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xcode simulator is not listed in visual studio.

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Reply to 2nd ViewController
Thanks for your help. This is my first venture into iOS programming. I have used many IDEs for quite a few compilers and builders, from simple C code compilers to NetBeans and Microcrap's Visual Studio. Xcode and Swift are some strange critters. I built a really nice (and somewhat complex) second visualController, named ValuesView in Storyboard that shows everything I need to display my data. Since I can't find the code for that visual Controller, is there any way I can make is a subclass of the first visual Controller without losing the items and placement of what I had built? If that isn't possible, can I rebuild ValuesView with Storyboard? How would I do that?
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’19
Reply to Unknown Crash
Just to add to the pile-on, no real extra information, I'm having the exact same thing happening to me (stack trace looks identical), all simulators running iOS 15.4. With the 13 series simulators it can sometimes go away with a clean code rebuild but that doesn't seem to work when using the 12 series simulators. Building using Xamarin and Visual Studio for Mac rather than XCode, if that makes a difference. Running the exact same code on an iPhone 11 simulator running iOS 13.7 seems to work fine. Not sure if this is useful information but hopefully Apple can address this soon as it appears to be an issue with the simulators.
Topic: App & System Services SubTopic: General Tags:
Mar ’22
Xcode Devices and Simulators Window did not shown Apple Vision Pro in the list
Firstly, everything is ok. I have been connected Apple Vision Pro device to the Xcode via wireless network, also build my app in past several weeks. But since yesterday, I can not connect Apple Vision Pro device to my Xcode anymore. The device did not listed in Devices and Simulators window. I have tried: Update my Xcode to 15.3 Reboot my Mac and Apple Vision Pro Reset Apple Vision Pro also erase all data Other Macs in the same network also did not list any Vision Pro device I'm sure Vision Pro and Mac are in the same network, and it worked before. I go to Settings - General - Remote Devices, and open Xcode's Devices and Simulators window, still can't see any Apple Vision Pro device.
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Apr ’24
Reply to How to Fix Cracking and Popping Sound ?
Hey there, just posting my experience too. I've had my 16-inch 2019 MacBook Pro since February of 2020. Today, for the first time ever, I've experienced this awful crackling, distorted audio while following along to a Udemy React Native tutorial. I'm currently on v11.1 of macOS Big Sur and these are my specs: 2.6 GHz 6-Core Intel Core i7 16 GB 2667 MHz DDR4 AMD Radeon Pro 5300M 4 GB The following applications were open: Visual Studio Code v1.52.1 XCode's iPhone 12 Pro Max iOS 14.4 Simulator v12.4 (940.20) SimulatorKit 597.13.0.1 CoreSimulator 732.18.6 Brave v1.19.88 Chromium: 88.0.4324.96 (Official Build) (x86_64) One tab running my React Native expo browser dev tools on http://localhost:19002/ A second tab running the Udemy course I tried to kill the coreaudio process as suggested in https://developer.apple.com/forums/thread/132423?answerId=656040022#656040022 but that did not resolve this concerning issue. I didn't seem to have this issue on my former 15-inch Mac
Topic: Community SubTopic: Apple Developers Tags:
Jan ’21
xcode - simulator
I start learning xcode and make a simple app for entering a text field. When I run the iphone 7 simulator, the visual keyboard does not show up. When I run the other iphone simulators, let's say iphone 6 simulator, everything is fine and the visual keyboard is there.I remove the xcode and reinstall it. The situation is the same.How can I get the visual keyboard back in iphone 7 simulator.
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Aug ’17
Reply to Can i use spritekit without xcode ?
You need Xcode to create and build the SpriteKit project, but you can use Visual Studio Code to write the code. Select a Swift (or Objective-C if you're using that) file in the Finder, Get Info on the file, and tell the Finder to use Visual Studio Code as the default editor for Swift files. Double-clicking the Swift file in the Finder will open the file in Visual Studio Code. You can also select a Swift file in Xcode, right-click, and choose Open with External Editor. If you have an iPad that can run iOS 15, another alternative is to use Swift Playgrounds 4 and create a SpriteKit app in that. Create a SpriteView to show a SpriteKit scene in a SwiftUI app, which is what Swift Playgrounds lets you create.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Jan ’22
IOS18 simulator not auto show visual keyboard when start with hardware connect disabled
Hello, I found in IOS18 preset iphone 16PM simulator, when I set as not connect to hardware keyboard, after the simulator restart, the visual keyboard no longer shows. The input from Mac keyboard also not work. I must open hardware keyboard connection and disable it again to show the keyboard. This is not happen on IOS17 iphone15PM simulator. Is anyone know why or how to set it as always show the visual keyboard? Thanks
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Nov ’24
Reply to "Unnotarized Developer ID" - Facing issue while code signing my electron application using the apple developer certificates
Hi,Thanks for the reply.Can you help me in how to notarize my application built in visual studio code using electron.js ? I've found many solutions for application built in Xcode over internet but, I couldn't find any solution for application built in Visual studio code using electron.jsIs there any issue with my developer ID due to which I'm getting error as Unnotarized developer ID or the issue is something related to the code ?
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’19
can't codesign the .app file using Visual Studio for Mac
I'm developing a C sharp application in Visual Studio for Mac. I have it set up to be signed with a developer ID signature to get it notarized by Apple. But it's not working. Here are the steps. (1). Sign the code using Visual Studio for Mac. (2). However, this .app file will crash. (3). When I create a dmg and request notarization with the xcrun altool command, I get the following error. { tlogFormatVersion: 1, tjobId: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx, tstatus: Invalid, tstatusSummary: Archive contains critical validation errors, tstatusCode: 4000, tarchiveFilename: MyApp.dmg, tuploadDate: 2020-08-18T08:29:55Z, tsha256: xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx, tticketContents: null, tissues: [ tt{ tttseverity: error, tttcode: null, tttpath: MyApp.dmg/MyApp.app/Contents/MonoBundle/SQLite.Interop.dll, tttmessage: The signature of the binary is invalid., tttdocUrl: null, tttarchitecture: x86_64 tt} t] } Even if this succeeds,
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1.9k
Sep ’20
Reply to Git Workflow Suggestions
Xcode is like Visual Studio in that, when using git-based SCM, it expects you to have a local repository on your PC, linked to a remote repository on a server. It's not clear from your description if this is what you've been doing, or if you've been accessing the server repository directly via VPN from all of your PCs, and skipping the use of local repositories.I'd guess NOT the latter, but it's hard to tell. If the former, then it works the same in Xcode as in Visual Studio. You initially clone your remote repository locally, then make the remote link in the IDE settings. (The details vary in what particular order you do things.) Then you can pull and push changes to the remote repository. Xcode can also create and merge branches.It's also perfectly feasible to do your SCM outside Xcode, using any of several 3rd-party apps, or using the 'git' command in a terminal window.Since this is similar to what Visual Studio
Apr ’16