Photos and Imaging

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Integrate still images and other forms of photography into your apps.

Posts under Photos and Imaging tag

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PHExternalAssetResource: Unable to issue sandbox extension for file.mov
I'm trying to add a video asset to my app's photo library, via drag/drop from the Photos app. I managed to get the video's URL from the drag, but when I try to create the PHAsset for it I get an error: PHExternalAssetResource: Unable to issue sandbox extension for /private/var/mobile/Containers/Data/Application/28E04EDD-56C1-405E-8EE0-7842F9082875/tmp/.com.apple.Foundation.NSItemProvider.fXiVzf/IMG_6974.mov Here's my code to add the asset: let url = URL(string: videoPath)! PHPhotoLibrary.shared().performChanges({ PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: url) }) { saved, error in // Error !! } Addictionally, this check is true in the debugger: UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(videoPath) == true Note that adding still images, much in the same way, works fine. And I naturally have photo library permissions enabled. Any idea what I'm missing? I'm seeing the same error on iOS17.2 and iPadOS 17.2, with Xcode 15.2. Thanks for any tips ☺️
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2.8k
Feb ’24
PhotosPicker, how to select additional images later on?
In my app I use PhotosPicker to select images. After selection the images the image data will be saved in a CoreData entity - this works fine. However, When the user wants to add more images and go back to adding photos with PhotosPicker - how can I reference the already added images and show them as selected in PhotosPicker? The imageIdentifier is not allowed to use, so how can I do get a reference to the selected images to display them as selected in PhotosPicker? Thanks for any hint!
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872
Feb ’24
Motion not available ios 17 live photo
Hello. Does anyone have any ideas on how to work with the new iOS 17 Live Photo? I can save the live photo, but I can't set it as wallpaper. Error: "Motion is not available in iOS 17" There are already applications that allow you to do this - VideoToLive and the like. What should I use to implement this with swift language? Most likely the metadata needs to be changed, but I'm not sure.
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1.7k
Feb ’24
photogrammetry
i do not really know how this works but hi I am Philemon. for a school assignment I need to program a app I have 2 years for this and it is for people that are interested in coding. I want to make a iOS app that can make 3d models from pictures (photogrammetry) and I know that there are already apps for this but I want to code this myself. I have a little bit of experience coding c# in unity but I really don't know where to start can someone help me? and I know that apple has reality kit but I want that people without a LiDAR Scanner can use this too. so where do I start witch language do I need to learn? every comment is welcome!!! kind regards Philemon
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918
Jan ’24
Image crop and edit
Hello Apple Developer Community, I'm excited to make my first post here and am seeking guidance for a feature I'd like to implement in my app. My objective is to enable users to select an image and crop it. Ideally, there should be a visible indicator, like a rectangle, to show the area that will be cropped. Upon clicking the save button, the image would be saved with the selected cropped area. I'm aiming for functionality to the image editor in the Photos app. Is there a straightforward method or integration for this that adheres to Apple's native frameworks, without resorting to external GitLab repositories? Thank you in advance for your assistance. Best regards, Nicola
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1.1k
Jan ’24
Photogrammetry on iOS 17.0+ with TrueDepth
Hello, I came across the Object Capture for iOS example from WWDC23, which utilizes LiDAR sensor. However, I’m interested in using the TrueDepth camera system instead. What I have tried is to save depth photos (.HEIC) to the Images/ folder (based on modifying the example below), which is hopefully used by the Photogrammetry session. But I haven’t been successful so far in starting the 3D reconstruction. Could there be something I’ve missed, or is the Object Capture sample code exclusively designed for LiDAR? Or maybe .HEIC is not the right format to use? Thank you for your assistance. import AVFoundation import UIKit class DepthPhotoCapture: NSObject, AVCapturePhotoCaptureDelegate { let photoOutput = AVCapturePhotoOutput() let captureSession = AVCaptureSession() override init() { super.init() setupCaptureSession() } func setupCaptureSession() { // Get the front camera (TrueDepth camera) guard let frontCamera = AVCaptureDevice.default(.builtInTrueDepthCamera, for: .video, position: .front) else { print("Unable to access front camera!") return } do { // Create an input object from the camera let input = try AVCaptureDeviceInput(device: frontCamera) // Add the input to the capture session captureSession.addInput(input) } catch { print("Unable to create AVCaptureDeviceInput: \(error)") } // Check if depth data capture is supported if photoOutput.isDepthDataDeliverySupported { // Enable depth data capture photoOutput.isDepthDataDeliveryEnabled = true } // Add the photo output to the capture session captureSession.addOutput(photoOutput) // Start the capture session captureSession.startRunning() } func captureDepthPhoto() { // Create a photo settings object let photoSettings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.hevc]) photoSettings.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliveryEnabled // Capture a photo with depth data photoOutput.capturePhoto(with: photoSettings, delegate: self) } // Implement the AVCapturePhotoCaptureDelegate method func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { guard let imageData = photo.fileDataRepresentation() else { print("Error while generating image from photo capture data.") return } // Get the documents directory let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! // Append the image directory and a unique image name let fileURL = documentsDirectory.appendingPathComponent("Images/").appendingPathComponent(UUID().uuidString).appendingPathExtension("heic") do { // Write the image data to the file try imageData.write(to: fileURL) print("Saved photo with depth data to \(fileURL)") } catch { print("Failed to write the image data to disk: \(error)") } } }
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1.2k
Jan ’24
Capabilities of Sensitive Content Analysis and iOS 17?
Hello. I have three questions about the Sensitive Content Analysis (SCA) framework: SCA seems to be asynchronous. Is there a limit to how much a single app can send through it at a time? For video analysis, can the video be broken into smaller chunks, and then all chunks be hit concurrently? Can a video stream be sampled as it's being streamed? e.g. Maybe it samples one frame every 3 seconds and scans those? Thanks.
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837
Jan ’24
Capturing Photot error Code=-11803 "Cannot Record"
Hi iOS community need your help. I am working on an application where I am capturing photo from the back camera using AVCaptureSession. It is working fine with the devices running iOS17+ but I am facing an error on device iPhone X running iOS 16.7.4 ERROR: ` error: Optional(Error Domain=AVFoundationErrorDomain Code=-11803 "Cannot Record" UserInfo={NSUnderlyingError=0x283f0b780 {Error Domain=NSOSStatusErrorDomain Code=-16409 "(null)"}, NSLocalizedRecoverySuggestion=Try recording again., AVErrorRecordingFailureDomainKey=3, NSLocalizedDescription=Cannot Record}) My Code here: final class CedulaScanningVC: UIViewController { var captureSession: AVCaptureSession! var stillImageOutput: AVCapturePhotoOutput! var videoPreviewLayer: AVCaptureVideoPreviewLayer! var delegate: ScanCedulaDelegate? override func viewDidLoad() { super.viewDidLoad() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) self.captureSession.stopRunning() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) setupCamera() } // MARK: - Configure Camera func setupCamera() { captureSession = AVCaptureSession() captureSession.sessionPreset = .medium guard let backCamera = AVCaptureDevice.default(for: AVMediaType.video) else { print("Unable to access back camera!") return } let input: AVCaptureDeviceInput do { input = try AVCaptureDeviceInput(device: backCamera) //Step 9 stillImageOutput = AVCapturePhotoOutput() if captureSession.canAddInput(input) && captureSession.canAddOutput(stillImageOutput) { captureSession.addInput(input) captureSession.addOutput(stillImageOutput) setupLivePreview() } } catch let error { print("Error Unable to initialize back camera: \(error.localizedDescription)") } } func setupLivePreview() { videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession) videoPreviewLayer.videoGravity = .resizeAspectFill videoPreviewLayer.connection?.videoOrientation = .portrait self.view.layer.addSublayer(videoPreviewLayer) //Step12 DispatchQueue.global(qos: .userInitiated).async { [weak self] in self?.captureSession.startRunning() //Step 13 DispatchQueue.main.async { self?.videoPreviewLayer.frame = self?.view.bounds ?? .zero } } } func failed() { let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert) ac.addAction(UIAlertAction(title: "OK", style: .default)) present(ac, animated: true) captureSession = nil } // MARK: - actions func cameraButtonPressed() { let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg]) stillImageOutput.capturePhoto(with: settings, delegate: self) } } extension CedulaScanningVC: AVCapturePhotoCaptureDelegate { func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { print("error: \(error)") captureSession.stopRunning() DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in guard let self = self else {return} guard let imageData = photo.fileDataRepresentation() else { print("NO image captured") return } let image = UIImage(data: imageData) self.delegate?.capturedImage(image: image) } } } I don't know what am doing wrong ?
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1.2k
Jan ’24
Code=-11803 "Cannot Record" Error while capturing photo from AVCaptureSession ?
Hi Everyone need your help . I am working on an application where I am capturing photo from the back camera using AVCaptureSession. It is working fine with the devices running iOS17+ but I am facing an error on device iPhone X running iOS 16.7.4 ERROR: error: Optional(Error Domain=AVFoundationErrorDomain Code=-11803 "Cannot Record" UserInfo={NSUnderlyingError=0x283f0b780 {Error Domain=NSOSStatusErrorDomain Code=-16409 "(null)"}, NSLocalizedRecoverySuggestion=Try recording again., AVErrorRecordingFailureDomainKey=3, NSLocalizedDescription=Cannot Record}) Here is my Code: `final class CedulaScanningVC: UIViewController { var captureSession: AVCaptureSession! var stillImageOutput: AVCapturePhotoOutput! var videoPreviewLayer: AVCaptureVideoPreviewLayer! var delegate: ScanCedulaDelegate? override func viewDidLoad() { super.viewDidLoad() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) self.captureSession.stopRunning() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) setupCamera() } // MARK: - Configure Camera func setupCamera() { captureSession = AVCaptureSession() captureSession.sessionPreset = .medium guard let backCamera = AVCaptureDevice.default(for: AVMediaType.video) else { print("Unable to access back camera!") return } let input: AVCaptureDeviceInput do { input = try AVCaptureDeviceInput(device: backCamera) //Step 9 stillImageOutput = AVCapturePhotoOutput() if captureSession.canAddInput(input) && captureSession.canAddOutput(stillImageOutput) { captureSession.addInput(input) captureSession.addOutput(stillImageOutput) setupLivePreview() } } catch let error { print("Error Unable to initialize back camera: \(error.localizedDescription)") } } func setupLivePreview() { videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession) videoPreviewLayer.videoGravity = .resizeAspectFill videoPreviewLayer.connection?.videoOrientation = .portrait self.view.layer.addSublayer(videoPreviewLayer) //Step12 DispatchQueue.global(qos: .userInitiated).async { [weak self] in self?.captureSession.startRunning() //Step 13 DispatchQueue.main.async { self?.videoPreviewLayer.frame = self?.view.bounds ?? .zero } } } func failed() { let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert) ac.addAction(UIAlertAction(title: "OK", style: .default)) present(ac, animated: true) captureSession = nil } // MARK: - actions func cameraButtonPressed() { let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg]) stillImageOutput.capturePhoto(with: settings, delegate: self) } } extension CedulaScanningVC: AVCapturePhotoCaptureDelegate { func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { print("error: \(error)") captureSession.stopRunning() DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in guard let self = self else {return} guard let imageData = photo.fileDataRepresentation() else { print("NO image captured") return } let image = UIImage(data: imageData) self.delegate?.capturedImage(image: image) } } }` I don't know what am doing wrong ?
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1.6k
Jan ’24
Should Photo Extensions work in iOS simulators?
When I: open an existing project create a new PhotoExtensions target run the new target in an iOS simulator (eg iPhone 15, iOS 17.0) Select photos as the app to run Open a photo Tap the ... button at the top right I see: Copy, Duplicate, Hide, etc. But I do not see my new Extension. Is there something else I need to be doing in order to see my new Extension in 'action'?
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980
Jan ’24
Photos sample app can't access full-resolution photos on iOS
I'm running this SwiftUI sample app for photos without any modifications except for adding my developer profile, which is necessary to build it. When I tap on the thumbnail to see the photo library (after granting access to my photo library), I see that some of the thumbnails are stuck in a loading state, and when I tap on thumbnails, I only see a low-resolution image (the thumbnail), not the full-resolution image that should load. In the console I can see this error that occurs when tapping on a thumbnail to see the full-resolution image: CachedImageManager requestImage error: The operation couldn’t be completed. (PHPhotosErrorDomain error 3164.) When I make a few modifications necessary to run the app as a native macOS app, all the thumbnails load immediately, and clicking on them reveals the full-resolution images.
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2.2k
Dec ’23
[IOS 17] Bug when save video from URL and read it by PHPickerViewController
From IOS 17. Have an issue when saving video and reading it from PHPickerViewController. Video become into jpeg file Code save video and I saw reason because i changed creationDate. But IOS 16 no bug here doVertifyAccessAblum() { DispatchQueue.global(qos: .background).async { if let url = URL(string: videoURL), let urlData = NSData(contentsOf: url) { let galleryPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]; let filePath="\(galleryPath)/\(url.lastPathComponent).mp4" DispatchQueue.main.async { urlData.write(toFile: filePath, atomically: true) PHPhotoLibrary.shared().performChanges({ let changeRequest = PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: URL(fileURLWithPath: filePath)) changeRequest?.creationDate = Date() }) { success, error in LOGGING.debug("Save video with status: success=\(success) error=\(String(describing: error))") } } } } } }
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1.1k
Dec ’23
Apple ProRAW image issue when editing
I am running Sonoma 14.1.1 and having an issue with DNG ProRAW images when choosing to edit. I can choose to edit using the photos app, or edit with Photoshop and in both cases the image once edit is chosen becomes less clear and slightly fuzzy with loss of detail. This happens too when I choose to export the photo from photos as a DNG file and then also try to edit with Photoshop the photos. There is a drastically noticeable difference in quality of the image. This appears to be the way the image is handles in the photos app itself. Even if I save directly from the iPhone to files, it does the same thing once on the Mac. Attached are some screen shot examples, but still clear to see the difference.
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650
Nov ’23
ImageCaptureCore cannot find camera for destination 'Designed for iPad' on macOS
We have an iOS/iPadOS app that uses the ImageCaptureCore framework to communicate with PTP cameras. The same app also works with the 'macOS Catalyst' destination. But we like to deprecate the use of macOS Catalyst and then use 'Designed for iPad' destination instead. But when I use this destination then no cameras are provided to the app (ICDeviceBrowser)! :( I've noticed that on iOS devices the 'Settings app' usually shows that our app is allowed to use 'Camera'. But this possibility doesn't appear when the destination is 'Designed for iPad'. To my understanding below entitlements are used for a 'real' macOS app (including Catalyst), but I have added it anyway with: com.apple.security.device.camera com.apple.security.device.usb com.apple.security.personal-information.photos-library all set to YES and also the same privacy-related entries needed for iOS. Any pointers would be appreciated, thanks! :) macOS 14.1.1; Xcode 15.0.1
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881
Nov ’23
iOS 17 ObjectCaptureSession beginNewScanPassAfterFlip
I am trying to get an implementation of Object Capture using ObjectCaptureSession in iOS 17. I have been following the example supplied by Apple, but I cannot get the session object to be in the correct state to allow ObjectCaptureSession::beginNewScanPassAfterFlip() to be called. I get the following error when I call session.beginNewScanPassAfterFlip() Can't beginNewScanPassAfterFlip() from state == capturing Must be .paused from .capturing To start with, there is no state of ObjectCaptureSession which is .paused , so is this talking about .isPaused? I have tried using session.pause() and confirm that it is paused using .isPaused but I get the same error as above. I have checked the output of session.state, and confirm it is .capturing I have put print statements in the example, and confirm that before session.beginNewScanPassAfterFlip() is called at line 104 of OnboardingButtonView the state is .capturing This goes against the documentation in this page: https://developer.apple.com/documentation/realitykit/objectcapturesession/beginnewscanpassafterflip() Note, I have also tried pausing the session and calling beginNewScanPassAfterFlip() but this results in the warning: I am hoping for some clarification if there is something I am missing?
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912
Nov ’23
Getting 16bit RGBA data from ProRAW by using CIRAWFilter is quite slow in iOS 17
guard let rawfilter = CoreImage.CIRAWFilter(imageData: data, identifierHint: nil) else { return } guard let ciImage = rawfilter.outputImage else { return } let width = Int(ciImage.extent.width) let height = Int(ciImage.extent.height) let rect = CGRect(x: 0, y: 0, width: width, height: height) let context = CIContext() guard let cgImage = context.createCGImage(ciImage, from: rect, format: .RGBA16, colorSpace: CGColorSpaceCreateDeviceRGB()) else { return } print("cgImage prepared") guard let dataProvider = cgImage.dataProvider else { return } let rgbaData = CFDataCreateMutableCopy(kCFAllocatorDefault, 0, dataProvider.data) In iOS 16 this process is much faster than the same process in iOS 17 Is there a method to boost up the decoding speed?
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1.2k
Nov ’23
iOS16: localIdentifier of PHAsset gets changed after saving to camera roll
Environment: iOS 16 beta 2, beta 3. iPhone 11 Pro, 12 mini Steps to reproduce: Subscribe to Photo Library changes via PHPhotoLibraryChangeObserver, put some logs to track inserted/deleted objects: func photoLibraryDidChange(_ changeInstance: PHChange) { if let changeDetails = changes.changeDetails(for: allPhotosFetchResult) { for insertion in changeDetails.insertedObjects { print("🥶 INSERTED: ", insertion.localIdentifier) } for deletion in changeDetails.removedObjects { print("🥶 DELETED: ", deletion.localIdentifier) } } } Save a photo to camera roll with PHAssetCreationRequest Go to the Photo Library, delete the newly saved photo Come back to the app and watch the logs: 🥶 INSERTED:  903933C3-7B83-4212-8DF1-37C2AD3A923D/L0/001 🥶 DELETED:  39F673E7-C5AC-422C-8BAA-1BF865120BBF/L0/001 Expected result: localIdentifier of the saved and deleted asset is the same string in both logs. In fact: It's different. So it appears that either the localIdentifier of an asset gets changed after successful saving, or it's a bug in the Photos framework in iOS 16. I've checked - in iOS 15 it works fine (IDs in logs match).
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2k
Nov ’23
PHExternalAssetResource: Unable to issue sandbox extension for file.mov
I'm trying to add a video asset to my app's photo library, via drag/drop from the Photos app. I managed to get the video's URL from the drag, but when I try to create the PHAsset for it I get an error: PHExternalAssetResource: Unable to issue sandbox extension for /private/var/mobile/Containers/Data/Application/28E04EDD-56C1-405E-8EE0-7842F9082875/tmp/.com.apple.Foundation.NSItemProvider.fXiVzf/IMG_6974.mov Here's my code to add the asset: let url = URL(string: videoPath)! PHPhotoLibrary.shared().performChanges({ PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: url) }) { saved, error in // Error !! } Addictionally, this check is true in the debugger: UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(videoPath) == true Note that adding still images, much in the same way, works fine. And I naturally have photo library permissions enabled. Any idea what I'm missing? I'm seeing the same error on iOS17.2 and iPadOS 17.2, with Xcode 15.2. Thanks for any tips ☺️
Replies
3
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0
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2.8k
Activity
Feb ’24
PhotosPicker, how to select additional images later on?
In my app I use PhotosPicker to select images. After selection the images the image data will be saved in a CoreData entity - this works fine. However, When the user wants to add more images and go back to adding photos with PhotosPicker - how can I reference the already added images and show them as selected in PhotosPicker? The imageIdentifier is not allowed to use, so how can I do get a reference to the selected images to display them as selected in PhotosPicker? Thanks for any hint!
Replies
1
Boosts
0
Views
872
Activity
Feb ’24
Memory leaks when loading hdr images on iOS
How to reproduce Downloading this code sample: Supporting HDR images in your app run on iPhone (not macOS) select some images including hdr images toggle images from FilmStrip memory leaks Environment Xcode Version 15.0 (15A240d) iOS 17.3 (21D50) Running on macOS is normal.
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0
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0
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750
Activity
Feb ’24
Motion not available ios 17 live photo
Hello. Does anyone have any ideas on how to work with the new iOS 17 Live Photo? I can save the live photo, but I can't set it as wallpaper. Error: "Motion is not available in iOS 17" There are already applications that allow you to do this - VideoToLive and the like. What should I use to implement this with swift language? Most likely the metadata needs to be changed, but I'm not sure.
Replies
0
Boosts
0
Views
1.7k
Activity
Feb ’24
photogrammetry
i do not really know how this works but hi I am Philemon. for a school assignment I need to program a app I have 2 years for this and it is for people that are interested in coding. I want to make a iOS app that can make 3d models from pictures (photogrammetry) and I know that there are already apps for this but I want to code this myself. I have a little bit of experience coding c# in unity but I really don't know where to start can someone help me? and I know that apple has reality kit but I want that people without a LiDAR Scanner can use this too. so where do I start witch language do I need to learn? every comment is welcome!!! kind regards Philemon
Replies
0
Boosts
1
Views
918
Activity
Jan ’24
Save images in SwiftData models with document based apps
Hi! I am creating a document based app and I am wondering how can I save images in my model and integrate them in the document file. "Image" does not conform to "Persistence model" and I am sure that "Data" will be saved in the document file. Any clue on how can I do it? Many thanks.
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1
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0
Views
1.4k
Activity
Jan ’24
RoomPlan's Camera Settings
how can we change the image quality, size, camera and cadence used during RoomPlan's scanning. We are getting the images from RoomCaptureSession.
Replies
0
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0
Views
756
Activity
Jan ’24
Image crop and edit
Hello Apple Developer Community, I'm excited to make my first post here and am seeking guidance for a feature I'd like to implement in my app. My objective is to enable users to select an image and crop it. Ideally, there should be a visible indicator, like a rectangle, to show the area that will be cropped. Upon clicking the save button, the image would be saved with the selected cropped area. I'm aiming for functionality to the image editor in the Photos app. Is there a straightforward method or integration for this that adheres to Apple's native frameworks, without resorting to external GitLab repositories? Thank you in advance for your assistance. Best regards, Nicola
Replies
1
Boosts
0
Views
1.1k
Activity
Jan ’24
Photogrammetry on iOS 17.0+ with TrueDepth
Hello, I came across the Object Capture for iOS example from WWDC23, which utilizes LiDAR sensor. However, I’m interested in using the TrueDepth camera system instead. What I have tried is to save depth photos (.HEIC) to the Images/ folder (based on modifying the example below), which is hopefully used by the Photogrammetry session. But I haven’t been successful so far in starting the 3D reconstruction. Could there be something I’ve missed, or is the Object Capture sample code exclusively designed for LiDAR? Or maybe .HEIC is not the right format to use? Thank you for your assistance. import AVFoundation import UIKit class DepthPhotoCapture: NSObject, AVCapturePhotoCaptureDelegate { let photoOutput = AVCapturePhotoOutput() let captureSession = AVCaptureSession() override init() { super.init() setupCaptureSession() } func setupCaptureSession() { // Get the front camera (TrueDepth camera) guard let frontCamera = AVCaptureDevice.default(.builtInTrueDepthCamera, for: .video, position: .front) else { print("Unable to access front camera!") return } do { // Create an input object from the camera let input = try AVCaptureDeviceInput(device: frontCamera) // Add the input to the capture session captureSession.addInput(input) } catch { print("Unable to create AVCaptureDeviceInput: \(error)") } // Check if depth data capture is supported if photoOutput.isDepthDataDeliverySupported { // Enable depth data capture photoOutput.isDepthDataDeliveryEnabled = true } // Add the photo output to the capture session captureSession.addOutput(photoOutput) // Start the capture session captureSession.startRunning() } func captureDepthPhoto() { // Create a photo settings object let photoSettings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.hevc]) photoSettings.isDepthDataDeliveryEnabled = photoOutput.isDepthDataDeliveryEnabled // Capture a photo with depth data photoOutput.capturePhoto(with: photoSettings, delegate: self) } // Implement the AVCapturePhotoCaptureDelegate method func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { guard let imageData = photo.fileDataRepresentation() else { print("Error while generating image from photo capture data.") return } // Get the documents directory let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first! // Append the image directory and a unique image name let fileURL = documentsDirectory.appendingPathComponent("Images/").appendingPathComponent(UUID().uuidString).appendingPathExtension("heic") do { // Write the image data to the file try imageData.write(to: fileURL) print("Saved photo with depth data to \(fileURL)") } catch { print("Failed to write the image data to disk: \(error)") } } }
Replies
1
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1
Views
1.2k
Activity
Jan ’24
Capabilities of Sensitive Content Analysis and iOS 17?
Hello. I have three questions about the Sensitive Content Analysis (SCA) framework: SCA seems to be asynchronous. Is there a limit to how much a single app can send through it at a time? For video analysis, can the video be broken into smaller chunks, and then all chunks be hit concurrently? Can a video stream be sampled as it's being streamed? e.g. Maybe it samples one frame every 3 seconds and scans those? Thanks.
Replies
0
Boosts
0
Views
837
Activity
Jan ’24
Capturing Photot error Code=-11803 "Cannot Record"
Hi iOS community need your help. I am working on an application where I am capturing photo from the back camera using AVCaptureSession. It is working fine with the devices running iOS17+ but I am facing an error on device iPhone X running iOS 16.7.4 ERROR: ` error: Optional(Error Domain=AVFoundationErrorDomain Code=-11803 "Cannot Record" UserInfo={NSUnderlyingError=0x283f0b780 {Error Domain=NSOSStatusErrorDomain Code=-16409 "(null)"}, NSLocalizedRecoverySuggestion=Try recording again., AVErrorRecordingFailureDomainKey=3, NSLocalizedDescription=Cannot Record}) My Code here: final class CedulaScanningVC: UIViewController { var captureSession: AVCaptureSession! var stillImageOutput: AVCapturePhotoOutput! var videoPreviewLayer: AVCaptureVideoPreviewLayer! var delegate: ScanCedulaDelegate? override func viewDidLoad() { super.viewDidLoad() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) self.captureSession.stopRunning() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) setupCamera() } // MARK: - Configure Camera func setupCamera() { captureSession = AVCaptureSession() captureSession.sessionPreset = .medium guard let backCamera = AVCaptureDevice.default(for: AVMediaType.video) else { print("Unable to access back camera!") return } let input: AVCaptureDeviceInput do { input = try AVCaptureDeviceInput(device: backCamera) //Step 9 stillImageOutput = AVCapturePhotoOutput() if captureSession.canAddInput(input) && captureSession.canAddOutput(stillImageOutput) { captureSession.addInput(input) captureSession.addOutput(stillImageOutput) setupLivePreview() } } catch let error { print("Error Unable to initialize back camera: \(error.localizedDescription)") } } func setupLivePreview() { videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession) videoPreviewLayer.videoGravity = .resizeAspectFill videoPreviewLayer.connection?.videoOrientation = .portrait self.view.layer.addSublayer(videoPreviewLayer) //Step12 DispatchQueue.global(qos: .userInitiated).async { [weak self] in self?.captureSession.startRunning() //Step 13 DispatchQueue.main.async { self?.videoPreviewLayer.frame = self?.view.bounds ?? .zero } } } func failed() { let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert) ac.addAction(UIAlertAction(title: "OK", style: .default)) present(ac, animated: true) captureSession = nil } // MARK: - actions func cameraButtonPressed() { let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg]) stillImageOutput.capturePhoto(with: settings, delegate: self) } } extension CedulaScanningVC: AVCapturePhotoCaptureDelegate { func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { print("error: \(error)") captureSession.stopRunning() DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in guard let self = self else {return} guard let imageData = photo.fileDataRepresentation() else { print("NO image captured") return } let image = UIImage(data: imageData) self.delegate?.capturedImage(image: image) } } } I don't know what am doing wrong ?
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Jan ’24
Code=-11803 "Cannot Record" Error while capturing photo from AVCaptureSession ?
Hi Everyone need your help . I am working on an application where I am capturing photo from the back camera using AVCaptureSession. It is working fine with the devices running iOS17+ but I am facing an error on device iPhone X running iOS 16.7.4 ERROR: error: Optional(Error Domain=AVFoundationErrorDomain Code=-11803 "Cannot Record" UserInfo={NSUnderlyingError=0x283f0b780 {Error Domain=NSOSStatusErrorDomain Code=-16409 "(null)"}, NSLocalizedRecoverySuggestion=Try recording again., AVErrorRecordingFailureDomainKey=3, NSLocalizedDescription=Cannot Record}) Here is my Code: `final class CedulaScanningVC: UIViewController { var captureSession: AVCaptureSession! var stillImageOutput: AVCapturePhotoOutput! var videoPreviewLayer: AVCaptureVideoPreviewLayer! var delegate: ScanCedulaDelegate? override func viewDidLoad() { super.viewDidLoad() } override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) } override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) self.captureSession.stopRunning() } override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) setupCamera() } // MARK: - Configure Camera func setupCamera() { captureSession = AVCaptureSession() captureSession.sessionPreset = .medium guard let backCamera = AVCaptureDevice.default(for: AVMediaType.video) else { print("Unable to access back camera!") return } let input: AVCaptureDeviceInput do { input = try AVCaptureDeviceInput(device: backCamera) //Step 9 stillImageOutput = AVCapturePhotoOutput() if captureSession.canAddInput(input) && captureSession.canAddOutput(stillImageOutput) { captureSession.addInput(input) captureSession.addOutput(stillImageOutput) setupLivePreview() } } catch let error { print("Error Unable to initialize back camera: \(error.localizedDescription)") } } func setupLivePreview() { videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession) videoPreviewLayer.videoGravity = .resizeAspectFill videoPreviewLayer.connection?.videoOrientation = .portrait self.view.layer.addSublayer(videoPreviewLayer) //Step12 DispatchQueue.global(qos: .userInitiated).async { [weak self] in self?.captureSession.startRunning() //Step 13 DispatchQueue.main.async { self?.videoPreviewLayer.frame = self?.view.bounds ?? .zero } } } func failed() { let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert) ac.addAction(UIAlertAction(title: "OK", style: .default)) present(ac, animated: true) captureSession = nil } // MARK: - actions func cameraButtonPressed() { let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg]) stillImageOutput.capturePhoto(with: settings, delegate: self) } } extension CedulaScanningVC: AVCapturePhotoCaptureDelegate { func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) { print("error: \(error)") captureSession.stopRunning() DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { [weak self] in guard let self = self else {return} guard let imageData = photo.fileDataRepresentation() else { print("NO image captured") return } let image = UIImage(data: imageData) self.delegate?.capturedImage(image: image) } } }` I don't know what am doing wrong ?
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Jan ’24
Should Photo Extensions work in iOS simulators?
When I: open an existing project create a new PhotoExtensions target run the new target in an iOS simulator (eg iPhone 15, iOS 17.0) Select photos as the app to run Open a photo Tap the ... button at the top right I see: Copy, Duplicate, Hide, etc. But I do not see my new Extension. Is there something else I need to be doing in order to see my new Extension in 'action'?
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980
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Jan ’24
Photos sample app can't access full-resolution photos on iOS
I'm running this SwiftUI sample app for photos without any modifications except for adding my developer profile, which is necessary to build it. When I tap on the thumbnail to see the photo library (after granting access to my photo library), I see that some of the thumbnails are stuck in a loading state, and when I tap on thumbnails, I only see a low-resolution image (the thumbnail), not the full-resolution image that should load. In the console I can see this error that occurs when tapping on a thumbnail to see the full-resolution image: CachedImageManager requestImage error: The operation couldn’t be completed. (PHPhotosErrorDomain error 3164.) When I make a few modifications necessary to run the app as a native macOS app, all the thumbnails load immediately, and clicking on them reveals the full-resolution images.
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Dec ’23
[IOS 17] Bug when save video from URL and read it by PHPickerViewController
From IOS 17. Have an issue when saving video and reading it from PHPickerViewController. Video become into jpeg file Code save video and I saw reason because i changed creationDate. But IOS 16 no bug here doVertifyAccessAblum() { DispatchQueue.global(qos: .background).async { if let url = URL(string: videoURL), let urlData = NSData(contentsOf: url) { let galleryPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]; let filePath="\(galleryPath)/\(url.lastPathComponent).mp4" DispatchQueue.main.async { urlData.write(toFile: filePath, atomically: true) PHPhotoLibrary.shared().performChanges({ let changeRequest = PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: URL(fileURLWithPath: filePath)) changeRequest?.creationDate = Date() }) { success, error in LOGGING.debug("Save video with status: success=\(success) error=\(String(describing: error))") } } } } } }
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Dec ’23
Apple ProRAW image issue when editing
I am running Sonoma 14.1.1 and having an issue with DNG ProRAW images when choosing to edit. I can choose to edit using the photos app, or edit with Photoshop and in both cases the image once edit is chosen becomes less clear and slightly fuzzy with loss of detail. This happens too when I choose to export the photo from photos as a DNG file and then also try to edit with Photoshop the photos. There is a drastically noticeable difference in quality of the image. This appears to be the way the image is handles in the photos app itself. Even if I save directly from the iPhone to files, it does the same thing once on the Mac. Attached are some screen shot examples, but still clear to see the difference.
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650
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Nov ’23
ImageCaptureCore cannot find camera for destination 'Designed for iPad' on macOS
We have an iOS/iPadOS app that uses the ImageCaptureCore framework to communicate with PTP cameras. The same app also works with the 'macOS Catalyst' destination. But we like to deprecate the use of macOS Catalyst and then use 'Designed for iPad' destination instead. But when I use this destination then no cameras are provided to the app (ICDeviceBrowser)! :( I've noticed that on iOS devices the 'Settings app' usually shows that our app is allowed to use 'Camera'. But this possibility doesn't appear when the destination is 'Designed for iPad'. To my understanding below entitlements are used for a 'real' macOS app (including Catalyst), but I have added it anyway with: com.apple.security.device.camera com.apple.security.device.usb com.apple.security.personal-information.photos-library all set to YES and also the same privacy-related entries needed for iOS. Any pointers would be appreciated, thanks! :) macOS 14.1.1; Xcode 15.0.1
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881
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Nov ’23
iOS 17 ObjectCaptureSession beginNewScanPassAfterFlip
I am trying to get an implementation of Object Capture using ObjectCaptureSession in iOS 17. I have been following the example supplied by Apple, but I cannot get the session object to be in the correct state to allow ObjectCaptureSession::beginNewScanPassAfterFlip() to be called. I get the following error when I call session.beginNewScanPassAfterFlip() Can't beginNewScanPassAfterFlip() from state == capturing Must be .paused from .capturing To start with, there is no state of ObjectCaptureSession which is .paused , so is this talking about .isPaused? I have tried using session.pause() and confirm that it is paused using .isPaused but I get the same error as above. I have checked the output of session.state, and confirm it is .capturing I have put print statements in the example, and confirm that before session.beginNewScanPassAfterFlip() is called at line 104 of OnboardingButtonView the state is .capturing This goes against the documentation in this page: https://developer.apple.com/documentation/realitykit/objectcapturesession/beginnewscanpassafterflip() Note, I have also tried pausing the session and calling beginNewScanPassAfterFlip() but this results in the warning: I am hoping for some clarification if there is something I am missing?
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912
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Nov ’23
Getting 16bit RGBA data from ProRAW by using CIRAWFilter is quite slow in iOS 17
guard let rawfilter = CoreImage.CIRAWFilter(imageData: data, identifierHint: nil) else { return } guard let ciImage = rawfilter.outputImage else { return } let width = Int(ciImage.extent.width) let height = Int(ciImage.extent.height) let rect = CGRect(x: 0, y: 0, width: width, height: height) let context = CIContext() guard let cgImage = context.createCGImage(ciImage, from: rect, format: .RGBA16, colorSpace: CGColorSpaceCreateDeviceRGB()) else { return } print("cgImage prepared") guard let dataProvider = cgImage.dataProvider else { return } let rgbaData = CFDataCreateMutableCopy(kCFAllocatorDefault, 0, dataProvider.data) In iOS 16 this process is much faster than the same process in iOS 17 Is there a method to boost up the decoding speed?
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Nov ’23
iOS16: localIdentifier of PHAsset gets changed after saving to camera roll
Environment: iOS 16 beta 2, beta 3. iPhone 11 Pro, 12 mini Steps to reproduce: Subscribe to Photo Library changes via PHPhotoLibraryChangeObserver, put some logs to track inserted/deleted objects: func photoLibraryDidChange(_ changeInstance: PHChange) { if let changeDetails = changes.changeDetails(for: allPhotosFetchResult) { for insertion in changeDetails.insertedObjects { print("🥶 INSERTED: ", insertion.localIdentifier) } for deletion in changeDetails.removedObjects { print("🥶 DELETED: ", deletion.localIdentifier) } } } Save a photo to camera roll with PHAssetCreationRequest Go to the Photo Library, delete the newly saved photo Come back to the app and watch the logs: 🥶 INSERTED:  903933C3-7B83-4212-8DF1-37C2AD3A923D/L0/001 🥶 DELETED:  39F673E7-C5AC-422C-8BAA-1BF865120BBF/L0/001 Expected result: localIdentifier of the saved and deleted asset is the same string in both logs. In fact: It's different. So it appears that either the localIdentifier of an asset gets changed after successful saving, or it's a bug in the Photos framework in iOS 16. I've checked - in iOS 15 it works fine (IDs in logs match).
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Nov ’23