Add CarPlay support to your navigation app using CarPlay.

Posts under CarPlay tag

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CPMapTemplate measurement units on screen
I am wondering how I change the measurement units on screen in my CPMapTemplate. In my screenshot below the distance is in miles, but how can I change that to kilometers? Does this need to come from my route data? I am not seeing this anywhere in the CarPlay programming guide or in the documentation.
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Jan ’25
CarPlay - Parking
Dear Developers, I'm exploring the feasibility of playing video content on CarPlay when the vehicle is in a parked state. Could you please provide guidance on whether this is supported and, if so, the best practices for implementation?
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375
Jan ’25
CarPlay CPNowPlayingTemplate show wrong command buttons
i have a CarPlay implementation eand I want to show previous/next track button on player UI MPRemoteCommandCenter.shared().seekForwardCommand.isEnabled = false MPRemoteCommandCenter.shared().seekBackwardCommand.isEnabled = false MPRemoteCommandCenter.shared().previousTrackCommand.isEnabled = true MPRemoteCommandCenter.shared().nextTrackCommand.isEnabled = true It works correctly on CarPlay simulator , but on some car only SEEK button are shown . I have to suppose that it is that a problem on the car side , but I would ask about your opinion , maybe there is some pieces I'm missing
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Jan ’25
Carplay在CPNowPlayingTemplate显示图片的败,且不可点击
System: iOS 18.1.1 When connected to Carplay, after playing a song, check the playback page CPNowPlayingTemplate. This error appears on the BMW car, as shown in the picture: In our project, this is achieved using the following methods: UIImage *image1 = [UIImage imageNamed:@"imageName"];; CPNowPlayingImageButton *button1 = [[CPNowPlayingImageButton alloc] initWithImage:image1 handler:^(__kindof CPNowPlayingButton * _Nonnull action) { //do something }]; UIImage *image2 = [UIImage imageNamed:@"imageName"];; CPNowPlayingImageButton *button2 = [[CPNowPlayingImageButton alloc] initWithImage:image2 handler:^(__kindof CPNowPlayingButton * _Nonnull action) { //do something }]; NSArray<CPNowPlayingButton *> *buttons; buttons = @[button1,button2]; [[CPNowPlayingTemplate sharedTemplate] updateNowPlayingButtons:buttons]; Is there any way to solve this problem?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jan ’25
Is it possible to disable tab switching or prevent interaction with CPTabBarTemplate in CarPlay?
Hello, I'm currently developing a CarPlay app using the CPTabBarTemplate, and I need to know if it's possible to disable user interaction with the tab bar, specifically preventing the user from switching between tabs or tapping on the tab items. Is there a way to lock the selected tab or ignore tab switching attempts programmatically? I would like to maintain the tab bar UI but prevent users from changing tabs or interacting with it while in a certain mode or condition.
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441
Jan ’25
CarPlay - Navigation app icon
Hi, Despite having CarPlay capabilities authorised for our navigation app, our users are seeing some odd behaviour in the appearance of the icon in the sidebar menu on the side of the CarPlay display. The documentation suggests the quickbar will show the most recently used: navigation app, Open our app in CarPlay Switch to another non-navigation app via CarPlay sidebar Note that our navigation app remains in sidebar Switch back to our navigation app Search for destination, select, tap 'Let's Go' to start navigation Switch to a non-navigation app via CarPlay sidebar Note that our app is replaced by another navigation app in the sidebar (Google/Apple), despite being the most recently used Any ideas?
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Jan ’25
Documentation of parameters to enable Apple Maps EV routing
Hi, I'm building an aftermarket solution to enable Apple Maps to support EV routing for any EV. I am going through the documentation and found some gaps - does anyone know how the following properties work? INGetCarPowerLevelStatusIntentResponse - consumptionFormulaArguments INGetCarPowerLevelStatusIntentResponse - chargingFormulaArguments Is there a working example that anyone has seen? Many thanks
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Jan ’25
Does EV Charging entitlement support CPSearchTemplate?
I am developing a CarPlay app, that has been approved for EV Charging entitlement. Could you please confirm if the given entitlement supports CPSearchTemplate template as there is some confusion here. I tried using the template by referring to the below link, https://developer.apple.com/documentation/carplay/cpsearchtemplate Here is the snippet, class SearchCPView: UIResponder, CPSearchTemplateDelegate { var searchTemplate: CPSearchTemplate = CPSearchTemplate() override init() { super.init() searchTemplate.delegate = self } func getSearchTemplate(interfaceController: CPInterfaceController?) -> CPGridTemplate { let searchGridButton = CPGridButton(titleVariants: [CarplayButtonTitles.search], image: UIImage(named: ImagesConstants.CarPlay.searchGrid) ?? UIImage(), handler: {[self] _ in guard let controller = interfaceController else { return } controller.pushTemplate(self.searchTemplate, animated: true) { status, error in print(status) } }) let gridTemplate = CPGridTemplate(title: "", gridButtons: [searchGridButton]) return gridTemplate } func searchTemplate(_ searchTemplate: CPSearchTemplate, selectedResult item: CPListItem) async { print(item) } func searchTemplate(_ searchTemplate: CPSearchTemplate, updatedSearchText searchText: String) async -> [CPListItem] { print(searchText) return [CPListItem(text: "", detailText: "")] } } On push, I am getting an exception, *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Unsupported object <CPSearchTemplate: 0x30056df00> <identifier: 28, userInfo: (null), tabTitle: (null), tabImage: (null), showsTabBadge: 0> passed to pushTemplate:animated:completion:. Allowed classes: {( CPTabBarTemplate, CPActionSheetTemplate, CPAlertTemplate, CPGridTemplate, CPPointOfInterestTemplate, CPInformationTemplate, CPContactTemplate, CPListTemplate )}'
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Jan ’25
Rear View Camera Installed – Now CarPlay Audio Stops After 15 Seconds via Bluetooth
I recently installed a rear-view camera in my car, and ever since, I've been experiencing a frustrating issue with my CarPlay. After about 15 seconds of playing audio via Bluetooth, the sound stops coming out of the speakers, even though the song continues to run in the background. For context, my stereo system is an aftermarket unit that I installed to enable CarPlay functionality. Everything worked perfectly before adding the rear-view camera. Unfortunately, my unit does not have a port for a wired connection, so I can't test the audio using a cable. Has anyone experienced a similar issue? Could the camera installation be interfering with the Bluetooth or audio system somehow? Any advice or troubleshooting tips would be greatly appreciated!
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Jan ’25
Need clarification on using Apple MapKit in CarPlay
I have developed a mobile app using SwiftUI that supports GoogleMaps. Now I am in the process of building a CarPlay application. I assume CarPlay only supports Apple MapKit, as I could not find any way to integrate the Google Maps. Below are few queries, Could you please guide me on how I can obtain the user's current location on the CarPlay app launch? Is there a way CarPlay can get the details from the mobile app(not pretty sure as its using Google Maps)? If the user is logged out from the mobile app, what is the flow in CarPlay? Do we have any standard login page asking user to login to the mobile app first? Is there any UI asking the user to capture the location in CarPlay? This is my first CarPlay app. Kindly guide me to a document or so that covers these details. Thanks a ton!!
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Jan ’25
How to test iPhone app and CarPlay together?
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion, Testing the iPhone app and CarPlay together (few scenarios like user login / logout, location enabled /disabled in the mobile app) Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet, func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .preferredColorScheme(.light) } } } Info.plist <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Scene</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string> </dict> </array> </dict> </dict>
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Jan ’25
How to test iPhone app and CarPlay together?
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion, How to test the iPhone app and CarPlay together? I want to test few scenarios like, user login / logout from mobile app. Location enabled /disabled in the mobile app. I know that swiftUI handles the scenes by itself. Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet, func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { if connectingSceneSession.role == .carTemplateApplication { let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role) sceneConfiguration.delegateClass = CarPlaySceneDelegate.self return sceneConfiguration } // Configuration for other types of scenes return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } struct MyApp: App { @UIApplicationDelegateAdaptor(AppDelegate.self) var delegate var body: some Scene { WindowGroup { ContentView() .preferredColorScheme(.light) } } } Info.plist <key>UIApplicationSceneManifest</key> <dict> <key>UIApplicationSupportsMultipleScenes</key> <true/> <key>UISceneConfigurations</key> <dict> <key>CPTemplateApplicationSceneSessionRoleApplication</key> <array> <dict> <key>UISceneConfigurationName</key> <string>CarPlay Scene</string> <key>UISceneDelegateClassName</key> <string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string> </dict> </array> </dict> </dict>
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Jan ’25
WhatsApp not showing in Apple Carplay in iOS 18.X
I bought a new iPhone 16 recently and connected with my car (Hyundai Venue) I couldn't able to see WhatsApp. I researched and found some forum, but the suggested steps are not workable or not suitable for latest iOS version. I have updated iOS and WhatsApp, nothing helped to resolve. Note: Earlier I was used Pixel phone I can able to see Whatsapp and I can make a call
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Jan ’25
Touchscreen gestures in CarPlay aren't recognized in the app
Touchscreen gestures in CarPlay aren't recognized in the app (delegate CPMapTemplateDelegate functions aren't called). Tried also in the Coastal Roads demo app to add test functions to check that pan functions are called - the same: func mapTemplateDidBeginPanGesture(_ mapTemplate: CPMapTemplate) { MemoryLogger.shared.appendEvent("Did begin pan gesture.") } func mapTemplate(_ mapTemplate: CPMapTemplate, panBeganWith direction: CPMapTemplate.PanDirection) { MemoryLogger.shared.appendEvent("Did begin pan gesture with direction \(direction.rawValue).") } Note: buttons (on carplay app) are working when pressing on them. Also, the desktop of carplay can be panned (by swipe gesture). Using Xcode 14.3, MacBook pro M1
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Dec ’24