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Popping Sound

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RFID read
Hi! Following this ticket: https://developer.apple.com/forums/thread/808764?page=1#868010022 Is there any way to use the hardware RFID reading capabilities of an iPhone to read ISO15693 RF tags silently, and without a UI pop-up? Perhaps using other native iOS libraries than the NFC library? If not, is there a way for a business to request this feature be allowed in internally used apps only?
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StoreKit Config file Options Grayed Out
I have a question concerning Xcode version 26. Ever since I installed this version on my Mac, I have been experiencing issues with the StoreKit configuration file. The Simulated StoreKit Failures check boxes and selections are all grayed out. Once in a while, I see a pop-up stating The document 'TaConfig.storekit' could not be autosaved. The file has been changed by another application. The pop-up Save as... points to where my config file is located, but the config file is grayed out. I thought maybe the directory where the file is located is write protected, but I have been able to save other files to the same directory. The Edit Scheme... -> Run -> Options has the StoreKit Configuration set for my file TaConfig.storekit. It feels like there is an option somewhere that I'm missing.
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Reply to How to properly use PermissionKit to ask permission
The same error occurs to me. I assigned guardians to iPhones logged in with my child's account and activated communication restrictions. In addition, the following alerts and apps pop up on the console despite the fact that requests are made only when you are under a certain age using the AgeService before calling permissionKit. Error Domain=AskToCore.ATMessageComposeValidationError Code=4 The user is in a region that does not support this type of ask. NSLocalizedDescription: The user is in a region that does not support this type of ask. NSLocalizedFailureReason: The user must be in a supported region to use this feature. I'm not living in texas.
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Alarm sounds ios without critical alerts
Hello guys, i need a little help. Im building an alarm clock app, pretty good one, and i have my own sounds i want to use as the alarm ring but notifications on apple cant work when the phone is turned off or the device is in silent mode (Or at least thats how i understand it) unless they have this feature called critical alerts that lets you have notifications even when the phone is turned off or silented. Without this, the phone can do just one beep and only when you open the notification, then it starts ringing but how is this supposed to wake you up? Alarmy has this worked out fine and i cant figure out how, maybe someone here knows. Im thinking maybe they have the critical alerts enabled but then i dont know why Apple would approve theirs and not mine. I tried to submit for the critical alerts feature but apple didn’t approve it saying the app is not the use case and im kinda lost. The whole app could be ruined because of this. So my question is. is there any way how i can use my custom sounds
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Reply to CLMonitor API Missing Geofence Entry Events After Initial Registration
Even when a CLBackgroundActivitySession is instantiated immediately upon background launch, CLCircularGeographicCondition Enter events are suppressed. It's possible I'm overlooking something here, but what you're describing basically sounds like expected behavior. Quoting the CLBackgroundActivitySession class reference: Use CLBackgroundActivitySession to start a background activity session that allows a when-in-use authorized app to receive location updates or monitoring events. A when-in-use session can extend into the background (for example, when you background a navigation app that's providing directions) but it cannot start in the background. Everything else you've described is in line with what I'd expect when a session isn't active. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Reply to DCAppAttestService errors: com.apple.devicecheck.error 3 and 4
Error 3 is invalidKey. Under normal circumstances, you receive this error if something goes wrong with generating or retrieving the attestation key. Unfortunately due to a bug, there are some instances, where a user's instance of the app will constantly fail. If these subset of users have had their phones since iOS 17.0 or earlier, this would be explained by a known bug in earlier versions of iOS, which impacts an underlying dependency of DCAppAttestService and is fixed in iOS 17.1. While we don’t expect any new issues popping up from this point on, unfortunately any device that got stuck in this state from before 17.1 will not be automatically cleared. While there might be actions for the users to clear this error state, experience taught us that they are just as likely to make matters worse, so we are no longer recommending developers to reach out to their customers to resolve the issue. One solution would be to treat any app instance in this state which is running on an earlier iOS, or persistentl
Topic: Privacy & Security SubTopic: General Tags:
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Broken YouTube audio at anything other than 1x speed
Since updating to tvoS 26.1/2 YouTube audio breaks when playing videos at anything other than 1x speed. At 1.25x or higher, the audio is static-y and distorted almost immediately. Strangely, AirPods work fine, it only happens with other audio outputs. Anyone else experiencing this, or have a fix? tvOS: 26.2 (23J582) YouTube app: 4.51.08 Speed Output Static 1x TV speakers No 1x HomePods No 1x AirPods Pro 3 No 1.25x TV speakers Yes 1.25x HomePods Yes 1.25x HomePods Mini Yes 1.25x Sonos One Yes 1.25x AirPods Pro 3 No
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notarytool is giving me HTTP status error
I am using the xcrun notarytool submit --apple-id xxxxx@gmail.com --password xxxxx--team-id xxxxxx --output-format json --wait --no-progress /my/dmg/file to notarize my DMG file. But it always gives me back the error, Error: HTTP status code: 403. A required agreement is missing or has expired. This request requires an in-effect agreement that has not been signed or has expired. Ensure your team has signed the necessary legal agreements and that they are not expired. I did log in my developer account and found no place to sign any agreement. Actually in the morning when I logged in the developer account, it indeed pop up the agreement for me to sign and I did sign it. But now it seems I don't have any more agreements to sign. So, any ideas about what I should do?
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Reply to Sporadic "no route to host" over ssh
It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. Regarding this: it doesn't seem to be an issue with DenyMulticast I don’t think multicast is a factor here, either for good or for ill. iOS has additional restrictions around multicast, but those do not apply on macOS. this command always works for any user When run how? From Terminal? If so, that’s not the evidence that you think it is. Quoting TN3179: macOS automatically allows local network access by: Any daemon started by launchd Any program running as root Command-line tools run from Terminal or over SSH, including any child processes they spawn Based on the info you’ve provided so far, it really does sound you’re bumping into local network privacy issues. This is complicated by the fact that Unix-y programs tend to do things that confuse local network privacy, for example: Common Unix-y techniques, like calling daemon man page, can break responsible code inference. Such p
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Show / Hide HAL Virtual Audio Device Based on App State
I am developing a macOS virtual audio device using an Audio Server Plug-In (HAL). I want the virtual device to be visible to all applications only when my main app is running, and completely hidden from all apps when the app is closed. The goal is to dynamically control device visibility based on app state without reinstalling the driver.What is the recommended way for the app to notify the HAL plug-in about its running or closed state ? Any guidance on best-practice architecture for this scenario would be appreciated.
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Reply to Show / Hide HAL Virtual Audio Device Based on App State
I am developing a macOS virtual audio device using an Audio Server Plug-In (HAL). I want the virtual device to be visible to all applications only when my main app is running, and completely hidden from all apps when the app is closed. The goal is to dynamically control device visibility based on app state without reinstalling the driver. What is the recommended way for the app to notify the HAL plug-in about its running or closed state? Any guidance on best-practice architecture for this scenario would be appreciated. So, full disclaimer, I don't have a lot of direct experience with AudioServer plugins, so the advice I'm giving is coming from a general device management/architecture perspective, NOT from detailed experience with this particular plugin type. In any case, the place I would probably start with here is the sample project Building an Audio Server Plug-in and Driver Extension. You don't need any kind of DEXT for this, but that sample does how to deal with device appearan
Topic: App & System Services SubTopic: Drivers Tags:
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Activating a Container App from a Custom Keyboard Extension to Enable Continuous Voice Input While Preserving the Original Typing Context
Project Background: I am developing a third-party custom keyboard for iOS whose primary feature is real-time voice input. In my current design, responsibilities are split as follows: 1. The container (main) app is responsible for: Audio recording Speech recognition (ASR) 2. The keyboard extension is responsible for: Providing the keyboard UI Initiating the voice input workflow Receiving transcription results via an App Group Inserting recognized text into the active text field using textDocumentProxy.insertText(_:) Intended User Flow The intended workflow is: The user is typing in a third-party app (for example, WeChat) using my custom keyboard. The user taps a “Voice Input” button in the keyboard extension. The keyboard extension activates the container app so that audio recording and ASR can begin. After recording has started, control returns to the original app where the user was typing. The container app continues running in the background, maintaining active audio recording and
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Reply to CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
This all sounds like an issue with specific hardware units. Let's go the bug report route on this. First we need a Bluetooth diagnostic log. Please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for iOS to install a logging profile on your device. Then, once the logging profile is installed: reproduce the problem, keeping track of the actual time of the actions you take and the result you see. also include a sniffer log of the same if you have it. Please include the actual log, and an ASCII export of it from the logger. make sure there aren’t any extraneous BLE devices around, and no other apps are trying to connect to some other BLE device while you are conducting this test. Once the problem is reproduced, follow the instructions at the above link to trigger a sysdiagnose Please also let me know the BLE hardware/firmware/SDK you are using, along with version info. Once you have these, along with any other information you think would be us
Topic: App & System Services SubTopic: Core OS Tags:
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Building a Full Space app that enables sharing a visionOS experience with nearby users.
Hello, I am currently considering developing a Full Space app that enables a shared visionOS experience with nearby users. Intended Features A Mixed Full Space app in which dozens of 3D models are placed in the space. These 3D models may play embedded animations when tapped, be programmatically moved or rotated, or be controlled via Reality Composer Pro timelines. The app also includes audio, spatial audio, videos with audio, and videos without audio, which are rendered as VideoTextures on planes and played back in the space. Some media elements play automatically, while others are triggered by user interaction. However, it is unclear whether AVPlaybackCoordinator supports shared playback across multiple types of media, such as: audio only spatial audio video without audio video with audio I am also unsure whether there are alternative or recommended approaches for synchronizing playback in this scenario. Questions Is it technically possi
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iOS React Native: Can two WebRTC stacks (Wazo & Jitsi) share media?
Hi everyone, I’m building a React Native iOS app where I’m integrating Wazo (native WebRTC) and Jitsi (WebView / WebRTC). Use case: Wazo is used to maintain a background call session (mainly signaling + audio keep-alive). Jitsi is used in the foreground for video calls. Problem: When Jitsi starts, it takes control of the microphone and camera. The Wazo call disconnects after ~5 minutes (likely due to media / audio session conflict). Even if Wazo audio/video is muted or tracks are disabled, the session still drops. My questions: Is it officially supported or recommended to run two WebRTC stacks (Wazo + Jitsi) simultaneously on iOS? Can Wazo stay connected without active audio/video tracks while Jitsi uses mic/camera? Is there a way to release Wazo media streams temporarily (but keep signaling alive) while Jitsi is loading or active? Are there any AVAudioSession / background mode limitations on iOS that make this impossible by design? If this is not supported, what is the rec
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