When a popover is presented from a view that uses glassEffect(.regular.interactive()), I’m seeing mutually exclusive behavior: either the popover’s chrome (its navigation bar / toolbar) uses Liquid Glass or the originating control keeps its Liquid Glass “morph” behavior — but not both at the same time. There are two ways that I can enable Liquid Glass on the container: Option 1 (background capsule with .glassEffect) → The popover’s toolbar shows Liquid Glass, but the menu button loses its morph effect. Option 2 (.glassEffect applied to the HStack) → The menu button keeps the morph effect, but the popover’s toolbar does not have Liquid Glass. I'm using XCode 26.0.1, with latest iOS 26.0 stable simulator installed. Here's an example code to reproduce the issue: import PlaygroundSupport import SwiftUI // MARK: - TestView struct TestView: View { @State private var isPresented = false var body: some View { VStack { Spacer() HStack { Button(, systemImage: plus) { isPresented = true } .popover(isPresented:
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Hello everyone, I'm facing a critical, blocking issue where my developer account (Team ID: K655PX7A46) is unable to generate a valid provisioning profile with the App Attest entitlement. I have confirmed this is a server-side issue and am hoping to get visibility from an Apple engineer who can investigate. The Problem: When I generate a provisioning profile for an App ID with the App Attest capability enabled, the resulting profile is defective. It is missing the required com.apple.developer.app-attest.environment key in its entitlements dictionary, causing Xcode to fail the build. What I Have Proven: The issue is not a misconfiguration. The App Attest capability is correctly enabled and saved on the App ID configuration page. The issue is not isolated to one App ID. I created a brand new App ID from scratch, enabled the capability during creation, and the server still generates a defective profile with the same missing entitlement. I have definitive proof by inspecting the downloaded .mobileprovision file. T
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Signing Certificates
App Attest
Code Signing
iOS 26.1, the isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable. Just to be sure I'm clear on the issue, the camera itself is disabled, but your app ends up showing the camera UI (because we said the camera was there)? Is it coming up with a black screen, or does something else happen? Do you have any good solution? Or can we just wait for the bug to be fixed? You might try checking AVCaptureDevice.authorizationStatus(for:), as it's possible that the lower-level API will give you a different answer, particularly if you're getting a black screen from UIImagePicker. If that doesn't work, then I think your only option is to wait for a fix. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic:
App & System Services
SubTopic:
Hardware
Tags:
While using the Camera app (in the camera modes described in the preferences under the setting you referenced) there is a control that allows you to select ProRAW format in the upper left corner of the screen (iOS 26.0.1). With that said, thank you for asking, but, these forums are for developers talking about making software programs like the Camera and that's a very different subject than using and setting up the preferences for the camera. You'll probably get more and better answers to this type of question in the Apple Support Community forums. For help with using the Camera, please post in the Apple Support Community. The Apple Developer Forums are for questions about APIs and features intended specifically for developers.
Topic:
App & System Services
SubTopic:
General
Simple question - on iOS 26 ContactAccessButton does not appear to show any UI when attempting to search for a contact in either the contact access picker on the ContactAccessButton. This behavior occurs in the Apple provided sample code , as well as a basic example: struct ContentView: View { @State var searchText : String = var body: some View { VStack { TextField(Search, text: $searchText) ContactAccessButton( queryString: searchText, ignoredEmails: nil, ignoredPhoneNumbers: nil, approvalCallback: { identifiers in print(identifiers) }) } .padding() } } Am I doing something wrong or is this just not working?
Hello, developers! I’m interested in adding my native language and flag to iOS, iPadOS and MacOS. Could you please recommend a solution or provide some valuable advice on how to achieve this? I’d greatly appreciate your assistance. Thanks!
Topic:
App & System Services
SubTopic:
General
Hi, I had a small business account (Owned by me) and wanted to transfer an app to another business account I set up. I created a new developer account for the new business and transferred the app but now My users wont auto update If you try to get the latest version from the app store it fails without explanation. Has anyone successfully transferred their app from one small bix account to the other without an updating issue?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Thank you for your post. There are a few details that need clarification. Could you please provide the iOS version you are using? Additionally, how do you ascertain that the app is not receiving the token? A more detailed description of how to initiate the activity or if the user initiates the activity would be greatly appreciated. Do you have logs on these method to see if gets called? On the TASK I would add some logs to see when it gets called. https://developer.apple.com/documentation/activitykit/starting-and-updating-live-activities-with-activitykit-push-notifications Additionally, it is crucial to trace the issue if possible. Kindly provide me with the following information for a failed notification: The precise time and date (including the time zone) of the push notification. The public IPv4 address of the server that sent the push notification. The push topic (apns-topic header value). The app’s Bundle ID. The device token. The apns-id if it is set. The full contents of the headers and the pa
Topic:
App & System Services
SubTopic:
Notifications
Tags:
The value shown there is the LLVM/clang/swiftc target triple that Swift Testing used when Apple compiled it. Swift Testing's minimum deployment target (the lowest version of the OS you can run it on) is iOS 13, so the target triple shows iOS 13.
Topic:
Programming Languages
SubTopic:
Swift
Tags:
I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. OK. So the main issue to be aware of here is the difference between works fine for a developer and works well for a user. For development purposes, you can basically just set the two keys (UIFileSharingEnabled/LSSupportsOpeningDocumentsInPlace) and then use your Documents directory as your working storage. There could be issues if you edited or deleted those files while your app was actively running, but you will just avoid those issues... by not doing that. On the other hand, if you're planning to ship this to end users then you'll need to use things like file coordination to avoid those issues. Similarly, apps that are more viewer oriented (meaning, they don't edit the files they're working with) often use an import model where they copy (actually clone, so they don't use additional space
Topic:
Spatial Computing
SubTopic:
General
Tags:
I've been trying to search for this particular issue, but what I've been finding doesn't seem to fit exactly what I'm experiencing, hence my post here. I can send and receive normal photos (ones that were taken with the camera) with no issue, however, screenshots do not appear when I receive them (or if I send one, the recipient also does not see them). They appear as a blank message bubble and when I click on it, the screenshot appears. Attached is a screenshot of what it looks like in iMessage. I'm curious if this is a bug, or do I simply have some settings incorrect? I'm on the iOS 25.1 beta 3, but this has been happening since iOS 25 launched, and I have a 17 Pro Max.
Topic:
App & System Services
SubTopic:
General
I am using iPhone 16 pro, and I am running on the IOS 26.1 (23B5064e) in settings, going to Camera, then to formats, then in “Pro Raw and Resolution Control”, I am only getting “Pro Raw Format”(JPEG Lossless Most Compatible), but despite after numerous attempts I am unable to find the option for “Pro Raw Max”(upto 48 MP) or HEIF Max (upto 48 MP); please help me anyone I desperately want “Pro Raw Max”, moreover I cannot find the “Raw Max” option in the camera app, but only getting the “Raw” option; thanks a lot in advance…🙏🏻🙏🏻🙏🏻🙏🏻
Topic:
App & System Services
SubTopic:
General
Please test this with iOS 26.1 beta 3. If you still see the problem, please file bug report as soon as possible. Bug Reporting: How and Why? has tips on creating a successful bug report.
Topic:
App & System Services
SubTopic:
Hardware
Tags:
It looks like the new gesture added in iOS 26 is interactiveContentPopGestureRecognizer and I just needed to disable that.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
I have an odd issue I'm trying to troubleshoot. I have an app that is deployed to our enterprise and works on almost all of our devices. Lately, I have devices (very small number) where the app installs from our MDM and it crashes upon launch, it does not get past the launch screen. If I remove and reinstall the app from the MDM it still crashes. I decided to put the devices in developer mode and if I run the App from Xcode on the device it works fine. If I stop it and run it right from the device it also works. If I do a final build of the app and install it using Devices and Simulators, the app crashes upon launch. Using Devices and Simulators I check for crash log for the app and no file. I am stumped as to whats going on.