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Reply to Watch OS 2 and App Groups.
I think not, this is from the transition guide:Your extension now stores files and data on Apple Watch. Any data that is not part of your Watch app or WatchKit extension bundle must be fetched the network or from the companion iOS app running on the user’s iPhone. You cannot rely on a shared group container to exchange files with your iOS app. Fetching files involves transferring them wirelessly to Apple Watch.This is a little troublesome for those of us currently using Core Data in a shared group. Is there any stremlined way to keep a core database in sync across the parent app and extension?
Topic: App & System Services SubTopic: General Tags:
Jun ’15
[NSObject init] vs NS_DESIGNATED_INITIALIZER
Just started building my app with 10.11 SDK and am getting a lot of warnings on classes where I have explicitly set NS_DESIGNATED_INITIALIZER where init is not one of them.E.g@interface MCChecksumAccumulator : NSObjecttypedef NS_OPTIONS(NSInteger, MCWantedChecksums){........};/- (instancetype)initWithWantedChecksums:(MCWantedChecksums)wanted NS_DESIGNATED_INITIALIZER;@end@implementation MCChecksumAccumulator <<<< Method override for the designated initializer of the superclass '-init' not found- (instancetype)initWithWantedChecksums:(MCWantedChecksums)wanted{...}@endIf I remove the NS_DESIGNATED_INITIALIZER from initWithWantedChecksums: then the warning goes away. But I've done this explicitly to prevent people trying to use init on this class directly.Looking at NSObject I see:- (instancetype)init#if NS_ENFORCE_NSOBJECT_DESIGNATED_INITIALIZER NS_DESIGNATED_INITIALIZER#endif ;and NS_ENFORCE_NSOBJECT_DESIGNATED_INITIALIZER is declared as:/ NS_ENFORCE_NSOBJECT_DESIGNATED_INITIALIZER == 1* marks -[NS
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2.2k
Jun ’15
Play sound on watch
I tried to play sound, putting the files in WatchKit app, then: let soundURL = NSURL.fileURLWithPath(NSBundle.mainBundle().pathForResource(ShipBullet, ofType:wav)!) let asset = WKAudioFileAsset(URL:soundURL) let sound = WKAudioFilePlayerItem(asset:asset) let audioPlayer = WKAudioFilePlayer(playerItem:sound) audioPlayer!.play()And the app crashed. Am I doing something wrong?
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6k
Jun ’15
Availability of a custom keyboard
I am developing a keyboard extension. Even when it's allowed full access, there are still some cases it disappears and the default iPhone keyboard appears insted. I'm not talking about the password and phone number fields.The first case is the 'Search iPhone' field. There are some custom keyboards that appear there. However, my keyboard is not listed among the available keyboards for that field.The second case is a bit strange: if a device is not passcode protected, locking the screen with open keyboard and unlocking it does nothing, i.e. the keyboard still appears on the screen and everything is fine. However, if a device is passcode protected, after unlocking it, my keyboard is replaced with the system default. The interesting thing is that the same custom keyboards that can be used in the 'Search iPhone' field, remain active after unlocking a passcode protected device.I believe, there should be some setting or property in the plist file or something. I just cant find anything about it.The other th
Topic: UI Frameworks SubTopic: UIKit Tags:
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360
Jun ’15
Reply to Logon error icloud
Deleting the files in/Users/<MY HOME FOLDER>/Library/Application Support/iCloud/Accountslike Max108 suggested worked great. Didn't have to do anything odd, just deleted, rebooted, was then able to open the iCloud System Preferences and enter my password. Thanks!
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Overheating
There seems to be a lot of going on in the background after a fresh upgrade. Example: I had the Photos database filled with around 60.000 Photos and videos (optimized storage) and it took about half an hour before I could actually open the Photos app. Obviously cleaning up and deleting 100.000s of files in the background led to a very warm and slow device. It is now redownloading the thumbnails for all picture previews and it is responsive again.iOS only allows cleanup and extensive sync-operations (backups, Photos sync, etc.) while charging, so that may be an explanation for your experience with overheating while charging.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
ld: warning: directory not found
After upgrading an existing swift project I am seeing the following warning when it builds the tests:ld: warning: directory not found for option '-F/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/Developer/Library/Frameworks'That directory does not exist.. should it be looking for SDKs/iPhoneOS9.0.sdk/System/Library/Frameworks?Is this something that needs fixing within my project files/build settings/etc?
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Jun ’15
USB Audio Failing
I've observed USB audio seems to fail in El Capitan Developer Preview 1 using a CEntrance HiFi-M8. This device supports a range of 2 channel 24 bit formats (44.1KHz, 48.0KHz, 88.2KHz, 96.0KHz, 176.4KHz, 192.0KHz, etc.). While it worked just great in Yosemite, what seems to occur now is a grainy/garbled sound that seems a bit like the wrong format is being played even when 44.1KHz is selected in Audio MIDI setup and a 44.1KHz file is played in iTunes or in Safari.
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25k
Jun ’15
Reply to Converted 32bit to 64bit app Crashes
The crash log is useful if it's symbolicated. It's not particularly useful in that format. (Incidentally you don't normally need to post the long list of binaries at the end, or the irrelevant threads - usually just the header and the thread that crashed is sufficient. More info is better than less though.)These two lines1 OIDAR 0x0000000100095020 0x100038000 + 3809602 OIDAR 0x0000000100093d0c 0x100038000 + 376076will point to the specific source file and line of code that caused the crash once you have that log symbolicated. (Drag into Xcode in the device logs window)
Jun ’15
Xcode 6.3.2 "forgetting" source control
I just got a new iMac, and installed Xcode 6.3.2 on it. I checked out a copy of my source code repository, and everything runs and builds just fine, but there's one very weird glitch.When I start up Xcode, everything's normal, I can see which files have been modified, and look at their deltas in the Version Editor.However, after a couple of minutes (at most), Xcode will suddenly forget the source code repository, and mark all my files with ? (indicating that it thinks the file is unversioned).In the File Inspector, the files now have Version Not yet committed and Status Unversioned, but they also have a Location corresponding to the repository location (e.g. svn+ssh://repo.flim.com/../trunk/Foo/bar.swift since I happen to be using subversion for this project).From the shell, access to the repository is completely normal - no errors. And if I restart Xcode, everthing works fine - until whatever it is updates, and marks everything as unversioned again.I've been using
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Jun ’15