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d-u-n-s
I am writing to request assistance regarding my DUNS number acquisition for the Apple Developer Program. My company, has been trying to obtain/verify a DUNS number through Dun & Bradstreet, but we have faced a complete lack of response from their side. This delay is preventing us from completing our enrollment and publishing our application. what can i do??
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Xcode 26.4 is missing the documentation for Foundation
Upgraded to Tahoe 26.4 and Xcode 26.4 and realized Xcode is missing the documentation for Foundation. Occasionally, if other (not yet missing) documentation references a Foundation entity, such as a type, clicking on it may open in a web browser pointing to the externally hosted Apple documentation. Anyone else experiencing this or have a workaround (perhaps the documentation files are on disk but were somehow lost / disconnected from the Xcode doc browser)? I checked the release notes for 26.4 and for 26.3 but did not find a mention of anything like that. Filed an issue with Apple, please do too if you are affected so hopefully it will see some love and lead to restoring the documentation. Edited: found some possibly related files in my ~/Library and the newer version v302 (26.4 related, I think, is considerably smaller): du -sh ~/Library/Developer/Xcode/DocumentationCache/* | awk -F/ '{print $NF "\t" $1}' v296 1.0G v302 507M
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
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Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually the issue, because support has not told me what the problem is. What I've verified on my end: Two-factor authentication is enabled A valid major credit card is on the account I am enrolling via the web, not the Developer app I am not using a VPN My Apple ID is email-based, not phone-number-based I am an admin (not Account Holder) on a separate organization's developer account, which should not conflict with an individual enrollment The most frustrating part of this experience is the complete lack of transparency. The error message gives no indication of what's wrong, and support agents either don't have visibility into the cause or aren't authorized to share it. I'm willing to correct whatever the issue is - I just need someone to tell me what it is. If any Apple staff can look into my account, or if anyone in the community has resolved this same error, I would be very grateful for any guidance. Thank you.
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Developer Program payment never processed, support does not reply
Hi everyone, I am an iOS developer from Ecuador and I am writing to ask if there's any way to fix my issue. After some initial struggling with my phone number not being able to receive Apple verification messages, I was able to register an Apple ID and use that Apple ID to enroll into the Apple Developer Program. Currently, I am stuck at the step of paying the subscription fee. When I try to pay for the 99$ enrollment fee, I receive an "Order Acknowledgement" e-mail from Apple but the payment is never processed. I have tried with multiple debit cards: 2 times with my main crypto debit card emitted from a Hong Kong bank 1 time with a debit card emitted from a local Ecuadorian bank 1 time with a debit card emitted from a US bank In all these cases the result is the same: the same order acknowledgement e-mail but nothing more happens. I even tried asking the support via e-mail (the only method that is supported in my country), but no one replies. Does anyone have any tip on how to overcome this situation?
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Technical Blocker: Family Controls Entitlement for DeviceActivityMonitorExtension (Parent app already approved)
Hello, I am facing a critical technical blocker regarding the Family Controls (Screen Time API) entitlement for my app extensions. Current Situation: My parent app (com.hayashikento.FocusPact) is already approved for the Family Controls (Distribution) entitlement. However, the associated DeviceActivityMonitorExtension (com.hayashikento.FocusPact.FocusPActMonitor) and ReportExtension (com.hayashikento.FocusPact.ReportExtension) are still pending entitlement approval. Technical Issue: Because the extensions lack the Distribution entitlement, ManagedSettings and DeviceActivity triggers (like intervalWillEndWarning) are ignored by the system when testing via TestFlight or in a non-development environment. As a result, I am unable to verify the core "automatic re-blocking" logic and "usage reporting" features in a real-world scenario. This has completely halted the final QA and TestFlight phase of my project. Requests: Could an Apple engineer verify if these extension IDs can be linked to my existing approved parent app entitlement? Is there a specific process to expedite the "linking" of extensions when the main app is already authorized? App Details: Parent App Bundle ID: com.hayashikento.FocusPact Extension IDs: com.hayashikento.FocusPact.FocusPActMonitor, com.hayashikento.FocusPact.ReportExtension Apple ID (App)6759132649 I have already submitted the web request forms, but the lack of synchronization between the parent app and extensions is preventing my MVP launch. Any assistance would be greatly appreciated. Thank you.
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Enrollment Pending 5 Days — Paid €99, No Activation, No Support Response, 3 Open Cases Ignored
I purchased the Apple Developer Program on March 26, 2026. Payment went through immediately. I have the invoice (UA31019584), the order confirmation (W1318171870), and €99 charged to my card. Apple had no problem taking my money within seconds. Five days later: Account status: Pending Portal still says "Purchase your membership" and asks me to pay again App Store Connect: inaccessible TestFlight: inaccessible I contacted Apple Developer Support on day one — both by email and callback request. I now have three open cases and have received exactly zero responses: Case ID: 102856462218 — Program Purchase and Renewal Case ID: 102853916886 — Program Purchase and Renewal Case ID: 102853919455 — Program Enrolment Not a single acknowledgment. Not even an automated "we're looking into it." Nothing. My app is built and ready. I have testers waiting. I cannot distribute anything — not even through TestFlight — because Apple took my payment and then stopped responding. I see dozens of threads on this forum from developers with the exact same problem going back months. Paid memberships stuck on Pending, no activation, support completely unresponsive. This is not an isolated case — this is a systemic failure in the enrollment system that Apple has apparently chosen to ignore. I am based in the EU and I am fully prepared to pursue this through consumer protection channels if this is not resolved. You cannot charge someone for a service and then refuse to provide it or even respond to inquiries. For the world's biggest tech company that is built on software, this is practically a joke. I don't remember the last time seeing an issue like this from any other company in my whole life living on this planet. New developers practically cannot join and publish apps on Apple anymore. But if you are happy to pay, they will let you. And after payment, they will put a notice at the top reminding you to 'complete your purchase' and pay again. Is this really Apple or has this company been hijacked by some retard?
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Github repository issues, no branches showing
I added a workflow and it seemed to work fine so lets add them all ! I added a second workflow and it seems to see the repository but not the branches in the repository. I have googled and even asked AI. Checked and it's installed with all repo access on Github Removing the repo .. adding it back Deleting the workflow and adding it back Adding the workflow from the browser Adding the workflow from XCode Nothing seems to work, but the first one I created works. Is there paid support for Xcode Cloud ? I s there a version control that works better with Xcode Cloud? Any suggestions are appreciated.
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Technical Blocker: Family Controls Entitlement for DeviceActivityMonitorExtension (Parent app already approved)
Hello, I am facing a critical technical blocker regarding the Family Controls (Screen Time API) entitlement for my app extensions. Current Situation: My parent app (com.hayashikento.FocusPact) is already approved for the Family Controls (Distribution) entitlement. However, the associated DeviceActivityMonitorExtension (com.hayashikento.FocusPact.FocusPActMonitor) and ReportExtension (com.hayashikento.FocusPact.ReportExtension) are still pending entitlement approval. Technical Issue: Because the extensions lack the Distribution entitlement, ManagedSettings and DeviceActivity triggers (like intervalWillEndWarning) are ignored by the system when testing via TestFlight or in a non-development environment. As a result, I am unable to verify the core "automatic re-blocking" logic and "usage reporting" features in a real-world scenario. This has completely halted the final QA and TestFlight phase of my project. Requests: Could an Apple engineer verify if these extension IDs can be linked to my existing approved parent app entitlement? Is there a specific process to expedite the "linking" of extensions when the main app is already authorized? App Details: Parent App Bundle ID: com.hayashikento.FocusPact Extension IDs: com.hayashikento.FocusPact.FocusPActMonitor, com.hayashikento.FocusPact.ReportExtension Apple ID (App)6759132649 I have already submitted the web request forms, but the lack of synchronization between the parent app and extensions is preventing my MVP launch. Any assistance would be greatly appreciated. Thank you.
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d-u-n-s
I am writing to request assistance regarding my DUNS number acquisition for the Apple Developer Program. My company, has been trying to obtain/verify a DUNS number through Dun & Bradstreet, but we have faced a complete lack of response from their side. This delay is preventing us from completing our enrollment and publishing our application. what can i do??
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Xcode 26.4 is missing the documentation for Foundation
Upgraded to Tahoe 26.4 and Xcode 26.4 and realized Xcode is missing the documentation for Foundation. Occasionally, if other (not yet missing) documentation references a Foundation entity, such as a type, clicking on it may open in a web browser pointing to the externally hosted Apple documentation. Anyone else experiencing this or have a workaround (perhaps the documentation files are on disk but were somehow lost / disconnected from the Xcode doc browser)? I checked the release notes for 26.4 and for 26.3 but did not find a mention of anything like that. Filed an issue with Apple, please do too if you are affected so hopefully it will see some love and lead to restoring the documentation. Edited: found some possibly related files in my ~/Library and the newer version v302 (26.4 related, I think, is considerably smaller): du -sh ~/Library/Developer/Xcode/DocumentationCache/* | awk -F/ '{print $NF "\t" $1}' v296 1.0G v302 507M
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Are there known issues with aggressive optimization (-O) affecting third-party libraries?
We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight. Details Debug (No Optimization -Onone): Works correctly Release (Optimize for Speed -O): Fails Release with -Onone: Works, but app size nearly doubles Context The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic. Observations The issue started appearing with recent iOS/Xcode updates. No code changes affecting this logic were made recently. Behavior strongly suggests optimization-related side effects. Questions Are there known issues with aggressive optimization (-O) affecting third-party libraries? Are there recommended flags to selectively disable optimization for specific modules or functions? Any tools or diagnostics to identify what is being optimized out? Temporary Workaround Using -Onone resolves the issue but is not viable for production due to significant increase in app size. Any guidance would be greatly appreciated.
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Request for Official Draggable FCPXML Structure Specification for Workflow Extensions – Needed for Subtitle/Caption Generation Tools
Hi Apple Developer Forums and Final Cut Pro team, I am developing a Final Cut Pro Workflow Extension focused on speech-to-text / subtitle recognition and generation. The extension runs inside Final Cut Pro, analyzes clips, generates accurate subtitles (often hundreds of individual elements), and allows users to drag the generated subtitles directly back into the FCP timeline as a clean, editable Compound Clip or Storyline. We are implementing this drag-and-drop functionality using the official pasteboard mechanism (com.apple.finalcutpro.xml and versioned types such as com.apple.finalcutpro.xml.v1-10). While the high-level documentation is helpful: Supporting Drag and Drop for Data Sent to Final Cut Pro FCPXML Reference Designing Workflow Extensions There is still no detailed public specification for the exact internal XML structure that Final Cut Pro expects for a drag operation to reliably result in a usable Compound Clip (or direct Storyline insertion), especially when dealing with large numbers of subtitle titles. After extensive systematic testing (multiple rounds over several weeks, with full experiment logs), we have observed the following: Short subtitle sequences work with many different structures (various combinations of , , , inline titles, etc.). Long subtitle lists (800+ individual elements) only succeed reliably when the outer structure uses a specific shell: root= containing + (often combined with a mainflow sequence and inner / layers). In all working cases, the dropped result appears as a “fake” / nested Compound Clip that requires 2–3 Break Apart (unpack) operations before the real editable Storyline with individual titles is revealed. Almost all other structures — pure as root, as root, wrapper layers, direct inline titles without the clip + gap + storyline shell, etc. — are immediately rejected by Final Cut Pro when the subtitle count is high. This undocumented behavior forces third-party Workflow Extension developers to engage in time-consuming blind guesswork and reverse-engineering just to achieve basic, reliable drag-and-drop integration. Our request: We kindly ask Apple to publish a detailed, official specification for the Draggable FCPXML Text Protocol (or expand the existing FCPXML Reference) that clearly defines: The minimal and recommended XML structure for dragging content into the timeline as a Compound Clip or Storyline. Exact roles and requirements for , , , , , and any implicit “mainflow” patterns. Best practices for handling large numbers of nested titles/subtitles. Reasons why certain nesting patterns are rejected or produce multi-level fake compounds. Any version-specific differences across FCPXML DTD versions. This specification is critically necessary for the FCPX Workflow Extension ecosystem. Reliable drag-and-drop from extensions back to the timeline is one of the most valuable integration points for subtitle/caption tools, transcription services, title generators, and other workflow utilities. Without clear guidelines, developers waste significant time on trial-and-error, leading to inconsistent user experiences and slower innovation in the Final Cut Pro community. We are more than happy to share our complete experiment logs, working and failing XML samples, and GitHub repository with the documentation or engineering team if it helps accelerate this. Thank you in advance for any official clarification or guidance. Clear documentation in this area would greatly benefit both developers and Final Cut Pro users.
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Clipboard Bug within simulator 26.4
After updating to Xcode 26.4 and also the update on the simulator the copy paste feature in the simulators doesn't work anymore and i can't build my app without it because the user has to copy and paste api keys in it. Is there an solution for it I have tried to install an other simulator ios version but then the simulator doesn't work on the the new xcode. Have someone already found an solution?
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Xcode 26.4 cannot run app-hosted unit tests on physical iOS 16 devices ("Logic Testing Unavailable")
Summary: After upgrading to Xcode 26.4, app-hosted XCTest execution on physical devices running iOS 16 fails at test-planning time with "Logic Testing Unavailable." The same project and same device work under Xcode 26.2. The failure reproduces with a standalone minimal Xcode project, which suggests this is an Xcode regression rather than a project-configuration issue. Environment: Xcode: 26.4 (17E192) macOS: Tahoe 26.4 Failing device: iPhone 11 (iPhone12,1), iOS 16.0.3 Working comparisons: Xcode 26.2 + same iPhone 11 (iOS 16.0.3): works Xcode 26.4 + iPad Pro 11-inch (4th generation) on iOS 26.3: works Regression: Yes. Works on Xcode 26.2. Fails on Xcode 26.4. Same project, same signing setup, same physical iOS 16 device. Minimal reproduction: A minimal sample project with: one iOS app target one app-hosted unit-test target one UI-test target (for comparison; not required to reproduce) Steps for the unit-test repro on a physical device running iOS 16: Build for testing: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Build.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ build-for-testing Run tests without building: xcodebuild -project TestProject.xcodeproj \ -scheme TestProject-UnitTests \ -sdk iphoneos \ -destination 'platform=iOS,id=<DEVICE_UDID>' \ -derivedDataPath DerivedData-Device-Unit \ -resultBundlePath Results-Device-Unit-Test.xcresult \ DEVELOPMENT_TEAM=<TEAM_ID> \ CODE_SIGN_STYLE=Automatic \ test-without-building Note: xcodebuild test (combined build and test) also fails with the same error. Expected result: The hosted unit tests run successfully on the connected physical device, as they do under Xcode 26.2. Actual result: Step 1 (build-for-testing) succeeds. Step 2 (test-without-building) fails immediately (within ~1 second) with: 2026-03-26 11:23:28.683 xcodebuild[51930:731004] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:28.725 xcodebuild[51930:730966] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2026-03-26 11:23:29.239 xcodebuild[51930:730966] Writing error result bundle to /var/folders/jl/knmkq18x4cg_3w087zgpfldm0000gn/T/ResultBundle_2026-26-03_11-23-0029.xcresult xcodebuild: error: Failed to build project TestProject with scheme TestProject-UnitTests.: Cannot test target “redacted” on “redacted”: Logic Testing Unavailable Logic Testing on iOS devices is not supported. You can run logic tests on the Simulator. Why this looks like an Xcode regression: The same project and same physical iOS 16.0.3 device work under Xcode 26.2. Under Xcode 26.4, build-for-testing still succeeds, so signing, provisioning, and bundle construction appear valid. The failure happens only when Xcode plans or launches the on-device test run. Before the failure, Xcode 26.4 logs: DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. A newer physical device running iOS 26.3 works under Xcode 26.4 without this warning. The issue also reproduces with a minimal standalone Xcode project, which makes a project-specific configuration problem unlikely. The Xcode-generated .xctestrun files for the passing Xcode 26.2 case and failing Xcode 26.4 case are structurally equivalent, making an .xctestrun format difference unlikely to be the cause.
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Apple Developer Program enrollment stuck in review for 10+ days — no response from support
Hello, I enrolled in the Apple Developer Program approximately 20 days ago. My enrollment has been stuck “In Review” since then with no update, no request for additional documents, and no communication from Apple. I submitted a support request 10+ days ago and have received no response. Submit another request without update.. Here is my situation: • Enrollment status: In Review • Support case submitted: ~10+ days ago, no reply • Country: Canada I have verified that: • Two-factor authentication is enabled on my Apple ID • There are no pending agreements in the developer portal • All enrollment information was submitted correctly I kindly request that someone from the Apple Developer Program enrollment team review my case and provide an update or escalation path. Thank you.
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46
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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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7
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4
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272
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About Customizing Xcode Project Navigator UI
Since I have downloaded latest Xcode version I am having Project Navigator in the Menu Style UI and not in the Tab based UI, the one earlier. Also, I am not able to find any options to change Project Navigator style. Please provide user the option to change UI to either Menu based or Tab based Project Navigator UI ( Projects, Source Control, Bookmark, find etc )
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1
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211
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Previews for SwiftUI views in Packages don't work in Xcode 26.4
I have an iOS project based on SwiftUI in which almost all code is organised in Packages. With Xcode 26.2 and 26.3, I can preview all SwiftUI views without issues. With Xcode 26.4, the same previews don't work, in the canvas appears this error message: "Cannot preview in this file. Could not find target description for “TaskListView.swift”". The explanation is: "The list of source files that produce object files did not contain this file to be previewed. Check to make sure it is not excluded using the EXCLUDED_SOURCE_FILE_NAMES build setting." If I add a SwiftUI view to the main project files (not in a package), the preview works as expected. Is it an Xcode 26.4 regression? Or do I need to modify some configuration file?
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5
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158
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"Your enrollment could not be completed" — No Explanation Given, Support Unable to Help
I've been unable to enroll in the Apple Developer Program and am posting here after exhausting the standard support channels. The situation: When I attempt to enroll in the Apple Developer Program as an individual, I receive the error: "Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time." No additional explanation is provided. I have contacted Apple Developer Program Support multiple times by both phone and email. Each time, I was told there is nothing they can do. I asked for escalation and was told escalation is not possible. At no point was I given a specific reason for the rejection. One possible cause I identified on my own is that the name on my developer profile may not match my legal name. My Apple ID at appleid.apple.com shows my correct legal name, but I'm unsure whether my developer profile reflects the same. I have not been able to confirm whether this is actually the issue, because support has not told me what the problem is. What I've verified on my end: Two-factor authentication is enabled A valid major credit card is on the account I am enrolling via the web, not the Developer app I am not using a VPN My Apple ID is email-based, not phone-number-based I am an admin (not Account Holder) on a separate organization's developer account, which should not conflict with an individual enrollment The most frustrating part of this experience is the complete lack of transparency. The error message gives no indication of what's wrong, and support agents either don't have visibility into the cause or aren't authorized to share it. I'm willing to correct whatever the issue is - I just need someone to tell me what it is. If any Apple staff can look into my account, or if anyone in the community has resolved this same error, I would be very grateful for any guidance. Thank you.
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1
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158
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Demora en aprobación de cuenta de desarrollador
Hola, compre el 25 de marzo la membresía de desarrollador, pero aun mi cuenta sale pendiente, no subo datos de empresa ya que soy freelance. Cuanto podría tardar la aprobación de la cuenta. Ya mande dos ticket a soporte pero nada responden
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20
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Purchase your membership
I have purchased membership for personal use to see how publishing app works. The cost was taken from the credit card I had given. but when i check my account its still reflecting the same "Purchase your membership" and ask me to purchase again
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4
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657
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Developer Program payment never processed, support does not reply
Hi everyone, I am an iOS developer from Ecuador and I am writing to ask if there's any way to fix my issue. After some initial struggling with my phone number not being able to receive Apple verification messages, I was able to register an Apple ID and use that Apple ID to enroll into the Apple Developer Program. Currently, I am stuck at the step of paying the subscription fee. When I try to pay for the 99$ enrollment fee, I receive an "Order Acknowledgement" e-mail from Apple but the payment is never processed. I have tried with multiple debit cards: 2 times with my main crypto debit card emitted from a Hong Kong bank 1 time with a debit card emitted from a local Ecuadorian bank 1 time with a debit card emitted from a US bank In all these cases the result is the same: the same order acknowledgement e-mail but nothing more happens. I even tried asking the support via e-mail (the only method that is supported in my country), but no one replies. Does anyone have any tip on how to overcome this situation?
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29
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Technical Blocker: Family Controls Entitlement for DeviceActivityMonitorExtension (Parent app already approved)
Hello, I am facing a critical technical blocker regarding the Family Controls (Screen Time API) entitlement for my app extensions. Current Situation: My parent app (com.hayashikento.FocusPact) is already approved for the Family Controls (Distribution) entitlement. However, the associated DeviceActivityMonitorExtension (com.hayashikento.FocusPact.FocusPActMonitor) and ReportExtension (com.hayashikento.FocusPact.ReportExtension) are still pending entitlement approval. Technical Issue: Because the extensions lack the Distribution entitlement, ManagedSettings and DeviceActivity triggers (like intervalWillEndWarning) are ignored by the system when testing via TestFlight or in a non-development environment. As a result, I am unable to verify the core "automatic re-blocking" logic and "usage reporting" features in a real-world scenario. This has completely halted the final QA and TestFlight phase of my project. Requests: Could an Apple engineer verify if these extension IDs can be linked to my existing approved parent app entitlement? Is there a specific process to expedite the "linking" of extensions when the main app is already authorized? App Details: Parent App Bundle ID: com.hayashikento.FocusPact Extension IDs: com.hayashikento.FocusPact.FocusPActMonitor, com.hayashikento.FocusPact.ReportExtension Apple ID (App)6759132649 I have already submitted the web request forms, but the lack of synchronization between the parent app and extensions is preventing my MVP launch. Any assistance would be greatly appreciated. Thank you.
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19
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Enrollment Pending 5 Days — Paid €99, No Activation, No Support Response, 3 Open Cases Ignored
I purchased the Apple Developer Program on March 26, 2026. Payment went through immediately. I have the invoice (UA31019584), the order confirmation (W1318171870), and €99 charged to my card. Apple had no problem taking my money within seconds. Five days later: Account status: Pending Portal still says "Purchase your membership" and asks me to pay again App Store Connect: inaccessible TestFlight: inaccessible I contacted Apple Developer Support on day one — both by email and callback request. I now have three open cases and have received exactly zero responses: Case ID: 102856462218 — Program Purchase and Renewal Case ID: 102853916886 — Program Purchase and Renewal Case ID: 102853919455 — Program Enrolment Not a single acknowledgment. Not even an automated "we're looking into it." Nothing. My app is built and ready. I have testers waiting. I cannot distribute anything — not even through TestFlight — because Apple took my payment and then stopped responding. I see dozens of threads on this forum from developers with the exact same problem going back months. Paid memberships stuck on Pending, no activation, support completely unresponsive. This is not an isolated case — this is a systemic failure in the enrollment system that Apple has apparently chosen to ignore. I am based in the EU and I am fully prepared to pursue this through consumer protection channels if this is not resolved. You cannot charge someone for a service and then refuse to provide it or even respond to inquiries. For the world's biggest tech company that is built on software, this is practically a joke. I don't remember the last time seeing an issue like this from any other company in my whole life living on this planet. New developers practically cannot join and publish apps on Apple anymore. But if you are happy to pay, they will let you. And after payment, they will put a notice at the top reminding you to 'complete your purchase' and pay again. Is this really Apple or has this company been hijacked by some retard?
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24
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Github repository issues, no branches showing
I added a workflow and it seemed to work fine so lets add them all ! I added a second workflow and it seems to see the repository but not the branches in the repository. I have googled and even asked AI. Checked and it's installed with all repo access on Github Removing the repo .. adding it back Deleting the workflow and adding it back Adding the workflow from the browser Adding the workflow from XCode Nothing seems to work, but the first one I created works. Is there paid support for Xcode Cloud ? I s there a version control that works better with Xcode Cloud? Any suggestions are appreciated.
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Xcode 26.4 does not restore the most recent scheme
When opening a project or workspace in Xcode 26.4 the most recently active scheme is not restored. Instead, the scheme reverts to the first scheme in the list. I've tried opening and closing Xcode a few times, and removing the user data for a workspace. No luck. Any suggestions or workarounds?
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23
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Technical Blocker: Family Controls Entitlement for DeviceActivityMonitorExtension (Parent app already approved)
Hello, I am facing a critical technical blocker regarding the Family Controls (Screen Time API) entitlement for my app extensions. Current Situation: My parent app (com.hayashikento.FocusPact) is already approved for the Family Controls (Distribution) entitlement. However, the associated DeviceActivityMonitorExtension (com.hayashikento.FocusPact.FocusPActMonitor) and ReportExtension (com.hayashikento.FocusPact.ReportExtension) are still pending entitlement approval. Technical Issue: Because the extensions lack the Distribution entitlement, ManagedSettings and DeviceActivity triggers (like intervalWillEndWarning) are ignored by the system when testing via TestFlight or in a non-development environment. As a result, I am unable to verify the core "automatic re-blocking" logic and "usage reporting" features in a real-world scenario. This has completely halted the final QA and TestFlight phase of my project. Requests: Could an Apple engineer verify if these extension IDs can be linked to my existing approved parent app entitlement? Is there a specific process to expedite the "linking" of extensions when the main app is already authorized? App Details: Parent App Bundle ID: com.hayashikento.FocusPact Extension IDs: com.hayashikento.FocusPact.FocusPActMonitor, com.hayashikento.FocusPact.ReportExtension Apple ID (App)6759132649 I have already submitted the web request forms, but the lack of synchronization between the parent app and extensions is preventing my MVP launch. Any assistance would be greatly appreciated. Thank you.
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0
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19
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Slow launch of app on iOS Simulator 26.4
Each time I launch a Debug version of the app on iOS Simulator, I see the Launch Screen presented and then about a 30-second delay before the app is responsive and debug output appears in the console panel. Filed FB22345091
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8
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3
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363
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