ActivityKit

RSS for tag

Help people keep track of tasks and events that they care about with Live Activities on the Lock Screen, the Dynamic Island, and in StandBy.

Posts under ActivityKit tag

100 Posts

Post

Replies

Boosts

Views

Activity

Interactive Live Activity Bug in iOS 18 - perform not called
In iOS 18 (beta 1-4) when you set openAppWhenRun = false in your AppIntent of your live activity the perform function never gets called. In iOS 16 and 17 my live activities work. I have downloaded other apps and in their live activities any button tab which doesn´t open the app is also doing nothing in iOS 18. Has anyone got this working? Any comments from an Apple engineer on this?
4
2
1.5k
Apr ’25
BadDeviceToken Error in Live Activities
Hello everyone, I’m currently receiving feedback from clients in a production environment who are encountering a BadDeviceToken error with Live Activities, which is preventing their states from updating. However, for other clients, the token is working fine and everything functions as expected. I’m collaborating with the back-end developers to gather more information about this issue, but the only log message we’re seeing is: Failed to send a push, APNS reported an error: BadDeviceToken I would greatly appreciate it if anyone could provide some insight or information on how to resolve this issue.
3
0
598
Nov ’25
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
2
1
564
Nov ’25
Push-to-Start Live Activity Background Task Issue After App Termination
Desired Behavior I want the app to be able to handle multiple Push-to-Start notifications even when it is completely terminated. Each Live Activity should: Be successfully displayed upon receiving a Push-to-Start notification. Trigger background tasks to send its update token to the server, regardless of the time interval between notifications. Problem I am facing an issue with iOS Live Activities when using Push-to-Start notifications to trigger Live Activities in an app that has been completely terminated. Here’s the detailed scenario: When the app is completely terminated and I send the first Push-to-Start notification: The Live Activity is successfully displayed. didFinishLaunchingWithOptions` is triggered, and background tasks execute correctly, including sending the update token to the server. When I send consecutive Push-to-Start notifications in quick succession (e.g., within a few seconds or minutes): Both notifications successfully display their respective Live Activities. Background tasks are executed correctly for both notifications. However, when there is a longer interval (e.g., 10 minutes) between two Push-to-Start notifications: The first notification works perfectly—it displays the Live Activity, triggers didFinishLaunchingWithOptions, and executes background tasks. The second notification successfully displays the Live Activity but fails to execute any background tasks, such as sending the update token to the server. My HypothesisI suspect that iOS might impose a restriction where background runtime for Push-to-Start notifications can only be granted once within a certain time frame after the app has been terminated. Any insights into why this issue might be occurring or how to ensure consistent background task execution for multiple Push-to-Start notifications would be greatly appreciated!
3
0
618
Feb ’26
Live Activity Update Not Working Consistently in the Background
Hi everyone, I’m working on implementing Live Activities in my app, and I’ve encountered an issue where the Live Activity updates work intermittently when the app is in the background. Sometimes they update correctly, but at other times, they don’t update at all, even though they should be running in the background. However, when the app is brought to the foreground, the updates happen correctly. A few things I’ve checked: The app is using ActivityKit to update the Live Activity with Activity.update(). I’ve enabled the necessary background modes in the Capabilities section. Is there a possibility that I’m hitting the system budget limit while experiencing this issue? If this is a limitation, how can I avoid it or manage this situation? Has anyone else faced this issue? Any advice or potential solutions would be greatly appreciated! Thank you!
4
0
731
Aug ’25
How can you tick between live activities?
I have been watching the following moment from wwdc (Design dynamic Live Activities): https://developer.apple.com/videos/play/wwdc2023/10194/?time=728 It suggest that you should 'tick' between multiple live activities of your app: When you want to show multiple sessions for your app going on at once, consider ticking between the display of them to continue to give users an eye on everything that’s going on. How can I tick between them? More specifically how can I do that when my app is in the background?
1
1
252
Apr ’25
Dynamic island not displaying UI views
i finally got previews for dynamic island to work and I'm just trying to first work on adding a static UI elements to my dynamic island like i did for my live screen live activity, but my dynamic island view is showing up totally empty, if i add my app icon image to the compact leading closure, it doesn't appear, if i ad text to an expanded region closure it doesn't appear. am really stuck on this and would approeciate the help. var body: some View { Image("dynamicrep") .resizable() .scaledToFit() .clipShape(.circle) } } struct DynamicRepLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DynamicRepAttributes.self) { context in VStack { HStack(spacing: 257) { Text("from \(context.attributes.titleName ?? "no title")") .fontWeight(.light) .font(.system(size: 16)) .foregroundStyle(Color.gray) Circle() .frame(width: 53, height: 50) .foregroundStyle(Color.gray).opacity(0.23) .overlay { Image("mmicon") } } .frame(maxWidth: 500, maxHeight: 210) Spacer() Text("\(context.attributes.contentBody ?? "no content")") } .activityBackgroundTint(Color.cyan) .activitySystemActionForegroundColor(Color.black) .frame(width: 500, height: 300) } dynamicIsland: { context in DynamicIsland { // Expanded UI goes here. Compose the expanded UI through // various regions, like leading/trailing/center/bottom DynamicIslandExpandedRegion(.leading) { Text("from \(context.attributes.titleName ?? "no title")") } DynamicIslandExpandedRegion(.trailing) { Circle() } DynamicIslandExpandedRegion(.bottom) { Text("\(context.attributes.contentBody ?? "no content")") } } compactLeading: { AppLogo() } compactTrailing: { Text("") //empty for now } minimal: { Text("hello") //empty for now } .widgetURL(URL(string: "MuscleMemory.KimchiLabs.com")) .keylineTint(Color.white) } } }
1
0
149
Apr ’25
Unable to start a live activity
I'm unable to get live activity to show up in my app so I started to play with the demo app Emoji Rangers. The demo project initially only created a live activity in-app and then you're able to update it via the demo buttons. I added the following code to have it be able to start a live activity from the backend: func observePushToStartToken() { Task { for await data in Activity.pushToStartTokenUpdates { let token = data.map {String(format: "%02x", $0)}.joined() // Send token to the server print("got PUSHTOSTART TOKEN: (token)") } } } I get the token and then I use it to send this payload that should start the activity: { "aps":{ "timestamp":1743719911, "event":"start", "content-state":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "input-push-token":1, "attributes-type":"AdventureAttributes", "attributes":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "alert":{ "title":{ "loc-key":"%@ is on an adventure!", "loc-args":[ "Power Panda" ] }, "body":{ "loc-key":"%@ found a sword!", "loc-args":[ "Power Panda" ] }, "sound":"chime.aiff" } } } But unfortunately I get an error when I send it: [AdventureAttributes] Error creating activity: NSCocoaErrorDomain (4865) The data couldn't be read because it is missing. First step is to get this working, so I want to get your help in figuring out what I'm missing.
1
0
77
Apr ’25
iOS Team Provisioning Profile oesn't include the com.apple.developer.activitykit entitlement.
I would like to add a Live Activity to my app, but unfortunately I always get an error message. When I go into the Identifiers via the Developer Portal and look at my app, there is no Activity Kit or Live Activity in the Capabilites that I could activate. In XCode I don't see the option for Signing & Capabilities either... Can anyone help me how to add this correctly? Thanks in advance!
1
0
202
Apr ’25
Live Activity - Firebase Cloud Messaging, APNs iOS 18+
Hello, We are using the Firebase Admin SDK (firebase-admin framework) to send push notifications via Firebase Cloud Messaging (FCM) for Live Activity updates in our iOS app. With the introduction of iOS 18, a new key "input-push-token": 1 has been added to the Live Activities push payload structure. 1) Can this new key ("input-push-token": 1) be used when sending payloads via FCM? We noticed that FCM is still using the push update format introduced in iOS 17.2. Will FCM be updated to support the new push structure introduced with iOS 18? Or is the "input-push-token" feature only available when sending notifications via direct APNs? 2) We are concerned about the expiration of the Live Activity start push token. If a user doesn't open the app for a long time, the token may expire, and this could result in failed updates. That’s why we are looking into the new "input-push-token" behavior in iOS 18. Do you have any recommendations on how to manage or prevent token expiration? Is there any official guidance on the lifespan of the Live Activity push tokens? Will FCM support the delivery of start/update/end Live Activity actions even when the app is completely terminated? We would highly appreciate any official clarification or roadmap regarding this. It would help us determine whether we should wait for FCM support or switch to sending notifications directly via APNs. Thank you for your help!
1
0
279
Apr ’25
How to Keep Live Activity in Expanded Dynamic Island State (ActivityKit, iOS 17+)
I'm building a Live Activity using ActivityKit in iOS, and I'm trying to understand how apps like Uber or Lyft manage to keep the Dynamic Island always in its expanded state, without transitioning through the compact phase. In my implementation, the Live Activity always starts in the compact state, and only expands temporarily when I interact with it. I've tried the following: Updating the ContentState frequently using activity.update(using:) I tried updating the activity every 1 second, but it didn’t make a difference. Leaving the compactLeading, compactTrailing, and minimal regions empty using EmptyView() — also didn’t change the behavior. Delaying the initial update by 1 second — no effect. What I'm trying to figure out: Is there any way to programmatically force or request the Dynamic Island to stay in the expanded state? Could this behavior be achieved through push updates, using apns-push-type: liveactivity and a high priority (apns-priority)? What I’m trying to achieve is similar to the behavior shown in the images below — the apps do not transition to the compact island, but instead displays the expanded view immediately. Example:
0
0
88
Apr ’25
Live Activity - ActivityState - case .dismissed
Hi everyone, I'm working with Live Activities using the ActivityKit(Activity), and I'm trying to find a way to detect when a user manually dismisses a Live Activity by swiping it away — either from the Lock Screen or the Dynamic Island. Currently, when a Live Activity ends, the activityState changes to .dismissed, which is defined as: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t allow me to determine whether the dismissal was triggered by the user or by the system. Is there any way — either through ActivityState, notifications, or another approach — to distinguish if a Live Activity was manually dismissed by the user vs. ended by the system? Thanks in advance!
0
0
208
Apr ’25
Why does a Live Activity get .dismissed by the system even when all conditions seem normal?
Hello, I'm working with Live Activities and noticed that sometimes an activity transitions to .dismissed, even though the user hasn't manually swiped it away and system conditions appear to be completely normal — such as: The activity is still within its intended 8-hour lifetime The battery level is high The app is active or recently active The activity is lightweight (not using frequent updates) According to the ActivityKit documentation: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t clarify why the system would dismiss an activity when all conditions seem fine. Additional context: When reviewing system logs via Console.app, we’re seeing messages such as: liveactivitiesd Removing activity from replicator: 381F3DDC-585B-4021-B075-548606F543DA for relationship IDs: [C7AB9C2A-49DD-43FC-BB58-D768ECF9D354] This suggests that the system is actively removing the activity, but there’s no API or reason provided that helps us understand why this is happening. Questions: What are the system-level triggers that could cause a Live Activity to be dismissed under normal conditions? Is there a known set of heuristics (e.g., memory pressure, resource constraints) that might apply? Is there a way to distinguish between system-triggered dismissal and user-initiated swipe-to-dismiss? Any best practices to reduce the likelihood of unexpected system removal? This is especially important for our use case, where users rely on Live Activities to view real-time flight and boarding information — and losing the activity unexpectedly negatively affects user experience. Thanks in advance for any insight!
1
0
235
Jun ’25
Live Activity animate without updating data
Is it actually possible to display animation (even a simple one) on Live Activity? But on these cases: The main app is terminated - of course, I know I can use the main app to keep updating the Live Activity to make simple animations work, but in this case, the main app is killed. Live Activity data is not updating - I also understand that the Live Activity can perform animations when its data is being update via push notification or other means, but the current case is the data is not being updated. I’ve tried several ways to achieve this, but nothing seems to work. Just when I was about to give up, I found this video from Apple’s official channel: https://www.youtube.com/watch?v=m6WMwSj_EbA At 4:14 in this video, you can see the text "Locating Driver" with the breathing animation. Could someone please help me understand how to implement that kind of animation in a Live Activity when: The main app is not running, and The Live Activity data is not updating?
0
0
149
Apr ’25
Can I listen to user choice when asked for update permissions on Live Activity?
We would like to better understand the discrepancy between a Push To Start and the subsequent Updates where I see a number of recipients drop greatly. Our assumption is that this is a result of the end user not clicking the "Allow" prompt when a push to start widget is shown on the screen for the first time, but we currently do not have a way to listen to the user's choice when prompted. Is there any way of tapping into this, to determine if this is in fact where the variance is coming from, or if there is actually just a problem with the request to retrieve the update token from our end?
1
0
86
Apr ’25
Live Activity Blanks out when lock screen sleeps.
I have a live activity, that works fine when the Lock Screen showing, but as soon as it "sleeps" dims down for always on display, everything in the widget disappears and an Activity Indicator(spinner), displays in its place, but non-animating.
Replies
4
Boosts
0
Views
956
Activity
Feb ’26
Interactive Live Activity Bug in iOS 18 - perform not called
In iOS 18 (beta 1-4) when you set openAppWhenRun = false in your AppIntent of your live activity the perform function never gets called. In iOS 16 and 17 my live activities work. I have downloaded other apps and in their live activities any button tab which doesn´t open the app is also doing nothing in iOS 18. Has anyone got this working? Any comments from an Apple engineer on this?
Replies
4
Boosts
2
Views
1.5k
Activity
Apr ’25
Live Activity doesn't open watchOS app
Our watchOS App isn't opened when tapping on a Live Activity. Added the following to our Info.plist and still get the Open on iPhone option. <key>WKSupportsLiveActivityLaunchAttributeTypes</key> <array/> Is there something else we need to configure?
Replies
5
Boosts
1
Views
1.4k
Activity
3w
BadDeviceToken Error in Live Activities
Hello everyone, I’m currently receiving feedback from clients in a production environment who are encountering a BadDeviceToken error with Live Activities, which is preventing their states from updating. However, for other clients, the token is working fine and everything functions as expected. I’m collaborating with the back-end developers to gather more information about this issue, but the only log message we’re seeing is: Failed to send a push, APNS reported an error: BadDeviceToken I would greatly appreciate it if anyone could provide some insight or information on how to resolve this issue.
Replies
3
Boosts
0
Views
598
Activity
Nov ’25
LiveActivities preview in XCode, Missing 'previewContext'
I'm trying to create a preview for my live activities when it's stale, so I created a preview provider. I followed some examples, but XCode says I'm missing preview context. Am I doing something wrong? I tried adding .previewContext(WidgetPreviewContext(family: .systemSmall)) but that doesn't seem to work.
Replies
6
Boosts
0
Views
848
Activity
May ’25
Get new pushToken from LiveActivity which created by push
When my app is in the background, I create a Live Activity through a push notification with token get from pushToStartTokenUpdates, and this process works fine. However, without opening the app, how can I retrieve the new push token for this Live Activity again and use it for subsequent updates to the Live Activity content?
Replies
2
Boosts
0
Views
2.1k
Activity
Nov ’25
LiveActivity on device with Dynamic Island
I am developing a live activity for my app and am running into issues on devices with dynamic islands. The live activity will randomly get in a state where it displays a spinner and does not update. For devices without dynamic islands, the activity works perfectly fine. I have tried breaking down the views to determine the root cause, but at times it seems very random. These are all TestFlight builds as we are currently developing the feature. I have tried using the console app and looking at the various processes that have been called out in other threads and cannot see any actual errors being logged. Looking for any pointers on how to pinpoint the root cause of this issue.
Replies
2
Boosts
1
Views
564
Activity
Nov ’25
Push-to-Start Live Activity Background Task Issue After App Termination
Desired Behavior I want the app to be able to handle multiple Push-to-Start notifications even when it is completely terminated. Each Live Activity should: Be successfully displayed upon receiving a Push-to-Start notification. Trigger background tasks to send its update token to the server, regardless of the time interval between notifications. Problem I am facing an issue with iOS Live Activities when using Push-to-Start notifications to trigger Live Activities in an app that has been completely terminated. Here’s the detailed scenario: When the app is completely terminated and I send the first Push-to-Start notification: The Live Activity is successfully displayed. didFinishLaunchingWithOptions` is triggered, and background tasks execute correctly, including sending the update token to the server. When I send consecutive Push-to-Start notifications in quick succession (e.g., within a few seconds or minutes): Both notifications successfully display their respective Live Activities. Background tasks are executed correctly for both notifications. However, when there is a longer interval (e.g., 10 minutes) between two Push-to-Start notifications: The first notification works perfectly—it displays the Live Activity, triggers didFinishLaunchingWithOptions, and executes background tasks. The second notification successfully displays the Live Activity but fails to execute any background tasks, such as sending the update token to the server. My HypothesisI suspect that iOS might impose a restriction where background runtime for Push-to-Start notifications can only be granted once within a certain time frame after the app has been terminated. Any insights into why this issue might be occurring or how to ensure consistent background task execution for multiple Push-to-Start notifications would be greatly appreciated!
Replies
3
Boosts
0
Views
618
Activity
Feb ’26
Live Activity Update Not Working Consistently in the Background
Hi everyone, I’m working on implementing Live Activities in my app, and I’ve encountered an issue where the Live Activity updates work intermittently when the app is in the background. Sometimes they update correctly, but at other times, they don’t update at all, even though they should be running in the background. However, when the app is brought to the foreground, the updates happen correctly. A few things I’ve checked: The app is using ActivityKit to update the Live Activity with Activity.update(). I’ve enabled the necessary background modes in the Capabilities section. Is there a possibility that I’m hitting the system budget limit while experiencing this issue? If this is a limitation, how can I avoid it or manage this situation? Has anyone else faced this issue? Any advice or potential solutions would be greatly appreciated! Thank you!
Replies
4
Boosts
0
Views
731
Activity
Aug ’25
How can you tick between live activities?
I have been watching the following moment from wwdc (Design dynamic Live Activities): https://developer.apple.com/videos/play/wwdc2023/10194/?time=728 It suggest that you should 'tick' between multiple live activities of your app: When you want to show multiple sessions for your app going on at once, consider ticking between the display of them to continue to give users an eye on everything that’s going on. How can I tick between them? More specifically how can I do that when my app is in the background?
Replies
1
Boosts
1
Views
252
Activity
Apr ’25
Dynamic island not displaying UI views
i finally got previews for dynamic island to work and I'm just trying to first work on adding a static UI elements to my dynamic island like i did for my live screen live activity, but my dynamic island view is showing up totally empty, if i add my app icon image to the compact leading closure, it doesn't appear, if i ad text to an expanded region closure it doesn't appear. am really stuck on this and would approeciate the help. var body: some View { Image("dynamicrep") .resizable() .scaledToFit() .clipShape(.circle) } } struct DynamicRepLiveActivity: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DynamicRepAttributes.self) { context in VStack { HStack(spacing: 257) { Text("from \(context.attributes.titleName ?? "no title")") .fontWeight(.light) .font(.system(size: 16)) .foregroundStyle(Color.gray) Circle() .frame(width: 53, height: 50) .foregroundStyle(Color.gray).opacity(0.23) .overlay { Image("mmicon") } } .frame(maxWidth: 500, maxHeight: 210) Spacer() Text("\(context.attributes.contentBody ?? "no content")") } .activityBackgroundTint(Color.cyan) .activitySystemActionForegroundColor(Color.black) .frame(width: 500, height: 300) } dynamicIsland: { context in DynamicIsland { // Expanded UI goes here. Compose the expanded UI through // various regions, like leading/trailing/center/bottom DynamicIslandExpandedRegion(.leading) { Text("from \(context.attributes.titleName ?? "no title")") } DynamicIslandExpandedRegion(.trailing) { Circle() } DynamicIslandExpandedRegion(.bottom) { Text("\(context.attributes.contentBody ?? "no content")") } } compactLeading: { AppLogo() } compactTrailing: { Text("") //empty for now } minimal: { Text("hello") //empty for now } .widgetURL(URL(string: "MuscleMemory.KimchiLabs.com")) .keylineTint(Color.white) } } }
Replies
1
Boosts
0
Views
149
Activity
Apr ’25
Unable to start a live activity
I'm unable to get live activity to show up in my app so I started to play with the demo app Emoji Rangers. The demo project initially only created a live activity in-app and then you're able to update it via the demo buttons. I added the following code to have it be able to start a live activity from the backend: func observePushToStartToken() { Task { for await data in Activity.pushToStartTokenUpdates { let token = data.map {String(format: "%02x", $0)}.joined() // Send token to the server print("got PUSHTOSTART TOKEN: (token)") } } } I get the token and then I use it to send this payload that should start the activity: { "aps":{ "timestamp":1743719911, "event":"start", "content-state":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "input-push-token":1, "attributes-type":"AdventureAttributes", "attributes":{ "currentHealthLevel":100, "eventDescription":"Adventure has begun!", "supercharged":true }, "alert":{ "title":{ "loc-key":"%@ is on an adventure!", "loc-args":[ "Power Panda" ] }, "body":{ "loc-key":"%@ found a sword!", "loc-args":[ "Power Panda" ] }, "sound":"chime.aiff" } } } But unfortunately I get an error when I send it: [AdventureAttributes] Error creating activity: NSCocoaErrorDomain (4865) The data couldn't be read because it is missing. First step is to get this working, so I want to get your help in figuring out what I'm missing.
Replies
1
Boosts
0
Views
77
Activity
Apr ’25
iOS Team Provisioning Profile oesn't include the com.apple.developer.activitykit entitlement.
I would like to add a Live Activity to my app, but unfortunately I always get an error message. When I go into the Identifiers via the Developer Portal and look at my app, there is no Activity Kit or Live Activity in the Capabilites that I could activate. In XCode I don't see the option for Signing & Capabilities either... Can anyone help me how to add this correctly? Thanks in advance!
Replies
1
Boosts
0
Views
202
Activity
Apr ’25
Live Activity - Firebase Cloud Messaging, APNs iOS 18+
Hello, We are using the Firebase Admin SDK (firebase-admin framework) to send push notifications via Firebase Cloud Messaging (FCM) for Live Activity updates in our iOS app. With the introduction of iOS 18, a new key "input-push-token": 1 has been added to the Live Activities push payload structure. 1) Can this new key ("input-push-token": 1) be used when sending payloads via FCM? We noticed that FCM is still using the push update format introduced in iOS 17.2. Will FCM be updated to support the new push structure introduced with iOS 18? Or is the "input-push-token" feature only available when sending notifications via direct APNs? 2) We are concerned about the expiration of the Live Activity start push token. If a user doesn't open the app for a long time, the token may expire, and this could result in failed updates. That’s why we are looking into the new "input-push-token" behavior in iOS 18. Do you have any recommendations on how to manage or prevent token expiration? Is there any official guidance on the lifespan of the Live Activity push tokens? Will FCM support the delivery of start/update/end Live Activity actions even when the app is completely terminated? We would highly appreciate any official clarification or roadmap regarding this. It would help us determine whether we should wait for FCM support or switch to sending notifications directly via APNs. Thank you for your help!
Replies
1
Boosts
0
Views
279
Activity
Apr ’25
How to Keep Live Activity in Expanded Dynamic Island State (ActivityKit, iOS 17+)
I'm building a Live Activity using ActivityKit in iOS, and I'm trying to understand how apps like Uber or Lyft manage to keep the Dynamic Island always in its expanded state, without transitioning through the compact phase. In my implementation, the Live Activity always starts in the compact state, and only expands temporarily when I interact with it. I've tried the following: Updating the ContentState frequently using activity.update(using:) I tried updating the activity every 1 second, but it didn’t make a difference. Leaving the compactLeading, compactTrailing, and minimal regions empty using EmptyView() — also didn’t change the behavior. Delaying the initial update by 1 second — no effect. What I'm trying to figure out: Is there any way to programmatically force or request the Dynamic Island to stay in the expanded state? Could this behavior be achieved through push updates, using apns-push-type: liveactivity and a high priority (apns-priority)? What I’m trying to achieve is similar to the behavior shown in the images below — the apps do not transition to the compact island, but instead displays the expanded view immediately. Example:
Replies
0
Boosts
0
Views
88
Activity
Apr ’25
Live Activity - ActivityState - case .dismissed
Hi everyone, I'm working with Live Activities using the ActivityKit(Activity), and I'm trying to find a way to detect when a user manually dismisses a Live Activity by swiping it away — either from the Lock Screen or the Dynamic Island. Currently, when a Live Activity ends, the activityState changes to .dismissed, which is defined as: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t allow me to determine whether the dismissal was triggered by the user or by the system. Is there any way — either through ActivityState, notifications, or another approach — to distinguish if a Live Activity was manually dismissed by the user vs. ended by the system? Thanks in advance!
Replies
0
Boosts
0
Views
208
Activity
Apr ’25
Why does a Live Activity get .dismissed by the system even when all conditions seem normal?
Hello, I'm working with Live Activities and noticed that sometimes an activity transitions to .dismissed, even though the user hasn't manually swiped it away and system conditions appear to be completely normal — such as: The activity is still within its intended 8-hour lifetime The battery level is high The app is active or recently active The activity is lightweight (not using frequent updates) According to the ActivityKit documentation: /// The Live Activity ended and is no longer visible because a person or the system removed it. case dismissed This doesn’t clarify why the system would dismiss an activity when all conditions seem fine. Additional context: When reviewing system logs via Console.app, we’re seeing messages such as: liveactivitiesd Removing activity from replicator: 381F3DDC-585B-4021-B075-548606F543DA for relationship IDs: [C7AB9C2A-49DD-43FC-BB58-D768ECF9D354] This suggests that the system is actively removing the activity, but there’s no API or reason provided that helps us understand why this is happening. Questions: What are the system-level triggers that could cause a Live Activity to be dismissed under normal conditions? Is there a known set of heuristics (e.g., memory pressure, resource constraints) that might apply? Is there a way to distinguish between system-triggered dismissal and user-initiated swipe-to-dismiss? Any best practices to reduce the likelihood of unexpected system removal? This is especially important for our use case, where users rely on Live Activities to view real-time flight and boarding information — and losing the activity unexpectedly negatively affects user experience. Thanks in advance for any insight!
Replies
1
Boosts
0
Views
235
Activity
Jun ’25
Live Activity inconsistent behavior
Trying to start a live activity without showing anything, and update its UI while app is being terminated. However, we found very inconsistent behavior - sometimes it shows sometimes not - could you help figure out the cause?
Replies
1
Boosts
0
Views
175
Activity
Apr ’25
Live Activity animate without updating data
Is it actually possible to display animation (even a simple one) on Live Activity? But on these cases: The main app is terminated - of course, I know I can use the main app to keep updating the Live Activity to make simple animations work, but in this case, the main app is killed. Live Activity data is not updating - I also understand that the Live Activity can perform animations when its data is being update via push notification or other means, but the current case is the data is not being updated. I’ve tried several ways to achieve this, but nothing seems to work. Just when I was about to give up, I found this video from Apple’s official channel: https://www.youtube.com/watch?v=m6WMwSj_EbA At 4:14 in this video, you can see the text "Locating Driver" with the breathing animation. Could someone please help me understand how to implement that kind of animation in a Live Activity when: The main app is not running, and The Live Activity data is not updating?
Replies
0
Boosts
0
Views
149
Activity
Apr ’25
Can I listen to user choice when asked for update permissions on Live Activity?
We would like to better understand the discrepancy between a Push To Start and the subsequent Updates where I see a number of recipients drop greatly. Our assumption is that this is a result of the end user not clicking the "Allow" prompt when a push to start widget is shown on the screen for the first time, but we currently do not have a way to listen to the user's choice when prompted. Is there any way of tapping into this, to determine if this is in fact where the variance is coming from, or if there is actually just a problem with the request to retrieve the update token from our end?
Replies
1
Boosts
0
Views
86
Activity
Apr ’25