Search results for

codesign

3,107 results found

Post

Replies

Boosts

Views

Activity

Reply to First install impressions?
Clean installation on a 13 rMBP 2015 using a USB flash drive went just fine, although a core storage volume was created. Since I didn't enable File Vault, I went ahead and reverted the logical volume using the coreStorage command.However, I wasn't able to replace the codesign file in /usrs/bin with the OS X 10.9.4 version since I couldn't change ownership or file permissions. The system files are protected, apparently, which is probably not such a bad idea.Numerous installations failed, so I was forced to restore my original Yosemite time machine backup. The following programs refused to install (after which I gave up and restored my earlier system):- Tuxera NTFS for Mac- Little Snitch- iStat Menus- OS X Fuse- gdisk- Gutenprint printer drivers (I have an old Canon BJC printer)I'll wait and try again when some of the developers have had time to provide compatible programs.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
codesign hangs on 10.11?
I'm wondering if anyone else is seeing that calling codesign (manually from Terminal) just hangs (and niot showing a popuop dialofg asking for permission, either).for example, i'm running/usr/bin/codesign -v --deep --force --sign Developer ID Application: MyCompany ./MyApp.appand it just never returns.
3
0
2.7k
Jun ’15
Xcode Server Sigining Product
I am not being able to sign my Product. It stucks in step 6 when running my continuous integration. Actually there is also another weird thing happenning.In OS X Server Xcode preferences pane I added my developer account to enable Xcode Server sign my .ipa file. But in OS X Server Logs I saw something like thisJun 15 10:26:05 blabla.com.tr xcscontrol[961]: DeveloperPortal: Completed request 8331BF8B-EA0B-4C99-987F-8F3E9ECCED62 (failure): { DTDK_Platform = ios; creationTimestamp = 2015-06-15T07:23:44Z; httpCode = 200; protocolVersion = QH65B2; requestId = 8331BF8B-EA0B-4C99-987F-8F3E9ECCED62; requestUrl = https://developerservices1.apple.com/services/QH65B2/ios/downloadTeamProvisioningProfile.action; responseId = 5544ef83-0af3-441f-acf7-ea931331f3a5; resultCode = 3170; resultString = No team member found for teamId 'TEAMID_XXXX' and teamClientUid 'CLIENTUID_XXX'; teamId = TEAMID_XXXX; userLocale = en_US; userString = Unable to find a team with the given Team ID 'XXX.XXX.XXX' to which you belong. Please contact
9
0
3.2k
Jun ’15
MailSharingSupported AppleEvent Sandbox?
I'm trying to write a simple email app to handle various AppleEvents and send those messages using another protocol. As far as I know this is accomplished by 3rd party mail apps on OSX with MailSharingSupported, MailLinkSupported, MailPageSupported, and adding a mailto URL scheme type. There is a 5th in Mail.app, MailURLShareSupported, but there doesn't seem to be any documentation.The mailto scheme is straightforward, and seems to be the most common method; the MailLink and MailPage events are covered by Technical Q&A QA1722. However, I can't seem to get MailSharing to work at all because of sandboxing. Even if I move the codesigned app to /Applications and launch it there, I still get errAEPrivilegeError/-10004 for event mail/shim in Console. No entitlements I tried to add (com.apple.security.temporary-exception.apple-events, com.apple.security.scripting-targets, etc) seemed to work, probably because these grant permissions to my app, not the Mail service trying to contact it.--editI forgot to
0
0
744
Jun ’15
How to sign builds for Apple Watch with another developer ID
Hi,I've posted this question elsewhere on the internet, but I figured I'd try the source as wellI have a client who is making an Apple Watch app, and they've sent it to me. I'm trying to re-sign it with my developer ID, but I keep getting an error. Here's what I'm doing.Unzip the .ipaRe-sign the .app in the Payload folder using my ID/provisioning profile --I re-sign in terminal. I've tried two ways, once just changing the profile and once passing in some entitlements that allow for keychain access. The basic command that I run is codesign -f -s iPhone Developer: Name (Number) /path/to/app.app - in the slightly more involved signing where I pass in entitlements, I also change the embedded.mobileprovision to my ownAfter I've signed the .app, I put everything back in an ipa (fwiw, when I first open the ipa, there is a payload folder as well as folders for SwiftSupport and WatchkitSupport - I'm guessing there is something in there that needs signing, but I've tried to sign the files in those folders and
1
0
925
Jun ’15
OS X Server Continious Intergration Error CodeSign
HiIm trying to set up Continious Integration with Xcode 7.0 ,OS X Server 4.1 and Yosemiti 10.10.4I keep getting ERROR codeSigning error: code signing is required for product type Application in SDK 9.0Ive revoked the last provisioning profile and made a new oneApplication builds succesfully on devices and simulatorBut still getting this error when I do an intergrationfor testsCan any one point me to a solutionWill be massively appreciated- Ray
3
0
778
Jun ’15
Creating iOS/OSX Frameworks: is it necessary to codesign them before distributing to other developers?
I am learning how to create iOS and OSX frameworks. Let's take iOS for example, the following steps work for me so far:- xcodebuild framework using -sdk iphonesimulator and Build action- xcodebuild framework using -sdk iphoneos and Build action- Use lipo tool to create universal binary so that lipo -info produces expected: Architectures in the fat file: Foo.framework/Foo are: i386 x86_64 armv7 arm64The questions are:1) I read that my framework is to be re-signed by developer who is using it: Code Sign on Copy but I don't understand what are preconditions for it i.e. should I add codesign step to codesign that universal binary with my signing identity before I distribute it to other developers? In other words: are authors of third-party frameworks (me) are responsible for code signing of the frameworks they distribute to other developers or everything in an app including third-party frameworks is supposed to be signed by a developer of that app?2) if previous is positive - should I use my iPh
1
0
8.1k
Jun ’15
How to codesign extra dylibs in framework
Hi,I have a Framework with multiple dylibs: a 'main' dylib and several plugin dylibs, used in an App. When building and installing the app, the Framework is codesigned by XCode. However, only the main dylib is, but the other dylibs aren't. I need to codesign them by hand or they won't load when the app is running.How can I convince XCode to codesign every binary/dylib in the Framework? Is there a switch for this? Do I need to add some keys to Info.plist? Thanks,Markus
0
0
533
Jun ’15
i can't test my app on my iphone
First of all I apologize for my bad English, I'm from Latin America, if you can help me i really appreciate.Few weeks ago i was working on my app i can test to my iphone and the simulator, when i update my Apple Developer Program, after i change this xcode don't want run app on my iphone, i have this a this error:codesign_allocate: error: unable to find utility codesign_allocate, not a developer tool or in PATH /Users/ElvinGomez/Documents/app ios/new apps/EventoIC/DerivedData/EventoIC/Build/Products/Debug-iphoneos/EventoIC.app/Frameworks/libswiftCore.dylib: the codesign_allocate helper tool cannot be found or used *** error: Couldn't codesign /Users/ElvinGomez/Documents/app ios/new apps/EventoIC/DerivedData/EventoIC/Build/Products/Debug-iphoneos/EventoIC.app/Frameworks/libswiftCore.dylib: codesign failed with exit code 1 Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swift-stdlib-tool failed with exit code 1i try to delete certification, change
2
0
1.3k
Jun ’15
Reply to codesign hangs on 10.11?
As a rule I keep --timestamp=non in my OTHER_CODE_SIGN_FLAGS for Debug builds, so I don't usually get hit by this. I ran into trouble with hanging codesign on 10.11 with Xcode 7, and it turned out to be related to my enabling the Address Sanitizer. No time at the moment to look into it further but I thought I'd mention it in case anybody else runs across the problem. Turn Address Santiziing in Diagnostics off in the scheme and try building again...
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to Code signing issue: "obsolete resource envelope"
Thanks for the reply.It turned out that one of the frameworks included in the app (Growl) was the cause. I traced it by using spctl to look at each bundle and framework in turn till it reported an error (sidenote: having it report the specific executable that caused it when looking at the whole app would have been helpful).I solved it by manually codesigning the framework with my Developer ID. I had thought that doing the export from the archive would re-code-sign everything correctly, but apparently not.
Topic: Code Signing SubTopic: General Tags:
Jun ’15
Resigning third party IOS app with Enterprise certificate and provision profile
here are the steps that I performed for resigning app:1) removing _CodeSignature from package2) replacing embedded.mobileprovision with Enterprise distribution provision profile.3) codesign with entitlements.plist fileAfter resigning app when I try to install on any device then it shows app grayed out.Is there anything I am missing?
0
0
1.1k
Jun ’15
Code signing Issues - need help please.
Hello everyone. Please excuse the rookie questions.I've created new development & distrobution certificates today on a new mac pro with a brand new xcode 6.4 install. I also made fresh, new provisioning profiles & enabled all the devices I wanted in the process.I was having already issues building & archiving on my other mac before but then I noticed that a number of the provisioning profiles had recently become invalid. Deciding that I was probably having more than one problem I decided to revoke all the old certificates & delete all the invalid profiles & create new ones.I created a development cert & a distrobution cert as well as provisioning profiles for development, ad-hoc dist & app store dist. All of that seemed to go perfectly fine. I installed the certificates on the mac & xcode see the new provisioning profiles but I am unable to run a build or archive an IPA.I'm getting what seem lile strange errors...xCode is saying:Code Sign error: No codesigning identiti
9
0
3.4k
Jun ’15
Reply to Code signing Issues - need help please.
Hello, thanks.I am using the same apple ID and developer account that I always have if thats what you mean.There are no old archives of this app on this particular machine. This would be the first IPA exported on this computer or with this copy of Xcode.When I run a build with a particular simulator selected the build succeeds but the simulator does not open.When I run a build to a connected device I get:No codesigning identities (i.e. certificate and private key pairs) that match the provisioning profile specified in your build settings (“XC Ad Hoc: com.fulltimeartists.Graffwriter”) were found.
Jun ’15