Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called "FM Mac App Test", that can reproduce multicast issues. This app creates a GCDAsyncUdpSocket socket to receive multicast packets from a piece of hardware we also develop, and displays a simple UI showing if such packets are received. The app is entitled with "Custom Network Protocol", is built against x86_64 and arm64, and is archived (signed and notarized). We can share the source code if requested. Out of the many issues our main app exhibits, the test app showcases some: The app asks several times for Local Network permission, even after being allowed so previously. After allowing the app's Local Network and rebooting the machine, the System Settings > Privacy & Security > Local Network does not show the app, and the app asks again for Local Network access. The app shows a different Local Network Usage Description than in the project's plist. Several versions of the app appear as different instances in the Privacy list, and behave strangely. Toggling on or off one instance toggles the others. Only one version of the app seems affected by the setting, the other versions always seem to have access to Local Network even when the toggle is set to off. We even did see messages from different app versions in different user accounts. This seems to contradicts Apple's documentation that states user accounts have independent Privacy settings. Can you help us understand what we are missing (in terms of build settings, entitlements, proper archiving...) so our app conforms to what macOS expects for proper Local Network behavior? Related material Local Network Privacy breaks Application: this issue seemed related to ours, but the fix was to ensure different versions of the app have different UUIDs. We ensured that ourselves, to no improvement. Local Network FAQ Technote TN3179 Steps to Reproduce Test App is developed on Xcode 15.4 (15F31d) on macOS 14.5 (23F79), and runs on macOS 26.0.1 (25A362). We can share the source code if requested. On a clean install of macOS Tahoe (our test setup used macOS 26.0.1 on a Mac mini M2 8GB), we upload the app (version 5.1). We run the app, make sure the selected NIC is the proper one, and open the multicast socket. The app asks us to allow Local Network, we allow it. The alert shows a different Local Network Usage Description than the one we set in our project's plist. The app properly shows packets are received from the console on our LAN. We check the list in System Settings > Privacy & Security > Local Network, it includes our app properly allowed. We then reboot the machine. After reboot, the same list does not show the app anymore. We run the app, it asks again about Local Network access (still with incorrect Usage Description). We allow it again, but no console packet is received yet. Only after closing and reopening the socket are the console packets received. After a 2nd reboot, the System Settings > Privacy & Security > Local Network list shows correctly the app. The app seems to now run fine. We then upload an updated version of the same app (5.2), also built and notarized. The 2nd version is simulating when we send different versions of our main app to our users. The updated version has a different UUID than the 1st version. The updated version also asks for Local Network access, this time with proper Usage Description. A 3rd updated version of the app (5.3, also with unique UUID) behaves the same. The System Settings > Privacy & Security > Local Network list shows three instances of the app. We toggle off one of the app, all of them toggle off. The 1st version of the app (5.1) does not have local network access anymore, but both 2nd and 3rd versions do, while their toggle button seems off. We toggle on one of the app, all of them toggle on. All 3 versions have local network access.
16
2
739
11h
NEAppProxyUDPFlow.writeDatagrams fails with "The datagram was too large" on macOS 15.x, macOS 26.x
I'm implementing a NEDNSProxyProvider on macOS 15.x and macOS 26.x. The flow works correctly up to the last step — returning the DNS response to the client via writeDatagrams. Environment: macOS 15.x, 26.x Xcode 26.x NEDNSProxyProvider with NEAppProxyUDPFlow What I'm doing: override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } udpFlow.readDatagrams { datagrams, endpoints, error in // 1. Read DNS request from client // 2. Forward to upstream DNS server via TCP // 3. Receive response from upstream // 4. Try to return response to client: udpFlow.writeDatagrams([responseData], sentBy: [endpoints.first!]) { error in // Always fails: "The datagram was too large" // responseData is 50-200 bytes — well within UDP limits } } return true } Investigation: I added logging to check the type of endpoints.first : // On macOS 15.0 and 26.3.1: // type(of: endpoints.first) → NWAddressEndpoint // Not NWHostEndpoint as expected On both macOS 15.4 and 26.3.1, readDatagrams returns [NWEndpoint] where each endpoint appears to be NWAddressEndpoint — a type that is not publicly documented. When I try to create NWHostEndpoint manually from hostname and port, and pass it to writeDatagrams, the error "The datagram was too large" still occurs in some cases. Questions: What is the correct endpoint type to pass to writeDatagrams on macOS 15.x, 26.x? Should we pass the exact same NWEndpoint objects returned by readDatagrams, or create new ones? NWEndpoint, NWHostEndpoint, and writeDatagrams are all deprecated in macOS 15. Is there a replacement API for NEAppProxyUDPFlow that works with nw_endpoint_t from the Network framework? Is the error "The datagram was too large" actually about the endpoint type rather than the data size? Any guidance would be appreciated. :-))
5
0
91
12h
Network Extension "Signature check failed" after archive with Developer ID — works in Xcode debug
I have a macOS VPN app with a Network Extension (packet tunnel provider) distributed outside the App Store via Developer ID. Everything works perfectly when running from Xcode. After archiving and exporting for Developer ID distribution, the extension launches but immediately gets killed by nesessionmanager. The error: Signature check failed: code failed to satisfy specified code requirement(s) followed by: started with PID 0 status changed to disconnected, last stop reason Plugin failed What makes this interesting: the extension process does launch. AMFI approves it, taskgated-helper validates the provisioning profile and says allowing entitlement(s) due to provisioning profile, the sandbox is applied, PacketTunnelProvider is created — but then Apple's Security framework internally fails the designated requirement check and nesessionmanager kills the session. Key log sequence: taskgated-helper: Checking profile: Developer ID - MacOS WireGuardExtension taskgated-helper: allowing entitlement(s) for com.xx.xx.WireGuardNetworkExtension due to provisioning profile (isUPP: 1) WireGuardNetworkExtensionMac: AppSandbox request successful WireGuardNetworkExtensionMac: creating principle object: PacketTunnelProvider WireGuardNetworkExtensionMac: Signature check failed: code failed to satisfy specified code requirement(s) nesessionmanager: started with PID 0 error (null) nesessionmanager: status changed to disconnected, last stop reason Plugin failed Setup: macOS 15, Xcode 16 Developer ID Application certificate Manual code signing, Developer ID provisioning profiles with Network Extensions capability Extension in Contents/PlugIns/ (standard appex, not System Extension) Extension entitlement: packet-tunnel-provider-systemextension NSExtensionPointIdentifier: com.apple.networkextension.packet-tunnel codesign --verify --deep --strict PASSES on the exported app Hardened runtime enabled on all targets What I've verified: Both app and extension have matching TeamIdentifier Both are signed with the same Developer ID Application certificate The designated requirement correctly references the cert's OIDs The provisioning profiles are valid and taskgated-helper explicitly approves them No custom signature validation code exists in the extension — the "Signature check failed" comes from Apple's Security framework What I've tried (all produce the same error): Normal Xcode archive + export (Direct Distribution) Manual build + sign script (bypassing Xcode export entirely) Stripping all signatures and re-signing from scratch Different provisioning profiles (freshly generated) Comparison with official WireGuard app: I noticed the official WireGuard macOS app (which works with Developer ID) uses packet-tunnel-provider (without -systemextension suffix) in its entitlements. My app uses packet-tunnel-provider-systemextension. However, I cannot switch to the non-systemextension variant because the provisioning profiles from Apple Developer portal always include the -systemextension variants when "Network Extensions" capability is enabled, and AMFI rejects the mismatch. Questions: Is there a known issue with packet-tunnel-provider-systemextension entitlement + PlugIn-based Network Extension + Developer ID signing? Should the extension be using packet-tunnel-provider (without -systemextension) for Developer ID distribution? If so, how do I get a provisioning profile that allows it? The "Signature check failed" happens after taskgated-helper approves the profile — what additional code requirement check is the NE framework performing, and how can I satisfy it? Any guidance would be appreciated. I've exhausted all signing approaches I can think of.
3
0
61
12h
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
0
0
4.2k
12h
Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
I’m encountering a persistent issue with my Network Extension (specifically NEFilterDataProvider) and would really appreciate any insights. The extension generally works as expected, but after some time — especially after sleep/wake cycles or network changes — a global network outage occurs. During this state, no network traffic works: pings fail, browsers can’t load pages, etc. As soon as I stop the extension (by disabling it in System Preferences), the network immediately recovers. If I re-enable it, the outage returns instantly. I’ve also noticed that once this happens, the extension stops receiving callbacks like handleNewFlow(), and reinstalling the app or restarting the extension doesn’t help. The only thing that resolves the issue is rebooting the system. After reboot, the extension works fine again — until the problem reoccurs later. I asked AI about this behavior, and it suggested the possibility that the kernel might have marked the extension as untrusted, causing the system to intentionally block all network traffic as a safety mechanism. Has anyone experienced similar behavior with NEFilterDataProvider? Could there be a way to detect or prevent this state without rebooting? Is there any logging or diagnostic data I should collect when it happens again? Any guidance or pointers would be greatly appreciated. Thanks in advance!
9
0
188
13h
App Crash with mxSignpost function not found
Hi team: I recently update to Xcode 26.4, and I encountered crash when running to < iOS 26.4 both for physical device and Simulator with this log: dyld[1257]: Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF Referenced from: <164CCEB0-E1F8-3CE2-A934-2096C19C0A9A> /private/var/containers/Bundle/Application/EA709A68-F76F-4D97-85C6-B71D61D68389/xxx.app/xxx.debug.dylib Expected in: <9E5EC9BB-5828-329C-A2BC-038B67060298> /System/Library/Frameworks/MetricKit.framework/MetricKit Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF Referenced from: <164CCEB0-E1F8-3CE2-A934-2096C19C0A9A>x /private/var/containers/Bundle/Application/EA709A68-F76F-4D97-85C6-B71D61D68389/xxx.app/xxx.debug.dylib Expected in: <9E5EC9BB-5828-329C-A2BC-038B67060298> /System/Library/Frameworks/MetricKit.framework/MetricKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib but iOS 26.4 works well. Env: Xcode: 26.4 Simulator/Physical Device: < 26.4 macOS: 26.3 Thanks for giving any help.
4
1
121
13h
App Group container being recreated on app update, causing complete data loss
I'm experiencing an issue where the App Group shared container appears to be recreated (with a new creation date) during an app update, resulting in complete loss of locally stored data. Background My app uses UserDefaults, Realm, Core Data, and CloudKit, with all local data stored in the App Group container (FileManager.containerURL(forSecurityApplicationGroupIdentifier:)). The app has been available since 2016 and has a stable user base. Starting last year, I began receiving occasional reports from users saying all their data in the app had disappeared. To investigate, I added diagnostic logging that detects when an existing user's data appears to have been reset — specifically by checking the App Group container's file system creation date, and the existence and values of expected files. What the diagnostics revealed When the issue occurs, I observe the following: The App Group container has a recent creation date, far newer than the user's first launch date The Core Data store file's creation date is also immediately after the App Group container's recreation date I write the same values to both standard UserDefaults and the App Group version (UserDefaults(suiteName:)). Only the App Group version is reset — the standard side retains historical data The standard side still holds firstLaunchDate, initialVersion, and launchCount, confirming this is not a fresh install Here is a sample diagnostic log from an affected user: appGroupContainerCreationDate: 2026-03-30T18:44:10Z firstLaunchDate: 2025/01/05 4:00 initialVersion: 10.8.0 currentAppVersion: 10.14.14 previousVersion: 10.10.0 launchCount: 44 availableStorageMB: 46646 The container creation date (2026-03-30) is clearly inconsistent with the user's first launch date (2025-01-05) and launch count (44). The container creation date is obtained with the following code: let appGroupURL = FileManager.default.containerURL( forSecurityApplicationGroupIdentifier: "group.xxx.xxx" )! let attributes = try? FileManager.default.attributesOfItem(atPath: appGroupURL.path) let containerCreationDate = attributes?[.creationDate] as? Date Scale and pattern Reports began increasing in late November last year Over 85% of affected cases are on iOS 26 Most affected devices have plenty of available storage (46GB+ in the example above) This is likely occurring during a normal app update (not a fresh install or device restore) Ruled-out hypotheses Not a fresh install — firstLaunchDate, initialVersion, and launchCount are preserved in standard UserDefaults Not a storage issue — affected users typically have tens of GBs of free space, making it unlikely that iOS purged the data due to low storage Not an app-side code change — the App Group identifier and entitlements have not been changed Not triggered by silent notifications, background tasks, or widget activity — these processes do write to the App Group container, but the recreation does not appear to occur immediately after any of these operations Questions Has anyone else observed App Group containers being recreated (new creation date, empty contents) during a standard app update? Is there a known iOS behavior or bug that could cause this, particularly on iOS 26? Are there any recommended mitigations? Any insight would be greatly appreciated. This is a data loss issue affecting real users, and I'd like to understand whether this is an iOS-level problem or something I should be handling differently on my end.
1
0
40
13h
Crash in NetConnection::dequeue When Spawning URLSessionTasks in Loop
I'm encountering a null pointer dereference crash pointing to the internals of CFNetwork library code on iOS. I'm spawning URLSessionTasks at a decently fast rate (~1-5 per second), with the goal being to generate application layer network traffic. I can reliably encounter this crash pointing to NetConnection::dequeue right after a new task has been spawned and had the resume method called. I suspect that this is perhaps a race condition or some delegate/session object lifecycle bug. The crash appears to be more easily reproduced with a higher rate of spawning URLSessionTasks. I've included the JSON crash file, the lldb stack trace, and the source code of my URLSession(Task) usage. urlsession_stuff_stacktrace.txt urlsession_stuff_source.txt urlsession_crash_report.txt
1
0
40
13h
IPhone fails to connect with Xcode in presence of multiple WebContentFilters
I am facing an intermittent problem where iPhones are failing to pair/connect with Xcode under Xcode -> Windows -> Devices and Simulators. This happens when more than one web content filters are present, for instance, I have my web content filter (FilterSockets true, FilterGrade Firewall) and there is also Sentinel One web content filter with same configuration. Note: We are not blocking any flow from remoted / remotepairingd / core device service / MDRemoteServiceSupport etc processes. But they do get paused and resumed at times for our internal traffic verification logic. So, we are trying to understand what impact our content filter may be having on this iPhone Pairing?? If we stop either one of the filters the problem goes away. I have tracked the network traffic to the phone, and it seems to be using a ethernet interface (en5/en10) over the USB-C cable. I can see endpoints like this: localEndpoint = fe80::7:afff:fea1:edb8%en5.54442 remoteEndpoint = fe80::7:afff:fea1:ed47%en5.49813 I also see remoted process has the below ports open : sudo lsof -nP -iTCP -iUDP | grep remoted remoted 376 root 4u IPv6 0xce4a89bddba37bce 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57395->[fe80:15::7:afff:fea1:ed47]:58783 (ESTABLISHED) remoted 376 root 6u IPv6 0xf20811f6922613c7 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57396 (LISTEN) remoted 376 root 7u IPv6 0x2c393a52251fcc56 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57397 (LISTEN) remoted 376 root 8u IPv6 0xcb9c311b0ec1d6a0 0t0 TCP [fd6e:8a96:a57d::2]:57398 (LISTEN) remoted 376 root 9u IPv6 0xc582859e0623fe4e 0t0 TCP [fd6e:8a96:a57d::2]:57399 (LISTEN) remoted 376 root 10u IPv6 0x2f7d9cee24a44c5b 0t0 TCP [fd6e:8a96:a57d::2]:57400->[fd6e:8a96:a57d::1]:60448 (ESTABLISHED) remoted 376 root 11u IPv6 0xbdb7003643659de 0t0 TCP [fd07:2e7e:2a83::2]:57419 (LISTEN) remoted 376 root 12u IPv6 0x569a5b649ff8f957 0t0 TCP [fd07:2e7e:2a83::2]:57420 (LISTEN) remoted 376 root 13u IPv6 0xa034657978a7da29 0t0 TCP [fd07:2e7e:2a83::2]:57421->[fd07:2e7e:2a83::1]:61729 (ESTABLISHED) But due to the dynamic nature of port and IPs used we are not able to decide on an effective early bypass NEFilterRule. We don't want to use a very broad bypass criteria like all link local IPs etc. Any help will be greatly appreciated.
1
2
28
13h
Inquiry Regarding USB Network Connectivity Between an iPad (Wi‑Fi Model) and an Embedded Linux Device
Inquiry) Inquiry Regarding USB Network Connectivity Between an iPad (Wi‑Fi Model) and an Embedded Linux Device An embedded device (OS: Linux) is connected to an iPad (Wi‑Fi model) using a USB‑C cable. The ipheth driver is installed on the embedded device, and the iPad is recognized correctly. A web server is running on the embedded device. To launch a browser on the iPad and access the web server running on the embedded device via a USB network connection. Based on our verification, the iPad is not assigned an IP address, and therefore communication with the web server on the embedded device is not possible. We would appreciate it if you could provide guidance on the following questions. We would like to assign an IP address to the iPad (Wi‑Fi Model) so that it can communicate with the embedded device over a USB network connection. Is there a way to achieve this through the standard settings on the iPad? If this cannot be achieved through settings alone, are there any existing applications that provide this functionality? If no such application currently exists, is it technically possible to develop an application that enables this capability on iPadOS? Information) The USB‑C port on the embedded device is fixed in HOST mode. The embedded device operates as the USB host, and the iPad operates as a USB device. When a cellular model iPad is connected and “Personal Hotspot” is enabled, an IP address is assigned via DHCP, and we have confirmed that the web server can be accessed from the iPad’s browser. We are investigating whether a similar solution is possible with a Wi‑Fi model iPad.
1
0
43
14h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
2
0
53
15h
Core Bluetooth Events when enabling State Restoration
Hello dear Apple Platform Engineers, I'm working on an iOS App that connects to a Bluetooth Low Energy Peripheral in the foreground. Whenever the App moves into Background, we want to continue syncing data & therefore implemented State Restoration to be informed about Discovery, Connect, Disconnect or Characteristic changes in the Background in order to wake the App up whenever it was "Terminated due to memory issue". I consulted https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html#//apple_ref/doc/uid/TP40013257-CH7-SW1 for this & assigned: CBCentralManagerOptionRestoreIdentifierKey Reinstantiate the dedicated CentralManager & implemented the centralManager(_ central: CBCentralManager, willRestoreState dict: [String : Any]) Delegate Additionally, I assigned the following keys on connect(_ peripheral: CBPeripheral, options: [String : Any]? = nil) CBConnectPeripheralOptionNotifyOnConnectionKey CBConnectPeripheralOptionNotifyOnDisconnectionKey CBConnectPeripheralOptionNotifyOnNotificationKey However, from my experience the App gets woken up, but neither the willRestoreState nor the didDiscover, didConnect or didDisconnectPeripheral is called even though launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] is not empty. What might I be missing when trying to make this approach work? Thanks a lot for any insights & support!
2
0
52
19h
React Native IAP: getProducts returns empty array in TestFlight despite complete configuration
Hi everyone, I’m currently developing an iOS app using React Native and implementing consumable In-App Purchases (IAP). I'm facing an issue where getProducts returns an empty array without any error messages when testing on a TestFlight build. I have already completed the following setup: Agreements, Tax, and Banking: All forms are signed and the status is "Active" in App Store Connect. Product Configuration: The Consumable product is created in App Store Connect with the status "Ready to Submit". App Store Connect Integration: The product is correctly linked under the "In-App Purchases and Subscriptions" section of the App version. Xcode Capability: The "In-App Purchase" capability has been added to the project. Implementation: The Product ID in my React Native code (using react-native-iap) matches the ID in App Store Connect exactly. Despite these steps, the product list remains empty. Are there any hidden requirements or specific configurations for TestFlight that I might have missed? Any guidance would be greatly appreciated. Thanks!
0
0
28
20h
HealthKit Background Health Data Collection, Emergency Contacts, and Automated Alerting Feasibility
I have a few feasibility questions regarding health data processing on iOS, related to HealthKit and system capabilities: Background Health Data Collection Can an iOS app continuously collect and process health data in the background, including: Collecting health data from the Health app while the device is locked or in sleep mode Triggering user notifications when anomalies are detected in health data processing Are there any technical limitations? Do these capabilities require specific enterprise qualifications or additional fees? 2. Emergency Contacts Integration Can an app write or modify the system’s built-in Emergency Contacts (Medical ID)? If a user updates Emergency Contacts in iOS Settings, can the app receive a change notification or access the updated data? 3. Automated Alerting for Health Metrics Beyond Apple’s fall detection, can abnormal health metrics (heart rate, irregular rhythm, blood oxygen, etc.) trigger automated alerts such as SMS to preset emergency contacts—without requiring the user to manually open the app or only receive on-device notifications? This is a feasibility inquiry about API and system behavior, not a bug report. Any official guidance or documentation references would be greatly appreciated.
2
0
88
22h
Local Network permission on macOS 15 macOS 26: multicast behaves inconsistently and regularly drops
Problem description Since macOS Sequoia, our users have experienced issues with multicast traffic in our macOS app. Regularly, the app starts but cannot receive multicast, or multicast eventually stops mid-execution. The app sometimes asks again for Local Network permission, while it was already allowed so. Several versions of our app on a single machine are sometimes (but not always) shown as different instances in the System Settings > Privacy & Security > Local Network list. And when several instances are shown in that list, disabling one disables all of them, but it does not actually forbids the app from receiving multicast traffic. All of those issues are experienced by an increasing number of users after they update their system from macOS 14 to macOS 15 or 26, and many of them have reported networking issues during production-critical moments. We haven't been able to find the root cause of those issues, so we built a simple test app, called "FM Mac App Test", that can reproduce multicast issues. This app creates a GCDAsyncUdpSocket socket to receive multicast packets from a piece of hardware we also develop, and displays a simple UI showing if such packets are received. The app is entitled with "Custom Network Protocol", is built against x86_64 and arm64, and is archived (signed and notarized). We can share the source code if requested. Out of the many issues our main app exhibits, the test app showcases some: The app asks several times for Local Network permission, even after being allowed so previously. After allowing the app's Local Network and rebooting the machine, the System Settings > Privacy & Security > Local Network does not show the app, and the app asks again for Local Network access. The app shows a different Local Network Usage Description than in the project's plist. Several versions of the app appear as different instances in the Privacy list, and behave strangely. Toggling on or off one instance toggles the others. Only one version of the app seems affected by the setting, the other versions always seem to have access to Local Network even when the toggle is set to off. We even did see messages from different app versions in different user accounts. This seems to contradicts Apple's documentation that states user accounts have independent Privacy settings. Can you help us understand what we are missing (in terms of build settings, entitlements, proper archiving...) so our app conforms to what macOS expects for proper Local Network behavior? Related material Local Network Privacy breaks Application: this issue seemed related to ours, but the fix was to ensure different versions of the app have different UUIDs. We ensured that ourselves, to no improvement. Local Network FAQ Technote TN3179 Steps to Reproduce Test App is developed on Xcode 15.4 (15F31d) on macOS 14.5 (23F79), and runs on macOS 26.0.1 (25A362). We can share the source code if requested. On a clean install of macOS Tahoe (our test setup used macOS 26.0.1 on a Mac mini M2 8GB), we upload the app (version 5.1). We run the app, make sure the selected NIC is the proper one, and open the multicast socket. The app asks us to allow Local Network, we allow it. The alert shows a different Local Network Usage Description than the one we set in our project's plist. The app properly shows packets are received from the console on our LAN. We check the list in System Settings > Privacy & Security > Local Network, it includes our app properly allowed. We then reboot the machine. After reboot, the same list does not show the app anymore. We run the app, it asks again about Local Network access (still with incorrect Usage Description). We allow it again, but no console packet is received yet. Only after closing and reopening the socket are the console packets received. After a 2nd reboot, the System Settings > Privacy & Security > Local Network list shows correctly the app. The app seems to now run fine. We then upload an updated version of the same app (5.2), also built and notarized. The 2nd version is simulating when we send different versions of our main app to our users. The updated version has a different UUID than the 1st version. The updated version also asks for Local Network access, this time with proper Usage Description. A 3rd updated version of the app (5.3, also with unique UUID) behaves the same. The System Settings > Privacy & Security > Local Network list shows three instances of the app. We toggle off one of the app, all of them toggle off. The 1st version of the app (5.1) does not have local network access anymore, but both 2nd and 3rd versions do, while their toggle button seems off. We toggle on one of the app, all of them toggle on. All 3 versions have local network access.
Replies
16
Boosts
2
Views
739
Activity
11h
URL Filter Network Extension
Hello team, I have implemented sample project for URL Filtering as well as setup PIR server at backend but currently I am facing a major issue, If PIR server is re started then the app shows error code 9 every time until. and unless I disconnect and connect it back to internet
Replies
1
Boosts
0
Views
29
Activity
12h
NEAppProxyUDPFlow.writeDatagrams fails with "The datagram was too large" on macOS 15.x, macOS 26.x
I'm implementing a NEDNSProxyProvider on macOS 15.x and macOS 26.x. The flow works correctly up to the last step — returning the DNS response to the client via writeDatagrams. Environment: macOS 15.x, 26.x Xcode 26.x NEDNSProxyProvider with NEAppProxyUDPFlow What I'm doing: override func handleNewFlow(_ flow: NEAppProxyFlow) -> Bool { guard let udpFlow = flow as? NEAppProxyUDPFlow else { return false } udpFlow.readDatagrams { datagrams, endpoints, error in // 1. Read DNS request from client // 2. Forward to upstream DNS server via TCP // 3. Receive response from upstream // 4. Try to return response to client: udpFlow.writeDatagrams([responseData], sentBy: [endpoints.first!]) { error in // Always fails: "The datagram was too large" // responseData is 50-200 bytes — well within UDP limits } } return true } Investigation: I added logging to check the type of endpoints.first : // On macOS 15.0 and 26.3.1: // type(of: endpoints.first) → NWAddressEndpoint // Not NWHostEndpoint as expected On both macOS 15.4 and 26.3.1, readDatagrams returns [NWEndpoint] where each endpoint appears to be NWAddressEndpoint — a type that is not publicly documented. When I try to create NWHostEndpoint manually from hostname and port, and pass it to writeDatagrams, the error "The datagram was too large" still occurs in some cases. Questions: What is the correct endpoint type to pass to writeDatagrams on macOS 15.x, 26.x? Should we pass the exact same NWEndpoint objects returned by readDatagrams, or create new ones? NWEndpoint, NWHostEndpoint, and writeDatagrams are all deprecated in macOS 15. Is there a replacement API for NEAppProxyUDPFlow that works with nw_endpoint_t from the Network framework? Is the error "The datagram was too large" actually about the endpoint type rather than the data size? Any guidance would be appreciated. :-))
Replies
5
Boosts
0
Views
91
Activity
12h
Network Extension "Signature check failed" after archive with Developer ID — works in Xcode debug
I have a macOS VPN app with a Network Extension (packet tunnel provider) distributed outside the App Store via Developer ID. Everything works perfectly when running from Xcode. After archiving and exporting for Developer ID distribution, the extension launches but immediately gets killed by nesessionmanager. The error: Signature check failed: code failed to satisfy specified code requirement(s) followed by: started with PID 0 status changed to disconnected, last stop reason Plugin failed What makes this interesting: the extension process does launch. AMFI approves it, taskgated-helper validates the provisioning profile and says allowing entitlement(s) due to provisioning profile, the sandbox is applied, PacketTunnelProvider is created — but then Apple's Security framework internally fails the designated requirement check and nesessionmanager kills the session. Key log sequence: taskgated-helper: Checking profile: Developer ID - MacOS WireGuardExtension taskgated-helper: allowing entitlement(s) for com.xx.xx.WireGuardNetworkExtension due to provisioning profile (isUPP: 1) WireGuardNetworkExtensionMac: AppSandbox request successful WireGuardNetworkExtensionMac: creating principle object: PacketTunnelProvider WireGuardNetworkExtensionMac: Signature check failed: code failed to satisfy specified code requirement(s) nesessionmanager: started with PID 0 error (null) nesessionmanager: status changed to disconnected, last stop reason Plugin failed Setup: macOS 15, Xcode 16 Developer ID Application certificate Manual code signing, Developer ID provisioning profiles with Network Extensions capability Extension in Contents/PlugIns/ (standard appex, not System Extension) Extension entitlement: packet-tunnel-provider-systemextension NSExtensionPointIdentifier: com.apple.networkextension.packet-tunnel codesign --verify --deep --strict PASSES on the exported app Hardened runtime enabled on all targets What I've verified: Both app and extension have matching TeamIdentifier Both are signed with the same Developer ID Application certificate The designated requirement correctly references the cert's OIDs The provisioning profiles are valid and taskgated-helper explicitly approves them No custom signature validation code exists in the extension — the "Signature check failed" comes from Apple's Security framework What I've tried (all produce the same error): Normal Xcode archive + export (Direct Distribution) Manual build + sign script (bypassing Xcode export entirely) Stripping all signatures and re-signing from scratch Different provisioning profiles (freshly generated) Comparison with official WireGuard app: I noticed the official WireGuard macOS app (which works with Developer ID) uses packet-tunnel-provider (without -systemextension suffix) in its entitlements. My app uses packet-tunnel-provider-systemextension. However, I cannot switch to the non-systemextension variant because the provisioning profiles from Apple Developer portal always include the -systemextension variants when "Network Extensions" capability is enabled, and AMFI rejects the mismatch. Questions: Is there a known issue with packet-tunnel-provider-systemextension entitlement + PlugIn-based Network Extension + Developer ID signing? Should the extension be using packet-tunnel-provider (without -systemextension) for Developer ID distribution? If so, how do I get a provisioning profile that allows it? The "Signature check failed" happens after taskgated-helper approves the profile — what additional code requirement check is the NE framework performing, and how can I satisfy it? Any guidance would be appreciated. I've exhausted all signing approaches I can think of.
Replies
3
Boosts
0
Views
61
Activity
12h
Debugging a Network Extension Provider
I regularly see folks struggle to debug their Network Extension providers. For an app, and indeed various app extensions, debugging is as simple as choosing Product > Run in Xcode. That’s not the case with a Network Extension provider, so I thought I’d collect together some hints and tips to help you get started. If you have any comments or questions, create a new thread here on DevForums. Put it in the App & System Services > Networking and tag it with Network Extension. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Debugging a Network Extension Provider Debugging a Network Extension provider presents some challenges; its not as simple as choosing Product > Run in Xcode. Rather, you have to run the extension first and then choose Debug > Attach to Process. Attaching is simple, it’s the running part that causes all the problems. When you first start out it can be a challenge to get your extension to run at all. Add a First Light Log Point The first step is to check whether the system is actually starting your extension. My advice is to add a first light log point, a log point on the first line of code that you control. The exact mechanics of this depend on your development, your deployment target, and your NE provider’s packaging. In all cases, however, I recommend that you log to the system log. The system log has a bunch of cool features. If you’re curious, see Your Friend the System Log. The key advantage is that your log entries are mixed in with system log entries, which makes it easier to see what else is going on when your extension loads, or fails to load. IMPORTANT Use a unique subsystem and category for your log entries. This makes it easier to find them in the system log. For more information about Network Extension packaging options, see TN3134 Network Extension provider deployment. Logging in Swift If you’re using Swift, the best logging API depends on your deployment target. On modern systems — macOS 11 and later, iOS 14 and later, and aligned OS releases — it’s best to use the Logger API, which is shiny and new and super Swift friendly. For example: let log = Logger(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 log.log(level: .debug, "run complete, client: \(client), answer: \(answer, privacy: .private)") If you support older systems, use the older, more C-like API: let log = OSLog(subsystem: "com.example.galactic-mega-builds", category: "earth") let client = "The Mice" let answer = 42 os_log(.debug, log: log, "run complete, client: %@, answer: %{private}d", client as NSString, answer) Logging in C If you prefer a C-based language, life is simpler because you only have one choice: #import <os/log.h> os_log_t log = os_log_create("com.example.galactic-mega-builds", "earth"); const char * client = "The Mice"; int answer = 42; os_log_debug(log, "run complete, client: %s, answer: %{private}d", client, answer); Add a First Light Log Point to Your App Extension If your Network Extension provider is packaged as an app extension, the best place for your first light log point is an override of the provider’s initialiser. There are a variety of ways you could structure this but here’s one possibility: import NetworkExtension import os.log class PacketTunnelProvider: NEPacketTunnelProvider { static let log = Logger(subsystem: "com.example.myvpnapp", category: "packet-tunnel") override init() { self.log = Self.log log.log(level: .debug, "first light") super.init() } let log: Logger … rest of your code here … } This uses a Swift static property to ensure that the log is constructed in a race-free manner, something that’s handy for all sorts of reasons. It’s possible for your code to run before this initialiser — for example, if you have a C++ static constructor — but that’s something that’s best to avoid. Add a First Light Log Point to Your System Extension If your Network Extension provider is packaged as a system extension, add your first light log point to main.swift. Here’s one way you might structure that: import NetworkExtension func main() -> Never { autoreleasepool { let log = PacketTunnelProvider.log log.log(level: .debug, "first light") NEProvider.startSystemExtensionMode() } dispatchMain() } main() See how the main function gets the log object from the static property on PacketTunnelProvider. I told you that’d come in handy (-: Again, it’s possible for your code to run before this but, again, that’s something that’s best to avoid. App Extension Hints Both iOS and macOS allow you to package your Network Extension provider as an app extension. On iOS this is super reliable. I’ve never seen any weirdness there. That’s not true on macOS. macOS lets the user put apps anywhere; they don’t have to be placed in the Applications directory. macOS maintains a database, the Launch Services database, of all the apps it knows about and their capabilities. The app extension infrastructure uses that database to find and load app extensions. It’s not uncommon for this database to get confused, which prevents Network Extension from loading your provider’s app extension. This is particularly common on developer machines, where you are building and rebuilding your app over and over again. The best way to avoid problems is to have a single copy of your app extension’s container app on the system. So, while you’re developing your app extension, delete any other copies of your app that might be lying around. If you run into problems you may be able to fix them using: lsregister, to interrogate and manipulate the Launch Services database pluginkit, to interrogate and manipulate the app extension state [1] IMPORTANT Both of these tools are for debugging only; they are not considered API. Also, lsregister is not on the default path; find it at /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Versions/A/Support/lsregister. For more details about pluginkit, see the pluginkit man page. When debugging a Network Extension provider, add buttons to make it easy to save and remove your provider’s configuration. For example, if you’re working on a packet tunnel provider you might add: A Save Config button that calls the saveToPreferences(completionHandler:) method to save the tunnel configuration you want to test with A Remove Config button that calls the removeFromPreferences(completionHandler:) method to remove your tunnel configuration These come in handy when you want to start again from scratch. Just click Remove Config and then Save Config and you’ve wiped the slate clean. You don’t have to leave these buttons in your final product, but it’s good to have them during bring up. [1] This tool is named after the PluginKit framework, a private framework used to load this type of app extension. It’s distinct from the ExtensionKit framework which is a new, public API for managing extensions. System Extension Hints macOS allows you to package your Network Extension provider as a system extension. For this to work the container app must be in the Applications directory [1]. Copying it across each time you rebuild your app is a chore. To avoid that, add a Build post-action script: Select your app’s scheme and choose Product > Scheme > Edit Scheme. On the left, select Build. Click the chevron to disclose all the options. Select Post-actions. In the main area, click the add (+) button and select New Run Script Action. In the “Provide build settings from” popup, select your app target. In the script field, enter this script: ditto "${BUILT_PRODUCTS_DIR}/${FULL_PRODUCT_NAME}" "/Applications/${FULL_PRODUCT_NAME}" Now, each time you build your app, this script will copy it to the Applications directory. Build your app now, both to confirm that this works and to enable the next step. The next issue you’ll find is that choosing Product > Run runs the app from the build products directory rather than the Applications directory. To fix that: Edit your app’s scheme again. On the left, select Run. In the main area, select the Info tab. From the Executable popup, choose Other. Select the copy of your app in the Applications directory. Now, when you choose Product > Run, Xcode will run that copy rather than the one in the build products directory. Neat-o! For your system extension to run your container app must activate it. As with the Save Config and Remote Config buttons described earlier, it’s good to add easy-to-access buttons to activate and deactivate your system extension. With an app extension the system automatically terminates your extension process when you rebuild it. This is not the case with a system extension; you’ll have to deactivate and then reactivate it each time. Each activation must be approved in System Settings > Privacy & Security. To make that easier, leave System Settings running all the time. This debug cycle leaves deactivated but not removed system extensions installed on your system. These go away when you restart, so do that from time to time. Once a day is just fine. macOS includes a tool, systemextensionctl, to interrogate and manipulate system extension state. The workflow described above does not require that you use it, but it’s good to keep in mind. Its man page is largely content free so run the tool with no arguments to get help. [1] Unless you disable System Integrity Protection, but who wants to do that? You Can Attach with the Debugger Once your extension is running, attach with the debugger using one of two commands: To attach to an app extension, choose Debug > Attach to Process > YourAppExName. To attach to a system extension, choose Debug > Attach to Process by PID or Name. Make sure to select Debug Process As root. System extensions run as root so the attach will fail if you select Debug Process As Me. But Should You? Debugging networking code with a debugger is less than ideal because it’s common for in-progress network requests to time out while you’re stopped in the debugger. Debugging Network Extension providers this way is especially tricky because of the extra steps you have to take to get your provider running. So, while you can attach with the debugger, and that’s a great option in some cases, it’s often better not to do that. Rather, consider the following approach: Write the core logic of your provider so that you can unit test each subsystem outside of the provider. This may require some scaffolding but the time you take to set that up will pay off once you encounter your first gnarly problem. Add good logging to your provider to help debug problems that show up during integration testing. I recommend that you treat your logging as a feature of your product. Carefully consider where to add log points and at what level to log. Check this logging code into your source code repository and ship it — or at least the bulk of it — as part of your final product. This logging will be super helpful when it comes to debugging problems that only show up in the field. Remember that, when using the system log, log points that are present but don’t actually log anything are very cheap. In most cases it’s fine to leave these in your final product. Now go back and read Your Friend the System Log because it’s full of useful hints and tips on how to use the system log to debug the really hard problems. General Hints and Tips Install the Network Diagnostics and VPN (Network Extension) profiles [1] on your test device. These enable more logging and, most critically, the recording of private data. For more info about that last point, see… you guessed it… Your Friend the System Log. Get these profiles from our Bug Reporting > Profiles and Logs page. When you’re bringing up a Network Extension provider, do your initial testing with a tiny test app. I regularly see folks start out by running Safari and that’s less than ideal. Safari is a huge app with lots of complexity, so if things go wrong it’s hard to tell where to look. I usually create a small test app to use during bring up. The exact function of this test app varies by provider type. For example: If I’m building a packet tunnel provider, I might have a test function that makes an outgoing TCP connection to an IP address. Once I get that working I add another function that makes an outgoing TCP connection to a DNS name. Then I start testing UDP. And so on. Similarly for a content filter, but then it makes sense to add a test that runs a request using URLSession and another one to bring up a WKWebView. If I’m building a DNS proxy provider, my test app might use CFHost to run a simple name-to-address query. Also, consider doing your bring up on the Mac even if your final target is iOS. macOS has a bunch of handy tools for debugging networking issues, including: dig for DNS queries nc for TCP and UDP connections netstat to display the state of the networking stack tcpdump for recording a packet trace [2] Read their respective man pages for all the details. On the other hand, the build / run / debug cycle is simpler on iOS than it is on macOS, especially when you’re building a system extension on macOS. Even if your ultimate goal is to build a macOS-only system extension, if your provider type supports app extension packaging then you should consider whether it makes sense to adopt that packaging just for to speed up your development. If you do decide to try this, be aware that a packaging change can affect your code. See Network Extension Provider Packaging for more on that. [1] The latter is not a profile on macOS, but just a set of instructions. [2] You can use an RVI packet trace on iOS but it’s an extra setup step. Revision History 2026-04-01 Added a suggestion about provider packaging to the General Hints and Tips section. 2023-12-15 Fixed a particularly egregious typo (and spelling error in a section title, no less!). 2023-04-02 Fixed one of the steps in Sytem Extension Hints.
Replies
0
Boosts
0
Views
4.2k
Activity
12h
Random global network outage triggered by NEFilterDataProvider extension – only reboot helps, reinstall doesn't
I’m encountering a persistent issue with my Network Extension (specifically NEFilterDataProvider) and would really appreciate any insights. The extension generally works as expected, but after some time — especially after sleep/wake cycles or network changes — a global network outage occurs. During this state, no network traffic works: pings fail, browsers can’t load pages, etc. As soon as I stop the extension (by disabling it in System Preferences), the network immediately recovers. If I re-enable it, the outage returns instantly. I’ve also noticed that once this happens, the extension stops receiving callbacks like handleNewFlow(), and reinstalling the app or restarting the extension doesn’t help. The only thing that resolves the issue is rebooting the system. After reboot, the extension works fine again — until the problem reoccurs later. I asked AI about this behavior, and it suggested the possibility that the kernel might have marked the extension as untrusted, causing the system to intentionally block all network traffic as a safety mechanism. Has anyone experienced similar behavior with NEFilterDataProvider? Could there be a way to detect or prevent this state without rebooting? Is there any logging or diagnostic data I should collect when it happens again? Any guidance or pointers would be greatly appreciated. Thanks in advance!
Replies
9
Boosts
0
Views
188
Activity
13h
App Crash with mxSignpost function not found
Hi team: I recently update to Xcode 26.4, and I encountered crash when running to < iOS 26.4 both for physical device and Simulator with this log: dyld[1257]: Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF Referenced from: <164CCEB0-E1F8-3CE2-A934-2096C19C0A9A> /private/var/containers/Bundle/Application/EA709A68-F76F-4D97-85C6-B71D61D68389/xxx.app/xxx.debug.dylib Expected in: <9E5EC9BB-5828-329C-A2BC-038B67060298> /System/Library/Frameworks/MetricKit.framework/MetricKit Symbol not found: _$s9MetricKit10mxSignpost_3dso3log4name10signpostID__ySo03os_H7_type_ta_SVSo03OS_j1_F0Cs12StaticStringV0J0010OSSignpostI0VALSays7CVarArg_pGtF Referenced from: <164CCEB0-E1F8-3CE2-A934-2096C19C0A9A>x /private/var/containers/Bundle/Application/EA709A68-F76F-4D97-85C6-B71D61D68389/xxx.app/xxx.debug.dylib Expected in: <9E5EC9BB-5828-329C-A2BC-038B67060298> /System/Library/Frameworks/MetricKit.framework/MetricKit dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/usr/lib/libViewDebuggerSupport.dylib but iOS 26.4 works well. Env: Xcode: 26.4 Simulator/Physical Device: < 26.4 macOS: 26.3 Thanks for giving any help.
Replies
4
Boosts
1
Views
121
Activity
13h
App Group container being recreated on app update, causing complete data loss
I'm experiencing an issue where the App Group shared container appears to be recreated (with a new creation date) during an app update, resulting in complete loss of locally stored data. Background My app uses UserDefaults, Realm, Core Data, and CloudKit, with all local data stored in the App Group container (FileManager.containerURL(forSecurityApplicationGroupIdentifier:)). The app has been available since 2016 and has a stable user base. Starting last year, I began receiving occasional reports from users saying all their data in the app had disappeared. To investigate, I added diagnostic logging that detects when an existing user's data appears to have been reset — specifically by checking the App Group container's file system creation date, and the existence and values of expected files. What the diagnostics revealed When the issue occurs, I observe the following: The App Group container has a recent creation date, far newer than the user's first launch date The Core Data store file's creation date is also immediately after the App Group container's recreation date I write the same values to both standard UserDefaults and the App Group version (UserDefaults(suiteName:)). Only the App Group version is reset — the standard side retains historical data The standard side still holds firstLaunchDate, initialVersion, and launchCount, confirming this is not a fresh install Here is a sample diagnostic log from an affected user: appGroupContainerCreationDate: 2026-03-30T18:44:10Z firstLaunchDate: 2025/01/05 4:00 initialVersion: 10.8.0 currentAppVersion: 10.14.14 previousVersion: 10.10.0 launchCount: 44 availableStorageMB: 46646 The container creation date (2026-03-30) is clearly inconsistent with the user's first launch date (2025-01-05) and launch count (44). The container creation date is obtained with the following code: let appGroupURL = FileManager.default.containerURL( forSecurityApplicationGroupIdentifier: "group.xxx.xxx" )! let attributes = try? FileManager.default.attributesOfItem(atPath: appGroupURL.path) let containerCreationDate = attributes?[.creationDate] as? Date Scale and pattern Reports began increasing in late November last year Over 85% of affected cases are on iOS 26 Most affected devices have plenty of available storage (46GB+ in the example above) This is likely occurring during a normal app update (not a fresh install or device restore) Ruled-out hypotheses Not a fresh install — firstLaunchDate, initialVersion, and launchCount are preserved in standard UserDefaults Not a storage issue — affected users typically have tens of GBs of free space, making it unlikely that iOS purged the data due to low storage Not an app-side code change — the App Group identifier and entitlements have not been changed Not triggered by silent notifications, background tasks, or widget activity — these processes do write to the App Group container, but the recreation does not appear to occur immediately after any of these operations Questions Has anyone else observed App Group containers being recreated (new creation date, empty contents) during a standard app update? Is there a known iOS behavior or bug that could cause this, particularly on iOS 26? Are there any recommended mitigations? Any insight would be greatly appreciated. This is a data loss issue affecting real users, and I'd like to understand whether this is an iOS-level problem or something I should be handling differently on my end.
Replies
1
Boosts
0
Views
40
Activity
13h
Crash in NetConnection::dequeue When Spawning URLSessionTasks in Loop
I'm encountering a null pointer dereference crash pointing to the internals of CFNetwork library code on iOS. I'm spawning URLSessionTasks at a decently fast rate (~1-5 per second), with the goal being to generate application layer network traffic. I can reliably encounter this crash pointing to NetConnection::dequeue right after a new task has been spawned and had the resume method called. I suspect that this is perhaps a race condition or some delegate/session object lifecycle bug. The crash appears to be more easily reproduced with a higher rate of spawning URLSessionTasks. I've included the JSON crash file, the lldb stack trace, and the source code of my URLSession(Task) usage. urlsession_stuff_stacktrace.txt urlsession_stuff_source.txt urlsession_crash_report.txt
Replies
1
Boosts
0
Views
40
Activity
13h
Rosetta bug
We probably triggered a bug within Rosetta: https://github.com/docker/desktop-feedback/issues/230
Replies
1
Boosts
0
Views
20
Activity
13h
IPhone fails to connect with Xcode in presence of multiple WebContentFilters
I am facing an intermittent problem where iPhones are failing to pair/connect with Xcode under Xcode -> Windows -> Devices and Simulators. This happens when more than one web content filters are present, for instance, I have my web content filter (FilterSockets true, FilterGrade Firewall) and there is also Sentinel One web content filter with same configuration. Note: We are not blocking any flow from remoted / remotepairingd / core device service / MDRemoteServiceSupport etc processes. But they do get paused and resumed at times for our internal traffic verification logic. So, we are trying to understand what impact our content filter may be having on this iPhone Pairing?? If we stop either one of the filters the problem goes away. I have tracked the network traffic to the phone, and it seems to be using a ethernet interface (en5/en10) over the USB-C cable. I can see endpoints like this: localEndpoint = fe80::7:afff:fea1:edb8%en5.54442 remoteEndpoint = fe80::7:afff:fea1:ed47%en5.49813 I also see remoted process has the below ports open : sudo lsof -nP -iTCP -iUDP | grep remoted remoted 376 root 4u IPv6 0xce4a89bddba37bce 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57395->[fe80:15::7:afff:fea1:ed47]:58783 (ESTABLISHED) remoted 376 root 6u IPv6 0xf20811f6922613c7 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57396 (LISTEN) remoted 376 root 7u IPv6 0x2c393a52251fcc56 0t0 TCP [fe80:15::7:afff:fea1:edb8]:57397 (LISTEN) remoted 376 root 8u IPv6 0xcb9c311b0ec1d6a0 0t0 TCP [fd6e:8a96:a57d::2]:57398 (LISTEN) remoted 376 root 9u IPv6 0xc582859e0623fe4e 0t0 TCP [fd6e:8a96:a57d::2]:57399 (LISTEN) remoted 376 root 10u IPv6 0x2f7d9cee24a44c5b 0t0 TCP [fd6e:8a96:a57d::2]:57400->[fd6e:8a96:a57d::1]:60448 (ESTABLISHED) remoted 376 root 11u IPv6 0xbdb7003643659de 0t0 TCP [fd07:2e7e:2a83::2]:57419 (LISTEN) remoted 376 root 12u IPv6 0x569a5b649ff8f957 0t0 TCP [fd07:2e7e:2a83::2]:57420 (LISTEN) remoted 376 root 13u IPv6 0xa034657978a7da29 0t0 TCP [fd07:2e7e:2a83::2]:57421->[fd07:2e7e:2a83::1]:61729 (ESTABLISHED) But due to the dynamic nature of port and IPs used we are not able to decide on an effective early bypass NEFilterRule. We don't want to use a very broad bypass criteria like all link local IPs etc. Any help will be greatly appreciated.
Replies
1
Boosts
2
Views
28
Activity
13h
Inquiry Regarding USB Network Connectivity Between an iPad (Wi‑Fi Model) and an Embedded Linux Device
Inquiry) Inquiry Regarding USB Network Connectivity Between an iPad (Wi‑Fi Model) and an Embedded Linux Device An embedded device (OS: Linux) is connected to an iPad (Wi‑Fi model) using a USB‑C cable. The ipheth driver is installed on the embedded device, and the iPad is recognized correctly. A web server is running on the embedded device. To launch a browser on the iPad and access the web server running on the embedded device via a USB network connection. Based on our verification, the iPad is not assigned an IP address, and therefore communication with the web server on the embedded device is not possible. We would appreciate it if you could provide guidance on the following questions. We would like to assign an IP address to the iPad (Wi‑Fi Model) so that it can communicate with the embedded device over a USB network connection. Is there a way to achieve this through the standard settings on the iPad? If this cannot be achieved through settings alone, are there any existing applications that provide this functionality? If no such application currently exists, is it technically possible to develop an application that enables this capability on iPadOS? Information) The USB‑C port on the embedded device is fixed in HOST mode. The embedded device operates as the USB host, and the iPad operates as a USB device. When a cellular model iPad is connected and “Personal Hotspot” is enabled, an IP address is assigned via DHCP, and we have confirmed that the web server can be accessed from the iPad’s browser. We are investigating whether a similar solution is possible with a Wi‑Fi model iPad.
Replies
1
Boosts
0
Views
43
Activity
14h
Interoperability and traffic flow when multiple Transparent Proxy providers coexist
Hello, How does macOS handle coexistence between multiple Transparent Proxy providers from different vendors if their network rules overlap and one provider modifies the traffic? Thank you in advance!
Replies
4
Boosts
0
Views
77
Activity
14h
XPC communication between a sandboxed Network Extension and a privileged MachService
Hello, Is it possible for a Network Extension (running in its sandbox) to act as a client for an XPC service hosted by a Launch Daemon (e.g., to offload data processing)? Are there any specific sandbox restrictions or entitlement requirements for this type of XPC communication? Thank you in advance!
Replies
6
Boosts
0
Views
124
Activity
14h
App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: ["underwater-depth", "workout-processing"] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restarted after each. The app does not appear in any case. The documentation at https://developer.apple.com/documentation/coremotion/accessing-submersion-data states: "Adding the underwater-depth Background Mode capability also adds your app to the list of apps that the system can autolaunch when the wearer submerges the watch." Does auto-depth-launch require the full depth entitlement (com.apple.developer.submerged-depth-and-pressure), or should the shallow entitlement be sufficient? Is there an additional step required for the app to appear in the When Submerged list? Any guidance appreciated.
Replies
2
Boosts
0
Views
53
Activity
15h
NEURLFilter Not Blocking URLs
I've been able to run this sample project with the PIRServer. But the urls are still not blocked. https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url https://github.com/apple/pir-service-example I got this on the log Received filter status change: <FilterStatus: 'running'>
Replies
1
Boosts
0
Views
91
Activity
15h
The iOS CallKit end my call without user action.
By analysis the log, seems the following 3 calls has been ended by system callkit (Not mainly trigger the end call): @apple Do you have similar report that the iOS CallKit End the call withtour user action? Device info: iPhone18,1(iPhone 16 Pro) iOS 26.2 RCAppMobile/25.4.30.995 CTRadioAccessTechnologyNR(5G NR)
Replies
6
Boosts
0
Views
177
Activity
17h
Core Bluetooth Events when enabling State Restoration
Hello dear Apple Platform Engineers, I'm working on an iOS App that connects to a Bluetooth Low Energy Peripheral in the foreground. Whenever the App moves into Background, we want to continue syncing data & therefore implemented State Restoration to be informed about Discovery, Connect, Disconnect or Characteristic changes in the Background in order to wake the App up whenever it was "Terminated due to memory issue". I consulted https://developer.apple.com/library/archive/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothBackgroundProcessingForIOSApps/PerformingTasksWhileYourAppIsInTheBackground.html#//apple_ref/doc/uid/TP40013257-CH7-SW1 for this & assigned: CBCentralManagerOptionRestoreIdentifierKey Reinstantiate the dedicated CentralManager & implemented the centralManager(_ central: CBCentralManager, willRestoreState dict: [String : Any]) Delegate Additionally, I assigned the following keys on connect(_ peripheral: CBPeripheral, options: [String : Any]? = nil) CBConnectPeripheralOptionNotifyOnConnectionKey CBConnectPeripheralOptionNotifyOnDisconnectionKey CBConnectPeripheralOptionNotifyOnNotificationKey However, from my experience the App gets woken up, but neither the willRestoreState nor the didDiscover, didConnect or didDisconnectPeripheral is called even though launchOptions?[UIApplication.LaunchOptionsKey.bluetoothCentrals] as? [String] is not empty. What might I be missing when trying to make this approach work? Thanks a lot for any insights & support!
Replies
2
Boosts
0
Views
52
Activity
19h
React Native IAP: getProducts returns empty array in TestFlight despite complete configuration
Hi everyone, I’m currently developing an iOS app using React Native and implementing consumable In-App Purchases (IAP). I'm facing an issue where getProducts returns an empty array without any error messages when testing on a TestFlight build. I have already completed the following setup: Agreements, Tax, and Banking: All forms are signed and the status is "Active" in App Store Connect. Product Configuration: The Consumable product is created in App Store Connect with the status "Ready to Submit". App Store Connect Integration: The product is correctly linked under the "In-App Purchases and Subscriptions" section of the App version. Xcode Capability: The "In-App Purchase" capability has been added to the project. Implementation: The Product ID in my React Native code (using react-native-iap) matches the ID in App Store Connect exactly. Despite these steps, the product list remains empty. Are there any hidden requirements or specific configurations for TestFlight that I might have missed? Any guidance would be greatly appreciated. Thanks!
Replies
0
Boosts
0
Views
28
Activity
20h
HealthKit Background Health Data Collection, Emergency Contacts, and Automated Alerting Feasibility
I have a few feasibility questions regarding health data processing on iOS, related to HealthKit and system capabilities: Background Health Data Collection Can an iOS app continuously collect and process health data in the background, including: Collecting health data from the Health app while the device is locked or in sleep mode Triggering user notifications when anomalies are detected in health data processing Are there any technical limitations? Do these capabilities require specific enterprise qualifications or additional fees? 2. Emergency Contacts Integration Can an app write or modify the system’s built-in Emergency Contacts (Medical ID)? If a user updates Emergency Contacts in iOS Settings, can the app receive a change notification or access the updated data? 3. Automated Alerting for Health Metrics Beyond Apple’s fall detection, can abnormal health metrics (heart rate, irregular rhythm, blood oxygen, etc.) trigger automated alerts such as SMS to preset emergency contacts—without requiring the user to manually open the app or only receive on-device notifications? This is a feasibility inquiry about API and system behavior, not a bug report. Any official guidance or documentation references would be greatly appreciated.
Replies
2
Boosts
0
Views
88
Activity
22h