Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
1
0
656
Jul ’25
Issue with using Swift package with xcframework binaryTarget
Hi! I'm trying to create a target application that depends on multiple targets that all use the same Swift package that has xcframework binaryTarget. Each component can be successfully assembled individually, but when I try to create a core application that depends on these components, I get an error message on Prepare build stage: Multiple commands produce '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework/Versions/A' Target '<COMPONENT1>' has copy command from '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/SourcePackages/artifacts/.../<FW_NAME>/<FW_NAME>.xcframework/macos-arm64_x86_64/<FW_NAME>.framework' to '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework' Target '<COMPONENT2>' has copy command from '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/SourcePackages/artifacts/.../<FW_NAME>/<FW_NAME>.xcframework/macos-arm64_x86_64/<FW_NAME>.framework' to '/Users/<USER>/Library/Developer/Xcode/DerivedData/<PROJECT_ID>/Build/Products/Debug/Frameworks/<FW_NAME>.framework' – where <FW_NAME> is a name of the xcframework which is the binaryTarget in the Swift package. Could someone please explain to me if it is even possible to use xcframeworks packaged in Swift packages in such cases, and if so, how to do it correctly?
0
0
376
Nov ’24
Apple developer program bad customer service
You sign up for the developer program -> Apple confirm order placed and wait time is 48hrs. It doesnt mentioned if 48hrs is for US citizen or the rest of the world. Bad customer service, mo response from Apple. 2 weeks later, no apple developer program enrolment completed, Still waiting. Question Why is there a 48hrs communication sent when clearly this is to fool people in waiting forever? Why is there no communication when querying about the request. I suspect Apple is big enough to get the right customer service people or is this something they dont care about. What a let down from such a company!
0
0
182
Nov ’24
How to paginate PointsOfInterestSearch results in MapKit JS?
I created a PointsOfInterestSearch (https://developer.apple.com/documentation/mapkitjs/pointsofinterestsearch) on the frontend using MapKit JS: const poiSearch = new window.mapkit.PointsOfInterestSearch({ center: new mapkit.Coordinate(userLocation.lat, userLocation.lng), radius: 10000, }); poiSearch.search((error, results) => { console.log("Length of poiSearch:", results.places.length); results.places.forEach((place) => { console.log("Name:", place.name); }); }); The length of results.places is 20. Trying it with a bigger radius also still results in 20. The docs for PointsOfInterestSearchResponse shows only a places (https://developer.apple.com/documentation/mapkitjs/pointsofinterestsearchresponse) and no options for pagination. How can I paginate the rest of the results?
0
0
446
Nov ’24
When application merges libswift_concurrency.dylib is duplicated in app binary
Environment: Xcode 16.1 Swift version: 6.0.2 Inside of an Xcode project, if I declare a framework and an application. The framework is mergeable and the application merges the framework by configuring MERGE_BINARY_TYPE to Manual (or automatic it's independent). If SWIFT_VERSION is set to 6.0.X and deployment target is set to iOS 15< the build is going to fail because of this error Duplicate linked dylib '@rpath/libswift_Concurrency.dylib' in '/Users/**/Library/Developer/Xcode/DerivedData/GSPackage-dvnngsrgctfovgfbvwdlsscfycyq/Build/Products/Debug-iphonesimulator/DummyApp.app/DummyApp.debug.dylib' If I'm checking the generated artifact and inspect all of it's @rpath with otool it's giving me the following: otool -L /Users/****/Library/Developer/Xcode/DerivedData/Dummy-gbccsjwxeajftsafghxzaqksgfim/Build/Products/Debug-iphonesimulator/Dummy.app/Dummy.debug.dylib | grep @rpath @rpath/Dummy.debug.dylib (compatibility version 0.0.0, current version 0.0.0) @rpath/libswift_Concurrency.dylib (compatibility version 1.0.0, current version 0.0.0, weak) @rpath/libswift_Concurrency.dylib (compatibility version 1.0.0, current version 0.0.0, weak) A radar is already opened with the ID: FB15693702
0
0
563
Nov ’24
iOS Build Availability in Xcode
When attempting to fix an issue that is only happening on a specific iOS build I noticed that I am not able to install that specific build on my simulator. Is there any way to get specific iOS builds that are not available through Xcode? Example: The bug I am trying to fix is only happening on 17.6.1 and 17.7.1. These specific builds are not available through Xcode. Attempted Resolution: I found a iPhone14,5_17.6.1_21G101_Restore.ipsw file but was not able to import it into Xcode for use nor was I able to use it on a physical device.
0
0
212
Nov ’24
Seeking Assistance: 500 UNEXPECTED_ERROR Encountered
Issue faced on : 25 november 9:23AM when trying to reply to customer-reviews through this endpoint : https://api.appstoreconnect.apple.com/v1/customerReviewResponses getting error as 500 Unexpected -error . API Response : { "status": "500", "code": "UNEXPECTED_ERROR", "title": "An unexpected error occurred.", "detail": "An unexpected error occurred on the server side. If this issue continues, contact us at https://developer.apple.com/contact/." } API Requestbody : { "data": { "type": "customerReviewResponses", "attributes": { "responseBody": "Hi, thank you so much for your kind words and for sharing your positive experience! We're thrilled that you love the redeem points and their instant use. Keep exploring Tata Neu! _Meghal" }, "relationships": { "review": { "data": { "type": "customerReviews", "id":"here is id of comment" } } } } } API Headers : Authorization: Bearer {Token} Content-Type: application/json API URL : https://api.appstoreconnect.apple.com/v1/customerReviewResponses
0
0
215
Nov ’24
Apple Developer Program Enrollment Pending for 4+ Days, No Payment Processed
Hello everyone, I recently enrolled in the Apple Developer Program, completed all required forms, and submitted my payment details. I received an email confirming my enrollment order and stating it would be processed within two business days, but it’s now been over four days, and I haven’t seen a charge on my card or received any follow-up communication. Here’s what I’ve tried so far: Emailed Apple Developer Support multiple times: No response after four follow-ups. Called Apple Support: They couldn’t connect me directly to Developer Support. Is there a way to expedite this or another contact method that I might have missed? Any advice or similar experiences would be greatly appreciated!
1
0
249
Nov ’24
Unable to Complete Apple Developer Program Purchase After Multiple Attempts
Hello, I’m experiencing issues completing my Apple Developer Program membership purchase. I’ve attempted the process three times, received an order acknowledgment email each time, and was informed that the request would be processed within 2 business days. Despite this, my payment does not go through, and I’m repeatedly prompted to make the purchase again. Here are the details: Enrollment ID: 2D8KS5FGH4 Cost: US$99 Attempts: 3 separate purchase attempts Acknowledgment Email Received: Yes (Order Acknowledgement email from Apple Developer, confirming my order request) I’ve verified my payment method, billing details, and even tried different browsers and devices. Each time, the process completes up to the acknowledgment, but the payment is not finalized, and my membership remains inactive. Could you please help resolve this issue? I need assistance in activating my membership so I can begin development. Thank you,
0
0
371
Nov ’24
[Bug] std::variant in containers triggers UBSan error in Xcode 16.x
I've discovered a bug in Xcode 16.0/16.1 where using std::variant in containers across compilation units triggers UBSan errors. This is a regression as it works correctly in Xcode 15.4. Here's a minimal reproduction case: [base.h] #pragma once #include <string> #include <variant> #include <forward_list> class Item { public: std::variant<std::monostate, std::string> value; }; typedef std::forward_list<Item> ItemList; class Test { public: void addItem(const Item& item); ItemList items; }; [base.cpp] #include "base.h" void Test::addItem(const Item& item) { items.push_front(item); } [main.cpp] #include "base.h" int main() { Test t; Item item; t.addItem(item); return 0; } To reproduce: Compile with UBSan enabled (-fsanitize=undefined) Occurs on both arm64 and x86_64 Occurs in both Xcode 16.0 and 16.1 Works correctly in Xcode 15.4 I've filed a Feedback Assistant report: FB15710420 Workaround: The issue can be avoided by implementing the addItem method in the header file instead of a separate compilation unit. Has anyone else encountered this issue? Are there other workarounds besides moving the implementation to the header?
4
0
478
Nov ’24
Payment Error
Hi, I hope you're doing well. I am adding across this post because I keep getting an error while I go to purchase the apple developer program support. I recently got approval to register on behalf of my organization, but I am not being able to move forward with the payment. Since I am registering from India, it only lets me add UPI or net banking on the App Store as payment methods. I am also unable to change my payment methods in settings, it just says card on file. Need help in purchasing this subscription. Prompts I get Your purchase could not be completed. For assistance, contact iTunes support. It then says purchase failed an unknown error has occurred.
1
0
411
Nov ’24
Localization Issue with Multiple Build Targets in Xcode - One Target Not Recognizing Localizable.strings File
Hello Apple Developer Community, I'm experiencing an issue with localization in my Xcode project that has two build targets, "Build X" and "Build Y." Both targets are set up to support the same language, but they each have slightly different wording, which is why I've created separate Localizable.strings files for each build target. Here's an overview of my setup: Project Structure I have a Localizable folder with two subfolders: Localizable/OrdnerX/Localizable.strings (for Build X) Localizable/OrdnerY/Localizable.strings (for Build Y) Configuration In the File Inspector, I’ve assigned each Localizable.strings file to its corresponding build target: OrdnerX/Localizable.strings is linked to Build X OrdnerY/Localizable.strings is linked to Build Y Under Build Phases, I verified that each build target references the correct Localizable.strings file. The paths are all correctly set, so each target should know where to find its respective localization file. Problem When I build and run Build X, everything works perfectly. The app displays the correct localized strings from OrdnerX/Localizable.strings. However, when I switch to Build Y, the app fails to find the localized strings from OrdnerY/Localizable.strings, and I’m left with placeholder text instead. I’ve double-checked the configurations for both build targets multiple times, and they appear identical. The Localizable.strings files for both targets are configured in exactly the same way, but Build Y just doesn’t seem to recognize its assigned localization file. Has anyone encountered a similar issue, or can anyone suggest potential fixes? I’d appreciate any advice on what might be causing this discrepancy. Thank you in advance!
0
0
141
Nov ’24
How to start and automatically update/end a local live activity?
I'm implementing a timer feature and facing the issue that the live activity I'm starting just continues showing after the timer is complete. The body of the live activity widget is more or less: ActivityConfiguration(for: WhendyWidgetAttributes.self) { context in VStack { Text( context.state.timerEndDate, style: .timer ) // if Date.now < timerEndTime { Text("Done") } self.expandedView(state: context.state) } } … Ideally I could get the activity to show something else when it is done but I don't know how to get it to re-evaluate it's body once the end time is reached. I create the activity with let activity = try ActivityKit.Activity.request( attributes: attributes, content: .init( state: .init(timerEndDate: timerEndDate), staleDate: timerEndDate ), pushType: nil ) Can I schedule the activity to do a refresh it's body (and reevaluating Date.now) once the timerEndDate is reached? Considered Approaches trying staleDate However, the activity never shows that it has become stale. Would it be expected that it shows the stale-ness? scheduling dismissal I also thought about starting and immediately stopping the activity with a delayed dismissal, but unfortunately it seems this is limited to a 4 hour window, and I'd like longer timers too. remote updates I understand I could use remote notifications to update the live activity, but I'd really like to keep things local as all the functionality is locally plannable. Background Tasks I understand these don't run reliably or at a predictable time. A Timer in the app that updates the content I think this would only update the activity while the app is in foreground.
0
0
533
Nov ’24
Not able to generate API key
After clicking the button I get an error message "An error occurred during generation. Reload this page to try again.", I tryed several times with same result. I saw in network tab the the request got 403 with error: { "errors" : [ { "id" : "a838db66-5e18-4dc8-8bb2-fc5903b41912", "status" : "403", "code" : "FORBIDDEN_ERROR.PLA_NOT_VALID", "title" : "Operation is forbidden because of PLA status.", "detail" : "" } ] } Anyone can tell me what is PLA status? Thank you
1
0
414
Nov ’24
Additional assets/icons won't be included in the build in versions above 15
Hello! Recently, I noticed that my build isn’t including additional assets (icons). I tried using two different versions of Xcode (16.1 and 15.4) on separate Macs, but I’m getting the same result. Not all icons are being included in the build. However, I found that if I set my minimum deployment version to 14, all of the icons appear as expected. Starting from target version 15 in Xcode, no additional icons are included. Is there any way to resolve this?
0
0
125
Nov ’24