Processes & Concurrency

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Discover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.

Concurrency Documentation

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Background Task Scheduler
Hello, An application I am working on would like to schedule push notifications for a medication reminder app. I am trying to use BGTaskScheduler to wake up periodically and submit the notifications based on the user's medication schedule. I set up the task registration in my AppDelegate's didFinishLaunchingWithOptions method: BGTaskScheduler.shared.register( forTaskWithIdentifier: backgroundTaskIdentifier, using: nil) { task in self.scheduleNotifications() task.setTaskCompleted(success: true) self.scheduleAppRefresh() } scheduleAppRefresh() I then schedule the task using: func scheduleAppRefresh() { let request = BGAppRefreshTaskRequest(identifier: backgroundTaskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1) do { try BGTaskScheduler.shared.submit(request) } catch { } } In my testing, I can see the background task getting called once, but if I do not launch the application during the day. The background task does not get called the next day. Is there something else I need to add to get repeated calls from the BGTaskScheduler? Thank You, JR
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Oct ’25
How to get the full process name like Activity Monitor
I'm try to monitor all processes by ES client. But I found the process name is different from the Activity Monitor displayed. As shown in the picture below, there are ShareSheetUI(Pages) and ShareSheetUI(Finder) processes in Activity Monitor, but I can only get the same name ShareSheetUI, I thought of many ways to display the name in parentheses, but nothing worked, so there is a way to display the process name like Activity Monitor?
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Jan ’25
HELP: Privileged Helper With SMAppService
Hi! I've been developing iOS and macOS apps for many years, but now I am looking to dive into smth i have never touched before, namely privileged helpers, and i am struggling hard trying to find my footing. Here’s my use case: I have a CLI tool that requires elevated privileges. I want to create a menu bar app that can interact with this tool, but I’m struggling to find solid documentation or examples of how to accomplish this using SMAppService. I might just be missing something obvious. If anyone could point me toward relevant documentation, examples, articles, tutorials, or even a WWDC session that covers running privileged helpers with SMAppService, I would greatly appreciate it. Thanks in advance!
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Feb ’25
Waiting for an Async Result in a Synchronous Function
This comes up over and over, here on the forums and elsewhere, so I thought I’d post my take on it. If you have questions or comments, start a new thread here on the forums. Put it in the App & System Services > Processes & Concurrency subtopic and tag it with Concurrency. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Waiting for an Async Result in a Synchronous Function On Apple platforms there is no good way for a synchronous function to wait on the result of an asynchronous function. Lemme say that again, with emphasis… On Apple platforms there is no good way for a synchronous function to wait on the result of an asynchronous function. This post dives into the details of this reality. Prime Offender Imagine you have an asynchronous function and you want to call it from a synchronous function: func someAsynchronous(input: Int, completionHandler: @escaping @Sendable (_ output: Int) -> Void) { … processes `input` asynchronously … … when its done, calls the completion handler with the result … } func mySynchronous(input: Int) -> Int { … calls `someAsynchronous(…)` … … waits for it to finish … … results the result … } There’s no good way to achieve this goal on Apple platforms. Every approach you might try has fundamental problems. A common approach is to do this working using a Dispatch semaphore: func mySynchronous(input: Int) -> Int { fatalError("DO NOT WRITE CODE LIKE THIS") let sem = DispatchSemaphore(value: 0) var result: Int? = nil someAsynchronous(input: input) { output in result = output sem.signal() } sem.wait() return result! } Note This code produces a warning in the Swift 5 language mode which turns into an error in the Swift 6 language mode. You can suppress that warning with, say, a Mutex. I didn’t do that here because I’m focused on a more fundamental issue here. This code works, up to a point. But it has unavoidable problems, ones that don’t show up in a basic test but can show up in the real world. The two biggest ones are: Priority inversion Thread pools I’ll cover each in turn. Priority Inversion Apple platforms have a mechanism that helps to prevent priority inversion by boosting the priority of a thread if it holds a resource that’s needed by a higher-priority thread. The code above defeats that mechanism because there’s no way for the system to know that the threads running the work started by someAsynchronous(…) are being waited on by the thread blocked in mySynchronous(…). So if that blocked thread has a high-priority, the system can’t boost the priority of the threads doing the work. This problem usually manifests in your app failing to meet real-time goals. An obvious example of this is scrolling. If you call mySynchronous(…) from the main thread, it might end up waiting longer than it should, resulting in noticeable hitches in the scrolling. Threads Pools A synchronous function, like mySynchronous(…) in the example above, can be called by any thread. If the thread is part of a thread pool, it consumes a valuable resource — that is, a thread from the pool — for a long period of time. The raises the possibility of thread exhaustion, that is, where the pool runs out of threads. There are two common thread pools on Apple platforms: Dispatch Swift concurrency These respond to this issue in different ways, both of which can cause you problems. Dispatch can choose to over-commit, that is, start a new worker thread to get work done while you’re hogging its existing worker threads. This causes two problems: It can lead to thread explosion, where Dispatch starts dozens and dozens of threads, which all end up blocked. This is a huge waste of resources, notably memory. Dispatch has an hard limit to how many worker threads it will create. If you cause it to over-commit too much, you’ll eventually hit that limit, putting you in the thread exhaustion state. In contrast, Swift concurrency’s thread pool doesn’t over-commit. It typically has one thread per CPU core. If you block one of those threads in code like mySynchronous(…), you limit its ability to get work done. If you do it too much, you end up in the thread exhaustion state. WARNING Thread exhaustion may seem like just a performance problem, but that’s not the case. It’s possible for thread exhaustion to lead to a deadlock, which blocks all thread pool work in your process forever. There’s a trade-off here. Swift concurrency doesn’t over-commit, so it can’t suffer from thread explosion but is more likely deadlock, and vice versa for Dispatch. Bargaining Code like the mySynchronous(…) function shown above is fundamentally problematic. I hope that the above has got you past the denial stage of this analysis. Now let’s discuss your bargaining options (-: Most folks don’t set out to write code like mySynchronous(…). Rather, they’re working on an existing codebase and they get to a point where they have to synchronously wait for an asynchronous result. At that point they have the choice of writing code like this or doing a major refactor. For example, imagine you’re calling mySynchronous(…) from the main thread in order to update a view. You could go down the problematic path, or you could refactor your code so that: The current value is always available to the main thread. The asynchronous code updates that value in an observable way. The main thread code responds to that notification by updating the view from the current value. This refactoring may or may not be feasible given your product’s current architecture and timeline. And if that’s the case, you might end up deploying code like mySynchronous(…). All engineering is about trade-offs. However, don’t fool yourself into thinking that this code is correct. Rather, make a note to revisit this choice in the future. Async to Async Finally, I want to clarify that the above is about synchronous functions. If you have a Swift async function, there is a good path forward. For example: func mySwiftAsync(input: Int) async -> Int { let result = await withCheckedContinuation { continuation in someAsynchronous(input: input) { output in continuation.resume(returning: output) } } return result } This looks like it’s blocking the current thread waiting for the result, but that’s not what happens under the covers. Rather, the Swift concurrency worker thread that calls mySwiftAsync(…) will return to the thread pool at the await. Later, when someAsynchronous(…) calls the completion handler and you resume the continuation, Swift will grab a worker thread from the pool to continue running mySwiftAsync(…). This is absolutely normal and doesn’t cause the sorts of problems you see with mySynchronous(…). IMPORTANT To keep things simple I didn’t implement cancellation in mySwiftAsync(…). In a real product it’s important to support cancellation in code like this. See the withTaskCancellationHandler(operation:onCancel:isolation:) function for the details.
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732
Oct ’25
How to view documentation and example codes for Grand Central Dispatch for C
Hi, I am programming in C and would like to use Grand Central Dispatch for parallel computing (I mostly do physics based simulations). I remember there used to be example codes provided by Apple, but can't find those now. Instead I get the plain documentation. May anyone point me to the correct resources? It will be greatly appreciated. Thanks ☺.
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114
Oct ’25
Background Refresh Stalls After Charging on watchOS 26
Hello everyone, I’m a new developer still learning as I go. I’m building a simple watchOS app that tracks Apple Watch battery consumption, records hourly usage data, and uses that information to predict battery life in hours. I’ve run into an issue where background refresh completely stalls after charging and never recovers, regardless of what I do. The only way to restore normal behavior is to restart the watch. Background refresh can work fine for days, but if the watch is charging and a scheduled background refresh tries to run during that period, it appears to be deferred—and then remains in that deferred state indefinitely. Even reopening the app or scheduling new refreshes doesn’t recover it. Has anyone else encountered this behavior? Is there a reliable workaround? I’ve seen a few reports suggesting that there may be a regression in scheduleBackgroundRefresh() on watchOS 26, where tasks are never delivered after certain states. Any insights or confirmations would be greatly appreciated. Thank you!
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161
Oct ’25
iOS26 background lock screen Blood glucose monitoring Bluetooth low energy disconnect sleep
First, our app communicates with our blood glucose monitor (CGM) using Bluetooth Low Energy (BLE). On an iPhone 14 Pro with iOS 26.0.1, Bluetooth communication works properly even when the app is in the background and locked. Even if the phone and CGM are disconnected, the app continues to scan in the background and reconnects when the phone and CGM are back in close proximity. It won't be dormant in the background or when the screen is locked. This effectively ensures that diabetic users can monitor their blood glucose levels in real time. However, after using iOS 26.0.1 on the iPhone 17, we've received user feedback about frequent disconnections in the background. Our logs indicate that Bluetooth communication is easily disconnected when switching to the background, and then easily dormant by the system, especially when the user's screen is locked. This situation significantly impacts users' blood glucose monitoring, and users are unacceptable. What can be done?
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139
Oct ’25
Spawning electron app from deamon process
Hi all, Our company has an application that runs on several machines, this app is launched via a deamon that keeps it alive. One of the feature of this app, is to start a headless electron application to run some tests. When spawning this electron application with the new arm64 OS, we are getting this issue: Silent Test Agent Worker exited with code: 133 [ERROR] [75873:0205/135842.347044:ERROR:mach_port_rendezvous.cc(384)] bootstrap_look_up com.hivestreaming.silenttestagent.MachPortRendezvousServer.1: Permission denied (1100) [ERROR] [75873:0205/135842.347417:ERROR:shared_memory_switch.cc(237)] No rendezvous client, terminating process (parent died?) [ERROR] [75872:0205/135842.347634:ERROR:mach_port_rendezvous.cc(384)] bootstrap_look_up com.hivestreaming.silenttestagent.MachPortRendezvousServer.1: Permission denied (1100) [ERROR] [75872:0205/135842.347976:ERROR:shared_memory_switch.cc(237)] No rendezvous client, terminating process (parent died?) Both application (main app and electron one) are signed and notarized, but it seems that there is some other permission issue. If we run the electron application manually, all runs as expected. I added the crash report as attachment CrashReport.log
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500
Feb ’25
BGContinuedProcessingTask UI
When I use BGContinuedProcessingTask to submit a task, my iPhone 12 immediately shows a notification banner displaying the task’s progress. However, on my iPhone 15 Pro Max, there’s no response — the progress UI only appears in the Dynamic Island after I background the app. Why is there a difference in behavior between these two devices? Is it possible to control the UI so that the progress indicator only appears when the app moves to the background?
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146
Oct ’25
SMAppService
Hello, https://developer.apple.com/forums/thread/802443 https://developer.apple.com/documentation/servicemanagement/updating-helper-executables-from-earlier-versions-of-macos https://developer.apple.com/documentation/ServiceManagement/updating-your-app-package-installer-to-use-the-new-service-management-api#Run-the-sample-launch-agent Read these. Earlier we had a setup with SMJobBless, now we have migrated to SMAppService. Everything is working fine, the new API seems easier to manage, but we are having issues with updating the daemon. I was wondering, what is the right process for updating a daemon from app side? What we are doing so far: App asks daemon for version If version is lower than expected: daemon.unregister(), wait a second and daemon.register() again. The why? We have noticed that unregistering/registering multiple times, of same daemon, can cause the daemon to stop working as expected. The daemon toggle in Mac Settings -> Login Items & Extensions can be on or off, but the app can still pickup daemon running, but no daemon running in Activity monitor. Registration/unregistration can start failing and nothing helps to resolve this, only reseting with sfltool resetbtm and a restart seems to does the job. This is usually noticeable for test users, testing same daemon version with different app builds. In production app, we also increase the bundle version of daemon in plist, in test apps we - don't. I haven't found any sources of how the update of pre-bundled app daemon should work. Initial idea is register/unregister, but from what I have observed, this seems to mess up after multiple registrations. I have a theory, that sending the daemon a command to kill itself after app update, would load the latest daemon. Also, I haven't observed for daemon, with different build versions to update automatically. What is the right way to update a daemon with SMAppService setup? Thank you in advance.
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BGContinuedProcessingTask what's the point?
Hi, This post is coming from frustration of working on using BGContinuedProcessingTask for almost 2 weeks, trying to get it to actually complete in the background after the app is backgrounded. My process will randomlly finish and not finish and have no idea why. I'm properly using and setting task?.progress.totalUnitCount = [some number] task?.progress.completedUnitCount = [increment as processed] I know this, because it all looks propler as long as the app insn't backgrounded. So it's not a progress issue. The task will ALWAYS complete. The device has full power, as it is plugged in as I run from within Xcode. So, it's not a power issue. Yes, the process will take a few minutes, but I thought that is BGContinuedProcessingTask purpose in iOS 26. For long running process that a user could place in the background and leave the app, assuming the process would actually finish. Why bother introducing a feature that only works with short tasks that don't actually need long running time in the first place.
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4w
TCC Permission Inheritance Failure: Swift Parent -> Python Child
TCC Permission Inheritance for Python Process Launched by Swift App in Enterprise Deployment We are developing an enterprise monitoring application that requires a hybrid Swift + Python architecture due to strict JAMF deployment restrictions. We must deploy a macOS application via ABM/App Store Connect, but our core monitoring logic is in a Python daemon. We need to understand the feasibility and best practices for TCC permission inheritance in this specific setup. Architecture Component Bundle ID Role Deployment Swift Launcher com.athena.AthenaSentry Requests TCC permissions, launches Python child process. Deployed via ABM/ASC. Python Daemon com.athena.AthenaSentry.Helper Core monitoring logic using sensitive APIs. Nested in Contents/Helpers/. Both bundles are signed with the same Developer ID and share the same Team ID. Required Permissions The Python daemon needs to access the following sensitive TCC-controlled services: Screen Recording (kTCCServiceScreenCapture) - for capturing screenshots. Input Monitoring (kTCCServiceListenEvent) - for keystroke/mouse monitoring. Accessibility (kTCCServiceAccessibility) - a prerequisite for Input Monitoring. Attempts & Workarounds We have attempted to resolve this using: Entitlement Inheritance: Added com.apple.security.inherit to the Helper's entitlements. Permission Proxy: Swift app maintains active event taps to try and "hold" the permissions for the child. Foreground Flow: Keeping the Swift app in the foreground during permission requests. Questions Is this architecture supported? Can a Swift parent app successfully request TCC permissions that a child process can then use? TCC Inheritance: What are the specific rules for TCC permission inheritance between parent/child processes in enterprise environment? What's the correct approach for this enterprise use case? Should we: Switch to a Single Swift App? (i.e., abandon the Python daemon and rewrite the core logic natively in Swift). Use XPC Services? (instead of launching the child process directly).
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BSD Privilege Escalation on macOS
This week I’m handling a DTS incident from a developer who wants to escalate privileges in their app. This is a tricky problem. Over the years I’ve explained aspects of this both here on DevForums and in numerous DTS incidents. Rather than do that again, I figured I’d collect my thoughts into one place and share them here. If you have questions or comments, please start a new thread with an appropriate tag (Service Management or XPC are the most likely candidates here) in the App & System Services > Core OS topic area. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" BSD Privilege Escalation on macOS macOS has multiple privilege models. Some of these were inherited from its ancestor platforms. For example, Mach messages has a capability-based privilege model. Others were introduced by Apple to address specific user scenarios. For example, macOS 10.14 and later have mandatory access control (MAC), as discussed in On File System Permissions. One of the most important privilege models is the one inherited from BSD. This is the classic users and groups model. Many subsystems within macOS, especially those with a BSD heritage, use this model. For example, a packet tracing tool must open a BPF device, /dev/bpf*, and that requires root privileges. Specifically, the process that calls open must have an effective user ID of 0, that is, the root user. That process is said to be running as root, and escalating BSD privileges is the act of getting code to run as root. IMPORTANT Escalating privileges does not bypass all privilege restrictions. For example, MAC applies to all processes, including those running as root. Indeed, running as root can make things harder because TCC will not display UI when a launchd daemon trips over a MAC restriction. Escalating privileges on macOS is not straightforward. There are many different ways to do this, each with its own pros and cons. The best approach depends on your specific circumstances. Note If you find operations where a root privilege restriction doesn’t make sense, feel free to file a bug requesting that it be lifted. This is not without precedent. For example, in macOS 10.2 (yes, back in 2002!) we made it possible to implement ICMP (ping) without root privileges. And in macOS 10.14 we removed the restriction on binding to low-number ports (r. 17427890). Nice! Decide on One-Shot vs Ongoing Privileges To start, decide whether you want one-shot or ongoing privileges. For one-shot privileges, the user authorises the operation, you perform it, and that’s that. For example, if you’re creating an un-installer for your product, one-shot privileges make sense because, once it’s done, your code is no longer present on the user’s system. In contrast, for ongoing privileges the user authorises the installation of a launchd daemon. This code always runs as root and thus can perform privileged operations at any time. Folks often ask for one-shot privileges but really need ongoing privileges. A classic example of this is a custom installer. In many cases installation isn’t a one-shot operation. Rather, the installer includes a software update mechanism that needs ongoing privileges. If that’s the case, there’s no point dealing with one-shot privileges at all. Just get ongoing privileges and treat your initial operation as a special case within that. Keep in mind that you can convert one-shot privileges to ongoing privileges by installing a launchd daemon. Just Because You Can, Doesn’t Mean You Should Ongoing privileges represent an obvious security risk. Your daemon can perform an operation, but how does it know whether it should perform that operation? There are two common ways to authorise operations: Authorise the user Authorise the client To authorise the user, use Authorization Services. For a specific example of this, look at the EvenBetterAuthorizationSample sample code. Note This sample hasn’t been updated in a while (sorry!) and it’s ironic that one of the things it demonstrates, opening a low-number port, no longer requires root privileges. However, the core concepts demonstrated by the sample are still valid. The packet trace example from above is a situation where authorising the user with Authorization Services makes perfect sense. By default you might want your privileged helper tool to allow any user to run a packet trace. However, your code might be running on a Mac in a managed environment, where the site admin wants to restrict this to just admin users, or just a specific group of users. A custom authorisation right gives the site admin the flexibility to configure authorisation exactly as they want. Authorising the client is a relatively new idea. It assumes that some process is using XPC to request that the daemon perform a privileged operation. In that case, the daemon can use XPC facilities to ensure that only certain processes can make such a request. Doing this securely is a challenge. For specific API advice, see this post. WARNING This authorisation is based on the code signature of the process’s main executable. If the process loads plug-ins [1], the daemon can’t tell the difference between a request coming from the main executable and a request coming from a plug-in. [1] I’m talking in-process plug-ins here. Plug-ins that run in their own process, such as those managed by ExtensionKit, aren’t a concern. Choose an Approach There are (at least) seven different ways to run with root privileges on macOS: A setuid-root executable The sudo command-line tool The authopen command-line tool AppleScript’s do shell script command, passing true to the administrator privileges parameter The osascript command-line tool to run an AppleScript The AuthorizationExecuteWithPrivileges routine, deprecated since macOS 10.7 The SMJobSubmit routine targeting the kSMDomainSystemLaunchd domain, deprecated since macOS 10.10 The SMJobBless routine, deprecated since macOS 13 An installer package (.pkg) The SMAppService class, a much-needed enhancement to the Service Management framework introduced in macOS 13 Note There’s one additional approach: The privileged file operation feature in NSWorkspace. I’ve not listed it here because it doesn’t let you run arbitrary code with root privileges. It does, however, have one critical benefit: It’s supported in sandboxed apps. See this post for a bunch of hints and tips. To choose between them: Do not use a setuid-root executable. Ever. It’s that simple! Doing that is creating a security vulnerability looking for an attacker to exploit it. If you’re working interactively on the command line, use sudo, authopen, and osascript as you see fit. IMPORTANT These are not appropriate to use as API. Specifically, while it may be possible to invoke sudo programmatically under some circumstances, by the time you’re done you’ll have code that’s way more complicated than the alternatives. If you’re building an ad hoc solution to distribute to a limited audience, and you need one-shot privileges, use either AuthorizationExecuteWithPrivileges or AppleScript. While AuthorizationExecuteWithPrivileges still works, it’s been deprecated for many years. Do not use it in a widely distributed product. The AppleScript approach works great from AppleScript, but you can also use it from a shell script, using osascript, and from native code, using NSAppleScript. See the code snippet later in this post. If you need one-shot privileges in a widely distributed product, consider using SMJobSubmit. While this is officially deprecated, it’s used by the very popular Sparkle update framework, and thus it’s unlikely to break without warning. If you only need escalated privileges to install your product, consider using an installer package. That’s by far the easiest solution to this problem. Keep in mind that an installer package can install a launchd daemon and thereby gain ongoing privileges. If you need ongoing privileges but don’t want to ship an installer package, use SMAppService. If you need to deploy to older systems, use SMJobBless. For instructions on using SMAppService, see Updating helper executables from earlier versions of macOS. For a comprehensive example of how to use SMJobBless, see the EvenBetterAuthorizationSample sample code. For the simplest possible example, see the SMJobBless sample code. That has a Python script to help you debug your setup. Unfortunately this hasn’t been updated in a while; see this thread for more. Hints and Tips I’m sure I’ll think of more of these as time goes by but, for the moment, let’s start with the big one… Do not run GUI code as root. In some cases you can make this work but it’s not supported. Moreover, it’s not safe. The GUI frameworks are huge, and thus have a huge attack surface. If you run GUI code as root, you are opening yourself up to security vulnerabilities. Appendix: Running an AppleScript from Native Code Below is an example of running a shell script with elevated privileges using NSAppleScript. WARNING This is not meant to be the final word in privilege escalation. Before using this, work through the steps above to see if it’s the right option for you. Hint It probably isn’t! let url: URL = … file URL for the script to execute … let script = NSAppleScript(source: """ on open (filePath) if class of filePath is not text then error "Expected a single file path argument." end if set shellScript to "exec " & quoted form of filePath do shell script shellScript with administrator privileges end open """)! // Create the Apple event. let event = NSAppleEventDescriptor( eventClass: AEEventClass(kCoreEventClass), eventID: AEEventID(kAEOpenDocuments), targetDescriptor: nil, returnID: AEReturnID(kAutoGenerateReturnID), transactionID: AETransactionID(kAnyTransactionID) ) // Set up the direct object parameter to be a single string holding the // path to our script. let parameters = NSAppleEventDescriptor(string: url.path) event.setDescriptor(parameters, forKeyword: AEKeyword(keyDirectObject)) // The `as NSAppleEventDescriptor?` is required due to a bug in the // nullability annotation on this method’s result (r. 38702068). var error: NSDictionary? = nil guard let result = script.executeAppleEvent(event, error: &error) as NSAppleEventDescriptor? else { let code = (error?[NSAppleScript.errorNumber] as? Int) ?? 1 let message = (error?[NSAppleScript.errorMessage] as? String) ?? "-" throw NSError(domain: "ShellScript", code: code, userInfo: nil) } let scriptResult = result.stringValue ?? "" Revision History 2025-03-24 Added info about authopen and osascript. 2024-11-15 Added info about SMJobSubmit. Made other minor editorial changes. 2024-07-29 Added a reference to the NSWorkspace privileged file operation feature. Made other minor editorial changes. 2022-06-22 First posted.
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4.1k
Mar ’25
Background Assets Extension and DeviceCheck
Hi, I have some questions regarding the Background Assets Extension and DeviceCheck framework. Goal: Ensure that only users who have purchased the app can access the server's API without any user authentication using for example DeviceCheck framework and within a Background Assets Extension. My app relies on external assets, which I'm loading using the Background Assets Extension. I'm trying to determine if it's possible to obtain a challenge from the server and send a DeviceCheck assertion during this process within the Background Assets Extension. So far, I only receive session-wide authentication challenges—specifically NSURLAuthenticationMethodServerTrust in the Background Assets Extensio. I’ve tested with Basic Auth (NSURLAuthenticationMethodHTTPBasic) just for experimentation, but the delegate func backgroundDownload( _ download: BADownload, didReceive challenge: URLAuthenticationChallenge ) async -> (URLSession.AuthChallengeDisposition, URLCredential?) is never called with that authentication method. It seems task-specific challenges aren't coming through at all. Also, while the DCAppAttestService API appears to be available on macOS, DCAppAttestService.isSupported always returns false (in my testing), which suggests it's not actually supported on macOS. Can anyone confirm if that’s expected behavior?
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127
May ’25
BGContinuedProcessingTask expiring unpredictably
I've adopted the new BGContinuedProcessingTask in iOS 26, and it has mostly been working well in internal testing. However, in production I'm getting reports of the tasks failing when the app is put into the background. A bit of info on what I'm doing: I need to download a large amount of data (around 250 files) and process these files as they come down. The size of the files can vary: for some tasks each file might be around 10MB. For other tasks, the files might be 40MB. The processing is relatively lightweight, but the volume of data means the task can potentially take over an hour on slower internet connections (up to 10GB of data). I set the totalUnitCount based on the number of files to be downloaded, and I increment completedUnitCount each time a file is completed. After some experimentation, I've found that smaller tasks (e.g. 3GB, 10MB per file) seem to be okay, but larger tasks (e.g. 10GB, 40MB per file) seem to fail, usually just a few seconds after the task is backgrounded (and without even opening any other apps). I think I've even observed a case where the task expired while the app was foregrounded! I'm trying to understand what the rules are with BGContinuedProcessingTask and I can see at least four possibilities that might be relevant: Is it necessary to provide progress updates at some minimum rate? For my larger tasks, where each file is ~40MB, there might be 20 or 30 seconds between progress updates. Does this make it more likely that the task will be expired? For larger tasks, the total time to complete can be 60–90 mins on slower internet connections. Is there some maximum amount of time the task can run for? Does the system attempt some kind of estimate of the overall time to complete and expire the task on that basis? The processing on each file is relatively lightweight, so most of the time the async stream is awaiting the next file to come down. Does the OS monitor the intensity of workload and suspend the task if it appears to be idle? I've noticed that the task UI sometimes displays a message, something along the lines of "Do you want to continue this task?" with a "Continue" and "Stop" option. What happens if the user simply ignores or doesn't see this message? Even if I tap "Continue" the task still seems to fail sometimes. I've read the docs and watched the WWDC video, but there's not a whole lot of information on the specific issues I mention above. It would be great to get some clarity on this, and I'd also appreciate any advice on alternative ways I could approach my specific use case.
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What is ImmersiveSpaceAppModel in BOT-anist?
I would like to implement an expression that pops out from the window to Immersive based on the following WWDC video. This video introduces the new features of visionOS 2.0 in the form of refurbishing Apple's sample app BOT-anist. https://developer.apple.com/jp/videos/play/wwdc2024/10153/?time=1252 In the video, it looks like ImmersiveSpaceAppModel is newly implemented. However, the key code is not mentioned anywhere. You pass appModel.robot as the from argument to the transform method of RealityViewContent. It seems that BOT-anist has been updated once and can be downloaded from the following URL, but there is no class such as ImmersiveSpaceAppModel implemented in this app either. https://developer.apple.com/documentation/visionos/bot-anist Has it been further updated again? Frankly, I'm not sure if it is possible to proceed as per the WWDC video. Translated with DeepL.com (free version)
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Jan ’25
Why is xpc_connection_set_peer_code_signing_requirement() closing the connection instead of returning XPC_ERROR_PEER_CODE_SIGNING_REQUIREMENT?
I'm using libxpc in a C server and Swift client. I set up a code-signing requirement in the server using xpc_connection_set_peer_code_signing_requirement(). However, when the client doesn't meet the requirement, the server just closes the connection, and I get XPC_ERROR_CONNECTION_INTERRUPTED on the client side instead of XPC_ERROR_PEER_CODE_SIGNING_REQUIREMENT, making debugging harder. What I want: To receive XPC_ERROR_PEER_CODE_SIGNING_REQUIREMENT on the client when code-signing fails, for better debugging. What I’ve tried: Using xpc_connection_set_peer_code_signing_requirement(), but it causes the connection to be dropped immediately. Questions: Why does the server close the connection without sending the expected error? How can I receive the correct error on the client side? Are there any other methods for debugging code-signing failures with libxpc? Thanks for any insights!
1
0
464
Feb ’25
How to Handle Asynchronous Operations in BGContinuedProcessingTask
I would like to know whether BGContinuedProcessingTaskRequest supports executing asynchronous tasks internally, or if it can only execute synchronous tasks within BGContinuedProcessingTaskRequest? Our project is very complex, and we now need to use BGContinuedProcessingTaskRequest to perform some long-running operations when the app enters the background (such as video encoding/decoding & export). However, our export interface is an asynchronous function, for example video.export(callback: FinishCallback). This export call returns immediately, and when the export completes internally, it calls back through the passed-in callback. So when I call BGTaskScheduler.shared.register to register a BGContinuedProcessingTask, what should be the correct approach? Should I directly call video.export(nil) without any waiting, or should I wait for the export function to complete in the callback? For example: BGTaskScheduler.shared.register(forTaskWithIdentifier: "com.xxx.xxx.xxx.xxx", using: nil) { task in guard let continuedTask = task as? BGContinuedProcessingTask else { task.setTaskCompleted(success: false) return } let scanner = SmartAssetsManager.shared let semaphore = DispatchSemaphore(value: 0) continuedTask.expirationHandler = { logError(items: "xwxdebug finished.") semaphore.signal() } logInfo(items: "xwxdebug start!") video.export { _ in semaphore.signal() } semaphore.wait() logError(items: "xwxdebug finished!") }
3
0
75
2w
NSFileCoordinator Swift Concurrency
I'm working on implementing file moving with NSFileCoordinator. I'm using the slightly newer asynchronous API with the NSFileAccessIntents. My question is, how do I go about notifying the coordinator about the item move? Should I simply create a new instance in the asynchronous block? Or does it need to be the same coordinator instance? let writeQueue = OperationQueue() public func saveAndMove(data: String, to newURL: URL) { let oldURL = presentedItemURL! let sourceIntent = NSFileAccessIntent.writingIntent(with: oldURL, options: .forMoving) let destinationIntent = NSFileAccessIntent.writingIntent(with: newURL, options: .forReplacing) let coordinator = NSFileCoordinator() coordinator.coordinate(with: [sourceIntent, destinationIntent], queue: writeQueue) { error in if let error { return } do { // ERROR: Can't access NSFileCoordinator because it is not Sendable (Swift 6) coordinator.item(at: oldURL, willMoveTo: newURL) try FileManager.default.moveItem(at: oldURL, to: newURL) coordinator.item(at: oldURL, didMoveTo: newURL) } catch { print("Failed to move to \(newURL)") } } }
0
0
91
Apr ’25