Hi all,Whne I go to the Member center and choose IOS 9 -> Download,then I choose my iPhone model (iPhone 5 A1429), it sends me to my Apple ID details but not downloading.It doesnot matter which model I choose, it the same result..Tried it on 2 diffrent Macs, 2 browsers, same result..This also happens when I choose download on the Xcode 7.I did manage to download OS X.11.I previuosly had IOS developer program and now I should have all programs as I understood from Apple's e-mail regarding the new programs.Why can't I download the new IOS 9 Beta version?
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I'm just playing around with Xcode 7 and trying some Objects in the Interface Builder Library for OS X. One problem I can't solve myself:I drag a new NSTableView to my ViewControllerScene. I can add text to the cells and I can add text in a new line, by pressing the ALT-key while hiting the Return-Key. So I have text in 2 or more lines. When I left the cell, the TableView only shows the first line, the rest of the text is invisible.How can I change the cell-height of this cell dynamicly? [If the users text have 3 lines, the height of this cell should show 3 lines height, if the users text is in the next line cell just 1 line, this row should be just big enough for 1 line.]Is there a magical attribute I don't see? Or how would I do this dynamic cell row height in Swift for NSTableView's Cells / Rows?
(Since there's no specific forum for the beta of Xcode 7, I'm posting this here...)After letting Xcode convert a simple Swift project to Xcode 7, and fixing the various Swift inspired build errors, I'm still seeing a link warning:ld: warning: directory not found for option '-F/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk/Developer/Library/Frameworks'This looks like it's coming while Xcode is linking the test target:Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-aertfqgditidcgdgjozgjseufxmx/Build/Products/Debug-iphonesimulator/TestTests.xctest/TestTests normal x86_64 cd /Users/John/Dev/Test export IPHONEOS_DEPLOYMENT_TARGET=8.2 export PATH=/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin
To validate my application from xcode Product> Archive> Validate I get an error Archive validation failed due to the issues listed below. iTunes Store Operation failed. The Request Timed outCan anyone help with this
Open Xcode and create a new OSX game project with Game Technology set to Metal. This provides you with a starting point. I'm currently trying to get some of the iOS samples working there.
Topic:
Graphics & Games
SubTopic:
General
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Anyone else seeing this? I also get a crash if I just click on a repo in Preferences / Accounts / Repositories
This worked in Xcode 6. Xcode used to replace spaces with %20 and work. I've tried with spaces, backslash before spaces, quoting the string, and double quoting the string. Xcode won't even try to hit the server, probably some parsing error. Using %20 appears to crash Xcode. In fact, I had to delete my old repo in the list from an earlier version of Xcode to even see the list in Xcode 7 beta.
This appears to be caused by having a git repo name in the list with an escaped space, %20. I had to delete the repo name with Xcode 6 before I could even see the list in Xcode 7 beta.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Hi Erica, thanks for the reply. In keeping my original post short, I neglected to mention that the way I ran into this is that I opened a project that worked fine with XCode 6.3.2 but that did not compile with XCode 7. So for me, this did not happen with pre-2, or at least not with the current released version of XCode.Paste the following into a new iOS Playground in both XCode 6.3.2 and 7. It works in the former but not in the latter.import UIKit var errors = [(Int, String)]() errors.append((400, Bad Request))Would like to hear from someone from Apple if this is a bug or a language change.
Topic:
Programming Languages
SubTopic:
Swift
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I'm trying to do a simple app to mess with the sensors of Apple Watch. With Xcode 7 I can run the project and the app installs on the watch. But I can't debug the app (the app not starts itself).It's something too early yet?
According to the docs and some tests I just ran, interface objects in watchOS 2.0 are still write-only. I'm wondering what the reasoning behind this is now the code excutes on the watch, and therefore there's no longer a round trip to the phone. WatchKit developers have traditionally had to keep track of UI state manually due to this restriction imposed by the old architecture, but now the architecture has changed it seems a little strange to keep those restrictions in place. Could someone from Apple please comment on this?Also, it also seems a little strange that new watch app projects in Xcode still have seperate groups and targets for the interface and the code. Is this likely to change in a future beta?
I want to take advantage of the new UI testing features in Xcode 7. However it's forcing me to upgrade my project to Swift 2. I'm guessing Swift 2 apps can't be submitted yet? How can I make use of Xcode 7 on a project which mixes Swift and Objective-C code while still keeping it able to submit.
So I'm trying to debug a swift app with LLDB and ever since I incorporated cocoapods, I get this error when trying to use po on any variables or objects.error: <EXPR>:1:1: error: use of unresolved identifier 'self'I have checked all the optimization settings for my targets and project overview and everything seems correct according to other forums posts that used to be here.This is happening with xcode 6.3.2 and 6.4 beta 3, I havent tried with xcode 7 yet because I dont want to convert my app over to swift 2 yet.From what little I have learned it might be an xcode bug, but since its really difficult to debug complex apps with random println() I'm following up and trying to make sure I didnt miss some random setting that might be affecting this.Thanks.
Hi, a few hours ago I downloaded Xcode 7 beta and I was wondering if I could start developing a native WatchOS app. According to WWDC 15 presentation I understood I could but, when I get to Xcode -> New Project, the only option for WatchOS I can choose is: iOS App with WatchKit App. Am I missing something or I can't do an only-watch app? Thanks.
When I start Xcode 7 beta it spends a lot of time doing some very hefty CPU work. Diagnostic Reports show this: 75 ??? (com.apple.dt.Xcode.sourcecontrol.Git + 42837) [0x10d8c6755] 74 git_status_list_new + 961 (libgit2.dylib) [0x10d9c9805] 74 git_diff_find_similar + 2159 (libgit2.dylib) [0x10d9c297b] 51 similarity_measure + 784 (libgit2.dylib) [0x10d9c3804] 40 git_diff_find_similar__hashsig_for_file + 14 (libgit2.dylib) [0x10d9c20b5] 17 git_hashsig_create_fromfile + 73 (libgit2.dylib) [0x10d9bab5d] 17 git_futils_open_ro + 18 (libgit2.dylib) [0x10d9ac8d1] 17 __open + 10 (libsystem_kernel.dylib) [0x7fff93b71fca] 7 close + 10 (libsystem_kernel.dylib) [0x7fff93b72ba2]It seems to happen every time I open Xcode.