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Gatekeeper "bundle_id: NOT_A_BUNDLE" rejection
Context: large platform-agnostic CLI tool built as a handcrafted bundle (not via an Xcode project) that has been successfully codesigned, stapled, and zipped; macOS 14.7.5 syspolicy_check reports App passed all pre-distribution checks and is ready for distribution. However, running the executable in the Terminal produces a "cannot be opened because the developer cannot be verified" popup. The executable does succeed after manually clearing its quarantine attribute. Having worked through Resolving Gatekeeper Problems, the only detail logged in the Console is Adding Gatekeeper denial breadcrumb (direct): ... bundle_id: NOT_A_BUNDLE. Experimental observations: a minimized trivial CLI executable with a similar bundle layout and name successfully executes without being rejected, and oddly, renaming the original bundle from "name" to "name.suffix" allows it to be successfully executed. It's unclear why the bundle name would affect Gatekeeper only in some circumstances, and we'd greatly prefer not to rename the bundle for compatibility reasons, so it would be good if there were some way to get further diagnostic detail leading to a workaround - thank you.
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Apr ’25
store-credentials for notarizing failed – Apple ID locked
Thanks in advance for any hint to solve the following account problem: I tried to store credentials for notarizing. Presumably with the wrong combination of entries (similar to signing) – using the name of my university instead of my Apple Account. xcrun notarytool store-credentials "notarytool-password" --apple-id "Berliner Hochschule fuer Technik" --team-id "8YAW3HL2QP" --password "my Apple-Account-pw" .. retried assuming a syntax error (like missing "). Got the error message: This process stores your credentials securely in the Keychain. You reference these credentials later using a profile name. Validating your credentials... `Error: HTTP status code: 401. Your Apple ID has been locked. Visit iForgot to reset your account (https://iforgot.apple.com), then generate a new app-specific password. Ensure that all authentication arguments are correct.` Happy to see: Signing is not affected and I still an can log in to my account on developer.apple.com. So notarizing “only” seems to be affected. But how to reset the account to resolve the issue? The iforgot.apple.com link does not help - I provided my iPhone-number but did not receive further messages – neither on the iPhone nor on my “developer” macbook. Many thanks in advance All the best Florian
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Apr ’25
Gatekeeper stops directly distributed MacOS app with Network Extension
Is it possible to directly distribute a macOS app with a Developer ID Certificate that belongs to a different team? I am trying to resolve issues that arise when distributing a macOS app with a Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate from a different team than the app’s provisioning profiles and entitlements. I started by attempting Direct Distribution in Xcode with automatic signing. However, it fails with the following message: Provisioning profile "Mac Team Direct Provisioning Profile: ” failed qualification checks: Profile doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I suspect the issue is that the provisioning profile allows "packet-tunnel-provider-systemextension", whereas the entitlements generated by Xcode contain "packet-tunnel-provider". When I manually modify the .entitlements file to include the -systemextension suffix, the project fails to build because Xcode does not recognize the modified entitlement. If there is a workaround for this issue, please let me know. Due to these issues, I resorted to manually creating a signed and notarized app. My process is as follows: Export the .app from the Xcode archive. Since the exported .app does not contain the necessary entitlements or provisioning profile for direct distribution, I replace Contents/embedded.provisioningprofile in both the .app and the .appex network extension. Sign the app and its components in the following order: codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Frameworks/<fw>.framework/ codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>"<app>.app/Contents/PlugIns/<netext>.appex/Contents/Frameworks/<fw>.framework/Versions/A/<fw> codesign --force --options runtime --entitlements dist-vpn.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/PlugIns/<netext>.appex/ codesign --force --options runtime --entitlements dist.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app Verify the code signature: codesign --verify --deep --strict --verbose=4 <app>.app - <app>.app: valid on disk - <app>.app: satisfies its Designated Requirement Create a ZIP archive using: ditto -c -k --sequesterRsrc --keepParent <app>.app <app>.zip Notarize the app with notarytool and staple it. The notarization completes successfully with errors: nil. Package the notarized app into a DMG, notarize, and staple the DMG. The app runs successfully on the development machine. However, when moved to another machine and placed in /Applications, it fails to open. Inspecting Console.app reveals Gatekeeper is blocking the launch:
 taskgated-helper <bundleid>: Unsatisfied entitlements: com.apple.developer.networking.networkextension, com.apple.developer.team-identifier taskgated-helper entitlements: { "com.apple.developer.networking.networkextension" = ("packet-tunnel-provider-systemextension"); "com.apple.developer.team-identifier" = <teamid>; } As mentioned earlier, the Developer ID Certificate used for signing belongs to a different team. We are a third-party developer and do not have access to the Developer ID Certificate of the team assigned as the team-identifier. When I changed the bundle identifier (app ID), team, entitlements, and provisioning profiles to match the team associated with the Developer ID Certificate, the app worked. My question is:
 Is this failure caused by using a Developer ID Certificate from a different team, or should it still work if the provisioning profiles and entitlements are correctly set? Could there be an issue elsewhere in the provisioning profiles or entitlements for the original app ID?
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599
Jun ’25
Proper Provisiong Profile for Finder Sync Extension
Hi all, I'm developing a simple Finder Sync Extension, using Xcode 16.3. When running in Debug with Xcode, everything works fine. Instead, when compiling in Release and launching the containing app (by double-clicking on it), the Extension is not recognized (neither loaded) by the system. The only difference between Debug and Release stands in Signing configuration: Debug: Release: As you can see, in Release I'm using a Provisiong Profile, configured with my company's Developer ID. I'm wondering if Capabilities and Entitlements are not what is needed by my app. Anyway, I have no idea what the issue is. Any suggestion will be appreciated. Thank you in advance _Alex
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Apr ’25
Missing code-signing certificate when uploading MacOS installer to AppStore
Hi there! I have an issue with uploading a PKG installer to the MacOS AppStore. Uploading with: xcrun altool --upload-app -t macos -f $PKGPATH -u $DEVELOPER_ID -p $APP_SPECIFIC_PWD results in error: *** Error: Validation failed Invalid Provisioning Profile. The provisioning profile included in the bundle com.frogblue.frogCom [com.frogblue.frogCom.pkg/Payload/frogSIP.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: fc4e5488-6d09-4ab2-b1f7-017a33c69723) (409) Application seems to be correctly code signed with „3rd Party Mac Developer Application“ certificate. codesign -dv --verbose=4 /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app Identifier=com.frogblue.frogCom Format=app bundle with Mach-O universal (x86_64 arm64) CodeDirectory v=20500 size=266432 flags=0x10000(runtime) hashes=8315+7 location=embedded VersionPlatform=1 VersionMin=720896 VersionSDK=918784 Hash type=sha256 size=32 CandidateCDHash sha256=923de799a54616706b76050b50b7ee6d59f8355a CandidateCDHashFull sha256=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 Hash choices=sha256 CMSDigest=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 CMSDigestType=2 Executable Segment base=0 Executable Segment limit=31604736 Executable Segment flags=0x1 Page size=4096 CDHash=923de799a54616706b76050b50b7ee6d59f8355a Signature size=9109 Authority=3rd Party Mac Developer Application: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Timestamp=26.02.2025 at 10:07:08 Info.plist entries=31 TeamIdentifier=UG2P6T5LNH Runtime Version=14.5.0 Sealed Resources version=2 rules=13 files=1124 Internal requirements count=1 size=212 The PKG build with productbuild seems also be correctly code signed with„3rd Party Mac Developer Installer“ certificate. pkgutil --check-signature /Users/dietmar.finkler/Desktop/frogSIP/frogSIP-1.2a2.pkg Status: signed by a developer certificate issued by Apple (Development) Certificate Chain: 1. 3rd Party Mac Developer Installer: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Expires: 2026-02-25 17:17:54 +0000 SHA256 Fingerprint: D1 9E AC 27 C7 26 F3 2E 1E F5 50 2C 7A 1B 1D FB 54 D6 17 C1 1C 58 C1 7E F8 87 B6 44 D1 49 17 DC ------------------------------------------------------------------------ 2. Apple Worldwide Developer Relations Certification Authority Expires: 2030-02-20 00:00:00 +0000 SHA256 Fingerprint: DC F2 18 78 C7 7F 41 98 E4 B4 61 4F 03 D6 96 D8 9C 66 C6 60 08 D4 24 4E 1B 99 16 1A AC 91 60 1F ------------------------------------------------------------------------ 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 SHA256 Fingerprint: B0 B1 73 0E CB C7 FF 45 05 14 2C 49 F1 29 5E 6E DA 6B CA ED 7E 2C 68 C5 BE 91 B5 A1 10 01 F0 24 KeyChain login items show both "3rd Party Mac Developer Application" and "3rd Party Mac Developer Installer“ certificates. But checking with security find-identity -v -p codesigning shows only the "3rd Party Mac Developer Application“ certificate. "3rd Party Mac Developer Installer“ is missing. I check also the entitlement in the app package, which looks ok for me. codesign -d --entitlements :- /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.application-identifier</key><string>UG2P6T5LNH.com.frogblue.frogCom</string><key>com.apple.developer.aps-environment</key><string>production</string><key>com.apple.developer.associated-domains</key><array><string>applinks:go.dev.frogblue.cloud</string><string>applinks:go.test.frogblue.cloud</string><string>applinks:go.prod.frogblue.cloud</string></array><key>com.apple.developer.team-identifier</key><string>UG2P6T5LNH</string><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.cs.disable-library-validation</key><true/><key>com.apple.security.device.audio-input</key><true/><key>com.apple.security.device.camera</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/></dict></plist> What I am missing? Thanx for any hint! Regards Dietmar Finkler
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661
Apr ’25
"this identity cannot be used for signing code"
When building to macOS on GameMaker, I get the error "this identity cannot be used for signing code" when using the Developer ID Installer certificate. The certificate was neither expired nor revoked, but nonetheless I created new certificates to start fresh but am still getting that error. I don't get issues building to iOS via GameMaker, just to macOS. If it makes any difference, I only noticed this issue started happening after I converted my Apple Developer Program account from an individual account to an organizational account, although it was weeks to months before I built to macOS via GameMaker before then, so I don't know if it correlates with that.
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Apr ’25
Code Signing - Invalid Signature - Special Characters in Name, Team Name and Address
I was trying to put my game to test flight. I would test features like ads and in-app-purchases, then put on the Appstore(release). The game already works on Ipad. For test flight, the "automatically manage signing" option was enabled. Then I pressed the "archive" button. Built succeeded. Then I clicked the distribute button. That time, I had an error. "Upload failed, Invalid signature, App is not properly signed". I researched, and found special characters in name, team name and address can make errors. My name, address and team name have special characters(turkish). If it will be resolved, I want to re-write(fix) my name, team name and address. I already tried to change my name, team name and address from apple developer website but failed. They are asking a document of my identity of my new name but I didn't changed my name and address. Overall, there aren't any other facts that cause this issue as I know. If I send my current, unchanged identity and home address, could they allow to change(fix) them? On Console Log: DangerNo.app/DangerNo: ID : 6cfa13a9-685c-4df9-86dd-7506d67be8c5 DangerNo.app/Frameworks/UnityFramework.framework/UnityFramework: ID : 2b63aacc-9caf-453c-913f-bae0db14d363 My App ID : 6744022885 Error : Invalid Binary rejection email indicating a corrupted code signature was detected. Explanation : Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
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Apr ’25
Notarization Issue
Hey there, I'm experiencing an issue with notarization of my macOS application, which is blocking a release. We have signing/notarization hooked up to our CI process, both for prior releases as well as development builds (at the trunk tip). The notarization process has typically taken anywhere from a few minutes to a few tens of minutes, but for our most recent release, it's taking an unreasonably long time. I've compiled the submission info for each build (+ reattempted notarizations) below. What's interesting is that the oldest one was accepted- however, it timed out our CI process, so we never actually released it. Subsequent builds are more or less identical in terms of their content, however, they've been stewing in the notarization process for over 13 hours in some cases. % xcrun notarytool info 67413dae-64f5-4372-972d-e0ac158e18e3 Successfully received submission info createdDate: 2025-04-02T16:28:25.999Z id: 67413dae-64f5-4372-972d-e0ac158e18e3 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 0c72b243-4a8d-4976-a97b-75689d7e2497 Successfully received submission info createdDate: 2025-04-02T05:49:05.861Z id: 0c72b243-4a8d-4976-a97b-75689d7e2497 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 8e2edfc2-58bc-4b33-bc8e-078155759a81 Successfully received submission info createdDate: 2025-04-02T05:23:28.870Z id: 8e2edfc2-58bc-4b33-bc8e-078155759a81 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 8fb17b0c-ace4-4b6f-bef8-68d22696814d Successfully received submission info createdDate: 2025-04-02T05:07:48.187Z id: 8fb17b0c-ace4-4b6f-bef8-68d22696814d name: Warp Vault.app.zip status: Accepted At the time of checking, the UTC date was: % TZ="UTC" date Wed Apr 2 18:42:14 UTC 2025 It's interesting to me that the notarization process is taking this long. We've notarized many development builds (with debugging flags enabled) in the time between our last public release and our attempt to notarize this one. What's more, the original build for this release was notarized within the span of about 15 minutes, but subsequent submissions of the same build have hung for tens of hours. My two questions are: How can I get our pending notarizations "unstuck"?, and To prevent these types of hangs in the future, should I also routinely build/sign/notarize non-debug builds of my application during the development process? Best regards and many thanks, Charlton
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Apr ’25
Certificates valid if account is changed?
My company only needed an Apple Developer Program account in order to sign macOS binaries. Because our scope was very limited, we enrolled with an individual account. Now our scope may grow, supporting more Apple features. As a result, we may need to change to an Organization account. If we change the account type, will this invalidate the certificate we use to sign the macOS binaries?
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22h
App Signing and Uploading Intel/Apple
Hello, I am normally a windows programmer, but I am trying to get my PySide/Qt app into the app store. I'm almost there, I just have a couple of questions about the signing process. I have two laptops, one intel silicon, one mac silicon. I created 2 CSR's, one on each laptop and used them to generate 2 Mac Installer Distribution certificates and 2 Mac App Distribution certificates. When it came to downloading the provisioning profile, I selected one Mac App Distrbution Certificate on the interface at developer.apple.com, saved it and then downloaded to the appropriate laptop. I then switched the provisioning profile to the other Mac App Distribution Certificate and downloaded it to the other laptop. I then built the app and uploaded everything using xcrun altool. On the intel machine only(which has the first provisioning profile) I successfully uploaded the package but I get an email identifying lots of similar errors of the type (Lets call it error1): ITMS-90284: Invalid Code Signing - The executable XXXXX must be signed with the certificate that is contained in the provisioning profile. On the ARM machine only i get the following error (Lets call it error2): ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as XXXXXXXX embedded.provisionprofile”. This attribute isn’t permitted in macOS apps distributed on TestFlight or the App Store. Please remove the attribute from all files within your app and upload again. On both I get the following error lets call it error3: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at XXXXX is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' My first inclination is that all the error1's are coming from having two sets of CSRs, Mac Distribution certificates, provisioning profiles etc. Should I have only used one CSR and made one each of the Certificates? I don't know why I have error2. I don't know where the quarantine attribute is coming from and why it would affect the mac silicon and not the intel. Any ideas? my entitlements file has the following: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.device.bluetooth</key> Error3 is the one where I need to try a few things but knowing what is expected will help. In the provisioning profile when viewed at developer.apple.com it has the APP ID listed as the 10 digit id followed by the bundle ID but I sometimes see just the 10 digit app ID being used and sometimes the bundle ID. I know that it's up to me to figure out how to get it into the build, but knowing what it should be would be helpful. On the other hand the text "Bundles with application identifiers in the provisioning profile ..." indicates that if the application identifier was not in the provisioning profile i might get away with it, but this might be grasping at straws. If you have made it this far, thank you for reading.
Topic: Code Signing SubTopic: General
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May ’25
how to handle setup for NFC without NDEF & PACE and still support iOS 15.0
We have NFC capabilties enabled for our app ID - com.uob.mightyvn but our minimum deployment target is 15.0. We do not have an option deselect PACE from provisioning profile. Hence, the validation is failed for IPA. Invalid entitlement for core nfc framework. The sdk version '18.2' and min OS version '15.0' are not compatible for the entitlement 'com.apple.developer.nfc.readersession.formats' because 'NDEF is disallowed'
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923
Feb ’26
Notarization Always Fails, Now Stuck at Max Certificates, Can't Delete
Every recent attempt to create a Installer certificate has failed, and now we've hit the maximum. We can't revoke them either — the portal only shows "Download," not "Revoke." Xcode also fails with: "Signing Certificates Error: There is a problem with the request entity. You already have a current Developer certificate or pending certificate request." This is completely blocking notarization and distribution of our macOS app. Has anyone resolved this, or does it require Apple to intervene on the backend? (This is a relatively new issue, we have successfully done this in the past hundreds of times over the years.)
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153
Feb ’26
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a "3rd party mac developer installer: ***" it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org "Developer ID Installer: ***" productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign "${{ secrets.DEVELOPER_ID_INSTALLER }}" --timestamp "${{ env.ARTIFACT_NAME }}.pkg" I have confirmed that my distribution file is fine etc. because I can productbuild without signing fine. Any suggestions on where to go?
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187
May ’25
Legacy Team ID prevents adding AppClip
My iOS app was created with a legacy Team ID in 2011. When I try to add an AppClip to the app, the Team ID on the AppClip is the new Team ID. Xcode prevents the build from completing. The com.apple.developer.parent-application-identifiers entitlement (null) of an App Clip must match the application-identifier entitlement ('TYXXXXXP2.com.it-guy.MyApp') of its containing parent app. How can this be resolved? Can the AppClip Team ID be changed in "Identifiers" on the developer.apple.com?
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234
Jan ’26
Notarization submission stays In Progress for over 45 minutes
Hello, We are experiencing repeated notarization delays for our macOS app distributed outside the Mac App Store. Current submission ID: 45d7cac0-bd8a-4d48-b886-1cad7649adf4 Previous affected submission ID: ff61de1e-15f5-4bbe-8b34-a91a6f73b978 Issue description: xcrun notarytool submit succeeds and returns a submission ID. xcrun notarytool info keeps returning In Progress for a very long time. In the current case, the submission has remained In Progress for more than 45 minutes. This issue has happened repeatedly across multiple submissions. What we have already checked: We are not using a local proxy for notarization requests. We separated submit and polling in our build script to verify the exact stage. We retried multiple times. We reduced package contents to rule out newly introduced app content. Could someone from Apple please help check whether these submission IDs are stuck in the notarization pipeline, or advise what additional diagnostics we should provide? Thank you.
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2w
com.apple.developer.mail-client entitlement issue
We have an app with the default email entitlement that was granted several years ago. During our latest deployment, we received an error from our pipeline. When testing a manual submission in Xcode, we saw this error: Entitlement com.apple.developer.mail-client not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file. We checked the provisioning profile, and the default email entitlement is still present. It is visible on the certificate portal and also in the embedded.mobileprovision file. Can you suggest what we can do to release a new version of our app?
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13h
FamilyControls App Blocking Not Working for External TestFlight Testers
Hi everyone, I'm following up on this post I made earlier about an issue I'm having with FamilyControls and the DeviceActivityMonitor extension not working for external TestFlight testers. To briefly recap: I have official Apple approval for the com.apple.developer.family-controls entitlement (distribution) The entitlement is added to both my main app and the DeviceActivityMonitor extension The App Group is correctly configured for both targets On internal TestFlight builds, everything works as expected: app blocking works, the extension runs, and selected apps are shielded. On external TestFlight builds, users get the Screen Time permission prompt, can select apps to block, but nothing is blocked. Since that post, I submitted a Code Level Support request, and Apple asked me to file a bug report via Feedback Assistant. I did that almost a month ago. The only reply I’ve received since is that they can’t give a timeframe or guarantee it will be resolved. I'm stuck in limbo with no updates and no fix. This feature is critical to my app and I cannot launch without it. I’ve reached out to other developers who use app blocking, and none of them have run into this issue. My setup seems correct, and Apple has not said otherwise. If anyone has experienced something similar, found a workaround, or knows how to get real movement on a bug report like this, I would really appreciate any help. It’s been weeks, and I just want to launch my app. Thanks so much.
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252
May ’25
Is a LaunchCodeRequirement Time-Of-Check/Time-Of-Use protected?
In the LightweightCodeRequirements framework, there is a LaunchCodeRequirement object which can be used as a requirement object for a Process for example. What I don't understand (I admit my macOS low-level knowledge is limited) is that how can this be used in a secure way that doesn't fall victim of a Time-of-Check/Time-of-Use issue. e.g. I specify a LaunchCodeRequirement via Process.launchRequirement for my process, let's say /usr/local/bin/mycommandlinetool. The LaunchCodeRequirement specifies my development team and a developer ID certificate. The process must be started in some form, before a SecCode/SecTask object can be created, rather than a SecStaticCode object (which only guarantees its validity checks to be intact as long as the file is not modified). But if the process was started, then I have no tools in my set to prevent it from executing its initialization code or similar. Then, by the time I'm able to check via SecCode/SecTask functions the LaunchCodeRequirement, I might have already ran malicious code - if mycommandlinetool was maliciously replaced. Or does the operating system use a daemon to copy the executable specified for Process to a secure location, then creates the SecStaticCode object, assesses the LaunchCodeRequirement and if passed, launches the executable from that trusted location (which would make sure it is immutable for replacement by malicious actors)? I have a hard time understanding how this works under the hood - if I remember correctly these are private APIs.
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203
Aug ’25
Gatekeeper "bundle_id: NOT_A_BUNDLE" rejection
Context: large platform-agnostic CLI tool built as a handcrafted bundle (not via an Xcode project) that has been successfully codesigned, stapled, and zipped; macOS 14.7.5 syspolicy_check reports App passed all pre-distribution checks and is ready for distribution. However, running the executable in the Terminal produces a "cannot be opened because the developer cannot be verified" popup. The executable does succeed after manually clearing its quarantine attribute. Having worked through Resolving Gatekeeper Problems, the only detail logged in the Console is Adding Gatekeeper denial breadcrumb (direct): ... bundle_id: NOT_A_BUNDLE. Experimental observations: a minimized trivial CLI executable with a similar bundle layout and name successfully executes without being rejected, and oddly, renaming the original bundle from "name" to "name.suffix" allows it to be successfully executed. It's unclear why the bundle name would affect Gatekeeper only in some circumstances, and we'd greatly prefer not to rename the bundle for compatibility reasons, so it would be good if there were some way to get further diagnostic detail leading to a workaround - thank you.
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190
Activity
Apr ’25
store-credentials for notarizing failed – Apple ID locked
Thanks in advance for any hint to solve the following account problem: I tried to store credentials for notarizing. Presumably with the wrong combination of entries (similar to signing) – using the name of my university instead of my Apple Account. xcrun notarytool store-credentials "notarytool-password" --apple-id "Berliner Hochschule fuer Technik" --team-id "8YAW3HL2QP" --password "my Apple-Account-pw" .. retried assuming a syntax error (like missing "). Got the error message: This process stores your credentials securely in the Keychain. You reference these credentials later using a profile name. Validating your credentials... `Error: HTTP status code: 401. Your Apple ID has been locked. Visit iForgot to reset your account (https://iforgot.apple.com), then generate a new app-specific password. Ensure that all authentication arguments are correct.` Happy to see: Signing is not affected and I still an can log in to my account on developer.apple.com. So notarizing “only” seems to be affected. But how to reset the account to resolve the issue? The iforgot.apple.com link does not help - I provided my iPhone-number but did not receive further messages – neither on the iPhone nor on my “developer” macbook. Many thanks in advance All the best Florian
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159
Activity
Apr ’25
Gatekeeper stops directly distributed MacOS app with Network Extension
Is it possible to directly distribute a macOS app with a Developer ID Certificate that belongs to a different team? I am trying to resolve issues that arise when distributing a macOS app with a Network Extension (Packet Tunnel) outside the App Store using a Developer ID Certificate from a different team than the app’s provisioning profiles and entitlements. I started by attempting Direct Distribution in Xcode with automatic signing. However, it fails with the following message: Provisioning profile "Mac Team Direct Provisioning Profile: ” failed qualification checks: Profile doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I suspect the issue is that the provisioning profile allows "packet-tunnel-provider-systemextension", whereas the entitlements generated by Xcode contain "packet-tunnel-provider". When I manually modify the .entitlements file to include the -systemextension suffix, the project fails to build because Xcode does not recognize the modified entitlement. If there is a workaround for this issue, please let me know. Due to these issues, I resorted to manually creating a signed and notarized app. My process is as follows: Export the .app from the Xcode archive. Since the exported .app does not contain the necessary entitlements or provisioning profile for direct distribution, I replace Contents/embedded.provisioningprofile in both the .app and the .appex network extension. Sign the app and its components in the following order: codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/Frameworks/<fw>.framework/ codesign --force --options runtime --timestamp --sign "Developer ID Application: <name>"<app>.app/Contents/PlugIns/<netext>.appex/Contents/Frameworks/<fw>.framework/Versions/A/<fw> codesign --force --options runtime --entitlements dist-vpn.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app/Contents/PlugIns/<netext>.appex/ codesign --force --options runtime --entitlements dist.entitlements --timestamp --sign "Developer ID Application: <name>" <app>.app Verify the code signature: codesign --verify --deep --strict --verbose=4 <app>.app - <app>.app: valid on disk - <app>.app: satisfies its Designated Requirement Create a ZIP archive using: ditto -c -k --sequesterRsrc --keepParent <app>.app <app>.zip Notarize the app with notarytool and staple it. The notarization completes successfully with errors: nil. Package the notarized app into a DMG, notarize, and staple the DMG. The app runs successfully on the development machine. However, when moved to another machine and placed in /Applications, it fails to open. Inspecting Console.app reveals Gatekeeper is blocking the launch:
 taskgated-helper <bundleid>: Unsatisfied entitlements: com.apple.developer.networking.networkextension, com.apple.developer.team-identifier taskgated-helper entitlements: { "com.apple.developer.networking.networkextension" = ("packet-tunnel-provider-systemextension"); "com.apple.developer.team-identifier" = <teamid>; } As mentioned earlier, the Developer ID Certificate used for signing belongs to a different team. We are a third-party developer and do not have access to the Developer ID Certificate of the team assigned as the team-identifier. When I changed the bundle identifier (app ID), team, entitlements, and provisioning profiles to match the team associated with the Developer ID Certificate, the app worked. My question is:
 Is this failure caused by using a Developer ID Certificate from a different team, or should it still work if the provisioning profiles and entitlements are correctly set? Could there be an issue elsewhere in the provisioning profiles or entitlements for the original app ID?
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599
Activity
Jun ’25
Proper Provisiong Profile for Finder Sync Extension
Hi all, I'm developing a simple Finder Sync Extension, using Xcode 16.3. When running in Debug with Xcode, everything works fine. Instead, when compiling in Release and launching the containing app (by double-clicking on it), the Extension is not recognized (neither loaded) by the system. The only difference between Debug and Release stands in Signing configuration: Debug: Release: As you can see, in Release I'm using a Provisiong Profile, configured with my company's Developer ID. I'm wondering if Capabilities and Entitlements are not what is needed by my app. Anyway, I have no idea what the issue is. Any suggestion will be appreciated. Thank you in advance _Alex
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3
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275
Activity
Apr ’25
Missing code-signing certificate when uploading MacOS installer to AppStore
Hi there! I have an issue with uploading a PKG installer to the MacOS AppStore. Uploading with: xcrun altool --upload-app -t macos -f $PKGPATH -u $DEVELOPER_ID -p $APP_SPECIFIC_PWD results in error: *** Error: Validation failed Invalid Provisioning Profile. The provisioning profile included in the bundle com.frogblue.frogCom [com.frogblue.frogCom.pkg/Payload/frogSIP.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: fc4e5488-6d09-4ab2-b1f7-017a33c69723) (409) Application seems to be correctly code signed with „3rd Party Mac Developer Application“ certificate. codesign -dv --verbose=4 /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app Identifier=com.frogblue.frogCom Format=app bundle with Mach-O universal (x86_64 arm64) CodeDirectory v=20500 size=266432 flags=0x10000(runtime) hashes=8315+7 location=embedded VersionPlatform=1 VersionMin=720896 VersionSDK=918784 Hash type=sha256 size=32 CandidateCDHash sha256=923de799a54616706b76050b50b7ee6d59f8355a CandidateCDHashFull sha256=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 Hash choices=sha256 CMSDigest=923de799a54616706b76050b50b7ee6d59f8355a65aa7cce03e34bb2033da1e9 CMSDigestType=2 Executable Segment base=0 Executable Segment limit=31604736 Executable Segment flags=0x1 Page size=4096 CDHash=923de799a54616706b76050b50b7ee6d59f8355a Signature size=9109 Authority=3rd Party Mac Developer Application: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Authority=Apple Worldwide Developer Relations Certification Authority Authority=Apple Root CA Timestamp=26.02.2025 at 10:07:08 Info.plist entries=31 TeamIdentifier=UG2P6T5LNH Runtime Version=14.5.0 Sealed Resources version=2 rules=13 files=1124 Internal requirements count=1 size=212 The PKG build with productbuild seems also be correctly code signed with„3rd Party Mac Developer Installer“ certificate. pkgutil --check-signature /Users/dietmar.finkler/Desktop/frogSIP/frogSIP-1.2a2.pkg Status: signed by a developer certificate issued by Apple (Development) Certificate Chain: 1. 3rd Party Mac Developer Installer: frogblue TECHNOLOGY GmbH (UG2P6T5LNH) Expires: 2026-02-25 17:17:54 +0000 SHA256 Fingerprint: D1 9E AC 27 C7 26 F3 2E 1E F5 50 2C 7A 1B 1D FB 54 D6 17 C1 1C 58 C1 7E F8 87 B6 44 D1 49 17 DC ------------------------------------------------------------------------ 2. Apple Worldwide Developer Relations Certification Authority Expires: 2030-02-20 00:00:00 +0000 SHA256 Fingerprint: DC F2 18 78 C7 7F 41 98 E4 B4 61 4F 03 D6 96 D8 9C 66 C6 60 08 D4 24 4E 1B 99 16 1A AC 91 60 1F ------------------------------------------------------------------------ 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 SHA256 Fingerprint: B0 B1 73 0E CB C7 FF 45 05 14 2C 49 F1 29 5E 6E DA 6B CA ED 7E 2C 68 C5 BE 91 B5 A1 10 01 F0 24 KeyChain login items show both "3rd Party Mac Developer Application" and "3rd Party Mac Developer Installer“ certificates. But checking with security find-identity -v -p codesigning shows only the "3rd Party Mac Developer Application“ certificate. "3rd Party Mac Developer Installer“ is missing. I check also the entitlement in the app package, which looks ok for me. codesign -d --entitlements :- /Users/dietmar.finkler/Desktop/frogSIP/deploy/frogSIP.app <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>com.apple.application-identifier</key><string>UG2P6T5LNH.com.frogblue.frogCom</string><key>com.apple.developer.aps-environment</key><string>production</string><key>com.apple.developer.associated-domains</key><array><string>applinks:go.dev.frogblue.cloud</string><string>applinks:go.test.frogblue.cloud</string><string>applinks:go.prod.frogblue.cloud</string></array><key>com.apple.developer.team-identifier</key><string>UG2P6T5LNH</string><key>com.apple.security.app-sandbox</key><true/><key>com.apple.security.cs.disable-library-validation</key><true/><key>com.apple.security.device.audio-input</key><true/><key>com.apple.security.device.camera</key><true/><key>com.apple.security.network.client</key><true/><key>com.apple.security.network.server</key><true/></dict></plist> What I am missing? Thanx for any hint! Regards Dietmar Finkler
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661
Activity
Apr ’25
"this identity cannot be used for signing code"
When building to macOS on GameMaker, I get the error "this identity cannot be used for signing code" when using the Developer ID Installer certificate. The certificate was neither expired nor revoked, but nonetheless I created new certificates to start fresh but am still getting that error. I don't get issues building to iOS via GameMaker, just to macOS. If it makes any difference, I only noticed this issue started happening after I converted my Apple Developer Program account from an individual account to an organizational account, although it was weeks to months before I built to macOS via GameMaker before then, so I don't know if it correlates with that.
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236
Activity
Apr ’25
Code Signing - Invalid Signature - Special Characters in Name, Team Name and Address
I was trying to put my game to test flight. I would test features like ads and in-app-purchases, then put on the Appstore(release). The game already works on Ipad. For test flight, the "automatically manage signing" option was enabled. Then I pressed the "archive" button. Built succeeded. Then I clicked the distribute button. That time, I had an error. "Upload failed, Invalid signature, App is not properly signed". I researched, and found special characters in name, team name and address can make errors. My name, address and team name have special characters(turkish). If it will be resolved, I want to re-write(fix) my name, team name and address. I already tried to change my name, team name and address from apple developer website but failed. They are asking a document of my identity of my new name but I didn't changed my name and address. Overall, there aren't any other facts that cause this issue as I know. If I send my current, unchanged identity and home address, could they allow to change(fix) them? On Console Log: DangerNo.app/DangerNo: ID : 6cfa13a9-685c-4df9-86dd-7506d67be8c5 DangerNo.app/Frameworks/UnityFramework.framework/UnityFramework: ID : 2b63aacc-9caf-453c-913f-bae0db14d363 My App ID : 6744022885 Error : Invalid Binary rejection email indicating a corrupted code signature was detected. Explanation : Invalid Signature - Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target.
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3
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177
Activity
Apr ’25
Notarization Issue
Hey there, I'm experiencing an issue with notarization of my macOS application, which is blocking a release. We have signing/notarization hooked up to our CI process, both for prior releases as well as development builds (at the trunk tip). The notarization process has typically taken anywhere from a few minutes to a few tens of minutes, but for our most recent release, it's taking an unreasonably long time. I've compiled the submission info for each build (+ reattempted notarizations) below. What's interesting is that the oldest one was accepted- however, it timed out our CI process, so we never actually released it. Subsequent builds are more or less identical in terms of their content, however, they've been stewing in the notarization process for over 13 hours in some cases. % xcrun notarytool info 67413dae-64f5-4372-972d-e0ac158e18e3 Successfully received submission info createdDate: 2025-04-02T16:28:25.999Z id: 67413dae-64f5-4372-972d-e0ac158e18e3 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 0c72b243-4a8d-4976-a97b-75689d7e2497 Successfully received submission info createdDate: 2025-04-02T05:49:05.861Z id: 0c72b243-4a8d-4976-a97b-75689d7e2497 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 8e2edfc2-58bc-4b33-bc8e-078155759a81 Successfully received submission info createdDate: 2025-04-02T05:23:28.870Z id: 8e2edfc2-58bc-4b33-bc8e-078155759a81 name: Warp Vault.app.zip status: In Progress % xcrun notarytool info 8fb17b0c-ace4-4b6f-bef8-68d22696814d Successfully received submission info createdDate: 2025-04-02T05:07:48.187Z id: 8fb17b0c-ace4-4b6f-bef8-68d22696814d name: Warp Vault.app.zip status: Accepted At the time of checking, the UTC date was: % TZ="UTC" date Wed Apr 2 18:42:14 UTC 2025 It's interesting to me that the notarization process is taking this long. We've notarized many development builds (with debugging flags enabled) in the time between our last public release and our attempt to notarize this one. What's more, the original build for this release was notarized within the span of about 15 minutes, but subsequent submissions of the same build have hung for tens of hours. My two questions are: How can I get our pending notarizations "unstuck"?, and To prevent these types of hangs in the future, should I also routinely build/sign/notarize non-debug builds of my application during the development process? Best regards and many thanks, Charlton
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227
Activity
Apr ’25
Certificates valid if account is changed?
My company only needed an Apple Developer Program account in order to sign macOS binaries. Because our scope was very limited, we enrolled with an individual account. Now our scope may grow, supporting more Apple features. As a result, we may need to change to an Organization account. If we change the account type, will this invalidate the certificate we use to sign the macOS binaries?
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3
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0
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150
Activity
22h
App Signing and Uploading Intel/Apple
Hello, I am normally a windows programmer, but I am trying to get my PySide/Qt app into the app store. I'm almost there, I just have a couple of questions about the signing process. I have two laptops, one intel silicon, one mac silicon. I created 2 CSR's, one on each laptop and used them to generate 2 Mac Installer Distribution certificates and 2 Mac App Distribution certificates. When it came to downloading the provisioning profile, I selected one Mac App Distrbution Certificate on the interface at developer.apple.com, saved it and then downloaded to the appropriate laptop. I then switched the provisioning profile to the other Mac App Distribution Certificate and downloaded it to the other laptop. I then built the app and uploaded everything using xcrun altool. On the intel machine only(which has the first provisioning profile) I successfully uploaded the package but I get an email identifying lots of similar errors of the type (Lets call it error1): ITMS-90284: Invalid Code Signing - The executable XXXXX must be signed with the certificate that is contained in the provisioning profile. On the ARM machine only i get the following error (Lets call it error2): ITMS-91109: Invalid package contents - The package contains one or more files with the com.apple.quarantine extended file attribute, such as XXXXXXXX embedded.provisionprofile”. This attribute isn’t permitted in macOS apps distributed on TestFlight or the App Store. Please remove the attribute from all files within your app and upload again. On both I get the following error lets call it error3: ITMS-90886: 'Cannot be used with TestFlight because the signature for the bundle at XXXXX is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight.' My first inclination is that all the error1's are coming from having two sets of CSRs, Mac Distribution certificates, provisioning profiles etc. Should I have only used one CSR and made one each of the Certificates? I don't know why I have error2. I don't know where the quarantine attribute is coming from and why it would affect the mac silicon and not the intel. Any ideas? my entitlements file has the following: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.security.cs.disable-library-validation</key> <true/> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.device.bluetooth</key> Error3 is the one where I need to try a few things but knowing what is expected will help. In the provisioning profile when viewed at developer.apple.com it has the APP ID listed as the 10 digit id followed by the bundle ID but I sometimes see just the 10 digit app ID being used and sometimes the bundle ID. I know that it's up to me to figure out how to get it into the build, but knowing what it should be would be helpful. On the other hand the text "Bundles with application identifiers in the provisioning profile ..." indicates that if the application identifier was not in the provisioning profile i might get away with it, but this might be grasping at straws. If you have made it this far, thank you for reading.
Topic: Code Signing SubTopic: General
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225
Activity
May ’25
how to handle setup for NFC without NDEF & PACE and still support iOS 15.0
We have NFC capabilties enabled for our app ID - com.uob.mightyvn but our minimum deployment target is 15.0. We do not have an option deselect PACE from provisioning profile. Hence, the validation is failed for IPA. Invalid entitlement for core nfc framework. The sdk version '18.2' and min OS version '15.0' are not compatible for the entitlement 'com.apple.developer.nfc.readersession.formats' because 'NDEF is disallowed'
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3
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923
Activity
Feb ’26
Notarization Always Fails, Now Stuck at Max Certificates, Can't Delete
Every recent attempt to create a Installer certificate has failed, and now we've hit the maximum. We can't revoke them either — the portal only shows "Download," not "Revoke." Xcode also fails with: "Signing Certificates Error: There is a problem with the request entity. You already have a current Developer certificate or pending certificate request." This is completely blocking notarization and distribution of our macOS app. Has anyone resolved this, or does it require Apple to intervene on the backend? (This is a relatively new issue, we have successfully done this in the past hundreds of times over the years.)
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3
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153
Activity
Feb ’26
Mac App signing
I am trying to sign my Mac app to use Network Extensions capability. But every time I create a profile it displays that to me: on the other hand on the website it displays this to me:
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3
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144
Activity
Feb ’26
productbuild hangs with no output in github actions
I am running into this error with productbuild in github actions where the program hangs with a specific developer id. I have verified that my certification files are properly uploaded etc. and i am able to run this without the --sign command online and with --sign offline. if i sign with a "3rd party mac developer installer: ***" it will run but then crash on stapling because this isn't the actual org i want to staple and don't really need to verify that i could staple with this other license since it is my personal license and i will be leaving this job soon so setting up all my other certs is a waste of time since it doesn't solve the problem. When i use my bosses/org "Developer ID Installer: ***" productbuild just hangs. I am at a loss here... the acutal command running is productbuild --resources ./resources --distribution distribution.xml --sign "${{ secrets.DEVELOPER_ID_INSTALLER }}" --timestamp "${{ env.ARTIFACT_NAME }}.pkg" I have confirmed that my distribution file is fine etc. because I can productbuild without signing fine. Any suggestions on where to go?
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3
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187
Activity
May ’25
Enabling Music Kit for Key
I'm trying to enable Music Kit for my key however I keep seeing this message "There are no identifiers available that can be associated with the key" even though my identifier has music kit enabled. Can someone help out with this?
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3
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2
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303
Activity
Feb ’26
Legacy Team ID prevents adding AppClip
My iOS app was created with a legacy Team ID in 2011. When I try to add an AppClip to the app, the Team ID on the AppClip is the new Team ID. Xcode prevents the build from completing. The com.apple.developer.parent-application-identifiers entitlement (null) of an App Clip must match the application-identifier entitlement ('TYXXXXXP2.com.it-guy.MyApp') of its containing parent app. How can this be resolved? Can the AppClip Team ID be changed in "Identifiers" on the developer.apple.com?
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3
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234
Activity
Jan ’26
Notarization submission stays In Progress for over 45 minutes
Hello, We are experiencing repeated notarization delays for our macOS app distributed outside the Mac App Store. Current submission ID: 45d7cac0-bd8a-4d48-b886-1cad7649adf4 Previous affected submission ID: ff61de1e-15f5-4bbe-8b34-a91a6f73b978 Issue description: xcrun notarytool submit succeeds and returns a submission ID. xcrun notarytool info keeps returning In Progress for a very long time. In the current case, the submission has remained In Progress for more than 45 minutes. This issue has happened repeatedly across multiple submissions. What we have already checked: We are not using a local proxy for notarization requests. We separated submit and polling in our build script to verify the exact stage. We retried multiple times. We reduced package contents to rule out newly introduced app content. Could someone from Apple please help check whether these submission IDs are stuck in the notarization pipeline, or advise what additional diagnostics we should provide? Thank you.
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144
Activity
2w
com.apple.developer.mail-client entitlement issue
We have an app with the default email entitlement that was granted several years ago. During our latest deployment, we received an error from our pipeline. When testing a manual submission in Xcode, we saw this error: Entitlement com.apple.developer.mail-client not found and could not be included in profile. This likely is not a valid entitlement and should be removed from your entitlements file. We checked the provisioning profile, and the default email entitlement is still present. It is visible on the certificate portal and also in the embedded.mobileprovision file. Can you suggest what we can do to release a new version of our app?
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148
Activity
13h
FamilyControls App Blocking Not Working for External TestFlight Testers
Hi everyone, I'm following up on this post I made earlier about an issue I'm having with FamilyControls and the DeviceActivityMonitor extension not working for external TestFlight testers. To briefly recap: I have official Apple approval for the com.apple.developer.family-controls entitlement (distribution) The entitlement is added to both my main app and the DeviceActivityMonitor extension The App Group is correctly configured for both targets On internal TestFlight builds, everything works as expected: app blocking works, the extension runs, and selected apps are shielded. On external TestFlight builds, users get the Screen Time permission prompt, can select apps to block, but nothing is blocked. Since that post, I submitted a Code Level Support request, and Apple asked me to file a bug report via Feedback Assistant. I did that almost a month ago. The only reply I’ve received since is that they can’t give a timeframe or guarantee it will be resolved. I'm stuck in limbo with no updates and no fix. This feature is critical to my app and I cannot launch without it. I’ve reached out to other developers who use app blocking, and none of them have run into this issue. My setup seems correct, and Apple has not said otherwise. If anyone has experienced something similar, found a workaround, or knows how to get real movement on a bug report like this, I would really appreciate any help. It’s been weeks, and I just want to launch my app. Thanks so much.
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252
Activity
May ’25
Is a LaunchCodeRequirement Time-Of-Check/Time-Of-Use protected?
In the LightweightCodeRequirements framework, there is a LaunchCodeRequirement object which can be used as a requirement object for a Process for example. What I don't understand (I admit my macOS low-level knowledge is limited) is that how can this be used in a secure way that doesn't fall victim of a Time-of-Check/Time-of-Use issue. e.g. I specify a LaunchCodeRequirement via Process.launchRequirement for my process, let's say /usr/local/bin/mycommandlinetool. The LaunchCodeRequirement specifies my development team and a developer ID certificate. The process must be started in some form, before a SecCode/SecTask object can be created, rather than a SecStaticCode object (which only guarantees its validity checks to be intact as long as the file is not modified). But if the process was started, then I have no tools in my set to prevent it from executing its initialization code or similar. Then, by the time I'm able to check via SecCode/SecTask functions the LaunchCodeRequirement, I might have already ran malicious code - if mycommandlinetool was maliciously replaced. Or does the operating system use a daemon to copy the executable specified for Process to a secure location, then creates the SecStaticCode object, assesses the LaunchCodeRequirement and if passed, launches the executable from that trusted location (which would make sure it is immutable for replacement by malicious actors)? I have a hard time understanding how this works under the hood - if I remember correctly these are private APIs.
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203
Activity
Aug ’25