I generate a cert with my proper team ID (my paid account) where the ID's on my certs, identifiers and profiles all match? I've never had this issue before and am unsure how to solve it.
1
0
160
Mar ’26
Reply to Different team ID's on my certs
[quote='817211021, crewshin, /thread/817211, /profile/crewshin'] it seems that Xcode generates random team ID's with it's automatic signing system [/quote] I think you’re mixing up the various different identifiers that all use the 10-character format. See Code Signing Identifiers Explained for more about that. ps Lemme know if this helps because I’m thinking of turning this into a technote in the Inside Code Signing series, and I’m more likely to make time for that if I know that it’s actually helpful. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Mar ’26
App Crashes on iOS 26 in Network.framework / boringssl – objc_release & memory corruption
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. 1. Crash Details OS Version: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Exception Type: SIGSEGV SEGV_ACCERR Fault Address: 0x0000000000000100 Crashed Thread: 4 (network background queue) Crash trace summary: Last Exception : 0 libobjc.A.dylib _objc_release_x8 + 8 1 libboringssl.dylib _nw_protocol_boringssl_deallocate_options + 92 2 Network 0x000000019695207c 0x00000001968dc000 + 483452 3 libswiftCore.dylib __swift_release_dealloc + 56 4 libswiftCore.dylib bool swift::RefCounts >::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 5 Network 0x0000000196951f6c 0x00000001968dc000 + 483180 6 Network 0x0000000196952000 0x00000001968dc000 + 483328 7 libswiftCore.dylib __swift_release_dealloc + 56 8 libswiftCore.dyli
1
0
147
Mar ’26
Reply to App group broken on Sequoia
The macOS 15 development cycle triggered a bunch of changes in app groups. See App Groups: macOS vs iOS: Working Towards Harmony for the backstory. Going forward, I recommend that you: Decide on the app group ID you want to use. This can use either the macOS style or iOS style. For new code I recommend the iOS style, although if you have an exist product that uses the macOS style it usually makes sense to stick with that. For each program involved (so your app and your file provider appex)… Make sure it has an explicit App ID. Create a profile that authorises that App ID to access your app group. Make sure that profile gets embedded in the program’s bundle. Sign the program to claim access to that app group. IMPORTANT Make sure to sign the program with com.apple.application-identifier so that the system can associated the program with its provisioning profile. If you’re using Xcode, it will typically take care of this for you, although my experience is that this works better if you’re using an iOS st
Topic: Code Signing SubTopic: Entitlements Tags:
Mar ’26
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
1
0
297
Mar ’26
Can not delete "Other installed Platforms"
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these ohter installed platforms (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again. I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode. I cant delete the folder because of permissions... anyone an idea? Btw: 200gb systemdata of 500gb seems pretty miserable. Kind regards
3
0
105
Mar ’26
CallKit Call Directory database corruption (sqlite Code 11)
Hi everyone, I’ve filed a Feedback report (FB20986470) for a serious issue affecting the Call Directory database when add phone numbers for call blocking. When adding blocking numbers to a Call Directory extension, the system’s CallKit database (/private/var/mobile/Library/CallDirectory/CallDirectory.db) becomes corrupted. The reload call (reloadExtensionWithIdentifier) fails with error code 11 when the system tries to insert blocking entries, and the Console app on macOS shows the following errors: database corruption page 2265525 of /private/var/mobile/Library/CallDirectory/CallDirectory.db at line 81343 of [f0ca7bba1c] database corruption at line 79387 of [f0ca7bba1c] Error Domain=com.apple.callkit.database.sqlite Code=11 sqlite3_step for query 'INSERT INTO PhoneNumberBlockingEntry (extension_id, phone_number_id) VALUES (?, (SELECT id FROM PhoneNumber WHERE (number = ?))), (?, (SELECT id FROM PhoneNumber WHERE (number = ?))),...)' After this happens, CallKit becomes fully corrupted on the device and no fur
10
0
644
Mar ’26
Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode
2
0
308
Mar ’26
Is Xcode Intelligence Ready for Production? My Experience and a Quest for Better Tools
I am looking to optimize my AI-assisted workflow within Xcode. Previously, my process was inefficient: Manually selecting and copying code snippets from Xcode into Gemini. Asking a specific question (e.g., Modify this to show an alertError message box). Copying the result back into Xcode. I attempted to switch to the new native Intelligence feature in Xcode to streamline this, but I found significant shortcomings: Latency: The response time is noticeably slow. Much slower than asking directly on Gemini 3 Pro. Lack of Context: The AI often fails to grasp the full project context. For example, it frequently claims it cannot see the code for ScannerView even though it is part of the project. I often have to prompt it multiple times before it finally finds the file. Is Xcode's Intelligence feature actually production-ready yet? If not, what tools do you recommend that integrate well with iOS development? To be clear, I am not looking for vibe coding. I have a clear gra
1
0
79
Mar ’26
"Unable to Redeem" when downloading approved 1.0 app via promo code
My brand new 1.0 app is approved and pending developer release. As part of my release checks, I like to download the app store release using a promo code. On both iOS and macOS, redeeming a promo code for the respective builds gives the error you see in the screenshot: Unable to Redeem. This content is incompatible with the current software on this device. Update your device to the latest software version and try again. The app targets iOS 26.0, and my devices are running iOS 26.3, and it was built with Xcode 26.3. I'm relying on this feature for sending a build to pre-release media for reviews/articles, and am worried I'll embarrass myself. Other developers: Have you also had this issue? Do you know a work around for this issue? Apple: Please help! Is there anything I can do?
1
0
89
Mar ’26
Reply to How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
Thanks for the suggestions. I was just wondering if it’s possible to make edits on directly in the Xcode editor.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Activity
Mar ’26
How can I change the output dimensions of a CoreML model in Xcode when the outputs come from a NonMaximumSuppression layer?
After exerting a custom model with nms=True. In Xcode, the outputs show as: confidence: MultiArray (0 × 5) coordinates: MultiArray (0 × 4) I want to set fixed shapes (e.g., 100 × 5, 100 × 4), but Xcode does not allow editing—the shape fields are locked. The model graph shows both outputs come directly from a NonMaximumSuppression layer. Is it possible to set fixed output dimensions for NMS outputs in CoreML?
Replies
2
Boosts
0
Views
229
Activity
Mar ’26
`sysextd` rejects new `NEFilterDataProvider` activation with "no policy" on macOS 26 — despite valid Developer ID + notarization
I'm building a macOS network monitor using NEFilterDataProvider as a system extension, distributed with Developer ID signing. On macOS 26.3 (Tahoe), sysextd consistently rejects the activation request with no policy, cannot allow apps outside /Applications — despite the app being in /Applications and passing every verification check. I'm aware of the known Xcode NE signing bug (r. 108838909) and have followed the manual signing process from Exporting a Developer ID Network Extension. I've also tried both xcodebuild build and xcodebuild archive workflows — identical failure. Environment macOS 26.3 (25D125), SIP enabled Xcode 26.3 (17C529) Hardware Apple M2 Pro Certificate Developer ID Application (issued Jan 30, 2026 — 27 days old) MDM/Profiles None installed Signing & Verification (all pass) $ spctl -a -vv /Applications/Chakshu.app /Applications/Chakshu.app: accepted source=Notarized Developer ID origin=Developer ID Application: ROBIN SHARMA (R65679C4F3) $ codesign --verify --deep --stri
Replies
5
Boosts
0
Views
183
Activity
Mar ’26
Different team ID's on my certs
I've seen a few posts about this online and it seems that Xcode generates random team ID's with it's automatic signing system. But I haven't seen any way to make this work properly. If I log into the dev portal and look at my account, in the upper right I can see my team ID. If I manually generate a cert, I get a totally different one. Question: How can I generate a cert with my proper team ID (my paid account) where the ID's on my certs, identifiers and profiles all match? I've never had this issue before and am unsure how to solve it.
Replies
1
Boosts
0
Views
160
Activity
Mar ’26
Reply to Different team ID's on my certs
[quote='817211021, crewshin, /thread/817211, /profile/crewshin'] it seems that Xcode generates random team ID's with it's automatic signing system [/quote] I think you’re mixing up the various different identifiers that all use the 10-character format. See Code Signing Identifiers Explained for more about that. ps Lemme know if this helps because I’m thinking of turning this into a technote in the Inside Code Signing series, and I’m more likely to make time for that if I know that it’s actually helpful. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Mar ’26
App Crashes on iOS 26 in Network.framework / boringssl – objc_release & memory corruption
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. 1. Crash Details OS Version: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Exception Type: SIGSEGV SEGV_ACCERR Fault Address: 0x0000000000000100 Crashed Thread: 4 (network background queue) Crash trace summary: Last Exception : 0 libobjc.A.dylib _objc_release_x8 + 8 1 libboringssl.dylib _nw_protocol_boringssl_deallocate_options + 92 2 Network 0x000000019695207c 0x00000001968dc000 + 483452 3 libswiftCore.dylib __swift_release_dealloc + 56 4 libswiftCore.dylib bool swift::RefCounts >::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 5 Network 0x0000000196951f6c 0x00000001968dc000 + 483180 6 Network 0x0000000196952000 0x00000001968dc000 + 483328 7 libswiftCore.dylib __swift_release_dealloc + 56 8 libswiftCore.dyli
Replies
1
Boosts
0
Views
147
Activity
Mar ’26
Reply to App group broken on Sequoia
The macOS 15 development cycle triggered a bunch of changes in app groups. See App Groups: macOS vs iOS: Working Towards Harmony for the backstory. Going forward, I recommend that you: Decide on the app group ID you want to use. This can use either the macOS style or iOS style. For new code I recommend the iOS style, although if you have an exist product that uses the macOS style it usually makes sense to stick with that. For each program involved (so your app and your file provider appex)… Make sure it has an explicit App ID. Create a profile that authorises that App ID to access your app group. Make sure that profile gets embedded in the program’s bundle. Sign the program to claim access to that app group. IMPORTANT Make sure to sign the program with com.apple.application-identifier so that the system can associated the program with its provisioning profile. If you’re using Xcode, it will typically take care of this for you, although my experience is that this works better if you’re using an iOS st
Topic: Code Signing SubTopic: Entitlements Tags:
Replies
Boosts
Views
Activity
Mar ’26
Swift Student Challenge environment selection question (iOS 26)
Hello, I recently submitted my Swift Student Challenge app playground (“Crest”) and realized after submission that I accidentally selected Swift Playgrounds as the software to run it, instead of Xcode 26 or later. My project builds and runs successfully in Xcode 26 using the iOS 26 SDK and simulator. However, when opening the same .swiftpm project in the Swift Playgrounds app on iPad, it does not compile because Swift Playgrounds currently only supports up to iOS 18 SDK and does not support iOS 26 APIs. The submission itself is complete, builds correctly in Xcode, and was submitted before the deadline. The incorrect selection of Swift Playgrounds was an honest mistake during the submission process. I wanted to ask whether reviewers are able to run the submission using Xcode 26 in cases like this, or if there is anything I should do. Thank you very much for your time.
Replies
1
Boosts
0
Views
297
Activity
Mar ’26
Reply to Can not delete "Other installed Platforms"
I'm experiencing the exact same issues on my MacBook Air M1 (Tahoe 26.3). When I removed the old platform from the Xcode preferences, the platform reappears after a reboot.
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Activity
Mar ’26
Can not delete "Other installed Platforms"
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these ohter installed platforms (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again. I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode. I cant delete the folder because of permissions... anyone an idea? Btw: 200gb systemdata of 500gb seems pretty miserable. Kind regards
Replies
3
Boosts
0
Views
105
Activity
Mar ’26
CallKit Call Directory database corruption (sqlite Code 11)
Hi everyone, I’ve filed a Feedback report (FB20986470) for a serious issue affecting the Call Directory database when add phone numbers for call blocking. When adding blocking numbers to a Call Directory extension, the system’s CallKit database (/private/var/mobile/Library/CallDirectory/CallDirectory.db) becomes corrupted. The reload call (reloadExtensionWithIdentifier) fails with error code 11 when the system tries to insert blocking entries, and the Console app on macOS shows the following errors: database corruption page 2265525 of /private/var/mobile/Library/CallDirectory/CallDirectory.db at line 81343 of [f0ca7bba1c] database corruption at line 79387 of [f0ca7bba1c] Error Domain=com.apple.callkit.database.sqlite Code=11 sqlite3_step for query 'INSERT INTO PhoneNumberBlockingEntry (extension_id, phone_number_id) VALUES (?, (SELECT id FROM PhoneNumber WHERE (number = ?))), (?, (SELECT id FROM PhoneNumber WHERE (number = ?))),...)' After this happens, CallKit becomes fully corrupted on the device and no fur
Replies
10
Boosts
0
Views
644
Activity
Mar ’26
Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode
Replies
2
Boosts
0
Views
308
Activity
Mar ’26
Reply to Apple watch Xcode pairing & connection issues
Same issue here, Apple Watch not visible on Xcode. my set up is iPhone 13 with iOS 26.3, Apple watch series 2 with iOS 26.3
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Activity
Mar ’26
Is Xcode Intelligence Ready for Production? My Experience and a Quest for Better Tools
I am looking to optimize my AI-assisted workflow within Xcode. Previously, my process was inefficient: Manually selecting and copying code snippets from Xcode into Gemini. Asking a specific question (e.g., Modify this to show an alertError message box). Copying the result back into Xcode. I attempted to switch to the new native Intelligence feature in Xcode to streamline this, but I found significant shortcomings: Latency: The response time is noticeably slow. Much slower than asking directly on Gemini 3 Pro. Lack of Context: The AI often fails to grasp the full project context. For example, it frequently claims it cannot see the code for ScannerView even though it is part of the project. I often have to prompt it multiple times before it finally finds the file. Is Xcode's Intelligence feature actually production-ready yet? If not, what tools do you recommend that integrate well with iOS development? To be clear, I am not looking for vibe coding. I have a clear gra
Replies
1
Boosts
0
Views
79
Activity
Mar ’26
"Unable to Redeem" when downloading approved 1.0 app via promo code
My brand new 1.0 app is approved and pending developer release. As part of my release checks, I like to download the app store release using a promo code. On both iOS and macOS, redeeming a promo code for the respective builds gives the error you see in the screenshot: Unable to Redeem. This content is incompatible with the current software on this device. Update your device to the latest software version and try again. The app targets iOS 26.0, and my devices are running iOS 26.3, and it was built with Xcode 26.3. I'm relying on this feature for sending a build to pre-release media for reviews/articles, and am worried I'll embarrass myself. Other developers: Have you also had this issue? Do you know a work around for this issue? Apple: Please help! Is there anything I can do?
Replies
1
Boosts
0
Views
89
Activity
Mar ’26