Beta is the prerelease version of software or hardware.

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Inconsistent subviews redrawing in LazyVStack
Hello Apple forum ! I spotted a weird behaviour with LazyVStack in a ScrollView. I understand that it loads its views only once upon appearance unlinke VStack that loads everything in one shot. What I noticed also, it seems to reload its views sometimes when scrolling back up to earlier loaded views. The thing is, it isn't always the case. struct LazyVStackTest: View { var body: some View { ScrollView { LazyVStack { ForEach(0..<1000, id: \.self) { _ in // if true { MyText() // } } } } } struct MyText: View { var body: some View { let _ = Self._printChanges() HStack { Text("hello") } } } } If we consider the code above on XCode 26 beta 7 on an iOS 26 or iOS 18.2 simulator. Scroll to the bottom : you'll see one "LazyVStackTest.MyText: @self changed" for each row. Then scroll back up to the top, we'll see again the same message printed multiple times. --> So I gather from this that LazyVStack not only loads lazily but also removes old rows from memory & recreates them upon reappearance. What I don't get however is that if you uncomment the "if true" statement, you won't see the reloading happening. And I have absolutely no clue as to why 😅 If someone could help shed some light on this weird behaviour, it would be greatly appreciated ^^ PS : the issue is also present with XCode 16.2 but at a deeper lever (ex: if we embed another custom View "MyText2" inside "MyText", the reloading is in "MyText2" & not "MyText")
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Aug ’25
Verifying TLS 1.3 early_data behavior on iOS 26
Development environment Xcode 26.0 Beta 6 iOS 26 Simulator macOS 15.6.1 To verify TLS 1.3 session resumption behavior in URLSession, I configured URLSessionConfiguration as follows and sent an HTTP GET request: let config = URLSessionConfiguration.ephemeral config.tlsMinimumSupportedProtocolVersion = .TLSv13 config.tlsMaximumSupportedProtocolVersion = .TLSv13 config.httpMaximumConnectionsPerHost = 1 config.httpAdditionalHeaders = ["Connection": "close"] config.enablesEarlyData = true let session = URLSession(configuration: config, delegate: nil, delegateQueue: nil) let url = URL(string: "https://www.google.com")! var request = URLRequest(url: url) request.assumesHTTP3Capable = true request.httpMethod = "GET" let task = session.dataTask(with: request) { data, response, error in if let error = error { print("Error during URLSession data task: \(error)") return } if let data = data, let responseString = String(data: data, encoding: .utf8) { print("Received data via URLSession: \(responseString)") } else { print("No data received or data is not UTF-8 encoded") } } task.resume() However, after capturing the packets, I found that the ClientHello packet did not include the early_data extension. It seems that enablesEarlyData on URLSessionConfiguration is not being applied. How can I make this work properly?
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Aug ’25
Keyboard dismissal not animated
Hello, I’ve encountered what seems to be a bug with the keyboard dismissal animation on iOS 26.0 Beta (25A5349a), Xcode Version 26.0 beta 5 (17A5295f). When dismissing the keyboard from a SwiftUI TextField using @FocusState, the keyboard does not animate downward as expected. Instead, it instantly disappears, which feels jarring and inconsistent with system behavior. I am attaching a short video demonstrating the issue. Below is the minimal reproducible code sample: // // ContentView.swift // TestingKeyboardDismissal // // Created by Sasha Morozov on 27/08/25. // import SwiftUI struct ContentView: View { @State private var text: String = "" @FocusState private var isFocused: Bool var body: some View { ZStack { Color.clear.ignoresSafeArea() VStack(spacing: 20) { TextField("Enter text here...", text: $text) .textFieldStyle(.roundedBorder) .focused($isFocused) .padding(.horizontal) HStack { Button("Focus") { isFocused = true } .buttonStyle(.borderedProminent) Button("Unfocus") { isFocused = false } .buttonStyle(.bordered) } } .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center) .padding() } .ignoresSafeArea(.keyboard, edges: .bottom) } } #Preview { ContentView() } Steps to reproduce: Run** the app on iOS 26.0 beta 5 (17A5295f). Tap Focus → keyboard appears as expected. Tap Unfocus → keyboard disappears instantly without the usual slide-down animation. Expected result: Keyboard should animate smoothly downwards when dismissed. Actual result: Keyboard instantly vanishes without animation. p.s. we should be really able to upload videos here for demostration
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Aug ’25
tvOS 18.0 Siri back button behavior bug
On testing my app with tvOS 18, I have noticed the Siri Remote back button no longer provides system-provided behavior when interacting with tab bar controller pages. Instead of moving focus back to the tab bar when pressed, the back button will close the app, as if the Home button was pressed. This occurs both on device and in the Simulator. Create tvOS project with a tab bar controller. Create pages/tabs which contain focusable items (ie. buttons) Scroll down to any focusable item (ie. a button or UICollectionView cell) Hit the Siri Remote back button. See expect behavior below: Expected behavior: System-provided behavior should move focus back to the tab bar at the top of the screen. Actual results: App is closed and user is taken back to the Home Screen. Has anyone else noticed this behavior?
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1.3k
Aug ’25
Can't install Universal Simulator with Xcode-beta 5
When I try to install the iOS 26.0 Universal Simulator component with Xcode-beta 5 I get the following error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-11 14:39:06 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 15.6 (Build 24G84) Xcode 26.0 (24198.5) (Build 17A5295f) Timestamp: 2025-08-11T17:39:06+03:00
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Aug ’25
Crash in URLSessionConfiguration init in Xcode 26.0 beta (17A5241e)
It's not yet fully clear why and when does this crash occur, but I'm creating this post so there's a centralized thread for this. Some hints collected so far: The crash is occurring for existing Xcode projects opened with new Xcode 26.0 beta (17A5241e); no one's been able to reproduce on a project created in Xcode 26. I even tried creating a project with Xcode 16.2 and open it in Xcode 26, but it's all working fine there (don't have older Xcode at the moment, to try with many versions) It crashes right at the line of code that initializes URLSessionConfiguration. If you call URLSession() without parameters (which is deprecated as of iOS 13), the session initializes without the crash. It's NOT occurring only for libraries installed through package manages. In a project where it crashes, one should be able to reproduce by adding URLSessionConfiguration.default as the first line in didFinishLaunchingWithOptions It crashes when running an app on an iOS 26 simulator. (I don't have a device running beta iOS 26 to test on it!) It's working fine when running the app on a simulator or a device running iOS 18 or older. Related issue on Firebase GitHub repo: https://github.com/firebase/firebase-ios-sdk/issues/14948 Sorry to not be able to provide more info at the moment. I wanted to report this so in case someone from Apple knows about it, we could at least get some feedback or workarounds, until fix is released -- and, to prevent us all from duplicating this report in repositories of each library, as this isn't related to libraries.
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Aug ’25
Can't download macOS 26 beta 8
Any time I attempt to download the latest beta of macOS 26, Safari stops the download at Zero KB, with no indication of why. I'm able to download OS 26 beta 8 for the other platforms absolutely fine, just not macOS. Pressing the little orange "reload" button, just results in another copy of the same zero KB file bundle on the file system. Can anyone help please?
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Aug ’25
How to install newer beta 26 SDKs into older Xcode 26 Betas?
Hello, It seems Xcode 26 beta is lagging the OS releases, which is fine. However, how does one install a Beta N + 1 or N + 2 SDK into the older Xcode beta? I'd like to use iOS 26 Beta 8 from the Xcode 26 Beta 6 install I have. I have tried Settings/Components and Devices & Simulators but nothing Beta 7 nor 8 shows up there. Thanks! -- Greg Bolsinga
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Aug ’25
UINavigationController retain cycle in iOS 26
Verbatim of a feedback report (FB18431713) I submitted, duplicated here since we can't see each other's feedbacks, and I wanted a centralized place to track the resolution of this as I'm surely not the only one facing this. When building the app using Xcode 26 beta 2 and running it in an iOS 26 simulator, I'm experiencing a retain cycle in the UINavigationController. From the data I saw in Xcode's memory graph debugger, it seems that _UIViewControllerOneToOneTransitionContext is retaining it. I base this on the fact that the line connecting a view controller and _UIViewControllerOneToOneTransitionContext has a "strong" reference, as indicated in Xcode. (However, I'm reporting this as a retain cycle in UINavigationController, as that's what seems to hold onto this transition-context.)
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Aug ’25
Squicle app icons on macOS 26
Just posted this feedback regarding macOS 26 "Tahoe" (FB19853155) - please support with additional submissions if you share my view. I will miss the beautiful and individual designed icons of the past! "macOS 26 is enforcing squicles for app icons, falling back to a grey background for 3rd party apps without a compliant AppIcon asset. As a result many original app icons are reduced in size and hard to distinguish because they share the same background color. Although I respect Apple's strive for an iOS-like UI on Macs, a smooth transition path would be more user- and developer-friendly ... e.g. with some info.plist property to opt-out icon migration, potentially ignored by a future macOS version. The current solution causes a bad usability, and makes the system look inconsistent as many - especially free - software will not be updated with new icon designs. Please reconsider this bad design decision!"
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Aug ’25
Screenshare settings
I was trying to watch hulu while on facetime and saw theres no way to change the screenshare/shareplay automatically like you can set it to on the other ios and not automatically shareplay hulu on ios 26 beta unless i just didnt see it.
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Aug ’25
Unity GameKit plugin beta GameKit Activity UnsupportedOperationForOSVersion
I’m running into unexpected problems with the Unity GameKit plugin setup with the new Activities. I didn’t see anyone else mentioning these issues, so my guess is that it’s a problem with my setup. The authentication (GKLocalPlayer.Authenticate()) works as expected, but any call to the new GameActivity functionality (e.g. GKGameActivityDefinition.LoadGameActivityDefinitions() or GKGameActivity.WantsToPlay) gives me an exception with a 'UnsupportedOperationForOSVersion' reason despite it running on an iOS 18.6.1 device. I’m using a completely empty Unity 2022.3.62f1 project that only contains the official authentication example, followed by an event handler for activities from another example and the Unity core and gamekit plugins. The setup: macOS 15.6 Xcode 26 beta 6 (also tried with 5) Physical iPhone device running iOS 18.6.1 Unity 2022.3.62f1, which satisfies the requirements Unity plugin, Xcode setup, and build steps: I Followed the official beta branch build steps for Unity plugins with python3 build.py -m iOS iPhoneSimulator macOS -p Core GameKit which ran through after a slight modification for the macOS target that somehow contained an unknown team reference for the GameKitWrapper project, which I changed to not reference a team and use ‘sign to run locally’, as was the case for the other packages. As far as I understood the macOS version is not strictly necessary either way just for running it on a local iOS device(?) I Imported these as tarball packages into the empty Unity 2022.3.62f1 project as per the official instructions, which seems to work as expected Added a single script with the mentioned example code added in a MonoBehavior.Start Building in Unity works as expected as well, creating the Xcode project The Unity-iPhone target has the GameKit framework linked (’do not embed’) and the GameCenter capability was added automatically as expected The GameKit framework seems to not be added to the UnityFramework target, but I don’t think this is necessary? Quickly testing this with the GameKit framework added there as well didn’t make a difference The linked GameKit framework is indeed the expected Xcode 26 beta version I can then build and run this on the physical iPhone iOS 18.6.1 device, where I get an ‘UnsupportedOperationForOSVersion’ as soon as I try to subscribe to deeplinking events (GKGameActivity.WantsToPlay) or use other GameKit Activity functionality from the official examples: // log showing that it's actually running on iOS 18.6: [Apple.Core Plug-In Runtime] Availability Runtime Environment: iOS 18.6 Apple.Core.Availability:OnApplicationStart() // and the exception I get: GameKitException: Code=-7 Domain=GKErrorDomain Description=The operation couldn’t be completed. (GKErrorDomain error -7.) (UnsupportedOperationForOSVersion) at Apple.GameKit.DefaultNSErrorHandler.ThrowNSError (System.IntPtr nsErrorPtr) [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TypeInitializationException: The type initializer for 'Apple.GameKit.GKGameActivity' threw an exception. I unfortunately didn’t find any clues as to why this happens and how to resolve it on this forum or otherwise. Changing the minimum iOS version - up to 18.6 from the previously used (Unity export default) 12.0 for any and all targets - did not yield a different result I'd rather not update the phone to use the iOS 26 beta, though as far as I understood this is not necessary Any pointers to what I might be missing or doing wrong are greatly appreciated! Thank you very much in advance!
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Aug ’25
iOS 26 (beta) Nav Bar Item Image Insets bug
I've noticed that in iOS 26, Navigation Bar Items' Image Insets parameters as set in Xcode are not being read correctly. Specifically, it appears that on iOS 26 beta, negative inset numbers are being read as positive. Feedback report FB19838333 includes a sample project demonstrating this bug.
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Aug ’25
WKWebView LoadRequest crash on ios 26
Since the ios 26 beta our app is crashing when calling LoadRequest() on the wkwebview class. The app crashes out completely when it occurs even in the debugger, I was able to get a stack trace from our Sentry crash handler. See below It seems that calling LoadRequest from the mainthread fixes the issue but I don't understand why, theres no documentation to suggest this must be done. Any ideas? Below is the stack trace I got from Sentry: WebKit +0x0054e00 WebKit::allDataStores WebKit +0x0bf34f4 WebKit::NetworkProcessProxy::preconnectTo WebKit +0x0acef64 WebKit::WebPageProxy::preconnectTo WebKit +0x0b0d92c WTF::Detail::CallableWrapper::call WebKit +0x0ab6cf8 WebKit::WebPageProxy::maybeInitializeSandboxExtensionHandle WebKit +0x0ab84dc WebKit::WebPageProxy::loadRequestWithNavigationShared WebKit +0x0ab7adc WebKit::WebPageProxy::loadRequest WebKit +0x05d0704 -[WKWebView loadRequest:] Grid3iOS +0x5240944 xamarin_dyn_objc_msgSendSuper In App Grid3iOS +0x187dec4 wrapper_managed_to_native_ObjCRuntime_Messaging_NativeHandle_objc_msgSendSuper_NativeHandle_intptr_intptr_ObjCRuntime_NativeHandle In App Grid3iOS +0x512fac4 Microsoft_iOS_WebKit_WKWebView_LoadRequest_Foundation_NSUrlRequest (WKWebView.g.cs:572)
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Aug ’25
iOS 26, bottom UIToolbar not extending behind safe area to screen edge
An app with a UIToolbar pinned to the bottom of a view controllers view extends to the screen edge (behind the safe area) when run on iOS 18.X but not iOS 26. This UIToolbar is set as constrained to the safeAreaLayoutGuide with the following constraints. self.view.addConstraints([ bottomToolbar.leadingAnchor.constraint(equalTo: self.view.leadingAnchor), bottomToolbar.trailingAnchor.constraint(equalTo: self.view.trailingAnchor), bottomToolbar.bottomAnchor.constraint(equalTo: self.view.safeAreaLayoutGuide.bottomAnchor), bottomToolbar.heightAnchor.constraint(greaterThanOrEqualToConstant: 44.0) ]) This is especially noticeable when the UIToolbar background color differs from the view background color. This occurs on iOS 26 beta 6, app built with Xcode 26 beta 5. I've posted a Feedback FB19664903 including a minimal Xcode workspace that reproduces this issue. Anyone suggestions would be appreciated ... this definitely seems like a regression.
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Aug ’25
contentMargins (with .horizontal) creates a visual bug with the sidebar when using a NavigationSplitView in iOS 26 beta 7
FB: FB19828741 Maybe I am doing something wrong with the new LiquidGlass sidebar using iPadOS 26 Beta 7, but when using this code, in stead of the List being centered between the sidebar and the rest of the screen, the cell itself extends beneath the sidebar but the content stays clear of the sidebar, giving a weird visual effect. Not my expected behavior at least. Any ideas? Or just a bug? import SwiftUI struct ContentView: View { var body: some View { NavigationSplitView { Text("Test") } detail: { List { Text("ContentMargin") } .contentMargins(.horizontal, 100.0) } } } #Preview { ContentView() } This was on iPad OS 18:
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Aug ’25
iPhone app Liquid Glass icon on iPad not respecting icon display mode
Hi, I'm updating my iPhone app (iPhone only) to be ready with iOS 26. I'm building my app using Xcode 26.0 beta 6 (17A5305f) and testing it on an iPad running iPadOS 26 (23A5326a). I found an issue with my new app icon updated using Icon Composer and I was able to find the issue. An iPhone only app running on iPadOS 26 doesn't use the provided app icon. It always displays the "standard" light icon. I just added iPad in Supported Destinations and the app icon now respect light/dark/translucent/tinted modes on the Home Screen. I submitted feedback FB19768667
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Aug ’25
Feedback a iOS26 bug, iOS reset UITableViewCell.contentView
Hi all, Recently, I received feedback from users that the cell of UITableView will be enlarged when clicked on the iOS26 system. After positioning, it was found that the iOS26 system has reset the frame of the contentView so that its width is always the screen width. The following Demo can reproduce this problem. Does anyone have this problem? Is there a solution? Thanks Run and click on the cell to see the problem http://www.yangshuang.net/TestProject.zip
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Aug ’25