Visual Studio 2022 is attempting to use port 11000 instead of 62078, but the port on iOS 18.5 is not listening for VS's Hot Reloading. Is this allowable? If so, how?
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When you have a mac, creating xcprivacy is pretty straightforward for your app, you simply use xcode, then select the sdks and target them and your privacy manifest is ready.
In the other hand, when you are using CI/CD solutions you might not use xcode direclty.
In that instance and if you are coding in flutter, you need to create your privacy manifest by hand.
I would like guidance how to write that file, I would it for a given third party SDK and where to put that file in the flutter project (just to be sure)
For example we choose the most important third party SDK manifest: FUTTER framework.
I keep getting errors about it for my app, got alot of builds get the INVALID BINARY error because of that, and my mails indicating me a problem with the manifest.
Please show me the source code of the manifest privacy for a project where a third party SDK is present (in particular: flutter sdk)
Thanks
We are building a framework which will be used by other apps. Want to integrate crash reporting and diagnostics for our framework. Want to report crashes to our backend happening inside our framework only and ignore app level crashes. Is it possible to filter crashes like that ?
We are experiencing an issue where our app gets stuck during launch. The splash screen appears for some time, and then the app either becomes unresponsive or closes unexpectedly. However, there are no crash logs captured in Xcode or Firebase Crashlytics, indicating that the app is not crashing but rather being terminated. This issue is preventing affected users from properly launching the app.
Additionally, some users have reported occasional lag and slow performance when using the app. The issue occurs only for a specific subset of users and appears to be related to other Electronic Logging Device (ELD) apps running in the background. When these apps are active, our app struggles to launch and sometimes becomes unresponsive.
We suspect that this behavior could be related to system resource allocation, such as high memory consumption by background apps, which might be affecting our app's ability to launch correctly. However, we have been unable to reproduce the issue on our end despite multiple attempts.
Actions Performed During App Launch:
Firebase configuration
API requests, including:
Fetching account details
Registering the FCM token with the server
Asynchronous background requests to fetch POI details
Creating a local database and storing POI data in local storage
We would like guidance from Apple regarding potential causes and debugging strategies, especially in scenarios where the app does not produce crash logs but still fails to launch properly. Any insights into memory management, conflicts with background applications, or system resource constraints would be highly appreciated.
Steps to Reproduce:
Install and launch the app on an affected device.
Observe that the app gets stuck on the launch screen.
After some time, the app terminates unexpectedly.
Issue is inconsistent and occurs only for certain users.
Presence of other ELD apps running in the background appears to influence the issue.
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this:
"days": [
{
"forecastStart": "2025-06-25T00:00:00Z",
"forecastEnd": "2025-06-26T00:00:00Z",
"daytimeForecast": {
"forecastStart": "2025-06-25T07:00:00Z",
"forecastEnd": "2025-06-25T19:00:00Z",
"overnightForecast": {
"forecastStart": "2025-06-25T19:00:00Z",
"forecastEnd": "2025-06-26T07:00:00Z",}
It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same.
The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local.
However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised.
I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other.
Can anyone help me understand what's happening here?
And furthermore in the example above, the 24 hour forecasts that have, for example this:
"forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
Hi everyone,
I’m encountering a crash in my app and need help understanding what’s causing it and how to resolve it.
As stated in the crash report, the issue is caused by exceeding the system-wide per-process port limit. Can you tell me how to locate and identify why this is happening?
Below are the full report of the crash log:
crash.log
Summary of Crash:
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Incident Identifier: B509FF2B-C8D8-4E9F-B664-E24464CFD5F8
CrashReporter Key: b390cfe931a83efde49bd8b523023a275b55ef64
Hardware Model: iPhone14,2
Process: MyApp [22515]
Path: /private/var/containers/Bundle/Application/F73212A7-4CB9-485A-A8B7-8114F4E9A9AB/MyApp.app/MyApp
Identifier: com.beeasy.app.id.enterprise
Version: 3.41.38-ID-MySDKMemory-12261114 (3.41.38-ID-MySDKMemory-12261114)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: com.beeasy.app.id.enterprise [515]
Date/Time: 2024-12-29 01:29:48.3023 +0800
Launch Time: 2024-12-26 16:38:36.7895 +0800
OS Version: iPhone OS 16.6.1 (20G81)
Release Type: User
Baseband Version: 2.80.01
Report Version: 104
Exception Type: EXC_RESOURCE (SIGKILL)
Exception Codes: 0x000000000001c1d6, 0x0000000000000000
Termination Reason: PORT_SPACE 14123288431433990614 (Limit 115158 ports) Exceeded system-wide per-process Port Limit
Triggered by Thread: 64
Thread 64 name: AURemoteIO::IOThread
Thread 64 Crashed:
0 libsystem_kernel.dylib 0x20ce5eca4 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x20ce71b74 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x20ce71e4c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x20ce5f1e8 mach_msg + 24
4 libEmbeddedSystemAUs.dylib 0x238bb2148 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup_managed const&)::'lambda'(), std::__1::tuple<>>>(void*) + 556
5 libsystem_pthread.dylib 0x22dcda6b8 _pthread_start + 148
6 libsystem_pthread.dylib 0x22dcd9b88 thread_start + 8
Good day everyone.
I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem.
I want to know what the problem is, if it's related to an installed package or code base or any other.
Any help will be appreciated!!!
Thanks.
crashlog.crash
@MainActor class AddCarViewModel: ObservableObject {
@Published var photoUrls : [String] = []
func uploadImages(images: [Image], customerId: String) async throws {
let subFolderId = UUID().uuidString
let pictureFolderRef = Storage.storage().reference().child("CarPhotos").child(customerId).child("\(subFolderId)")
images.enumerated().forEach { index, image in
guard let imageData = image.asUIImage().jpegData(compressionQuality: 0.5) else {
return
}
let pictureReference = pictureFolderRef.child("image_\(index).jpeg")
pictureReference.putData(imageData, metadata: nil) {
metadata, error in
if let error = error {
print("failed to put data")
}
pictureReference.downloadURL { url, error in
if let error = error {
print("error while downloading url ")
}
guard let urlString = url?.absoluteString else {
return
}
self.photoUrls.append(urlString)
}
}
}
}
func addCar(carInfo: Car) async throws {
try await Firestore.firestore().collection("cars").document().setData(from: carInfo)
}
}
VStack {
Button {
Task {
do {
try await viewModel.uploadImages(images: selectedImages, customerId: viewModel.user!.uid)
try await viewModel.addCar(carInfo: Car(photoUrls: viewModel.photoUrls))
} catch {
print(error)
}
}
dismiss()
} label: {
Text("Post")
}
}
Topic:
Developer Tools & Services
SubTopic:
General
Hi Guys,
I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode.
They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions
Like below:
default developer mode available IOS 17.4.1
default developer mode not available IOS 17.5.1
It uses the SwiftJWT library. When decoding JWT, I get the error "JWT verifier failed to verify the JWT String signature".
This occurs when building Release with Xcode16.
It does not occur on Debug builds or Xcode15.
Please tell me how to solve it
Topic:
Developer Tools & Services
SubTopic:
General
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got
the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator?
PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
% mkdir /tmp/test
% cd /tmp/test
% touch {a,b,c}{1,2,3,4,5,6}.txt
% lf
a1.txt a3.txt a5.txt b1.txt b3.txt b5.txt c1.txt c3.txt c5.txt
a2.txt a4.txt a6.txt b2.txt b4.txt b6.txt c2.txt c4.txt c6.txt
% echo [b-z]*.txt
a1.txt a2.txt a3.txt a4.txt a5.txt a6.txt b1.txt b2.txt b3.txt b4.txt b5.txt b6.txt c1.txt c2.txt c3.txt c4.txt c5.txt c6.txt
I filed FB16715590 about this. I have a vague memory this might be related to some code to pretend to be case insensitive, but I can't find it now.
When I'm inspecting a WKWebView in a simulator and the WKWebView loads a local URL with a port number, I've found that most features of Safari dev tools that worked in iOS 17 are broken in iOS 18. Here are the steps I'm taking:
Set up a WKWebView with isInspectable = true that loads a local URL, e.g. https://www.local.mydomain.com:3000
Install a self-signed SSL certificate on a simulator for www.local.mydomain.com
Run my app on the simulator
The WKWebView loads successfully
In Safari on my Mac, I can select the WKWebView and open dev tools to inspect it
If the simulator is on iOS 17, this works fine, no issues.
But if the simulator is on iOS 18, Safari dev tools are mostly broken. I can tell that there is a connection to the WKWebView because the Network tab logs the requests that I expect. But I cannot use any of the other dev tools features: Elements, Sources, Console, etc.
Has anyone else encountered this? Is there a workaround?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Xcode
Safari Developer Tools
Safari and Web
Simulator
Hello.
On my app I have the necessity to use mergeable libraries, in my context my libraries are indirect dependency, in other words the dependency isn’t target in my project, and they are XCFramework where they are imported on Framework, Libraries, and Embedded Content session on my app target.
Following the documentation on Configuring your project to use mergeable libraries it said.

But on Manually configure merging don’t said how to configure to indirect dependencies.

So I have tried configure use the linker flag -merge_framework for each XCFramework using -Wl, -merge_framework, {XCFramework_Name}, but I am receiving the following error unknown argument: -merge_framework’ when build the release.
In app target is set build settings MERGED_BINARY_TYPE = manual;
The question is:
Is possible using mergeable libraries in XCFramework dependencies ? How I do this? Because on the doc is not clear how to use in indirect dependency like XCFramework.
Regards
Michel Carvalho
Hi, anyone managed to make this work? https://developer.apple.com/documentation/backgroundassets
Trying for past few days and can't make it work. Following their official documentation, also this video https://www.youtube.com/watch?v=M3jpgZrB1uo, but it seems I am stuck at:
try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack)
What I did:
Manifest files created, info.plist configured, asset pack created and uploaded to appstoreconnect via transporter, successfully assigned to app and ready for internal testing. Added to my code:
let assetPack = try await AssetPackManager.shared.assetPack(withID: "Tutorial")
try await AssetPackManager.shared.ensureLocalAvailability(of: assetPack)
let videoData = try AssetPackManager.shared.contents(at: "Videos/Introduction.m4v")
but no luck at all....
is anywhere any demo project available to download to compare with my project?
Hello Team!
Recently we cleaned up profiles and renewed certificates under developer account, noticing profile expiration date showing invalid, it supposed to show certificate expiration date. Due to this I am not able to update or download profiles. Any one experienced this this? what would be the solution?.
Thanks,
Kumar.
Topic:
Developer Tools & Services
SubTopic:
General
Hello, I'm not a developer. I have an app in the App Store and an Apple Developer account. I have two questions: 1. I'm trying to find out exactly where the source code of my app is located - I can't. It should be in Xcode. There is only Xcode cloud in my account, which is inactive. 2. I want to find out what programming language my app is written in. How do I do this?
Topic:
Developer Tools & Services
SubTopic:
General
In the archived documentation for Distribution Definition files (https://developer.apple.com/library/archive/documentation/DeveloperTools/Reference/DistributionDefinitionRef/Chapters/Distribution_XML_Ref.html), the allowed-os-versions and os-version element are partially documented.
I have a few questions about these elements:
allowed-os-versions
The documentation states:
Availability: Available in OS X v10.6.6 and later.
Has this element always worked correctly in the past? I'm asking because it does not seem to work correctly on OS X v10.14 for the min attribute of a sub os-version element.
os-version
The documentation states:
This element is designed for you to use a specific OS version number for the min attribute, and a major OS version number for the before attribute. The expectation is that you will know an exact minimum version but not an exact major version. This keeps you from having to guess the last minor revision before the next major revision, as you would have to do if the before attribute were inclusive.
This is quite confusing because the documentation never explicitly says what a specific or major OS version number is.
Is specific major.minor.patch or major.minor? What is major? major or major.minor?
As the documentation was created at a time where the OS version scheme was: 10.minor.patch (and minor was actually the major) and we are now in an era where the OS version is major.minor.path, this is even more confusing.
I would also be curious to know what the major version is officially supposed to be for macOS Tahoe in this case. 16 or 26?
Generally speaking, this documentation is missing examples for a lot of the elements.
Also why is there a tag for InstallerJS and not one for Installation in the Developer Forums?
Hi there,
I am trying to create my first iOS app using Visual Studio (Win 11) and .NET MAUI.
I created a developer account and if I want to start the debugger with my local device, VS forces me to Configure Automatic Provisioning. I can select my configured account but the operation fails (see screenshot).
I have no idea what is going wrong and I cannot find any setting in the developer account to fix this problem. Can anyone help me out, what is wrong and how to fix, thx!
Topic:
Developer Tools & Services
SubTopic:
General
Hey All,
Just ready to update my app to the AppStore for the first time. I need some help.
When I Archive my app to distribute, it shows that there is warnings that ‘the archive did not include a dSYM for firebase.analytics etc.
I’ve tried almost everything please help!
Topic:
Developer Tools & Services
SubTopic:
General