Hi everyone,
I recently made a purchase for my Apple Developer Account, and while I can see the transaction in my bank and have also received an email confirmation from Apple, my account status is still showing “In Progress” after almost 5 days.
What’s worrying me is that some of my friends/colleagues who made the payment at the same time got their accounts activated almost immediately, while mine is still stuck. I’ve already reached out to Apple Support, but so far, I haven’t had any luck resolving the issue.
Has anyone else experienced this kind of delay? Is there anything specific I should do, or should I just keep waiting it out?
Thanks in advance for any advice or suggestions!
Best,
Erris
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hello sir i am student or i am apple developer i want to sell my app because i have created ios app but i am school student i am not any business or organization i am just a school or i do not have pass duns number i have to enroll For this I have to do my enrollment in educational institution accredited but it is asking for DUNS number or I do not have the pass so I request you to provide me DUNS number so that I can enroll or sell my app please I request you provide me...
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
In my macos app with swiftui i need to hide the content from screen recoding and screen sharing from own device. its not the matter from external device. i used sharingtype = .none for hiding content from screen shot. but didnt got any answer for screen recording.
Do anyone having idea?
Thanks.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi there,
We are seeing weird issue, Testflight invites sent to users go without "View in Testflight" link despite the build is available for testing, user has no way to install App through TestFlight.
NOTE: Our other Apps on the same developer account are sending proper TestFlight invite with the link to View redeem code / "View in TestFlight".
At present we are stuck inviting users, asked developers to upload new build but without any success.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I have a normal UIKit project with a package dependency containing some SwiftUI. Opening the package on its own, I can preview the SwiftUI. However, when I have the package as a dependency, I get the dreaded message saying Active scheme does not build this file regardless of choosing the app or package scheme.
Why can't I get a preview?
Using Xcode 16
What exactly is included/calculated in the following metrics within RealityKit Trace - RealityKit Metrics - 3D render attributes:
3D Mesh Triangles
Total Triangles Submitted
3D Mesh Vertices
Total Vertices Submitted
As the second part of the question, what differentiates between:
3D Mesh Triangles vs Total Triangles Submitted
3D Mesh Vertices vs Total Vertices Submitted
I have updated my firebase with the latest version, but on simulator, apple log in and parsing from firebase server is not working on iOS 18 when working fine on the actual test device. However iOS 17 simulator works perfect as X-Code 15.
And previews are not working as well with my current app coding, which was coded in previous X-code 15.
Is there any API changes? Any help?
Or 18.1 might fix this bug?
After 7-8 months of intense studying, I'm working on my first App. After a couple of months coding it, I saw that Swift Data wasn't cutting it, I decided to restart the project and implement Core Data.
To cut to the chase, I'm using 3 models (entities) in my app. One of those entities has 2 Transformable attributes: an array of strings and an array of doubles.
I've implemented a Transformer, made sure it's added to each entity, but no matter what, I'm getting this error with random Entities and Attributes. At first it referenced the entity Quote, but then it referenced the entity MoneyElement (attribute title). This is the error:
autonome crashed due to an uncaught exception NSInvalidArgumentException. Reason: -[MoneyElement setTitle:]: unrecognized selector sent to instance 0x600001736c00.
I'm attaching screenshots of the different entities, as well as the code for the Entity's class that has both Transformable attributes.
If anyone could help me, I'd appreciate it greatly. I'm getting the error not even making a fetch request, just trying to paint a mere and humble Text("Hello, world!") in my canvas.
public class Quote: NSManagedObject, Identifiable {
@NSManaged public var clientName: String
@NSManaged public var quoteNumber: String
@NSManaged public var dateOfCreation: Date
@NSManaged public var dateOfApproval: Date?
@NSManaged public var dateOfCancellation: Date?
@NSManaged public var ServicesProvided: [String]?
@NSManaged public var servicesCost: [Double]?
@NSManaged public var netAmount: Double
@NSManaged public var vatTax: Int
@NSManaged public var irpfTax: Int
@NSManaged public var grossAmount: Double
@NSManaged public var currentStatus: String
}
class QuoteContainer {
let persistentContainer: NSPersistentContainer
init(forPreview: Bool = false) {
ValueTransformer.setValueTransformer(QuoteStringArrayTransformer(), forName: NSValueTransformerName("QuoteStringArrayTransformer"))
ValueTransformer.setValueTransformer(QuoteDoubleArrayTransformer(), forName: NSValueTransformerName("QuoteDoubleArrayTransformer"))
persistentContainer = NSPersistentContainer(name: "Models")
if forPreview {
persistentContainer.persistentStoreDescriptions.first!.url = URL(fileURLWithPath: "/dev/null")
}
persistentContainer.loadPersistentStores { _, _ in}
if forPreview {
addMockData(moc: persistentContainer.viewContext)
}
}
}
class QuoteStringArrayTransformer: NSSecureUnarchiveFromDataTransformer {
override class func transformedValueClass() -> AnyClass {
return NSData.self
}
override func transformedValue(_ value: Any?) -> Any? {
guard let array = value as? [String] else { return nil }
return try? JSONEncoder().encode(array)
}
override func reverseTransformedValue(_ value: Any?) -> Any? {
guard let data = value as? Data else { return nil }
return try? JSONDecoder().decode([String].self, from: data)
}
}
class QuoteDoubleArrayTransformer: ValueTransformer {
override class func transformedValueClass() -> AnyClass {
return NSData.self
}
override func transformedValue(_ value: Any?) -> Any? {
guard let array = value as? [Double] else { return nil }
return try? JSONEncoder().encode(array)
}
override func reverseTransformedValue(_ value: Any?) -> Any? {
guard let data = value as? Data else { return nil }
return try? JSONDecoder().decode([Double].self, from: data)
}
}
When I try to install my app via USB cable on my child's iPhone 13 device I see following error in Xcode:
Installation on this device is prohibited by ManagedConfiguration
If I go to VPN & Device Management, I don't see anything. This is my Child's iphone so it is not like it is enrolled in some kind of school or work MDM.
Developer mode is ON and I added device ID to Certificates, Identifiers & Profiles > Devices.
Domain: IXRemoteErrorDomain
Code: 9
Failure Reason: Unhandled error domain IXRemoteErrorDomain, code 9
User Info: {
FunctionName = "-[IXSRemoteInstaller initWithRemoteInstallOptions:xpcAssetStream:assetSize:error:]";
SourceFileLine = 149;
}```
Is it cellular network provider that has locked something? How to be sure about this?
Topic:
Developer Tools & Services
SubTopic:
Xcode
在idea中Java spring 框架如何运行啊,求求大佬们,我跑https://gitee.com/lab1024/smart-admin 这个包老是报错,不让我写入
It just won't debug any macos widget, not even the default template provided.
Hi,
Incoming calls were working fine when the app was run from Xcode in both production and debug modes. I added the APS Environment to production, but after releasing it on TestFlight, it's not working, and I am not receiving PushKit notifications.
Hi I'm getting an error "The package product 'SwiftBSON' requires minimum platform version 13.0 for the iOS platform, but this target supports 12.0" and I don't know how to adjust the minimum target. I had thought it was ios 17.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hello, I have a few questions
Is it possible to transfer a whole individual developer account to another person
If you transfer applications to another account, is it possible to change the bundle ID
What are the general ways to change the bundle ID of an application
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Developer Program
Hi!
Like a bunch of people on the forums I'm having issues transferring my users from my previous Team to my new Team.
When the app was still on the old team, I successfully generated transfer_subs for every one of my apple login users.
Now, when trying to migrate them over, it ONLY works on users that have already signed in since the transfer, which is not good, I need to transfer the rest and get the new private relay emails.
Here’s a curl of how I get my access token :
I’m first generating the secret key using my team key that has apple sign in configured for it.
curl --location 'https://appleid.apple.com/auth/token'
--header 'Content-Type: application/x-www-form-urlencoded'
--data-urlencode 'grant_type=client_credentials'
--data-urlencode 'scope=user.migration'
--data-urlencode 'client_id=my.app.id'
--data-urlencode 'client_secret=***
This works and I’m getting my access token, then I try to exchange the sub token
curl --location 'https://appleid.apple.com/auth/usermigrationinfo'
--header 'Content-Type: application/x-www-form-urlencoded'
--header 'Authorization: Bearer *** '
--data-urlencode 'transfer_sub=xx.xxxx'
--data-urlencode 'client_id=my.app.id'
--data-urlencode 'client_secret=***’
This is when I receive :
{"error":"invalid_request","email_verified":false}
I’ve tried a lot of stuff, even got on the phone with an ex apple engineer and tried a bunch of stuff with him, but to no avail.
I've submitted a report on feedback assistant on the 23rd August, but no answer yet. ID: 14898085
Even if I've set all for OpenMP in my Xcode project, I can't build and run it without the static OpenMP library.
I wish I could do it with the dynamic library.
Detailed here:
https://stackoverflow.com/questions/79059321/how-to-correctly-link-the-libomp-dynamic-library-in-xcode
Topic:
Developer Tools & Services
SubTopic:
Xcode
Previously, it was possible to download the dSYM file from the App Store Connect account. However, Apple has recently discontinued this option. How can you obtain the necessary dSYM file for Firebase?
Topic:
Developer Tools & Services
SubTopic:
General
I've got a bit of code which is making a HTTPS GET request.
On an iPhone it runs as expected, however when running on the simulator there's a HTTP 400 response.
I've logged the url and my http headers that I'm adding, and in both cases they are identical for the simulator and iPhone (there is no http body content).
Therefore, as everything is identical, I'm wondering how it could work with hardware and not with the simulator?
Does the OS append any additional HTTP headers before the request goes out (such as User-Agent for example) and might those be different between iPhone/simulator?
I was using a version of Xcode and macOS that wasn't fully updated. When I tried to deploy my app to my phone I got the following error message "IOS Version Incompatible with Xcode version". At that time Xcode recognized my device. I updated my mac and updated Xcode. Then everything was fully up to date but now Xcode cannot see my device. I have tried with multiple different devices and it does not see any of them although finder recognizes all of them.
I have tried the following so far:
Every single suggestion from the tack overflow post: "Xcode does not see my iOS device but iTunes does"
Ensured developer mode is turn on on my iPhone
Restarted my iPhone and mac
Deleted and reinstall xcode
Tried a brand new empty Xcode project
Reinstalled command line developer tools
Restarted usbmuxd
Deleted derived data
Removed all vpns
tried different usb cables (I am pretty sure the cable shouldn't be the problem though since this cable was working when Xcode and my iOS version wasn't compatible)
Reset trust settings on my iPhon
Tried manually adding my device to device and simulators but it says no devices found
I opened up console on my mac and saw the following output "error 20:08:46.847760-0700 managedappdistributiond Simulator is not supported"
I do not understand what is going wrong for me right now. I cannot think of nor find any other solutions right now.
So I was searching for answer to this question but nothing really came up. I am building a C++ static library for iOS and I use <vector> from standard library. However when I try to build I get error from within SDK iOS 17.5 char_trait.h as follows:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS17.5.sdk/usr/include/c++/v1/__string/char_traits.h:290:17 No member named '__constexpr_wmemcmp' in namespace 'std'; did you mean '__constexpr_memchr'?
and in constexpr_c_functions.h as follows:
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS17.5.sdk/usr/include/c++/v1/__string/constexpr_c_functions.h:117:3 Static assertion failed due to requirement 'sizeof(const wchar_t) == 1': Calling memchr on non-trivially equality comparable types is unsafe.
I've set my c/c++ standards to C17 and C++17 in the build settings.
I have no idea what these weird errors are. Could really use some help.