QuickLookAR shares the actual USDZ model instead of the original website URL — critical copyright and data leak issue on iOS 26 Since iOS 26, QuickLookAR (or ARQuickLookPreviewItem) no longer preserves the original web URL when sharing a model. Instead of sending the link to the hosted file, the system directly shares the actual USDZ model file with the recipient. This is a critical regression and a severe breach of intellectual property protection, as it exposes proprietary 3D models that must never be distributed outside of the controlled web environment. In earlier iOS versions (tested up to iOS 18), QuickLookAR correctly handled sharing — the share sheet would send the website link where the model is hosted, not the file itself. Starting with iOS 26, this behavior has changed and completely breaks the intended secure flow for AR experiences. Our project relies on allowing users to view models in AR via QuickLook, without ever transferring the underlying 3D assets. Now, the share
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Original Problem We use codesign and notarytool in a scripted environment to build and distribute binaries daily. We also do manual builds by logging into the build server using SSH. This has been working for many years, but after updating to a new Developer ID Application certificate, codesign was failing with errSecInternalComponent and the console logs showed errSecInteractionNotAllowed. Summary of Resolution Attempting to fix the problem resulted in multiple copies of the same Certificate which were NOT shown by Keychain Access. I had to run security delete-identity multiple times to clear out the redundant Identities and then imported the certificate using the security CLI tool. Details I originally followed these instructions for requesting and installing a new certificate: https://developer.apple.com/help/account/certificates/create-developer-id-certificates/ Tip: Use the security tool intead These instructions fail to mention two critical points: 1) they assume the machine you generate the request on
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Code Signing
Hi everyone, I am attempting to generate an Ad Hoc provisioning profile for my iOS app that includes MusicKit capabilities, but the generated .mobileprovision file consistently lacks the required entitlement, despite the configuration appearing correct in the developer portal. The Issue: I have enabled MusicKit under the App Services tab for my App ID. I have saved this configuration, verified it is checked in the UI, and then regenerated and downloaded my provisioning profile. However, when I inspect the internal contents of the .mobileprovision file, the Entitlements dictionary does not contain the com.apple.developer.music-kit key. It only contains the standard keys (Team ID, App ID, etc.). Steps Taken: Created a brand new App ID to rule out legacy data issues. Explicitly enabled MusicKit under the App Services tab for this new identifier. Created a fresh Ad Hoc Distribution profile linked to this new ID. Downloaded the profile and inspected the file structure: the MusicKit entit
Well, that’s annoying. We have a bug to track this internally (r. 170381800). We’re hoping to fix it sooner rather than later but, as always, I can’t offer a concrete timeline. If you want to be notified when the fix starts seeding, file your own bug in Feedback Assistant and ask that it be marked as a duplicate of the above-mentioned bug. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Thank you for your response. We have updated our development environment to the latest versions: • macOS: 26.2 • Xcode: 26.2 • iOS Runtime / Deployment Target: iOS 18.5 Following your instructions, I exported the full build report. Due to file size limitations, I am including the relevant error messages below: error: Build input file cannot be found: '/Users/tech27systems/Library/Developer/Xcode/DerivedData/goneet_app-bfahpcjyjdsvwgecotulyqyigvpy/Build/Products/Debug-iphonesimulator/react-native-maps/ReactNativeMapsPrivacy.bundle/ReactNativeMapsPrivacy'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? (in target 'react-native-maps-ReactNativeMapsPrivacy' from project 'Pods') error: Build input file cannot be found: '/Users/tech27systems/Library/Developer/Xcode/DerivedData/goneet_app-bfahpcjyjdsvwgecotulyqyigvpy/Build/Products/Debug-iphonesimulator/glog/glog_privacy.bundle/glog_privacy'. Did you forget to declare thi
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Thanks for the report, we've identified an issue saving workflows. If you can file a feedback, that would help us nail down the issue, thanks.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Old and correct: https://drive.google.com/file/d/1Mto5Txlq8_jhvguBp8AsBETJKvMVjnHP/view?usp=sharing New and invalid: https://drive.google.com/file/d/1jTEAMcZdkRA1BVkXvoub3nrCUfpXmVOF/view?usp=sharing
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hi! I would like to experiment with the Accessory Setup Kit, but I am not sure how I can add the required entitlement to my Apple Developer account. I added the following to the plist file: NSAccessorySetupKitSupports WiFi NSAccessorySetupWiFiSSIDPrefix test_ test And the following to the entitlements file: com.apple.developer.accessory-setup-kit But I am unable to build as my provisioning profile doesn't include com.apple.developer.accessory-setup-kit entitlement. On the developer portal, I navigated to “Certificates, Identifiers & Profiles” > “Identifiers” > “”, but I don't see it under Capabilities or App services, nor under requests. How do I configure my profile so that I am able to make use of this kit?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi everyone, I’m new to the Apple Developer side of things and I want to make sure I’m handling this correctly. I hired a freelance iOS developer to build my app. I have my own Apple Developer account (Individual), and I want the app published under my account. The developer says he needs me to create a Certificate Signing Request (CSR), then he will generate the distribution certificate on his end and send me the .cer file back. From there, he would use that for signing and submitting the app. My questions: 1. Is this the correct and modern way to handle app signing? 2. Should I instead just add him to my App Store Connect account with Developer access and let him manage signing through Xcode? Dev claims this won’t work, which I haven’t been able to prove or disprove. ChatGPT says it does,but other AI tools says it doesn’t. 3. Is there any risk in sharing certificates like this? 4. What is considered best practice in 2026 for working with freelancers while keeping full control of the account? My goa
Topic:
Community
SubTopic:
Apple Developers
I had the same problem; what I did was log out (and yeah, trying to log out properly with Codex is a big pain—you need to remove the config files). Then follow the instructions, and after I logged in the spinner ran on the GUI. I fired up Codex in Terminal, waited a moment, and closed the spinner UI. It told me it failed, then quit Xcode and Codex, and it should then let you continue as if nothing went wrong. to install the CLi version: https://developers.openai.com/codex/cli Of course, yesterday after I installed macOS 13.3, Xcode froze on startup, telling me it was trying to recover a document that was not saved correctly. I wiped Xcode and ~/Library/Developer, rebooted, and installed Xcode 26.3 RC; the problem was still there (?). Installing Xcode 26.2 made the problem go away. The issue must be with Codex. Uninstalling Codex does not help either—it keeps hanging on startup—so I wiped Codex config files in ~/Library. Xcode still hung, but I could click on the menu and get a response; tapp
Topic:
Developer Tools & Services
SubTopic:
Xcode
If you've enabled MusicKit in the Apple Developer Portal but your build fails with Provisioning profile doesn't include the entitlement, here is the fix: Do NOT add the entitlement to app.json. Apple now treats MusicKit as a Runtime Service, meaning it is checked on Apple's servers when the app runs, not stamped into the .mobileprovision file at build time.
Topic:
Code Signing
SubTopic:
Entitlements
Tags:
Device: iPhone (real device) iOS: 17.x Permission: Granted Notifications are scheduled using UNCalendarNotificationTrigger. The function runs and prints SCHEDULING STARTED. However, notifications never appear at 8:00 AM, even the next day. Here is my DailyNotifications file code: import Foundation import UserNotifications enum DailyNotifications { // CHANGE THESE TWO FOR TESTING / PRODUCTION // For testing set to a few minutes ahead static let hour: Int = 8 static let minute: Int = 0 // For production use: // static let hour: Int = 9 // static let minute: Int = 0 static let daysToSchedule: Int = 30 private static let idPrefix = daily-thought- private static let categoryId = DAILY_THOUGHT // MARK: - Permission static func requestPermission(completion: @escaping (Bool) -> Void) { let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { granted, _ in DispatchQueue.main.async { completion(granted) } } } // MARK: - Schedule static func scheduleNext30Days(
Hello RobustProgrammer, Thank you very much for reporting this issue! Thanks also for posting it on the forums, where others experiencing it may chime in. Could you please attach a screenshot of this for reference? Also, please feel free to also file a bug report via Feedback Assistant- you can simply copy the same information in your post, plus any documentation such as images. This way, you'll receive status updates on this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thanks for supporting the community! Richard Yeh Developer Technical Support
Topic:
UI Frameworks
SubTopic:
UIKit
Our app can run multiple jobs concurrently, each in its own NSOperation. Each op creates its own SBApplication instance that controls unique instances of InDesignServer. What I'm seeing recently is lots of crashes happening while multiple ops are calling into ScriptingBridge. Shown at the bottom is one of the stack crawls from one of the threads. Can you attach a full crash log? If it's too long or you don't want to share it publicly, you can also file a bug, upload the logs there, then post the bug number back here. I want to see the full app context and crash state, just in case there is something else going on. Also, as a specific detail, how are you actually creating these threads and, in particular, these are standard threads (NSThread/pthread) NOT something fancy like GCD or Swift Async. In searching for answers, Google's AI overview mentions If you must use multiple threads, ensure that each thread creates its own SBApplication instance… Which is what we do. No thread can reach another thread'
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
It sounds like you tested it on iOS. I understand that some developers refresh Transaction.currentEntitlements when the iOS app switches to the foreground. Yes, I do handle Transaction.unfinished and it is not related to my issue. Have you seen this post by @saxmanbob? He had a similar issue to mine, but he resolved it due to some “Objective-C machinery”. I don’t use Objective-C in my app, although it may exist within some Swift packages. Please try the following and let me know if you get the same result. Download the CotEditor Xcode project, copy and paste the InAppPurchaseManager code somewhere appropriate and launch it in applicationDidFinishLaunching(_:). Locate the CotEditor.storekit file and change the Subscription Renewal Rate to Any Renewal Every 10 Seconds or Any Renewal Every 2 Seconds. Run the app and observe the console. You will see that it does not behave as expected. You could also try this in a fresh AppKit Xcode project. You don’t need to build the UI and you will see that it works
Topic:
App & System Services
SubTopic:
StoreKit
Tags: