Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

All subtopics
Posts under Code Signing topic

Post

Replies

Boosts

Views

Activity

notarytool submit fails 94% of the time with Error: MultipartUploadError(error: HTTPClientError.deadlineExceeded) or other error
We submit for notarization using: xcrun notarytool submit --apple-id ACCOUNT --team-id XXXXXX --password NNNNNN application.zip I have occasionally had success uploading one of the applications, but I have never been successful uploading the bigger one. What is the reason for this? The files are not very large. The small file is only 6.0GB and the big file is only 17.5GB. Of the past 100 failures: 72: error: HTTPClientError.deadlineExceeded 28: error: The operation couldn’t be completed. (Network.NWError error 54 - Connection reset by peer)) On average it takes me around 50 attempts (2 days of uploading) to get past the S3 client configuration. I have tried 5 different internet providers for these uploads. None of them work any better, even ones that have great latency and connections to AWS. I only have a limited number of Mac OS X machines so I have tried on all of the ones I can afford, but none of them work better or worse than my new Mac Book Pro (2021) I have tried every single option and combination of options from man notarytool including disabling S3 acceleration, setting timeouts, trying to use wait. I have tried them all, Can someone please help me figure this out? I'm getting desperate and this is making me look really ****** for pushing to have a Mac OS X port because Mac users are stuck waiting for the notarization service which lags the Mac updates by many days. The error messages make it clear that notarytool is using Soto S3. The developer has indicated in multiple threads that the error HTTPClientError.deadlineExceeded is fixed by increasing the client timeout. Is there a way I can modify notarytool to apply this patch? https://github.com/soto-project/soto/discussions/622 Is it possible to write our own S3 upload tool that bypasses Soto S3 and uses something more reliable? Again, the files I am uploading are not very big none of them are bigger than 25GB. I don't understand why it doesn't work.
9
0
2.7k
Oct ’24
Developer ID Certificate (How to replace damaged certificate?)
How do I replace an Apple Developer ID Certificate that indicates it is not trusted? When I look at my Certificate Expiring 02-20-2025, I see a valid status displayed. (See annotation #1.) However, when I look at my Apple Developer ID Certificate renewal, I see the words not trusted. (See annotation #2.) I downloaded the renewal certificate and double double-clicked the downloaded item to place it in my KeyChain. This certificate period is from 01-21-2025 to 01-22-2030. QUESTIONS Why does the renewal certificate say "certificate is not trusted"? (Its period is 01-21-2025 to 01-22-2030. Today is 01-27-2025.) How did the renewal certificate get damaged? What must I do to get the damaged certificate replaced with a valid one?
8
0
746
Jan ’25
Multiple Executables in a Single Bundle Fails to Launch Others After Codesign
We have a rather complex network of dependencies for our application stack and, from it, we create multiple unique executables that are placed into the Contents/MacOS directory of our bundle. MyApp.app `- Contents/ `- Frameworks/... `- MacOS/ `- exec_a `- exec_b `- Resources/... Both executables require the same dependencies (and use the same shared .dylib files built as targets in the same project) so it makes sense for them to be in the same place rather than in their own .app folder as I understand it. Qt Libs -> core_lib.dylib -> gui_lib.dylib -> exec_a `-> exec_b etc. We've confirmed build artifacts are correct and the rpath/dependencies are all clean. When in development, all executables run as expected and we can command exec_a (the executable we're listing in the primary Info.plist) to launch exec_b at any time. Once the bundle is signed, however, we cannot get exec_b to launch in any capacity. Even lldb dies right away because it can't attach to anything. We assume this is something in the gatekeeper area of blocking these additional executables. We get the following when trying to run those additional exes in any way: Trace/BPT trap: 5 We're using macdeployqt to finalize the bundle and bring in the correct packages - perhaps something it's doing is causing the additional executables to fail or we're missing an entitlement. We've submitted the app to TestFlights successfully even with these invalid executables to see if there was something the processing of the app would find but so far nothing. We've seen other example of applications with multiple executables in the same MacOS directory and are wondering what the difference is. Any hints or guidance would be great. Thank you!
8
0
164
Apr ’25
security find-identity -v -p codesigning 0 valid identities found
I am trying to resign a package using a script from Docebo. But I got an error when running the script error: The specified item could not be found in the keychain. So I ran security find-identity and I got a 0 Valid identity message. But I can see these certificates installed in my keychain and downloaded a brand new mobile provissioning profile. No dice... any ideas?
8
0
422
Mar ’25
Provisioning profile failed qualification. Profile doesn't support App Groups.
I can't upload my macOS app to app store connect. Each time i try to upload, i see this message: Provisioning profile failed qualification Profile doesn't support App Groups. An empty app without an app group uploads fine, but if i add an app group to it, it does not upload.
8
3
743
Mar ’25
Importing .developerprofile from xcode 15 -> 16?
I am trying out the new xcode 16, and am trying to sign some existing apps. I have a .developerprofile from xcode 15. But I cannot find a way to import it (I think I need the private certs, in order to sign an app). There is no "import" button at the bottom of the Accounts tab, within the xcode Accounts Settings.... Is there any other way (e.g: Terminal) to import an existing .developerprofile into xcode? Or am I missing something?
8
2
2.5k
Dec ’24
Apple Notarization: Long running notarization jobs / day limitation
Dear Apple support, Since the last couple of days, we have some (very) long running notarization requests. Similar requests were done normally under 1 minute. This behavior is unexpected to us, and we did not see it before. The issue occurs for a small CLI tool submitted as a ZIP archive. Checking the documentation, I come across the section about "Avoid long notarization response times and size limits" (https://developer.apple.com/documentation/security/customizing-the-notarization-workflow#Avoid-long-notarization-response-times-and-size-limits). One fact is mentioned “Limit notarizations to 75 per day.” What is behavior if that limitation is reached? Is that limitation per Apple ID or per team ID? Are there some known issues about Notarization Service? Best regards, Stefan
8
0
208
May ’25
Notarization service says signature invalid, but codesign says it's fine
I'm trying to get an app notarized, which fails with this error: The signature of the binary is invalid. However, locally checking the signature does succeed: $ codesign -vvv --deep --strict TheApp.app […] TheApp.app: valid on disk TheApp.app: satisfies its Designated Requirement Performing this check on every single item in the app's MacOS folder also succeeds. Context: embedded prebuilt binaries Now, the app has something unusual about it: it embeds prebuilt binaries, arranged in various nested folders. So, the app bundle's MacOS folder actually contains another folder with a whole tree of executables and libraries: Removing these (before building) does fix the notarization issue, but obviously I'd like to keep them in. I did my best to properly sign these items: At build time, they're copied into the product by a Copy Files phase (but not signed), then signed by a script phase That signing uses the same signing identity as the running Xcode build, and enables the hardened runtime The app builds and runs correctly, even as a release build The app has runtime hardening and app sandbox enabled How should I go about diagnosing the notarization issue?
8
0
144
May ’25
SystemPolicyAllFiles code signing requirement
Hello. I have an enterprise application that requires specific privileges to execute correctly on MacOS. One of these privileges is SystemPolicyAllFiles (aka Full Disk Access), as we use the endpoint security framework. When we distribute our application, we generate: A signed, notarized pkg consisting of our application binaries. An MDM-compatible .mobileconfig, which contains the SystemPolicyAllFiles setting. We expect our users to install both to get the application to function correctly. However, we have three environments we deploy to: Internal (local development on a developer's workstation), "development" (where features are integrated prior to release) and "production" (what our customers get). For local, our developers create an Apple account and use a Mac Development certificate for signing. They also generate their own embedded.provisionprofile and drop that into their local installation config. For development/production, we use our Developer ID certificate and Developer Installer certificate, with an endpoint security embedded.provisionprofile bound to those. However, when we generate a .mobileconfig, we need to include a CodeRequirement (CR) for SystemPolicyAllFiles. I've been retrieving this using codesign -dr - ... (i.e., the designated requirement aka DR). However, the designated requirement is very specific to the certificate, which is problematic specifically for local development, where each developer has their own Mac Development certificate. Here's what the relevant section of our generated mobileconfig looks like right now: <dict> <key>SystemPolicyAllFiles</key> <array> <dict> <key>Allowed</key> <true/> <key>CodeRequirement</key> <string>identifier "com.example.app and anchor apple generic and certificate 1[field.1.2.840.113635.100.6.2.6] /* exists */ and certificate leaf[field.1.2.840.113635.100.6.1.13] /* exists */ and certificate leaf[subject.OU] = <TEAMID></string> <key>Comment</key> <string>app</string> <key>Identifier</key> <string>com.exmple.app</string> <key>IdentifierType</key> <string>bundleID</string> <key>StaticCode</key> <false/> </dict> </array> </dict> That's in a format that works for our Developer ID cert, but the DR for the Mac Development certificate looks like: identifier "com.example.app" and anchor apple generic and certificate leaf[subject.CN] = "Mac Developer: John Doe (12ABC34567)" and certificate 1[field.1.2.840.113635.100.6.2.1] /* exists */ Question: Is it possible to relax the code requirement so that it is generic enough to cover all Mac Developer certificates and Developer ID certificates we use? If not, is there a way to have one code requirement for our Mac Developer certificates and a separate CR for our Developer ID certificate? My use case is deploying a static "local" .mobileconfig using our internal company MDM (Apple Business Essentials) to all developer workstations so we don't have to have each developer manually configure their system for the software to run. Thanks! D
8
0
143
Mar ’25
Electron and Notarization randomly failing.
I’m having trouble with the notary step of our electron app. It sometimes says “In progress” for days on end, where other times, it only takes 15-20 minutes. For the last few weeks, I’ve noticed that it will take longer than the 20 minutes if our app was using a not latest version of the electron module -- https://www.npmjs.com/package/electron. I would then update our codebase to build using the latest version, and then try to sign and notarize the app again, and it would work till a new version was released. This was the first time that that process didn’t work. Everything is on latest, and we’re still getting stuck “in progress” for days on end. We have been signing and Notarizing this app for years now, so it's not the first time we're trying to do this process To make matters stranger, I have two branches of the same exact code base – same dependencies, same source code, same everything – there is no difference. One sign and notarize works 100% of the time where the other one hasn’t worked yet. Any ideas would be helpful. I'm not really sure where to begin to debug this. Thanks!
8
0
126
Apr ’25
Missing Entitlement. The bundle ... is missing entitlement 'com.apple.developer.networking.networkextension'."
Hello everyone, I'm encountering an issue while trying to publish an app on TestFlight. The app in question is Home Assistant, which I've compiled from the source. I am able to compile and install the app on my device without any problems. My company's developer account is properly configured, and I have set Xcode to automatically manage the provisioning profile. The archive is also created successfully, but when I attempt to upload it to Apple Store Connect for testing via TestFlight, I receive the following error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) I've made several attempts to resolve this issue to no avail. For instance, if I add the missing capability manually, then I am informed that the provisioning profile is incorrect. However, checking the network extension settings on my company's dev account, I see nothing related to push notifications, which are located elsewhere. Thus, I am stuck in a loop where either the provisioning file is correct but the entitlement is missing, or if the entitlement is present, then the provisioning profile is deemed incorrect. URL:https://contentdelivery.itunes.apple.com status code: 409 (conflict) httpBody: { "errors" : [ { "id" : "ceac6dcc-9c76-412e-8ea7-f2d2845f8013", "status" : "409", "code" : "STATE_ERROR.VALIDATION_ERROR.90525", "title" : "Asset validation failed", "detail" : "Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'." }, { "id" : "9ff2143b-3c00-4912-b59f-8342fa6fe5c0", "status" : "409", "code" : "STATE_ERROR.VALIDATION_ERROR.90525", "title" : "Asset validation failed", "detail" : "Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'." } ] } ======================================= 2024-01-10 23:19:35.506 ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013) 2024-01-10 23:19:35.506 DEBUG: [ContentDelivery.Uploader] Error Domain=ContentDelivery Code=90525 "Asset validation failed" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013), NSUnderlyingError=0x6000022b6430 {Error Domain=IrisAPI Code=-19241 "Asset validation failed" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., id=ceac6dcc-9c76-412e-8ea7-f2d2845f8013, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed} 2024-01-10 23:19:35.507 ERROR: [ContentDelivery.Uploader] Asset validation failed (90525) Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0) 2024-01-10 23:19:35.507 DEBUG: [ContentDelivery.Uploader] Error Domain=ContentDelivery Code=90525 "Asset validation failed" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0), NSUnderlyingError=0x6000022b6640 {Error Domain=IrisAPI Code=-19241 "Asset validation failed" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., id=9ff2143b-3c00-4912-b59f-8342fa6fe5c0, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed} 2024-01-10 23:19:35.507 DEBUG: [ContentDelivery.Uploader] swinfo errors: ( "Error Domain=ContentDelivery Code=90525 \"Asset validation failed\" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: ceac6dcc-9c76-412e-8ea7-f2d2845f8013), NSUnderlyingError=0x6000022b6430 {Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., id=ceac6dcc-9c76-412e-8ea7-f2d2845f8013, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app/PlugIns/HomeAssistant-Extensions-PushProvider.appex' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}", "Error Domain=ContentDelivery Code=90525 \"Asset validation failed\" UserInfo={NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'. (ID: 9ff2143b-3c00-4912-b59f-8342fa6fe5c0), NSUnderlyingError=0x6000022b6640 {Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., id=9ff2143b-3c00-4912-b59f-8342fa6fe5c0, code=STATE_ERROR.VALIDATION_ERROR.90525, title=Asset validation failed, NSLocalizedFailureReason=Missing Entitlement. The bundle 'Home Assistant.app' is missing entitlement 'com.apple.developer.networking.networkextension'., NSLocalizedDescription=Asset validation failed}}, iris-code=STATE_ERROR.VALIDATION_ERROR.90525, NSLocalizedDescription=Asset validation failed}" )
8
0
2.8k
1d
[Mac App Store] Sudden increase in "<App> is damaged and can't be opened" errors when launching Mac App Store app
Hi, I've recently observed a sudden increase in support requests for one of my apps on the Mac App Store, reporting the error " is damaged and can't be opened. Please re-download it from the Mac App Store", all on different systems: macOS 12, macOS 13, and macOS 15 Sequoia. Re-downloading does not resolve the issue most of the time. One user reported that being connected to the internet resolved it - perhaps this is an OCSP issue again? I myself cannot reproduce this issue. Has there been a change in code-signing recently? Have some certificates changed? Anything else I should be aware of? What is the best course of action to have users take who experience this, when re-downloading the app from the Mac App Store does not work? Thank you, – Matthias
8
1
1k
Oct ’24
Notarization Failure. HTTP status code: 401
Iam trying to notarize with notarytool command with app-specific password. xcrun notarytool submit <Path> --apple-id <APPLE_ID> --password <APP_SPECIFIC_PASSWORD> --team-id <Team-ID> But it fails with error Error: HTTP status code: 401. Unable to authenticate. Invalid session. Ensure that all authentication arguments are correct. Tried generating new app-specific password, still failing. Tried storing password in keychain with store-credentials option, again failing. --verbose option with store-credentials showing below error This process stores your credentials securely in the Keychain. You reference these credentials later using a profile name. Validating your credentials... [06:05:28.854Z] Info [API] Initialized Notary API with base URL: https://appstoreconnect.apple.com/notary/v2/\ [06:05:28.854Z] Info [API] Preparing GET request to URL: https://appstoreconnect.apple.com/notary/v2/test?, Parameters: [:], Custom Headers: private<Dictionary<String, String>> [06:05:28.855Z] Debug [AUTHENTICATION] Delaying current request to refresh app-specific password token. [06:05:28.855Z] Info [API] Preparing GET request to URL: https://appstoreconnect.apple.com/notary/v2/asp?, Parameters: [:], Custom Headers: private<Dictionary<String, String>> [06:05:28.855Z] Debug [AUTHENTICATION] Authenticating request to '/notary/v2/asp' with Basic Auth. Username: , Password: private, Team ID: [06:05:28.856Z] Debug [TASKMANAGER] Starting Task Manager loop to wait for asynchronous HTTP calls. [06:05:30.194Z] Debug [API] Received response status code: 401, message: unauthorized, URL: https://appstoreconnect.apple.com/notary/v2/asp?, Correlation Key: [06:05:30.195Z] Error [TASKMANAGER] Completed Task with ID 2 has encountered an error. [06:05:30.195Z] Debug [TASKMANAGER]Ending Task Manager loop. Error: HTTP status code: 401. Unable to authenticate. Invalid session. Ensure that all authentication arguments are correct.
8
0
771
Dec ’24
: Live Activity Capability Missing from App ID Configuration – Cannot Resolve Entitlement Error in Xcode
Hi Apple Developer Community, I'm trying to resolve the following Xcode build error: *"Provisioning profile 'iOS Team Provisioning Profile: ' doesn't include the com.apple.developer.live-activities entitlement." To fix this, I understand I need to add the Live Activity capability to my App ID and ensure it’s included in the provisioning profile. However, when I go to Certificates, Identifiers & Profiles, select my App ID, and click Edit under "App ID Configuration," the Live Activity capability is not available in the list of capabilities. As a result, I can’t proceed with enabling the entitlement or regenerating a correct provisioning profile. I’ve confirmed: My App ID is explicit (not a wildcard). The app’s deployment target is set to iOS 16.1 or later. I’m signed in with the correct Apple Developer Team account. etc. Has anyone experienced this? Is there a prerequisite that I might be missing? Thanks in advance for your help! Best regards, David Winograd Rokfin, Inc.
8
2
273
Jul ’25
“a sealed resource is missing or invalid” on an installed, notarized application
We have a native ARM64 application. The application is a development environment and native compiler for the language Common Lisp. CL has a foreign function interface, which allows loading of .dylib files into CL and calling functions in them from CL. For this reason, we add certain entitlements. See below. It is notarized and installed on macOS 14.7. When I run spctl on it I get this: $ spctl --assess -v /Applications/AllegroCL64.app /Applications/AllegroCL64.app: rejected (the code is valid but does not seem to be an app) That’s before I run it. Which is odd because the app is notarized. When I run the app, it asks for a license file and installs it into /Applications/AllegroCL64.app/Contents/Resources/ and after that, the spctl shows this: $ spctl --assess -v /Applications/AllegroCL64.app /Applications/AllegroCL64.app: a sealed resource is missing or invalid I assume the mere act of copying the license (a file called devel.lic which is a small text file) is causing this. Why does it say it “does not seem to be an app”? This self-modification of the files in the Contents/Resources directory is a huge feature. We allow downloading of patches, which add features and fix bugs in the product. Is this going to be a problem, going forward? I don’t remember seeing this result from spctl before and I have a feeling it’s a new , due to tightening of security policies, etc. All of this is quite worrying to us. More details of the app: $ codesign -vvvv mlisp mlisp: valid on disk mlisp: satisfies its Designated Requirement $ codesign -d --entitlements - /Applications/AllegroCL64.app Executable=/Applications/AllegroCL64.app/Contents/MacOS/AllegroCL64 [Dict] [Key] com.apple.security.cs.allow-dyld-environment-variables [Value] [Bool] true [Key] com.apple.security.cs.allow-jit [Value] [Bool] true [Key] com.apple.security.cs.disable-library-validation [Value] [Bool] true [Key] com.apple.security.get-task-allow [Value] [Bool] true $ Other details: The app was built with the Command Line tools version 2395 on macOS 12.x.
7
0
1.3k
Oct ’24
App Groups and macOS 15
Hi, I just updated my machine to macOS 15, and while developing and running my app (with Xcode), I keep getting messages about my app "would like to access data from other apps". This happens even from Xcode Previews, so it's pretty annoying. My production app doesn't seem to be affected by this problem; the system prompt just pops when running the debug version. I came across something about App Groups in macOS and how something has changed in macOS15 regarding system permissions. I use the "group.***" prefix in my macOS app, without the team prefix. Is that the problem here? But why is my production app working fine, but the development app is triggering the prompt repeatedly? Would love any feedback or workarounds. Thanks.
7
1
878
Oct ’24
Codesigning in Europe still doesn't work with IPv6
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working. I filed FB13706261 over a year ago. This is ridiculous.
7
0
286
Jul ’25
Embedding a command-line tool to Application
Hi, I need to bundle an additional binary along my yet published application. It is a Audio Unit test application. My yet published application implemented Audio Unit plugin support. But upload is always rejected: Validation failed (409) Invalid Provisioning Profile. The provisioning profile included in the bundle com.gsequencer.GSequencer [com.gsequencer.GSequencer.pkg/Payload/com.gsequencer.GSequencer.app] is invalid. [Missing code-signing certificate.] For more information, visit the macOS Developer Portal. (ID: ****) I have followed the instructions here: Embedding a helper tool in a sandboxed app but no luck. Does anyone know whats going on? I use Transporter to upload the application, the embedded.provisioningprofile is copied from Xcode build and code signing is done manually.
7
0
211
2w
Open source and AppleID
I would like to share my new project on an open source repository like GitHub. it need capabilities like iCloud. The problem is that I would prefer not have my appleid email being send to the open source repository. I saw that I can exclude files but I would be easier if the open source version had no Apple account associated with it. how should I manage the open source version vs the App Store one. Thank you
Topic: Code Signing SubTopic: General
7
0
814
Oct ’24
Application terminated by gatekeeper on Apple silicon mac
I have a .NET 6 application that runs in the background. The installer is a .pkg file built using a third-party tool called "Packages". All .dylib and executable files are codesigned before packaging. The resulting .pkg file is notarized. The app uses these entitlements: com.apple.security.cs.allow-jit com.apple.security.cs.allow-unsigned-executable-memory com.apple.security.cs.allow-dyld-environment-variables com.apple.security.cs.disable-library-validation The app is built on a macbook Air 2015 running macOS 12.6 and it works without issues on that machine. On a macbook Pro M3 running macOS 14.6.1 the app fails to run even though the installation itself is successful. The only logs that I was able to find are related to syspolicyd (4 warnings): Unable to apply protection to app: 45, PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (objid: 1873967), (team: (null)), (id: (null)), (bundle_id: (null)) Failed to register app bundle for protection: 45, PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (objid: 1873967), (team: (null)), (id: (null)), (bundle_id: (null)) scan failed, finishing evaluation : PST: (vuid: A78FF6C2-08D5-4DCC-B946-8836251AA0E7), (objid: 1873967), (team: (null)), (id: (null)), (bundle_id: (null)) Terminating process due to Gatekeeper rejection: 95158, Unfortunately, verification commands such as sudo codesign --verify --deep --strict -vvv MyApplication.App spctl -a -vvv -t install MyApplicationInstaller.pkg do not indicate any issues. Are there any additional steps that need to be performed in order for my app to work properly on newer machines?
7
0
645
Feb ’25