I'm trying to download mods for Stardew Valley, before the beta it worked but now it doesn't. Is there anyone who can help to fix this? Used Firefox and Safari as well as Safari on my ipad.
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Selecting any option will automatically load the page
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Using the official SwiftTranscriptionSampleApp from WWDC 2025, speech transcription takes 14+ seconds from audio input to first result, making it unusable for real-time applications.
Environment
iOS: 26.0 Beta
Xcode: Beta 5
Device: iPhone 16 pro
Sample App: Official Apple SwiftTranscriptionSampleApp from WWDC 2025
Configuration Tested
Locale: en-US (properly allocated with AssetInventory.allocate(locale:)) and es-ES
Setup: All optimizations applied (preheating, high priority, model retention)
I started testing in my own app to replace SFSpeech API and include speech detection but after long fights with documentation (this part is quite terrible TBH) I tested the example (https://developer.apple.com/documentation/speech/bringing-advanced-speech-to-text-capabilities-to-your-app) and saw same results.
I added some logs to check the specific time:
🎙️ [20:30:41.532] ✅ Analyzer started successfully - ready to receive audio!
🎙️ [20:30:41.532] Listening for transcription results...
🎙️ [20:30:56.342] 🚀 FIRST TRANSCRIPTION RESULT after 14.810s: 'Hello' (isFinal: false)
Questions
Is this expected performance for iOS 26 Beta, because old SFSpeech is far faster?
Are there additional optimization steps for SpeechTranscriber?
Should we expect significant performance improvements in later betas?
Hi team,
With regards to Call (Live) Translations on VOIP:
Is it possible to invoke live translations within the app? (without going into the Call System UI)
Is it possible to navigate users from app to Call System UI via an API? (and also invoking the new live translations directly)
Will Apple support more languages apart from the current ones? (Currently I see 4 supported languages)
Hello everyone,
I'm encountering a MultipeerConnectivity connection issue while developing a visionOS app and would like to ask if other developers have experienced similar problems.
Problem Description
In visionOS 26.0 Beta 3 and Beta 4, when a visionOS device attempts to connect to an iPad via MultipeerConnectivity, the iPad side completely fails to receive connection requests, resulting in connection establishment failure.
Specific Symptoms
After executing serviceBrowser?.invitePeer(peerID, to: mcSession, withContext: nil, timeout: 10.0) on the visionOS side
The iPad side shows no response and receives no connection invitation
Connection request times out after 10 seconds and is automatically rejected
No error logs or exception information are generated
Environment Information
visionOS version: 26.0 Beta 3 and Beta 4
Development environment: macOS Tahoe 26.0 Beta (25A5306g)
Target device: iPad (iOS 17.x)
Network environment: Same WiFi network
Comparative Test Results
visionOS 2.6 (22O785): Functionality completely normal
visionOS 26.0 Beta 1/2: Functionality normal
visionOS 26.0 Beta 3/4: Exhibits the above problems
Attempted Solutions
Checked network configuration and firewall settings
Adjusted MultipeerConnectivity parameters
Reinitialized MCSession and MCNearbyServiceBrowser
Cleared app cache and reinstalled
Reset network settings
Temporary Workaround
Currently, the only solution is to downgrade the visionOS device to version 2.6.
Impact of the Problem
This issue severely affects the development of cross-device collaboration features in visionOS apps, particularly scenarios requiring peer-to-peer communication with iOS/iPadOS devices.
Questions for Help
Have other developers encountered similar issues?
Are there any known solutions or workarounds?
Is this a known issue with visionOS 26.0 Beta?
Are there other known issues related to MultipeerConnectivity?
Relevant Code Snippet
// Connection invitation code
private var serviceBrowser: MCNearbyServiceBrowser?
let mcSession: MCSession
// Execute connection invitation
serviceBrowser?.invitePeer(peerID, to: mcSession, withContext: nil, timeout: 10.0)
Thank you for your help and suggestions!
Development Environment: Xcode 15.x
Target Platform: visionOS
Topic:
App & System Services
SubTopic:
Networking
Tags:
Beta
Multipeer Connectivity
Debugging
visionOS
I'm trying to work with the beta version of the Declared Age Range framework based on an article's tutorial but am getting the following error:
[C:1-3] Error received: Invalidated by remote connection.
and AgeRangeService.Error.notAvailable is being thrown on the call to requestAgeRange. I'm using Xcode 26 beta 5 and my simulator is running the 26.0 beta. The iCloud account that I have signed into the simulator has a DOB set as well.
This is my full ContentView where I'm trying to accomplish this.
struct ContentView: View {
@Environment(\.requestAgeRange) var requestAgeRange
@State var advancedFeaturesEnabled = false
var body: some View {
VStack {
Button("Advanced Features") {}
.disabled(!advancedFeaturesEnabled)
}
.task {
await requestAgeRangeHelper()
}
}
func requestAgeRangeHelper() async {
do {
let ageRangeResponse = try await requestAgeRange(ageGates: 16)
switch ageRangeResponse {
case let .sharing(range):
if let lowerBound = range.lowerBound, lowerBound >= 16 {
advancedFeaturesEnabled = true
}
case .declinedSharing:
break
// Handle declined sharing
default:
break
}
} catch AgeRangeService.Error.invalidRequest {
print("Invalid request")
// Handle invalid request (e.g., age range < 2 years)
} catch AgeRangeService.Error.notAvailable {
print("Not available")
// Handle device configuration issues
} catch {
print("Other")
}
}
}
NSToolbar items don’t react to Dark Mode changes in apps compiled with macOS 15 SDK:
My app was installed as a notarized app on a Tahoe VM with the same build as distributed in the App Store, based on macOS 15 SDK. When toggling Dark Mode, toolbar items are not updated, but only after opening a new window / tab or e.g. customizing the toolbar.
The app is using default methods for the toolbar, defined in its corresponding XIB file, and working in previous macOS versions. This issue could be confirmed with various apps built with an SDK prior to macOS 26 "Tahoe", e.g. Apple's Clipboard Viewer.
Reported via Feedback Assistent (FB19107572).
Hi,
In Xcode 16.4, the atomic_flag() method can be used, but in Xcode 26.0, it is not available. An error message saying Cannot find 'atomic_flag' in scope is displayed. This can be reproduced simply by trying to use atomic_flag() in a newly created empty project.
Thank you.
Xcode: Version 26.0 beta 4 (17A5285i), macOS: 15.5(24F74)
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.padding()
.task {
_ = atomic_flag()
}
}
}
WiFi networks using Captive login fail to present login screen. Network connects but no internet access. I have to use my iPhone running iOS 18 as hotspot to use Captive network.
I successfully installed macOS Tahoe 26 in June on a separate external partition. Now I want to update to beta 5, but when the Mac restarts to install the update, it shows the progress indicator for a minute or two, then boots again into the main partition which has macOS 15.6. Am I required to install it from scratch?
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c)
I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette.
TIA
KT
@State private var viewModel = ViewModel()
@State private var showAddSheet = false
var body: some View {
ZStack {
Color.myCuteBg
.ignoresSafeArea(.all)
NavigationStack {
content
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .principal) {
Image("cute.image")
.font(.system(size: 30))
.foregroundColor(.beigeTitle)
}
}
}
.background(Color.myCuteBg)
.presentationBackground(.myCuteBg)
.sheet(isPresented: $showAddSheet) {
AddView()
}
.environment(viewModel)
.onAppear {
viewModel.fetchStuff()
}
}
.tint(.cuteColor)
}
@ViewBuilder var content: some View {
if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty {
ContentUnavailableView(
"No Content",
image: "stop",
description: Text("Add something here by tapping the + button.")
)
} else {
contentList
}
}
var contentList: some View {
blah blah blah
}
}
First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
Something has changed in iOS 26 and now if custom scheme is used and web page contains scripts WebKit is terminated.
0x1130bc170 - [PID=47858] WebProcessProxy::didClose: (web process 0 crash)
0x1130bc170 - [PID=47858] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=Crash
final class CustomSchemeViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let sampleConfiguration = WKWebViewConfiguration()
sampleConfiguration.setURLSchemeHandler(
SampleURLSchemeHandler(),
forURLScheme: "sample"
)
let webView = WKWebView(frame: view.bounds, configuration: sampleConfiguration)
webView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
view.addSubview(webView)
webView.navigationDelegate = self
webView.load(URLRequest(url: URL(string: "sample://pages/sample.html")!))
}
}
extension CustomSchemeViewController: WKNavigationDelegate {
func webViewWebContentProcessDidTerminate(_ webView: WKWebView) {
print("webViewWebContentProcessDidTerminate")
}
}
final class SampleURLSchemeHandler: NSObject, WKURLSchemeHandler {
private func post(_ body: String, mimeType: String, urlSchemeTask: WKURLSchemeTask) {
let body = Data(body.utf8)
let response = URLResponse(
url: urlSchemeTask.request.url!,
mimeType: mimeType,
expectedContentLength: body.count,
textEncodingName: nil
)
urlSchemeTask.didReceive(response)
urlSchemeTask.didReceive(body)
urlSchemeTask.didFinish()
}
func webView(_ webView: WKWebView, start urlSchemeTask: WKURLSchemeTask) {
switch urlSchemeTask.request.url?.lastPathComponent {
case "sample.html":
post("""
<?xml version="1.0" encoding="UTF-8"?><html xmlns="http://www.w3.org/1999/xhtml">
<head>
<script src="/scripts/sample.js"></script>
</head>
<body>
<p>Sample</p>
</body>
</html>
""",
mimeType: "application/xhtml+xml",
urlSchemeTask: urlSchemeTask
)
case "sample.js":
post("console.log('Hello from JS File')",
mimeType: "text/javascript",
urlSchemeTask: urlSchemeTask
)
default:
assertionFailure()
}
}
func webView(_ webView: WKWebView, stop urlSchemeTask: WKURLSchemeTask) {
print("webView(_ webView: WKWebView, stop urlSchemeTask: WKURLSchemeTask)")
}
}
It works fine with css file inside, without script tag or with async attribute
Code of sample project https://github.com/Igor-Palaguta/iOS26URLSchemeTermination
When I build my app for iPad OS, either 26, or 18.5, as well as iOS on 16.5 from Xcode 26 with UIDesignRequiresCompatibility enabled my app is crashing as it loads the main UIViewController, a subclassed UITabBarController which is being loaded programatically from a Storyboard from another SplashScreen ViewController.
On i(Pad)OS 18.5 I get this error:
Thread 1: "Could not instantiate class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ because no class named _TtGC5UIKit17UICoreHostingViewVCS_21ToolbarVisualProvider8RootView_ was found; the class needs to be defined in source code or linked in from a library (ensure the class is part of the correct target)"
On iPadOS 26 I get this error:
UIKitCore/UICoreHostingView.swift:54: Fatal error: init(coder:) has not been implemented
There is no issue building from Xcode 16.4, regardless of targeted i(Pad)OS.
I have a standard list view controller that has a UISearchController set up in the list's navigationItem. When built on Xcode 26 beta 4 the search bar does not appear. It's not present in the view hierarchy. On previous versions it appears, especially on Xcode 16.4.
Is this a known issue? Haven't managed to find it anywhere. Also what could be the potential workaround?
Hello,
I recently got the IOS 26 beta update and since then(about a week back) I haven’t been able to make di calls to anyone it keeps sayin “call failed” whenever I try to make a call…can this be solved🙏🏼
Thank you for the help.
Prior to iOS 26, we could set the color of iOS's back button (at left of nav bar) using the line:
navigationController?.navigationBar.tintColor = UIColor.red
This is not working for me in iOS 26. Anyone get this to work?
We can change the tintColor of individual toolbar items that we add, but the back button is system generated.
The screenshot is showing the same app deployed using Xcode version 26.0 beta 4 (17A5285i) on iOS 18.5 and on iOS 26.0.
In iOS 26 beta 4 on the right the spacing of the UIBarButtonItem elements does not look good:
The buttons are created like so:
colorButtonText = [[UIBarButtonItem alloc] initWithImage:[UIImage systemImageNamed:@"paintbrush"] style:UIBarButtonItemStylePlain target:self action:@selector(drawingActionColor:)];
//...
[drawingToolbarText setItems:@[colorButtonText, ...]];
Is this a known issue with the current iOS 26? Am I doing something wrong?
In this WWDC talk about liquid glass https://developer.apple.com/videos/play/wwdc2025/219/ they mention that there are two variants of liquid glass, regular and clear.
I don't see any way to try the clear variant using the .glassEffect() APIs, they only expose regular, is there some other way to try the clear variant?
Hello Apple Developer Community,
I am seeking clarification on the intended display behavior of HLS audio tracks within the iOS 26 (or current beta) native player, specifically concerning the NAME and LANGUAGE attributes of the EXT-X-MEDIA tag.
In our HLS manifests, we define alternative audio tracks using EXT-X-MEDIA tags, like so:
#EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="audio",LANGUAGE="ja",NAME="AUDIO-1",DEFAULT=YES,AUTOSELECT=YES,URI="audio_ja.m3u8"
#EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="audio",LANGUAGE="ja",NAME="AUDIO-2",URI="audio_en.m3u8"
Our observation is that when an audio track is selected and its name is displayed in the native iOS media controls (e.g., Control Center or within a full-screen video player's UI), the value specified in the NAME attribute ("AUDIO-1", "AUDIO-2") does not seem to be used. Instead, the display appears to derive from the LANGUAGE attribute ("ja", "en"), often showing the system's localized string for that language (e.g., "Japanese", "English").
We would like to understand the official or intended behavior regarding this.
Is it the expected behavior for the iOS native player to prioritize the LANGUAGE attribute (or its localized equivalent) over the NAME attribute for displaying the selected audio track's label?
If this is the intended design, what is the recommended best practice for developers who wish to present a custom, human-readable name for audio tracks (beyond the standard language name) in the native iOS UI?
Are there any specific AVPlayer properties or AVMediaSelectionOption considerations that would allow more granular control over this display, or is this entirely managed by the system based on the LANGUAGE attribute?
Any insights or official guidance on this behavior in iOS 26 (and potentially previous versions) would be greatly appreciated.
Thank you for your time and assistance.
Since last week I get this error when uploading my app to app store Connect:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases. (ID: 18be8ca4-805d-4cc2-9b3d-3c7a97a89c7b)
I could upload before. I have the Tahoe Beta 26.0 iOS installed and the xcode 26.0 beta 4. Does anyone has advise on how to solve this issue?
I've added some menus to the new (mac-like) menu bar on the iPad App under iPadOS 26, which is working fine.
However if the main view controller covers the whole screen and shows a fullscreen Map (MKMapView), the menu bar has a dark gradient as a background, which makes it extremely difficult to see the menu.
I guess the iPadOS tries to put a semi-transparent layer between the view controller and the menu bar to make sure that the content of the view controller doesn't interfere with with the menubar and the menu is easy to read.
But when the view controller shows a map, the system seems to get the colors for this transparent layer wrong.
Is it possible to solve this, or is this still a bug of iPad OS 26?
Interestingly, when I create a screenshot of the screen, this dark gradient which makes the menu bar unreadably is not included in the screenshot. So in the screenshot the menu is easy to read. Only on the real device, the menu bar is almost unreadably