Bonjour, also known as zero-configuration networking, enables automatic discovery of devices and services on a local network using industry standard.

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Is is possible to grant Local Network permissions for a process through a Configuration Profile?
In the FAQ about Local Network, a lot of topics are covered but, unless I missed something, I didn't see the topic of MDMs being covered. [Q] Could the FAQ be updated to cover whether it is possible to grant this Local Network permission through a configuration profile? The answer, based on google searches and different forums, seems to be a negative. It seems a bit strange considering that this feature has been available on iOS for at least 3 years. Anyway, even if it is not possible, it would be useful to add in the FAQ that this is not possible.
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619
Oct ’24
NWConnection is crashed on iOS 15 and 16, but it works well on 17
Hello 👋 I need to implement a logic for searching for devices with our own service type using Bonjour. Using the NWBrowser, I can receive a list of all devices and connect to them. I need to utilize a WebSocket connection. By the property endpoint of NWBrowser.Result objects I can create NWConnection. Below is my implementation which works fine on iOS 17: let params = NWParameters.tcp let webSocketOptions = NWProtocolWebSocket.Options() params.defaultProtocolStack.applicationProtocols.insert(webSocketOptions, at: 0) // The `endpoint` is from `browseResultsChangedHandler` of NWBrowser let connection = NWConnection(to: endpoint, using: params) However, it doesn't work on iOS 15 and 16 because of the crash: 2024-06-01 16:07:18.136068+0300 MyApp[591:16845549] [] nw_endpoint_get_url called with null endpoint 2024-06-01 16:07:18.136932+0300 MyApp[591:16845549] [] nw_endpoint_get_url called with null endpoint, dumping backtrace: [arm64] libnetcore-3100.102.1 0 Network 0x000000018530e174 __nw_create_backtrace_string + 188 1 Network 0x000000018538ba20 nw_endpoint_get_url + 852 2 Network 0x0000000185310020 nw_ws_create_client_request + 84 3 Network 0x0000000184f4b3cc __nw_ws_create_state_block_invoke + 416 4 Network 0x000000018504bc68 nw_protocol_options_access_handle + 92 5 Network 0x0000000184f41e98 nw_ws_create_state + 204 6 Network 0x0000000184f41aec __nw_protocol_copy_ws_definition_block_invoke_2 + 176 7 Network 0x0000000184f69188 nw_framer_protocol_connected + 348 8 Network 0x00000001854a6638 _ZL29nw_socket_handle_socket_eventP9nw_socket + 1560 9 libdispatch.dylib 0x0000000126b89d50 _dispatch_client_callout + 16 10 libdispatch.dylib 0x0000000126b8d208 _dispatch_continuation_pop + 756 11 libdispatch.dylib 0x0000000126ba48d4 _dispatch_source_invoke + 1676 12 libdispatch.dylib 0x0000000126b94398 _dispatch_workloop_invoke + 2428 13 libdispatch.dylib 0x0000000126ba0b74 _dispatch_workloop_worker_thread + 1716 14 libsystem_pthread.dylib 0x000000012371f814 _pthread_wqthread + 284 15 libsystem_pthread.dylib 0x000000012371e5d4 start_wqthread + 8 Also, there is the stack trace of bt-command in the debug console: * thread #20, queue = 'com.apple.network.connections', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x0000000123078c24 libsystem_platform.dylib`_platform_strlen + 4 frame #1: 0x00000001803c538c CoreFoundation`CFStringCreateWithCString + 40 frame #2: 0x0000000185310030 Network`nw_ws_create_client_request + 100 frame #3: 0x0000000184f4b3cc Network`__nw_ws_create_state_block_invoke + 416 frame #4: 0x000000018504bc68 Network`nw_protocol_options_access_handle + 92 frame #5: 0x0000000184f41e98 Network`nw_ws_create_state + 204 frame #6: 0x0000000184f41aec Network`__nw_protocol_copy_ws_definition_block_invoke_2 + 176 frame #7: 0x0000000184f69188 Network`nw_framer_protocol_connected + 348 frame #8: 0x00000001854a6638 Network`nw_socket_handle_socket_event(nw_socket*) + 1560 frame #9: 0x0000000126b89d50 libdispatch.dylib`_dispatch_client_callout + 16 frame #10: 0x0000000126b8d208 libdispatch.dylib`_dispatch_continuation_pop + 756 frame #11: 0x0000000126ba48d4 libdispatch.dylib`_dispatch_source_invoke + 1676 frame #12: 0x0000000126b94398 libdispatch.dylib`_dispatch_workloop_invoke + 2428 frame #13: 0x0000000126ba0b74 libdispatch.dylib`_dispatch_workloop_worker_thread + 1716 frame #14: 0x000000012371f814 libsystem_pthread.dylib`_pthread_wqthread + 284 I have found out a couple things: There are no crashes if I initialize the NWConnection object with using, for instance, the NWEndpoint.url(_:). initializer: let urlHost = URL(string: "ws://10.20.30.40:5060")! let endpoint = NWEndpoint.url(urlHost) let params = NWParameters.tcp let webSocketOptions = NWProtocolWebSocket.Options() params.defaultProtocolStack.applicationProtocols.insert(webSocketOptions, at: 0) let connection = NWConnection(to: endpoint, using: params) self.connection = connection But, in this case, I must extract IP-addresses 🙇‍♂️ Meanwhile, there is a topic such as Don’t Try to Get the Device’s IP Address.. I have tried to find anything that could help me move forward in this problem and run into some odd behaviour. There is a property skipHandshake of NWProtocolWebSocket.Options object. If I set the property value to true, there are no crashes as well as no connection to a device.
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1.2k
Oct ’24
UDP Receive is not working
Hello everyone I'm new to swift and I can't quite figure it out yet:( I am developing a simple online game for mac os that involves two players connected to the same WIFI. I need to constantly receive information from the server and I don't understand how to implement it. If I call the receive function indefinitely, then my program freezes. I realized that this should happen asynchronously, but that's just how my program understands when a package came from the server. I understand that I need a delegate or handler, but I don't understand how to do it. Please help me to add the receive function and everything that is necessary for it import Foundation import Network enum CustomErrors: Error { case DataError case NetworkError case DecoderError case InvalidAddress } class TapperConnection: ObservableObject { private var _serverAlive = false private var connection: NWConnection! private var serverPort: UInt16 = 20001 private var serverIp: String = "127.0.0.1" private var _myDeviceName = Host.current().localizedName ?? "" @Published var messageDc: [HostData] = [] @Published var messageLobby: [HostData] = [] @Published var messageState: GameData = GameData() private var buffer = 2048 private var _inputData = "" private var _outputData = "" private var _myIp = "" private var isServer = false private var isClient = false var myIp: String { return _myIp } var myDeviceName: String { return _myDeviceName } private func getMyIp() -> String? { var address: String? var ifaddr: UnsafeMutablePointer<ifaddrs>? guard getifaddrs(&ifaddr) == 0 else { return nil } guard let firstAddr = ifaddr else { return nil } for ifptr in sequence(first: firstAddr, next: { $0.pointee.ifa_next }) { let interface = ifptr.pointee let addrFamily = interface.ifa_addr.pointee.sa_family if addrFamily == UInt8(AF_INET) || addrFamily == UInt8(AF_INET6) { let name = String(cString: interface.ifa_name) if name == "en0" || name == "en2" || name == "en3" || name == "en4" || name == "pdp_ip0" || name == "pdp_ip1" || name == "pdp_ip2" || name == "pdp_ip3" { var hostname = [CChar](repeating: 0, count: Int(NI_MAXHOST)) getnameinfo(interface.ifa_addr, socklen_t(interface.ifa_addr.pointee.sa_len), &hostname, socklen_t(hostname.count), nil, socklen_t(0), NI_NUMERICHOST) address = String(cString: hostname) } } } freeifaddrs(ifaddr) return address } private func isValidIP(_ ip: String) -> Bool { let regex = try! NSRegularExpression(pattern: "^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$") return regex.firstMatch(in: ip, range: NSRange(location: 0, length: ip.utf16.count)) != nil } @Sendable private func updateServerState(to state: NWConnection.State) { switch state { case .setup: _serverAlive = true case .waiting: _serverAlive = true case .ready: _serverAlive = true case .failed: _serverAlive = false case .cancelled: _serverAlive = false case .preparing: _serverAlive = false default: _serverAlive = false } } func createConnection() throws { let ip = getMyIp() if ip != nil { serverIp = ip! _myIp = ip! } else { throw CustomErrors.NetworkError } isServer = true do { try connectToServer() } catch { throw CustomErrors.NetworkError } } func createConnection(ip: String) throws { if isValidIP(ip) { serverIp = ip } else { throw CustomErrors.InvalidAddress } let _ip = getMyIp() if _ip != nil { _myIp = _ip! } else { throw CustomErrors.NetworkError } isClient = true do { try connectToServer() } catch { throw CustomErrors.NetworkError } } private func connectToServer() throws { if isServer { // ............... // run server exec // ............... } let _params = NWParameters(dtls: nil, udp: .init()) _params.requiredLocalEndpoint = NWEndpoint.hostPort(host: NWEndpoint.Host(_myIp), port: 20002) connection = NWConnection(host: NWEndpoint.Host(serverIp), port: NWEndpoint.Port(rawValue: serverPort)!, using: _params) connection.stateUpdateHandler = updateServerState(to:) connection.start(queue: .global()) while !_serverAlive {} do { try send(message: "im:\(_myDeviceName)") receive() } catch { print("Error sending disconnect message: \(error)") } } func closeConnection() { do { try send(message: "dc:\(_myDeviceName)") } catch { print("Error sending disconnect message: \(error)") } _serverAlive = false connection.cancel() } func send(message: String) throws { var error = false connection.send(content: message.data(using: String.Encoding.utf8), completion: NWConnection.SendCompletion.contentProcessed(({ NWError in if NWError == nil { print("Data was sent!") } else { error = true } }))) if error { throw CustomErrors.NetworkError } } func receive() { self.connection.receive(minimumIncompleteLength: 1, maximumLength: 65535) { data, _, isComplete, _ in if isComplete { if data != nil { let response: String = String(decoding: data!, as: UTF8.self) var decodeData: Any var messageType: MessageType (decodeData, messageType) = try! Decoder.decodeMessage(response) switch messageType { case MessageType.lobby: self.messageLobby = decodeData as! [HostData] case MessageType.state: self.messageState = decodeData as! GameData case MessageType.dc: self.messageDc = decodeData as! [HostData] } } self.receive() } } } }
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571
Oct ’24
Detect nearby users on the same app
I am developing an application that allows you to interact with people on your local network. I have a view called ProfileView() which has has identifiers inside of it such as that build up the profile for each person. Essentially, what I want to do is discover people who are on this app on your local network, or who are nearby to you based on bluetooth. I do not want to use a server, as I would like this to be an application that does not require internet access to function. Also if possible, I would like a toggle to allow yourself to be discovered in the background, even if not using the app. Any ideas how to do this? Also, is there any better way to do this instead of Bluetooth and Local Network? Thank you Possible code chunks needed: Discover nearby bluetooth users Discover nearby network users Toggle for discovery Toggle for background discovery (while not using app) Share profile (mainly just text and a profile image)
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879
Oct ’24
Bonjour not working with UI Test Target
I am trying to browse an SSH Service from UI Test Target using NWBrowser let descriptor = NWBrowser.Descriptor.bonjour(type: "_superapp._tcp", domain: "local.") let browser = NWBrowser(for: descriptor, using: .tcp) browser.stateUpdateHandler = { newState in print("browser.stateUpdateHandler \(newState)") } I get failed(-65555: NoAuth) error nw_browser_fail_on_dns_error_locked [B1] DNSServiceBrowse failed: NoAuth(-65555) I have added _superapp._tcp in Bonjour Services for UI Test Target Info.plist. I have also added Local Network Permission in UI Test Target Info.plist. Everything works fine, when I call this Bonjour service from App Target. Doesn't work when I call this from UI Test Target.
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858
Oct ’24
IOS 17, cannot scan LocalNetworkNSNetServicesErrorCode = "-72007"
Good day. From IOS 17 have a problem with connecting to local ip devices. When i try to scan local network: zeroconf.scan('http', 'tcp', 'local.'); i get en error: Error: { NSNetServicesErrorCode = "-72007"; NSNetServicesErrorDomain = 10; } I use the react-native-zeroconf libruarry, config the infoPlist with: "NSBonjourServices": ["_http._tcp"], "NSLocalNetworkUsageDescription": "Allow Turkov application to configure LLC devices" "NSAppTransportSecurity": { "NSAllowsArbitraryLoads": true, "NSExceptionDomains": { "localhost": { "NSExceptionAllowsInsecureHTTPLoads": true } } And also i get approve sertificate to use multicast from apple team, and apply it in project "entitlements": { "com.apple.developer.networking.multicast": true }, Below IOS17 (i tested at 16.6) - all work fine.. Can some one help with that problem?
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1.5k
Aug ’24
local iOS Zeroconf Device vs. iOS simulator Zeroconf Visual Studio
Hello, I am not exactly sure this is the right place to ask this since it involves Microsoft's Visual Studio, but because the problem I am having involves iOS I figured I would anyway. Info: I am trying to develop a cross-platform application using .NET Maui in Visual Studio. I am on a Windows machine pairing to a mac with Xcode installed, so I can build for iOS. My local device is an iPhone 13 running on iOS Version 17.5.1. The simulators I am using in Visual Studio are all iOS Version 17+. I am using the .NET NuGet package Zeroconf which should work for both iOS and Android (Repo:https://github.com/novotnyllc/Zeroconf). I also believe I have given the correct permissions for iOS in my Info.plist. Problem: The problem I am coming across is that when I build and run my application in one of the installed iOS Simulators and I go to scan for local devices it is able to come back with 80-100 devices that we want to find, but when I build and run it on my local device it comes back with nothing found. I had searched for similar problems that other people were having and found that iOS 17+ has some potential problems when it comes to searching for devices. Is this true? If someone can help me solve this issue between the simulator and local device I would greatly appreciate it. If there is any other information that I can give to help with solving this problem please let me know. Thanks! Discovery Code: TimeSpan scanTime = TimeSpan.FromMilliseconds(2000); int retries = 4; int retryDelayMilliseconds = 2000; Action<IZeroconfHost> callback = null; CancellationToken cancellationToken = default; System.Net.NetworkInformation.NetworkInterface[] arrayofnics = NetworkInterface.GetAllNetworkInterfaces(); int index = 0; for (int i = 0; i < arrayofnics.Length; i++) { // en0 is for iOS 0 is for android. if (arrayofnics[i].Description.Equals("en0") || arrayofnics[i].Description.Equals("0")) { index = i; break; } } System.Net.NetworkInformation.NetworkInterface wifi = arrayofnics[index]; System.Net.NetworkInformation.NetworkInterface[] netInterfacesToSendRequestOn = { wifi }; IReadOnlyList<IZeroconfHost> results = null; IReadOnlyList<string> domains; var browseDomains = await ZeroconfResolver.BrowseDomainsAsync(); domains = browseDomains.Select(g => g.Key).ToList(); results = await ZeroconfResolver.ResolveAsync("_http._tcp.local.", scanTime, retries, retryDelayMilliseconds, callback, cancellationToken, netInterfacesToSendRequestOn); Info.plist: <key>NSLocalNetworkUsageDescription</key> <string>This app requires local network access to discover devices.</string> <key>NSBonjourServices</key> <array> <string>_ipspeaker._tcp.local</string> <string>_ipspeaker._tcp.local.</string> <string>_ipspeaker._tcp.</string> <string>_http._tcp.local.</string> <string>_http._tcp.</string> </array>
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1.1k
Jul ’24
Support for P2P Connectivity and Network Requests in the Background
We are currently developing an application that runs in the background and continuously scans for other nearby devices via peer-to-peer networking. Generally, the high-level goals are: Scan for nearby devices while the app is in the background state. We only need to discover devices that are also running our app. Read a small token of data from each peer device found (no need for full-duplex connection) Submit this token to our server via a background network request On Android we have demonstrated this functionality using both Bluetooth LE and WifiDirect service discovery, and background operation is easily achieved with Android services. We are currently trying to expand our application to support cross-platform compatibility between IOS and Android, including IOS<-->IOS and IOS<-->Android discovery (in the background). Is there a way to achieve this desired functionality on IOS?
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1.2k
Jul ’24
Sending Data via Bonjour and NWConnection
Using NWBrowser and NWListener I'm trying to send a small package of data from the listener/server to the device. However the device never receives the actual bytes. It either: gets stuck the preparing state the connection gets reset the data is null and is marked as isComplete = true The only way I can get the device to receive the data is by calling cancel on the NWConnection on the server/NWListener end. Here is some sample code I am working with: https://github.com/leogdion/JustBonjour/tree/nwlistener Is this expected behavior that cancel is required?
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1.4k
Jul ’24
Bonjour permissions in Xcode 15.4
Hi, I'm using Multipeer Connectivity in my application and when I run it on my physical device, I receive following warning: NSNetServiceBrowser did not search with error dict [{ NSNetServicesErrorCode = "-72008"; NSNetServicesErrorDomain = 10; }]. I've found out that this is associated with not having proper permissions in info.plist according to https://developer.apple.com/forums/thread/653316 I've set description for Privacy - Local Network Usage Description, however, I'm not able to find any key for setting my Bonjour Services. Also, I do not see any popup on my device displaying request to approve local network usage. Could you please provide me an information how can I register my privileges properly?
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1.1k
Jul ’24
Detecting Local Network issues with NWListener
I have an application that uses Bonjour to communicate with other instances of the app on other devices. If I start an NWBrowser and the user has "Local Network" turned off for my app, the stateUpdateHandler for the browser gets .waiting with an error containing the string "PolicyDenied." This lets me show an alert to the user explaining what's happening, with a link to the app's Settings screen. But if I use NWListener (the counterpart of NWBrowser) and have "Local Network" turned off, there's no indication of any problem. After I start the listener, stateUpdateHandler is called with .ready as the state - even though it's not really ready to listen at all. The FAQ for Local Network Privacy suggests that any Bonjour operation will raise kDNSServiceErr_PolicyDenied if Local Network is off. However, in my application, that only seems to be true for browsing, not listening. Is there a way to detect a missing Local Network entitlement for NWListener? I know there are solutions involving sending a message to localhost, etc, but ideally there would be something simpler.
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992
Jun ’24
How to determine that NWBrowser has finished?
I am using NWBrowser to detect SignalK servers on a network using the following Swift code: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_http._tcp", domain: nil), using: NWParameters()) browser.browseResultsChangedHandler = { results, changes in print("Found \(results.count) results and \(changes.count) changes") } When this is run on a network with 5 devices then the output is often Found 5 results and 5 changes But, sometime it is: Found 2 results and 2 changes Found 5 results and 3 changes indicating that the browseResultsChangedHandler is being called more than once. So my question is how do I determine when the browsing process has finished (obviously without the knowledge that there are 5 devices)? The depreciated NetServiceBrowser had a delegate method (netServiceBrowser(_:didFind:moreComing:) but I can't see an equivalent for NWBrowser. The only method I can think of is to apply a short time out.
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1.1k
Jun ’24
MDNS Peer to Peer + Network Extension
I have an app that utilizes the Network Extension ( Packet Tunnel Provider ), but also uses MDNS to find local devices for data transfer via Network Extensions. However, once connected over Peer to Peer using AWDL0 or NWConnections, it works as expected until a user shuts the screen down. It looks like there's a difference in behavior when the device is plugged in vs when it's on just battery alone. So we can be happily sending data over p2p ( awdl0 ) then a screen shuts off and it kills the connection. Is this expected behavior and if so is there documentation? Also, Network Extensions do not appear to be able to discover over P2P, they can only connect to endpoints directly. Is this expected behavior? My thoughts; If a user allows both the Network Extension Permission and Local Network Permissions that the Network Extension should be able to discover peers via p2p. The connections ( if not asleep ) should stay active while in use.
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787
May ’24
iOS 14 CoreFoundation crash with EXC_BREAKPOINT
Hi, I am facing a strange issue in my app with iOS14 there is a intermittent crash, i am using NetServiceBrowser for MDNS discovery not sure if that is causing the problem crash log has below information: Crashed: com.apple.main-thread 0 CoreFoundation 0x1a906c4c4 CFAssertMismatchedTypeID + 108 1 CoreFoundation 0x1a8f7db0c CFRunLoopSourceRemoveFromRunLoop + 298 2 CFNetwork 0x1a96255b0 CFNetServiceBrowserStopSearch + 460 3 CoreFoundation 0x1a8f81240 CFRUNLOOPISCALLINGOUTTOASOURCE0PERFORMFUNCTION + 24 4 CoreFoundation 0x1a8f81140 CFRunLoopDoSource0 + 204 5 CoreFoundation 0x1a8f80488 CFRunLoopDoSources0 + 256 6 CoreFoundation 0x1a8f7aa40 CFRunLoopRun + 776 7 CoreFoundation 0x1a8f7a200 CFRunLoopRunSpecific + 572 8 GraphicsServices 0x1bf075598 GSEventRunModal + 160 9 UIKitCore 0x1ab840004 -[UIApplication run] + 1052 10 UIKitCore 0x1ab8455d8 UIApplicationMain + 164
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15k
May ’24
debugging issues with Shared Private Key Bonjour connections
Like the post at https://forums.developer.apple.com/forums/thread/118035, I'm hitting an issue where I'm receiving: boringssl_session_set_peer_verification_state_from_session(448) [C1.1.1.1:2][0x12b667210] Unable to extract cached certificates from the SSL_SESSION object In my app logs. I tried to pin the SSL version to TLS 1.2 per Quinn's advice in that post, and then started digging further enabling CFNETWORK_DIAGNOSTICS=3 to see what was exposed on the Console.log (since it didn't show up in the Xcode console) The related log lines: 0 debug boringssl 15:43:04.978874-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Reading SSL3_RT_HANDSHAKE 16 bytes 0 debug boringssl 15:43:04.979007-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes 0 debug boringssl 15:43:04.979141-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Writing SSL3_RT_HANDSHAKE 16 bytes 0 debug boringssl 15:43:04.979260-0700 MeetingNotes nw_protocol_boringssl_write_bytes(87) [C5:2][0x11080a760] write request: 51 0 debug boringssl 15:43:04.979387-0700 MeetingNotes nw_protocol_boringssl_write_bytes(158) [C5:2][0x11080a760] total bytes written: 51 921460 debug boringssl 15:43:09.937961-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Writing SSL3_RT_ALERT 2 bytes 0 error boringssl 15:43:04.979630-0700 MeetingNotes boringssl_session_set_peer_verification_state_from_session(448) [C5:2][0x11080a760] Unable to extract cached certificates from the SSL_SESSION object Have a number of references to SSL3_RT in the messages, and I was curious if that indicated that I was using TLS1.3, which apparently doesn't support private shared keys. The constraints that I used riffs on the sample code from the tic-tac-toe example project: private static func tlsOptions(passcode: String) -> NWProtocolTLS.Options { let tlsOptions = NWProtocolTLS.Options() let authenticationKey = SymmetricKey(data: passcode.data(using: .utf8)!) let authenticationCode = HMAC<SHA256>.authenticationCode( for: "MeetingNotes".data(using: .utf8)!, using: authenticationKey ) let authenticationDispatchData = authenticationCode.withUnsafeBytes { DispatchData(bytes: $0) } // Private Shared Key (https://datatracker.ietf.org/doc/html/rfc4279) is *not* supported in // TLS 1.3 [https://tools.ietf.org/html/rfc8446], so this pins the TLS options to use version 1.2: // @constant tls_protocol_version_TLSv12 TLS 1.2 [https://tools.ietf.org/html/rfc5246] sec_protocol_options_set_max_tls_protocol_version(tlsOptions.securityProtocolOptions, .TLSv12) sec_protocol_options_set_min_tls_protocol_version(tlsOptions.securityProtocolOptions, .TLSv12) sec_protocol_options_add_pre_shared_key( tlsOptions.securityProtocolOptions, authenticationDispatchData as __DispatchData, stringToDispatchData("MeetingNotes")! as __DispatchData ) /* RFC 5487 - PSK with SHA-256/384 and AES GCM */ // Forcing non-standard cipher suite value to UInt16 because for // whatever reason, it can get returned as UInt32 - such as in // GitHub actions CI. let ciphersuiteValue = UInt16(TLS_PSK_WITH_AES_128_GCM_SHA256) sec_protocol_options_append_tls_ciphersuite( tlsOptions.securityProtocolOptions, tls_ciphersuite_t(rawValue: ciphersuiteValue)! ) return tlsOptions } Is there something I'm missing in setting up the proper constraints to request TLS version 1.2 with a private shared key to be used? And beyond that, any suggestions for debugging or narrowing down what might be failing?
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1.4k
Apr ’24
Can't connect Mac to Apple Vision Pro for XCode Development
I am trying to download XCode apps from my Mac to my Apple Vision Pro for testing. I have tried following the instructions by going into Settings-&gt;General-&gt;Remote Devices on my Apple Vision Pro, but there my Mac does not show up as a possible connection. Per this page, I have made sure that both devices are connected to the same WiFi network, updated my Mac to Sonoma, and updated my AVP to the latest OS, and everything else that it asks for. I am able to mirror my display from my Mac but downloading apps from XCode does not work. I have also looked to enable Developer Mode by going to Settings -&gt; Privacy &amp; Security -&gt; Enable Developer Mode, but there is no option for enabling developer mode here. Per this forum, my best guess is that it is a Bonjour Protocol compatibility issue since both devices are on university wifi (WPA2), but I also tried connecting both over a hotspot which also did not work.
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1.2k
Apr ’24
Why Does the Multipeer Connectivity Framework Documentation Mention Bluetooth if It's No Longer Supported?
Since the Multipeer Connectivity framework no longer supports Bluetooth. (https://developer.apple.com/forums/thread/749346) Why does its official documentation still mention "In iOS, the framework uses infrastructure Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth personal area networks for the underlying transport." ?(https://developer.apple.com/documentation/multipeerconnectivity) What is the purpose of using Bluetooth personal area networks for the underlying transport?
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1.3k
Apr ’24
Multipeer Connectivity Framework Capabilities and Permission Requirements
Hello, In this inquiry(https://developer.apple.com/forums/thread/747860), I came across this conclusion. “Apple disabled TCP/IP networking over Bluetooth completely. Apple’s peer-to-peer networking APIs now run exclusively over Wi-Fi." I have three questions I would like to ask. The Multipeer Connectivity Framework supports Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth personal area networks. Since the framework abstracts away the underlying protocols, we cannot specify which protocol to choose. Can this framework still establish a pure Bluetooth connection now? (Not just using Bluetooth for the discovery phase). Given that the framework supports Bluetooth protocols, why does it not require Bluetooth permissions but only local network permissions? Does the Bluetooth protocol supported by the framework have the capability to discover traditional Bluetooth devices and services that the Core Bluetooth framework can discover?
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1.3k
Apr ’24
Is is possible to grant Local Network permissions for a process through a Configuration Profile?
In the FAQ about Local Network, a lot of topics are covered but, unless I missed something, I didn't see the topic of MDMs being covered. [Q] Could the FAQ be updated to cover whether it is possible to grant this Local Network permission through a configuration profile? The answer, based on google searches and different forums, seems to be a negative. It seems a bit strange considering that this feature has been available on iOS for at least 3 years. Anyway, even if it is not possible, it would be useful to add in the FAQ that this is not possible.
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619
Activity
Oct ’24
NWConnection is crashed on iOS 15 and 16, but it works well on 17
Hello 👋 I need to implement a logic for searching for devices with our own service type using Bonjour. Using the NWBrowser, I can receive a list of all devices and connect to them. I need to utilize a WebSocket connection. By the property endpoint of NWBrowser.Result objects I can create NWConnection. Below is my implementation which works fine on iOS 17: let params = NWParameters.tcp let webSocketOptions = NWProtocolWebSocket.Options() params.defaultProtocolStack.applicationProtocols.insert(webSocketOptions, at: 0) // The `endpoint` is from `browseResultsChangedHandler` of NWBrowser let connection = NWConnection(to: endpoint, using: params) However, it doesn't work on iOS 15 and 16 because of the crash: 2024-06-01 16:07:18.136068+0300 MyApp[591:16845549] [] nw_endpoint_get_url called with null endpoint 2024-06-01 16:07:18.136932+0300 MyApp[591:16845549] [] nw_endpoint_get_url called with null endpoint, dumping backtrace: [arm64] libnetcore-3100.102.1 0 Network 0x000000018530e174 __nw_create_backtrace_string + 188 1 Network 0x000000018538ba20 nw_endpoint_get_url + 852 2 Network 0x0000000185310020 nw_ws_create_client_request + 84 3 Network 0x0000000184f4b3cc __nw_ws_create_state_block_invoke + 416 4 Network 0x000000018504bc68 nw_protocol_options_access_handle + 92 5 Network 0x0000000184f41e98 nw_ws_create_state + 204 6 Network 0x0000000184f41aec __nw_protocol_copy_ws_definition_block_invoke_2 + 176 7 Network 0x0000000184f69188 nw_framer_protocol_connected + 348 8 Network 0x00000001854a6638 _ZL29nw_socket_handle_socket_eventP9nw_socket + 1560 9 libdispatch.dylib 0x0000000126b89d50 _dispatch_client_callout + 16 10 libdispatch.dylib 0x0000000126b8d208 _dispatch_continuation_pop + 756 11 libdispatch.dylib 0x0000000126ba48d4 _dispatch_source_invoke + 1676 12 libdispatch.dylib 0x0000000126b94398 _dispatch_workloop_invoke + 2428 13 libdispatch.dylib 0x0000000126ba0b74 _dispatch_workloop_worker_thread + 1716 14 libsystem_pthread.dylib 0x000000012371f814 _pthread_wqthread + 284 15 libsystem_pthread.dylib 0x000000012371e5d4 start_wqthread + 8 Also, there is the stack trace of bt-command in the debug console: * thread #20, queue = 'com.apple.network.connections', stop reason = EXC_BAD_ACCESS (code=1, address=0x0) * frame #0: 0x0000000123078c24 libsystem_platform.dylib`_platform_strlen + 4 frame #1: 0x00000001803c538c CoreFoundation`CFStringCreateWithCString + 40 frame #2: 0x0000000185310030 Network`nw_ws_create_client_request + 100 frame #3: 0x0000000184f4b3cc Network`__nw_ws_create_state_block_invoke + 416 frame #4: 0x000000018504bc68 Network`nw_protocol_options_access_handle + 92 frame #5: 0x0000000184f41e98 Network`nw_ws_create_state + 204 frame #6: 0x0000000184f41aec Network`__nw_protocol_copy_ws_definition_block_invoke_2 + 176 frame #7: 0x0000000184f69188 Network`nw_framer_protocol_connected + 348 frame #8: 0x00000001854a6638 Network`nw_socket_handle_socket_event(nw_socket*) + 1560 frame #9: 0x0000000126b89d50 libdispatch.dylib`_dispatch_client_callout + 16 frame #10: 0x0000000126b8d208 libdispatch.dylib`_dispatch_continuation_pop + 756 frame #11: 0x0000000126ba48d4 libdispatch.dylib`_dispatch_source_invoke + 1676 frame #12: 0x0000000126b94398 libdispatch.dylib`_dispatch_workloop_invoke + 2428 frame #13: 0x0000000126ba0b74 libdispatch.dylib`_dispatch_workloop_worker_thread + 1716 frame #14: 0x000000012371f814 libsystem_pthread.dylib`_pthread_wqthread + 284 I have found out a couple things: There are no crashes if I initialize the NWConnection object with using, for instance, the NWEndpoint.url(_:). initializer: let urlHost = URL(string: "ws://10.20.30.40:5060")! let endpoint = NWEndpoint.url(urlHost) let params = NWParameters.tcp let webSocketOptions = NWProtocolWebSocket.Options() params.defaultProtocolStack.applicationProtocols.insert(webSocketOptions, at: 0) let connection = NWConnection(to: endpoint, using: params) self.connection = connection But, in this case, I must extract IP-addresses 🙇‍♂️ Meanwhile, there is a topic such as Don’t Try to Get the Device’s IP Address.. I have tried to find anything that could help me move forward in this problem and run into some odd behaviour. There is a property skipHandshake of NWProtocolWebSocket.Options object. If I set the property value to true, there are no crashes as well as no connection to a device.
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Activity
Oct ’24
UDP Receive is not working
Hello everyone I'm new to swift and I can't quite figure it out yet:( I am developing a simple online game for mac os that involves two players connected to the same WIFI. I need to constantly receive information from the server and I don't understand how to implement it. If I call the receive function indefinitely, then my program freezes. I realized that this should happen asynchronously, but that's just how my program understands when a package came from the server. I understand that I need a delegate or handler, but I don't understand how to do it. Please help me to add the receive function and everything that is necessary for it import Foundation import Network enum CustomErrors: Error { case DataError case NetworkError case DecoderError case InvalidAddress } class TapperConnection: ObservableObject { private var _serverAlive = false private var connection: NWConnection! private var serverPort: UInt16 = 20001 private var serverIp: String = "127.0.0.1" private var _myDeviceName = Host.current().localizedName ?? "" @Published var messageDc: [HostData] = [] @Published var messageLobby: [HostData] = [] @Published var messageState: GameData = GameData() private var buffer = 2048 private var _inputData = "" private var _outputData = "" private var _myIp = "" private var isServer = false private var isClient = false var myIp: String { return _myIp } var myDeviceName: String { return _myDeviceName } private func getMyIp() -&gt; String? { var address: String? var ifaddr: UnsafeMutablePointer&lt;ifaddrs&gt;? guard getifaddrs(&amp;ifaddr) == 0 else { return nil } guard let firstAddr = ifaddr else { return nil } for ifptr in sequence(first: firstAddr, next: { $0.pointee.ifa_next }) { let interface = ifptr.pointee let addrFamily = interface.ifa_addr.pointee.sa_family if addrFamily == UInt8(AF_INET) || addrFamily == UInt8(AF_INET6) { let name = String(cString: interface.ifa_name) if name == "en0" || name == "en2" || name == "en3" || name == "en4" || name == "pdp_ip0" || name == "pdp_ip1" || name == "pdp_ip2" || name == "pdp_ip3" { var hostname = [CChar](repeating: 0, count: Int(NI_MAXHOST)) getnameinfo(interface.ifa_addr, socklen_t(interface.ifa_addr.pointee.sa_len), &amp;hostname, socklen_t(hostname.count), nil, socklen_t(0), NI_NUMERICHOST) address = String(cString: hostname) } } } freeifaddrs(ifaddr) return address } private func isValidIP(_ ip: String) -&gt; Bool { let regex = try! NSRegularExpression(pattern: "^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$") return regex.firstMatch(in: ip, range: NSRange(location: 0, length: ip.utf16.count)) != nil } @Sendable private func updateServerState(to state: NWConnection.State) { switch state { case .setup: _serverAlive = true case .waiting: _serverAlive = true case .ready: _serverAlive = true case .failed: _serverAlive = false case .cancelled: _serverAlive = false case .preparing: _serverAlive = false default: _serverAlive = false } } func createConnection() throws { let ip = getMyIp() if ip != nil { serverIp = ip! _myIp = ip! } else { throw CustomErrors.NetworkError } isServer = true do { try connectToServer() } catch { throw CustomErrors.NetworkError } } func createConnection(ip: String) throws { if isValidIP(ip) { serverIp = ip } else { throw CustomErrors.InvalidAddress } let _ip = getMyIp() if _ip != nil { _myIp = _ip! } else { throw CustomErrors.NetworkError } isClient = true do { try connectToServer() } catch { throw CustomErrors.NetworkError } } private func connectToServer() throws { if isServer { // ............... // run server exec // ............... } let _params = NWParameters(dtls: nil, udp: .init()) _params.requiredLocalEndpoint = NWEndpoint.hostPort(host: NWEndpoint.Host(_myIp), port: 20002) connection = NWConnection(host: NWEndpoint.Host(serverIp), port: NWEndpoint.Port(rawValue: serverPort)!, using: _params) connection.stateUpdateHandler = updateServerState(to:) connection.start(queue: .global()) while !_serverAlive {} do { try send(message: "im:\(_myDeviceName)") receive() } catch { print("Error sending disconnect message: \(error)") } } func closeConnection() { do { try send(message: "dc:\(_myDeviceName)") } catch { print("Error sending disconnect message: \(error)") } _serverAlive = false connection.cancel() } func send(message: String) throws { var error = false connection.send(content: message.data(using: String.Encoding.utf8), completion: NWConnection.SendCompletion.contentProcessed(({ NWError in if NWError == nil { print("Data was sent!") } else { error = true } }))) if error { throw CustomErrors.NetworkError } } func receive() { self.connection.receive(minimumIncompleteLength: 1, maximumLength: 65535) { data, _, isComplete, _ in if isComplete { if data != nil { let response: String = String(decoding: data!, as: UTF8.self) var decodeData: Any var messageType: MessageType (decodeData, messageType) = try! Decoder.decodeMessage(response) switch messageType { case MessageType.lobby: self.messageLobby = decodeData as! [HostData] case MessageType.state: self.messageState = decodeData as! GameData case MessageType.dc: self.messageDc = decodeData as! [HostData] } } self.receive() } } } }
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Activity
Oct ’24
Detect nearby users on the same app
I am developing an application that allows you to interact with people on your local network. I have a view called ProfileView() which has has identifiers inside of it such as that build up the profile for each person. Essentially, what I want to do is discover people who are on this app on your local network, or who are nearby to you based on bluetooth. I do not want to use a server, as I would like this to be an application that does not require internet access to function. Also if possible, I would like a toggle to allow yourself to be discovered in the background, even if not using the app. Any ideas how to do this? Also, is there any better way to do this instead of Bluetooth and Local Network? Thank you Possible code chunks needed: Discover nearby bluetooth users Discover nearby network users Toggle for discovery Toggle for background discovery (while not using app) Share profile (mainly just text and a profile image)
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879
Activity
Oct ’24
Bonjour not working with UI Test Target
I am trying to browse an SSH Service from UI Test Target using NWBrowser let descriptor = NWBrowser.Descriptor.bonjour(type: "_superapp._tcp", domain: "local.") let browser = NWBrowser(for: descriptor, using: .tcp) browser.stateUpdateHandler = { newState in print("browser.stateUpdateHandler \(newState)") } I get failed(-65555: NoAuth) error nw_browser_fail_on_dns_error_locked [B1] DNSServiceBrowse failed: NoAuth(-65555) I have added _superapp._tcp in Bonjour Services for UI Test Target Info.plist. I have also added Local Network Permission in UI Test Target Info.plist. Everything works fine, when I call this Bonjour service from App Target. Doesn't work when I call this from UI Test Target.
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858
Activity
Oct ’24
IOS 17, cannot scan LocalNetworkNSNetServicesErrorCode = "-72007"
Good day. From IOS 17 have a problem with connecting to local ip devices. When i try to scan local network: zeroconf.scan('http', 'tcp', 'local.'); i get en error: Error: { NSNetServicesErrorCode = "-72007"; NSNetServicesErrorDomain = 10; } I use the react-native-zeroconf libruarry, config the infoPlist with: "NSBonjourServices": ["_http._tcp"], "NSLocalNetworkUsageDescription": "Allow Turkov application to configure LLC devices" "NSAppTransportSecurity": { "NSAllowsArbitraryLoads": true, "NSExceptionDomains": { "localhost": { "NSExceptionAllowsInsecureHTTPLoads": true } } And also i get approve sertificate to use multicast from apple team, and apply it in project "entitlements": { "com.apple.developer.networking.multicast": true }, Below IOS17 (i tested at 16.6) - all work fine.. Can some one help with that problem?
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1.5k
Activity
Aug ’24
local iOS Zeroconf Device vs. iOS simulator Zeroconf Visual Studio
Hello, I am not exactly sure this is the right place to ask this since it involves Microsoft's Visual Studio, but because the problem I am having involves iOS I figured I would anyway. Info: I am trying to develop a cross-platform application using .NET Maui in Visual Studio. I am on a Windows machine pairing to a mac with Xcode installed, so I can build for iOS. My local device is an iPhone 13 running on iOS Version 17.5.1. The simulators I am using in Visual Studio are all iOS Version 17+. I am using the .NET NuGet package Zeroconf which should work for both iOS and Android (Repo:https://github.com/novotnyllc/Zeroconf). I also believe I have given the correct permissions for iOS in my Info.plist. Problem: The problem I am coming across is that when I build and run my application in one of the installed iOS Simulators and I go to scan for local devices it is able to come back with 80-100 devices that we want to find, but when I build and run it on my local device it comes back with nothing found. I had searched for similar problems that other people were having and found that iOS 17+ has some potential problems when it comes to searching for devices. Is this true? If someone can help me solve this issue between the simulator and local device I would greatly appreciate it. If there is any other information that I can give to help with solving this problem please let me know. Thanks! Discovery Code: TimeSpan scanTime = TimeSpan.FromMilliseconds(2000); int retries = 4; int retryDelayMilliseconds = 2000; Action<IZeroconfHost> callback = null; CancellationToken cancellationToken = default; System.Net.NetworkInformation.NetworkInterface[] arrayofnics = NetworkInterface.GetAllNetworkInterfaces(); int index = 0; for (int i = 0; i < arrayofnics.Length; i++) { // en0 is for iOS 0 is for android. if (arrayofnics[i].Description.Equals("en0") || arrayofnics[i].Description.Equals("0")) { index = i; break; } } System.Net.NetworkInformation.NetworkInterface wifi = arrayofnics[index]; System.Net.NetworkInformation.NetworkInterface[] netInterfacesToSendRequestOn = { wifi }; IReadOnlyList<IZeroconfHost> results = null; IReadOnlyList<string> domains; var browseDomains = await ZeroconfResolver.BrowseDomainsAsync(); domains = browseDomains.Select(g => g.Key).ToList(); results = await ZeroconfResolver.ResolveAsync("_http._tcp.local.", scanTime, retries, retryDelayMilliseconds, callback, cancellationToken, netInterfacesToSendRequestOn); Info.plist: <key>NSLocalNetworkUsageDescription</key> <string>This app requires local network access to discover devices.</string> <key>NSBonjourServices</key> <array> <string>_ipspeaker._tcp.local</string> <string>_ipspeaker._tcp.local.</string> <string>_ipspeaker._tcp.</string> <string>_http._tcp.local.</string> <string>_http._tcp.</string> </array>
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Jul ’24
Support for P2P Connectivity and Network Requests in the Background
We are currently developing an application that runs in the background and continuously scans for other nearby devices via peer-to-peer networking. Generally, the high-level goals are: Scan for nearby devices while the app is in the background state. We only need to discover devices that are also running our app. Read a small token of data from each peer device found (no need for full-duplex connection) Submit this token to our server via a background network request On Android we have demonstrated this functionality using both Bluetooth LE and WifiDirect service discovery, and background operation is easily achieved with Android services. We are currently trying to expand our application to support cross-platform compatibility between IOS and Android, including IOS<-->IOS and IOS<-->Android discovery (in the background). Is there a way to achieve this desired functionality on IOS?
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Activity
Jul ’24
Sending Data via Bonjour and NWConnection
Using NWBrowser and NWListener I'm trying to send a small package of data from the listener/server to the device. However the device never receives the actual bytes. It either: gets stuck the preparing state the connection gets reset the data is null and is marked as isComplete = true The only way I can get the device to receive the data is by calling cancel on the NWConnection on the server/NWListener end. Here is some sample code I am working with: https://github.com/leogdion/JustBonjour/tree/nwlistener Is this expected behavior that cancel is required?
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Activity
Jul ’24
Bonjour permissions in Xcode 15.4
Hi, I'm using Multipeer Connectivity in my application and when I run it on my physical device, I receive following warning: NSNetServiceBrowser did not search with error dict [{ NSNetServicesErrorCode = "-72008"; NSNetServicesErrorDomain = 10; }]. I've found out that this is associated with not having proper permissions in info.plist according to https://developer.apple.com/forums/thread/653316 I've set description for Privacy - Local Network Usage Description, however, I'm not able to find any key for setting my Bonjour Services. Also, I do not see any popup on my device displaying request to approve local network usage. Could you please provide me an information how can I register my privileges properly?
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Activity
Jul ’24
Detecting Local Network issues with NWListener
I have an application that uses Bonjour to communicate with other instances of the app on other devices. If I start an NWBrowser and the user has "Local Network" turned off for my app, the stateUpdateHandler for the browser gets .waiting with an error containing the string "PolicyDenied." This lets me show an alert to the user explaining what's happening, with a link to the app's Settings screen. But if I use NWListener (the counterpart of NWBrowser) and have "Local Network" turned off, there's no indication of any problem. After I start the listener, stateUpdateHandler is called with .ready as the state - even though it's not really ready to listen at all. The FAQ for Local Network Privacy suggests that any Bonjour operation will raise kDNSServiceErr_PolicyDenied if Local Network is off. However, in my application, that only seems to be true for browsing, not listening. Is there a way to detect a missing Local Network entitlement for NWListener? I know there are solutions involving sending a message to localhost, etc, but ideally there would be something simpler.
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992
Activity
Jun ’24
How to determine that NWBrowser has finished?
I am using NWBrowser to detect SignalK servers on a network using the following Swift code: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_http._tcp", domain: nil), using: NWParameters()) browser.browseResultsChangedHandler = { results, changes in print("Found \(results.count) results and \(changes.count) changes") } When this is run on a network with 5 devices then the output is often Found 5 results and 5 changes But, sometime it is: Found 2 results and 2 changes Found 5 results and 3 changes indicating that the browseResultsChangedHandler is being called more than once. So my question is how do I determine when the browsing process has finished (obviously without the knowledge that there are 5 devices)? The depreciated NetServiceBrowser had a delegate method (netServiceBrowser(_:didFind:moreComing:) but I can't see an equivalent for NWBrowser. The only method I can think of is to apply a short time out.
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Activity
Jun ’24
MDNS Peer to Peer + Network Extension
I have an app that utilizes the Network Extension ( Packet Tunnel Provider ), but also uses MDNS to find local devices for data transfer via Network Extensions. However, once connected over Peer to Peer using AWDL0 or NWConnections, it works as expected until a user shuts the screen down. It looks like there's a difference in behavior when the device is plugged in vs when it's on just battery alone. So we can be happily sending data over p2p ( awdl0 ) then a screen shuts off and it kills the connection. Is this expected behavior and if so is there documentation? Also, Network Extensions do not appear to be able to discover over P2P, they can only connect to endpoints directly. Is this expected behavior? My thoughts; If a user allows both the Network Extension Permission and Local Network Permissions that the Network Extension should be able to discover peers via p2p. The connections ( if not asleep ) should stay active while in use.
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Activity
May ’24
iOS 14 CoreFoundation crash with EXC_BREAKPOINT
Hi, I am facing a strange issue in my app with iOS14 there is a intermittent crash, i am using NetServiceBrowser for MDNS discovery not sure if that is causing the problem crash log has below information: Crashed: com.apple.main-thread 0 CoreFoundation 0x1a906c4c4 CFAssertMismatchedTypeID + 108 1 CoreFoundation 0x1a8f7db0c CFRunLoopSourceRemoveFromRunLoop + 298 2 CFNetwork 0x1a96255b0 CFNetServiceBrowserStopSearch + 460 3 CoreFoundation 0x1a8f81240 CFRUNLOOPISCALLINGOUTTOASOURCE0PERFORMFUNCTION + 24 4 CoreFoundation 0x1a8f81140 CFRunLoopDoSource0 + 204 5 CoreFoundation 0x1a8f80488 CFRunLoopDoSources0 + 256 6 CoreFoundation 0x1a8f7aa40 CFRunLoopRun + 776 7 CoreFoundation 0x1a8f7a200 CFRunLoopRunSpecific + 572 8 GraphicsServices 0x1bf075598 GSEventRunModal + 160 9 UIKitCore 0x1ab840004 -[UIApplication run] + 1052 10 UIKitCore 0x1ab8455d8 UIApplicationMain + 164
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Activity
May ’24
debugging issues with Shared Private Key Bonjour connections
Like the post at https://forums.developer.apple.com/forums/thread/118035, I'm hitting an issue where I'm receiving: boringssl_session_set_peer_verification_state_from_session(448) [C1.1.1.1:2][0x12b667210] Unable to extract cached certificates from the SSL_SESSION object In my app logs. I tried to pin the SSL version to TLS 1.2 per Quinn's advice in that post, and then started digging further enabling CFNETWORK_DIAGNOSTICS=3 to see what was exposed on the Console.log (since it didn't show up in the Xcode console) The related log lines: 0 debug boringssl 15:43:04.978874-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Reading SSL3_RT_HANDSHAKE 16 bytes 0 debug boringssl 15:43:04.979007-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Writing SSL3_RT_CHANGE_CIPHER_SPEC 1 bytes 0 debug boringssl 15:43:04.979141-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Writing SSL3_RT_HANDSHAKE 16 bytes 0 debug boringssl 15:43:04.979260-0700 MeetingNotes nw_protocol_boringssl_write_bytes(87) [C5:2][0x11080a760] write request: 51 0 debug boringssl 15:43:04.979387-0700 MeetingNotes nw_protocol_boringssl_write_bytes(158) [C5:2][0x11080a760] total bytes written: 51 921460 debug boringssl 15:43:09.937961-0700 MeetingNotes boringssl_context_log_message(2206) [C5:2][0x11080a760] Writing SSL3_RT_ALERT 2 bytes 0 error boringssl 15:43:04.979630-0700 MeetingNotes boringssl_session_set_peer_verification_state_from_session(448) [C5:2][0x11080a760] Unable to extract cached certificates from the SSL_SESSION object Have a number of references to SSL3_RT in the messages, and I was curious if that indicated that I was using TLS1.3, which apparently doesn't support private shared keys. The constraints that I used riffs on the sample code from the tic-tac-toe example project: private static func tlsOptions(passcode: String) -> NWProtocolTLS.Options { let tlsOptions = NWProtocolTLS.Options() let authenticationKey = SymmetricKey(data: passcode.data(using: .utf8)!) let authenticationCode = HMAC<SHA256>.authenticationCode( for: "MeetingNotes".data(using: .utf8)!, using: authenticationKey ) let authenticationDispatchData = authenticationCode.withUnsafeBytes { DispatchData(bytes: $0) } // Private Shared Key (https://datatracker.ietf.org/doc/html/rfc4279) is *not* supported in // TLS 1.3 [https://tools.ietf.org/html/rfc8446], so this pins the TLS options to use version 1.2: // @constant tls_protocol_version_TLSv12 TLS 1.2 [https://tools.ietf.org/html/rfc5246] sec_protocol_options_set_max_tls_protocol_version(tlsOptions.securityProtocolOptions, .TLSv12) sec_protocol_options_set_min_tls_protocol_version(tlsOptions.securityProtocolOptions, .TLSv12) sec_protocol_options_add_pre_shared_key( tlsOptions.securityProtocolOptions, authenticationDispatchData as __DispatchData, stringToDispatchData("MeetingNotes")! as __DispatchData ) /* RFC 5487 - PSK with SHA-256/384 and AES GCM */ // Forcing non-standard cipher suite value to UInt16 because for // whatever reason, it can get returned as UInt32 - such as in // GitHub actions CI. let ciphersuiteValue = UInt16(TLS_PSK_WITH_AES_128_GCM_SHA256) sec_protocol_options_append_tls_ciphersuite( tlsOptions.securityProtocolOptions, tls_ciphersuite_t(rawValue: ciphersuiteValue)! ) return tlsOptions } Is there something I'm missing in setting up the proper constraints to request TLS version 1.2 with a private shared key to be used? And beyond that, any suggestions for debugging or narrowing down what might be failing?
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Apr ’24
Can't connect Mac to Apple Vision Pro for XCode Development
I am trying to download XCode apps from my Mac to my Apple Vision Pro for testing. I have tried following the instructions by going into Settings-&gt;General-&gt;Remote Devices on my Apple Vision Pro, but there my Mac does not show up as a possible connection. Per this page, I have made sure that both devices are connected to the same WiFi network, updated my Mac to Sonoma, and updated my AVP to the latest OS, and everything else that it asks for. I am able to mirror my display from my Mac but downloading apps from XCode does not work. I have also looked to enable Developer Mode by going to Settings -&gt; Privacy &amp; Security -&gt; Enable Developer Mode, but there is no option for enabling developer mode here. Per this forum, my best guess is that it is a Bonjour Protocol compatibility issue since both devices are on university wifi (WPA2), but I also tried connecting both over a hotspot which also did not work.
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Activity
Apr ’24
Why Does the Multipeer Connectivity Framework Documentation Mention Bluetooth if It's No Longer Supported?
Since the Multipeer Connectivity framework no longer supports Bluetooth. (https://developer.apple.com/forums/thread/749346) Why does its official documentation still mention "In iOS, the framework uses infrastructure Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth personal area networks for the underlying transport." ?(https://developer.apple.com/documentation/multipeerconnectivity) What is the purpose of using Bluetooth personal area networks for the underlying transport?
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Apr ’24
Multipeer Connectivity Framework Capabilities and Permission Requirements
Hello, In this inquiry(https://developer.apple.com/forums/thread/747860), I came across this conclusion. “Apple disabled TCP/IP networking over Bluetooth completely. Apple’s peer-to-peer networking APIs now run exclusively over Wi-Fi." I have three questions I would like to ask. The Multipeer Connectivity Framework supports Wi-Fi networks, peer-to-peer Wi-Fi, and Bluetooth personal area networks. Since the framework abstracts away the underlying protocols, we cannot specify which protocol to choose. Can this framework still establish a pure Bluetooth connection now? (Not just using Bluetooth for the discovery phase). Given that the framework supports Bluetooth protocols, why does it not require Bluetooth permissions but only local network permissions? Does the Bluetooth protocol supported by the framework have the capability to discover traditional Bluetooth devices and services that the Core Bluetooth framework can discover?
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Apr ’24
How to Resolve Hostnames of Devices on the Same Wi-Fi Network with NBNS Protocol
I am currently attempting to resolve the hostname of a device connected to the same Wi-Fi network as mine. However, I've been unable to find sufficient resources or documentation on utilising the NBNS (NetBIOS Name Service) protocol for this purpose. Can someone please provide guidance on how to achieve this?
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Mar ’24
Can Bonjour be used between Windows and Linux?
I compiled the Bonjour source code myself both for Linux and windows. Then I succeed in publishing and detecting services for two Windows devices. But I can't use Bonjour between a windows device and a Linux device. So is this a limitation? If not, any tips on how to solve it?
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869
Activity
Mar ’24