Explore the integration of media technologies within your app. Discuss working with audio, video, camera, and other media functionalities.

All subtopics
Posts under Media Technologies topic

Post

Replies

Boosts

Views

Activity

AVPlayerView. Internal constraints conflicts
I’m getting Auto Layout constraint conflict warnings related to AVPlayerView in my project. I’ve reproduced the issue on macOS Tahoe 26.2. The conflict appears to originate inside AVPlayerView itself, between its internal subviews, rather than in my own layout code. This issue can be easily reproduced in an empty project by simply adding an AVPlayerView as a subview using the code below. class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let playerView = AVPlayerView() view.addSubview(playerView) } } After presenting that view controller, the following Auto Layout constraint conflict warnings appear in the console: Conflicting constraints detected: <decode: bad range for [%@] got [offs:346 len:1057 within:0]>. Will attempt to recover by breaking <decode: bad range for [%@] got [offs:1403 len:81 within:0]>. Unable to simultaneously satisfy constraints: ( "<NSLayoutConstraint:0xb33c29950 H:|-(0)-[AVDesktopPlayerViewContentView:0x10164dce0](LTR) (active, names: '|':AVPlayerView:0xb32ecc000 )>", "<NSLayoutConstraint:0xb33c299a0 AVDesktopPlayerViewContentView:0x10164dce0.right == AVPlayerView:0xb32ecc000.right (active)>", "<NSAutoresizingMaskLayoutConstraint:0xb33c62850 h=--& v=--& AVPlayerView:0xb32ecc000.width == 0 (active)>", "<NSLayoutConstraint:0xb33d46df0 H:|-(0)-[AVEventPassthroughView:0xb33cfb480] (active, names: '|':AVDesktopPlayerViewContentView:0x10164dce0 )>", "<NSLayoutConstraint:0xb33d46e40 AVEventPassthroughView:0xb33cfb480.trailing == AVDesktopPlayerViewContentView:0x10164dce0.trailing (active)>", "<NSLayoutConstraint:0xb33ef8320 NSGlassView:0xb33ed8c00.trailing == AVEventPassthroughView:0xb33cfb480.trailing - 6 (active)>", "<NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)>", "<NSLayoutConstraint:0xb33ef84b0 NSGlassView:0xb33ed8c00.leading >= AVEventPassthroughView:0xb33cfb480.leading + 6 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)> Set the NSUserDefault NSConstraintBasedLayoutVisualizeMutuallyExclusiveConstraints to YES to have -[NSWindow visualizeConstraints:] automatically called when this happens. And/or, set a symbolic breakpoint on LAYOUT_CONSTRAINTS_NOT_SATISFIABLE to catch this in the debugger. Is it system bug or maybe someone knows how to fix that? Thank you.
2
0
807
Jan ’26
-46250 error when calling `makeSecureTokenForExpirationDateOfPersistableContentKey`
Hi there, We're working on offline playback of DRM tracks. The persistent keys (also known as track licenses) for offline playback are stored locally on the device and are served from cache when a user initiates playback of a downloaded track. Our persistent keys have a limited validity time and need to be refreshed when they expire. To prevent a situation where a persistent key expires while the user is offline, we've decided to eagerly refresh these keys one week before their expiration date. To make that happen we need to be able to obtain the expiration date of the given track license. We've been attempting to use the makeSecureTokenForExpirationDateOfPersistableContentKey API to facilitate this process. The documentation states that this API returns a secret token representing the persistent key, which we can then exchange with our license server for the expiration date: https://developer.apple.com/documentation/avfoundation/avcontentkeysession/makesecuretokenforexpirationdate(ofpersistablecontentkey:completionhandler:)?language=objc However, every time we call makeSecureTokenForExpirationDateOfPersistableContentKey, we receive an error with code -46250. We haven't been able to find any public references or documentation for this specific error code, which is preventing us from troubleshooting the issue. We are conducting our tests on a physical device, as the simulator does not support FairPlay playback. We don't use dual expiry approach. Is our understanding of how to obtain the expiration timestamp correct? Are we using the makeSecureTokenForExpirationDateOfPersistableContentKey API as it was intended? What does the -46250 error code mean, and what steps should we take to fix our FairPlay implementation to make this work? Thanks in advance for your assistance.
2
1
380
Jan ’26
CoreMediaError with Lightning HDMI output on FairPlay content
Hello, our application is unable to HDMI output FairPlay protected content to TV via official Lightning HDMI AV Adapter, by checking the console log on mediaplayerd it is found that a CoreMediaErrorDomain Code=-19156 is raised, but we are unable to know what this error code means. default 11:18:15.121584+0800 mediaplaybackd keyboss ckb_customURLReadCallback: 0x7fa62f800 60/0 customURLReqID 4 isComplete 1 err -19156 error <private> (0) dokeyCallbacksExist 0 default 11:18:15.121670+0800 mediaplaybackd keyboss ckb_processErrorForRequest: 0x7fa62f800 60/0 handler 4 err 0 default 11:18:15.121752+0800 mediaplaybackd <<<< FigCustomURLHandling >>>> curll_cancelRequestOnQueue: 0x7fa031360: requestID: 4 default 11:18:15.121932+0800 mediaplaybackd keyboss ckb_transitionRequestToTerminalState: 0x7fa62f800 60/0 reqFin err Error Domain=CoreMediaErrorDomain Code=-19156 (-19156) dokeyCallbacksExist 0 default 11:18:15.122025+0800 mediaplaybackd keyboss ckb_transitionRequestToTerminalState: 0x7fa62f800 60/0 retry default 11:18:15.123195+0800 mediaplaybackd <<<< FigCPECryptorPKD >>>> PostKeyRequestErrorOccurred: 0x7fab7be80 029592C2-093D-400D-B57F-7AB06CC292D1 key request error: Error Domain=CoreMediaErrorDomain Code=-19160 (-19160)
1
2
278
Jan ’26
FairPlay Client Question
The ASk is used by the KSM to derive the dASk, which is then used to decrypt the SK...R1. If the only thing we give the client is the certificate, how does it encrypt the SK...R1 so the server is able to process it. Would be nice to know it it works generally, because I've been getting questions about it and can't provide a helpful answer. Thanks in advance.
1
0
196
Jan ’26
AVCaptureDevice.RotationCoordinator.videoRotationAngleForHorizonLevelCapture: behavior is different with iPhone 17
The front facing camera on iPhone 16 (and every model previous) gives the following values for AVCaptureDevice.RotationCoordinator.videoRotationAngleForHorizonLevelCapture: 90 degrees portrait 180 degrees landscape left 270 degrees for upside-down 0 degrees for landscape right Using these values a transform is calculated: var transform: CGAffineTransform { let degrees = rotationCoordinator.videoRotationAngleForHorizonLevelCapture let radians = degrees * .pi / 180.0 return CGAffineTransform(rotationAngle: radians) } And then applied to the AVAssetInput: videoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoSettings, sourceFormatHint: videoFormatDescription) videoInput.transform = transform And this ensures the correct transform is added to the metadata so that the recorded video plays in the correct orientation. However, with the iPhone 17 Pro and iPhone 17 Pro Max front facing cameras, AVCaptureDevice.RotationCoordinator.videoRotationAngleForHorizonLevelCapture return the different values: 0 degrees portrait 90 degrees landscape left 180 degrees for upside-down 270 degrees for landscape right So this approach breaks down, and the video orientation is incorrect. How is this intended to be handled?
2
0
707
Jan ’26
AVAssetWriterInput.PixelBufferReceiver.append hangs indefinitely (suspends and never resumes)
I’ve been struggling with a very frustrating issue using the new iOS 26 Swift Concurrency APIs for video processing. My pipeline reads frames using AVAssetReader, processes them via CIContext (Lanczos upscale), and then appends the result to an AVAssetWriter using the new PixelBufferReceiver. The Problem: The execution randomly stops at the ]await append(...)] call. The task suspends and never resumes. It is completely unpredictable: It might hang on the very first run, or it might work fine for 4-5 runs and then hang on the next one. It is independent of video duration: It happens with 5-second clips just as often as with long videos. No feedback from the system: There is no crash, no error thrown, and CPU usage drops to zero. The thread just stays in the suspended state indefinitely. If I manually cancel the operation and restart the VideoEngine, it usually starts working again for a few more attempts, which makes me suspect some internal resource exhaustion or a deadlock between the GPU context and the writer's input. The Code: Here is a simplified version of my processing loop: private func proccessVideoPipeline( readerOutputProvider: AVAssetReaderOutput.Provider<CMReadySampleBuffer<CMSampleBuffer.DynamicContent>>, pixelBufferReceiver: AVAssetWriterInput.PixelBufferReceiver, nominalFrameRate: Float, targetSize: CGSize ) async throws { while !Task.isCancelled, let payload = try await readerOutputProvider.next() { let sampleBufferInfo: (imageBuffer: CVPixelBuffer?, presentationTimeStamp: CMTime) = payload.withUnsafeSampleBuffer { sampleBuffer in return (sampleBuffer.imageBuffer, sampleBuffer.presentationTimeStamp) } guard let currentPixelBuffer = sampleBufferInfo.imageBuffer else { throw AsyncFrameProcessorError.missingImageBuffer } guard let pixelBufferPool = pixelBufferReceiver.pixelBufferPool else { throw NSError(domain: "PixelBufferPool", code: -1, userInfo: [NSLocalizedDescriptionKey: "No pixel buffer pool available"]) } let newPixelBuffer = try pixelBufferPool.makeMutablePixelBuffer() let newCVPixelBuffer = newPixelBuffer.withUnsafeBuffer({ $0 }) try upscale(currentPixelBuffer, outputPixelBuffer: newCVPixelBuffer, targetSize: targetSize ) let presentationTime = sampleBufferInfo.presentationTimeStamp try await pixelBufferReceiver.append(.init(unsafeBuffer: newCVPixelBuffer), with: presentationTime) } } Does anyone know how to fix it?
0
0
142
Jan ’26
Apple Music API no longer returns standalone singles as “single” albums
I’ve been using Apple Music API for quite a while now and a recent change must have happened which is quite disruptive. On many occasions, artists release singles from an album as part of promoting this album. For recent examples, Harry Styles released “Aperture” (a single) to promote his upcoming album “Kiss All The Time. Disco, Occasionally“. Similarly, Bruno Mars released “I Just Might”, a single from the upcoming album “The Romantic”. Previously, those would return at the endpoint ”artists/{artist_id}/albums” with a “- Single” suffix. But it seems a recent change happens where they only appear as playable tracks inside the album. This behavior is also evident in the Apple Music app itself. Those singles no longer appear under “Singles & EPs”. Instead, they would only be visible if the single becomes popular enough to be shown on “Top Songs“. Otherwise one would have to know to tap on the (future) album to discover if there are released singles. Meanwhile Spotify’s API returns those as singles properly, just like Apple Music API used to. This change must be recent but the question is if it’s intentional, and if so, how can the API be used from here on out to “extract” those singles and represent them?
0
1
276
Jan ’26
Any way to trigger cameraLensSmudgeDetectionStatus to change?
Looking to implement to UI to tell the user to clean their lens in our app. Implemented the KVO for the cameraLensSmudgeDetectionStatus but I'm having issues reliably triggering it in, both in our app and the main camera app. Tried to get inventive by putting tupperware over the lens, but I think the model driving this or the LiDAR sensor might be smart enough to detect there is something close to the lens. Is there any way to trigger this change in a similar way we can trigger thermal changes in debug? Thanks.
2
0
445
Jan ’26
Camera Shutter Sound Control on iOS (Programmatic Query)
Hi Apple Developer Support Team, We are developing an iOS application using a camera package within a hybrid (cross-platform) framework, and we would like to confirm whether it is possible to disable the camera shutter sound programmatically. As per our understanding, the shutter sound on iOS is system-controlled and depends on the device’s silent/ring mode, and there is no App Store–approved API available to force-disable this sound. Kindly confirm whether this understanding is correct or if any supported alternative approach exists for hybrid or native implementations. Thank you for your clarification. Best regards, ParkhyaSolutions
1
0
521
Jan ’26
Feature / Workaround wanted: Seamless, Automated AirPlay Screen Streaming on visionOS for Demos
Hello Apple team and developer community, I am preparing a visionOS app for a fair environment, where we want to automatically stream the current experience to a nearby monitor via AirPlay, without requiring guests or staff to manually interact with the Control Center or AirPlay pickers all the time. The goal is to provide a smooth, frictionless setup so attendees can focus on the demo, not the configuration. Feature Request: A supported API or method to programmatically start/stop AirPlay video streaming (mirroring or external playback) from within a visionOS app, allowing the current experience to be instantly displayed on an external monitor or Apple TV for the audience. Context & Rationale: In a trade fair or exhibition setting, rapid guest turnaround and minimal staff intervention are crucial. Having to manually guide each visitor through AirPlay setup is impractical. As I understood, AVRoutePickerView can be used for this on iOS/macOS, but this is not available in visionOS. Enabling similar automated streaming on visionOS would make the device far more suitable for live demos and public showcases. Questions: Are there any supported workarounds or best practices for enabling automated screen streaming or AirPlay initiation on visionOS in public demo environments that I missed? Is Apple considering adding programmatic AirPlay control or accessibility features to support such use cases in future visionOS releases? Thank you for considering this request! If there are recommended patterns, entitlements, or accessibility solutions we could explore for trade fair scenarios, your guidance would be greatly appreciated. Best regards, Julian Zürn - IPI, HS Kempten
4
0
711
Jan ’26
PHImageManager.requestImageDataAndOrientation callback is never called
I occasionally receive reports from users that photo import from the Photos library gets stuck and the progress appears to stop indefinitely. I’m using the following APIs: func fetchAsset(_ asset: PHAsset) { let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.resizeMode = .exact options.isSynchronous = false options.isNetworkAccessAllowed = true options.progressHandler = { (progress, error, stop, info) in // 🚨 never called } let requestId = PHImageManager.default().requestImageDataAndOrientation( for: asset, options: options ) { data, _, _, info in // 🚨 never called } } Due to repeated reports, I added detailed logs inside the callback closures. Based on the logs, it looks like the request keeps waiting without any callbacks being invoked — neither the progressHandler nor the completion block of requestImageDataAndOrientation is called. This happens not only with the PHImageManager approach, but also when using PHAsset with PHContentEditingInputRequestOptions — the completion callback is not invoked as well. func fetchAssetByContentEditingInput(_ asset: PHAsset) { let options = PHContentEditingInputRequestOptions() options.isNetworkAccessAllowed = true asset.requestContentEditingInput(with: nil) { contentEditingInput, info in // 🚨 never called } } I suspect this is related to iCloud Photos. Here is what I confirmed from affected users: Using the native picker (My app also provides the native picker as an alternative option for attaching photos), iCloud download proceeds normally and the photo can be attached. However, using the PHImageManager-based approach in my app, the same photo cannot be attached. Even after verifying that the photo has been fully downloaded from iCloud (e.g., by trying “Export Unmodified Originals” in the Photos app as described here: https://support.apple.com/en-us/111762, and confirming the iCloud download progress completed), the callback is still not invoked for that asset. Detailed flow for (1): I asked the user to attach the problematic photo (the one where callbacks never fire) using the native photo picker (UIImagePickerController). The UI showed “Downloading from iCloud” progress. The progress advanced and the photo was attached successfully. Then I asked the user to attach the same photo again using my custom photo picker (which uses the PHImageManager APIs mentioned above). The progress did not advance (No callbacks were invoked). The operation waited indefinitely and never completed. Workaround / current behavior: If I ask users to reboot the device and try again, about 6 out of 10 users can attach successfully afterward. The remaining ~4 out of 10 users still cannot attach even after rebooting. For users who are not fixed immediately after reboot, it seems to resolve naturally after some time. I’ve seen similar reports elsewhere, so I’m wondering if Apple is already aware of an internal issue related to this. If there is any known information, guidance, or recommended workaround, I would appreciate it. I also logged the properties of affected PHAssets (metadata) when the issue occurs, and I can share them below if that helps troubleshooting: [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true]
4
1
320
Jan ’26
PHImageManager.requestImageDataAndOrientation callback is never called
I occasionally receive reports from users that photo import from the Photos library gets stuck and the progress appears to stop indefinitely. I’m using the following APIs (code to be added): func fetchAsset(_ asset: PHAsset) { let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.resizeMode = .exact options.isSynchronous = false options.isNetworkAccessAllowed = true options.progressHandler = { (progress, error, stop, info) in // 🚨 never called } let requestId = PHImageManager.default().requestImageDataAndOrientation( for: asset, options: options ) { data, _, _, info in // 🚨 never called } } Due to repeated reports, I added detailed logs inside the callback closures. Based on the logs, it looks like the request keeps waiting without any callbacks being invoked — neither the progressHandler nor the completion block of requestImageDataAndOrientation is called. This happens not only with the PHImageManager approach, but also when using PHAsset with PHContentEditingInputRequestOptions — the completion callback is not invoked as well. func fetchAssetByContentEditingInput(_ asset: PHAsset) { let options = PHContentEditingInputRequestOptions() options.isNetworkAccessAllowed = true asset.requestContentEditingInput(with: nil) { contentEditingInput, info in // 🚨 never called } } I suspect this is related to iCloud Photos. Here is what I confirmed from affected users: 1. Using the native picker, iCloud download proceeds normally and the photo can be attached. However, using the PHImageManager-based approach in my app, the same photo cannot be attached. 2. Even after verifying that the photo has been fully downloaded from iCloud (e.g., by trying “Export Unmodified Originals” in the Photos app as described here: https://support.apple.com/en-us/111762, and confirming the iCloud download progress completed), the callback is still not invoked for that asset. Detailed flow for (1): • I asked the user to attach the problematic photo (the one where callbacks never fire) using the native photo picker (UIImagePickerController). • The UI showed “Downloading from iCloud” progress. • The progress advanced and the photo was attached successfully. • Then I asked the user to attach the same photo again using my custom photo picker (which uses the PHImageManager APIs mentioned above). • The progress did not advance. • No callbacks were invoked. • The operation waited indefinitely and never completed. Workaround / current behavior: • If I ask users to force-quit and relaunch the app and try again, about 6 out of 10 users can attach successfully afterward. • The remaining ~4 out of 10 users still cannot attach even after relaunching. • For users who are not fixed immediately after relaunch, it seems to resolve naturally after some time. I’ve seen similar reports elsewhere, so I’m wondering if Apple is already aware of an internal issue related to this. If there is any known information, guidance, or recommended workaround, I would appreciate it. I also logged the properties of affected PHAssets (metadata) when the issue occurs, and I can share them below if that helps troubleshooting: [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true]
2
0
381
Jan ’26
Question about Apple Vision Pro audio input sampling rate for research
I am a graduate student conducting research in speech/audio signal processing and multimodal interaction. Apple Vision Pro is widely recognized as a multimodal interactive system supporting voice, eye, and gesture inputs. However, I could not find detailed specifications or documentation about the audio input sampling rate used by the device’s built-in microphone array when capturing user audio. Specifically, I would like to understand: What is the default audio input sampling rate (e.g., 16 kHz, 44.1 kHz, 48 kHz, etc.) for the Vision Pro’s microphones? When developing with visionOS / AVAudioSession / AVAudioEngine, is there a documented or recommended sampling rate for audio capture? Are there any best practices or settings for enabling high-quality voice capture on Vision Pro (especially for voice research tasks)? For context, my work involves voice processing, analysis, and possibly on-device real-time speech recognition. Any pointers to relevant APIs, documentation or examples (especially regarding audio capture buffer size or available formats on visionOS) would be very helpful. Thank you in advance! Best regards.
0
0
184
Jan ’26
AVAudioSession setActive(true) fails after phone call when app is in background
I’m seeing what appears to be an iOS audio-session issue that occurs only when a phone call happens while the app is in the background. API: AVAudioSession, AVAudioRecorder Background Modes: Audio enabled (UIBackgroundModes = audio) Category: .playAndRecord Microphone permission: granted Expected Behavior If the app is recording audio in the background and a phone call interrupts it: AVAudioSession.interruptionNotification(.began) fires Call ends AVAudioSession.interruptionNotification(.ended) fires App should be able to re-activate its audio session and resume or restart recording Apple documentation suggests this should be supported for background audio apps. Actual Behavior When the app is in the background and phone call is ended: AVAudioSession.interruptionNotification(.ended) does fire Attempting to reactivate the audio session always fails: Error Domain=NSOSStatusErrorDomain Code=560557684 ("!int") "Session activation failed" The session appears to remain permanently “interrupted” Retrying activation (with delays) does not help Recreating AVAudioRecorder does not help Reactivation works only after the app is opened again
0
0
163
Jan ’26
Unable to Capture 24MP Photos
Hello, I'm wondering how to capture 24MP photos. I'm currently testing on an iPhone 16 Pro Max. By default, the device's activeFormat supports 24MP (photo dimensions: {4032x3024, 5712x4284}). For the photoOutput, I'm setting the maxPhotoDimensions to videoDevice.activeFormat.supportedMaxPhotoDimensions.lastObject, and setting MaxPhotoQualityPrioritization to quality. When capturing, I'm applying the same maxPhotoDimensions and photoQualityPrioritization settings from the photoOutput directly to the AVCapturePhotoSettings. What could be the issue? // Objective-C // setup [self.photoOutput setMaxPhotoQualityPrioritization:AVCapturePhotoQualityPrioritizationQuality]; CMVideoDimensions maxPhotoDimensions = [(NSValue *)videoDevice.activeFormat.supportedMaxPhotoDimensions.lastObject CMVideoDimensionsValue]; [self.photoOutput setMaxPhotoDimensions:maxPhotoDimensions]; // capturing AVCapturePhotoSettings *photoSettings = [AVCapturePhotoSettings photoSettings]; photoSettings.maxPhotoDimensions = self.photoOutput.maxPhotoDimensions; photoSettings.photoQualityPrioritization = self.photoOutput.maxPhotoQualityPrioritization; [self.photoOutput capturePhotoWithSettings:photoSettings delegate:photoCaptureDelegate]; ...
2
0
1k
Jan ’26
Apple Music playlist create/delete works but DELETE returns 401 — and MusicKit write APIs are macOS‑unavailable. How to build a playlist editor on macOS?
I’m trying to build a playlist editor on macOS. I can create playlists via the Apple Music HTTP API, but DELETE always returns 401 even immediately after creation with the same tokens. Minimal repro: #!/usr/bin/env bash set -euo pipefail BASE_URL="https://api.music.apple.com/v1" PLAYLIST_NAME="${PLAYLIST_NAME:-blah}" : "${APPLE_MUSIC_DEV_TOKEN:?}" : "${APPLE_MUSIC_USER_TOKEN:?}" create_body="$(mktemp)" delete_body="$(mktemp)" trap 'rm -f "$create_body" "$delete_body"' EXIT curl -sS --compressed -o "$create_body" -w "Create status: %{http_code}\n" \ -X POST "${BASE_URL}/me/library/playlists" \ -H "Authorization: Bearer ${APPLE_MUSIC_DEV_TOKEN}" \ -H "Music-User-Token: ${APPLE_MUSIC_USER_TOKEN}" \ -H "Content-Type: application/json" \ -d "{\"attributes\":{\"name\":\"${PLAYLIST_NAME}\"}}" playlist_id="$(python3 - "$create_body" <<'PY' import json, sys with open(sys.argv[1], "r", encoding="utf-8") as f: data = json.load(f) print(data["data"][0]["id"]) PY )" curl -sS --compressed -o "$delete_body" -w "Delete status: %{http_code}\n" \ -X DELETE "${BASE_URL}/me/library/playlists/${playlist_id}" \ -H "Authorization: Bearer ${APPLE_MUSIC_DEV_TOKEN}" \ -H "Music-User-Token: ${APPLE_MUSIC_USER_TOKEN}" \ -H "Content-Type: application/json" I capture the response bodies like this: cat "$create_body" cat "$delete_body" Result: Create: 201 Delete: 401 I also checked the latest macOS SDK’s MusicKit interfaces and MusicLibrary.createPlaylist/edit/add(to:) are marked @available(macOS, unavailable), so I can’t create/ delete via MusicKit on macOS either. Question: How can I implement a playlist editor on macOS (create/delete/modify) if: MusicKit write APIs are unavailable on macOS, and The HTTP API can create but DELETE returns 401? Any guidance or official workaround would be hugely appreciated.
0
1
310
Jan ’26
Issue with FairPlay Streaming Certificate SDK 26.x
Hi, I'm trying to create a FairPlay Streaming Certificate for the SDK 26.x version. Worth to mention that we already have 2 (1024 and 2048) and we only have the possibility to use our previous 1024-bit certificate (which we do not want because we want a 2048 cert) Our main issue is that when I upload a new "CSR" file, the "Continue" button is still on "gray" and cannot move forward on the process. The CSR file has been created with this command: openssl req -out csr_2048.csr -new -newkey rsa:2048 -keyout priv_key_2048.pem -subj /CN=SubjectName/OU=OrganizationalUnit/O=Organization/C=US Some help will be appreciated. Thanks in advance Best,
1
0
677
Jan ’26
AVPlayerView. Internal constraints conflicts
I’m getting Auto Layout constraint conflict warnings related to AVPlayerView in my project. I’ve reproduced the issue on macOS Tahoe 26.2. The conflict appears to originate inside AVPlayerView itself, between its internal subviews, rather than in my own layout code. This issue can be easily reproduced in an empty project by simply adding an AVPlayerView as a subview using the code below. class ViewController: NSViewController { override func viewDidLoad() { super.viewDidLoad() let playerView = AVPlayerView() view.addSubview(playerView) } } After presenting that view controller, the following Auto Layout constraint conflict warnings appear in the console: Conflicting constraints detected: <decode: bad range for [%@] got [offs:346 len:1057 within:0]>. Will attempt to recover by breaking <decode: bad range for [%@] got [offs:1403 len:81 within:0]>. Unable to simultaneously satisfy constraints: ( "<NSLayoutConstraint:0xb33c29950 H:|-(0)-[AVDesktopPlayerViewContentView:0x10164dce0](LTR) (active, names: '|':AVPlayerView:0xb32ecc000 )>", "<NSLayoutConstraint:0xb33c299a0 AVDesktopPlayerViewContentView:0x10164dce0.right == AVPlayerView:0xb32ecc000.right (active)>", "<NSAutoresizingMaskLayoutConstraint:0xb33c62850 h=--& v=--& AVPlayerView:0xb32ecc000.width == 0 (active)>", "<NSLayoutConstraint:0xb33d46df0 H:|-(0)-[AVEventPassthroughView:0xb33cfb480] (active, names: '|':AVDesktopPlayerViewContentView:0x10164dce0 )>", "<NSLayoutConstraint:0xb33d46e40 AVEventPassthroughView:0xb33cfb480.trailing == AVDesktopPlayerViewContentView:0x10164dce0.trailing (active)>", "<NSLayoutConstraint:0xb33ef8320 NSGlassView:0xb33ed8c00.trailing == AVEventPassthroughView:0xb33cfb480.trailing - 6 (active)>", "<NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)>", "<NSLayoutConstraint:0xb33ef84b0 NSGlassView:0xb33ed8c00.leading >= AVEventPassthroughView:0xb33cfb480.leading + 6 (active)>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0xb33ef8460 NSGlassView:0xb33ed8c00.width == 180 (active)> Set the NSUserDefault NSConstraintBasedLayoutVisualizeMutuallyExclusiveConstraints to YES to have -[NSWindow visualizeConstraints:] automatically called when this happens. And/or, set a symbolic breakpoint on LAYOUT_CONSTRAINTS_NOT_SATISFIABLE to catch this in the debugger. Is it system bug or maybe someone knows how to fix that? Thank you.
Replies
2
Boosts
0
Views
807
Activity
Jan ’26
-46250 error when calling `makeSecureTokenForExpirationDateOfPersistableContentKey`
Hi there, We're working on offline playback of DRM tracks. The persistent keys (also known as track licenses) for offline playback are stored locally on the device and are served from cache when a user initiates playback of a downloaded track. Our persistent keys have a limited validity time and need to be refreshed when they expire. To prevent a situation where a persistent key expires while the user is offline, we've decided to eagerly refresh these keys one week before their expiration date. To make that happen we need to be able to obtain the expiration date of the given track license. We've been attempting to use the makeSecureTokenForExpirationDateOfPersistableContentKey API to facilitate this process. The documentation states that this API returns a secret token representing the persistent key, which we can then exchange with our license server for the expiration date: https://developer.apple.com/documentation/avfoundation/avcontentkeysession/makesecuretokenforexpirationdate(ofpersistablecontentkey:completionhandler:)?language=objc However, every time we call makeSecureTokenForExpirationDateOfPersistableContentKey, we receive an error with code -46250. We haven't been able to find any public references or documentation for this specific error code, which is preventing us from troubleshooting the issue. We are conducting our tests on a physical device, as the simulator does not support FairPlay playback. We don't use dual expiry approach. Is our understanding of how to obtain the expiration timestamp correct? Are we using the makeSecureTokenForExpirationDateOfPersistableContentKey API as it was intended? What does the -46250 error code mean, and what steps should we take to fix our FairPlay implementation to make this work? Thanks in advance for your assistance.
Replies
2
Boosts
1
Views
380
Activity
Jan ’26
CoreMediaError with Lightning HDMI output on FairPlay content
Hello, our application is unable to HDMI output FairPlay protected content to TV via official Lightning HDMI AV Adapter, by checking the console log on mediaplayerd it is found that a CoreMediaErrorDomain Code=-19156 is raised, but we are unable to know what this error code means. default 11:18:15.121584+0800 mediaplaybackd keyboss ckb_customURLReadCallback: 0x7fa62f800 60/0 customURLReqID 4 isComplete 1 err -19156 error <private> (0) dokeyCallbacksExist 0 default 11:18:15.121670+0800 mediaplaybackd keyboss ckb_processErrorForRequest: 0x7fa62f800 60/0 handler 4 err 0 default 11:18:15.121752+0800 mediaplaybackd <<<< FigCustomURLHandling >>>> curll_cancelRequestOnQueue: 0x7fa031360: requestID: 4 default 11:18:15.121932+0800 mediaplaybackd keyboss ckb_transitionRequestToTerminalState: 0x7fa62f800 60/0 reqFin err Error Domain=CoreMediaErrorDomain Code=-19156 (-19156) dokeyCallbacksExist 0 default 11:18:15.122025+0800 mediaplaybackd keyboss ckb_transitionRequestToTerminalState: 0x7fa62f800 60/0 retry default 11:18:15.123195+0800 mediaplaybackd <<<< FigCPECryptorPKD >>>> PostKeyRequestErrorOccurred: 0x7fab7be80 029592C2-093D-400D-B57F-7AB06CC292D1 key request error: Error Domain=CoreMediaErrorDomain Code=-19160 (-19160)
Replies
1
Boosts
2
Views
278
Activity
Jan ’26
FairPlay Client Question
The ASk is used by the KSM to derive the dASk, which is then used to decrypt the SK...R1. If the only thing we give the client is the certificate, how does it encrypt the SK...R1 so the server is able to process it. Would be nice to know it it works generally, because I've been getting questions about it and can't provide a helpful answer. Thanks in advance.
Replies
1
Boosts
0
Views
196
Activity
Jan ’26
AVCaptureDevice.RotationCoordinator.videoRotationAngleForHorizonLevelCapture: behavior is different with iPhone 17
The front facing camera on iPhone 16 (and every model previous) gives the following values for AVCaptureDevice.RotationCoordinator.videoRotationAngleForHorizonLevelCapture: 90 degrees portrait 180 degrees landscape left 270 degrees for upside-down 0 degrees for landscape right Using these values a transform is calculated: var transform: CGAffineTransform { let degrees = rotationCoordinator.videoRotationAngleForHorizonLevelCapture let radians = degrees * .pi / 180.0 return CGAffineTransform(rotationAngle: radians) } And then applied to the AVAssetInput: videoInput = AVAssetWriterInput(mediaType: .video, outputSettings: videoSettings, sourceFormatHint: videoFormatDescription) videoInput.transform = transform And this ensures the correct transform is added to the metadata so that the recorded video plays in the correct orientation. However, with the iPhone 17 Pro and iPhone 17 Pro Max front facing cameras, AVCaptureDevice.RotationCoordinator.videoRotationAngleForHorizonLevelCapture return the different values: 0 degrees portrait 90 degrees landscape left 180 degrees for upside-down 270 degrees for landscape right So this approach breaks down, and the video orientation is incorrect. How is this intended to be handled?
Replies
2
Boosts
0
Views
707
Activity
Jan ’26
AVAssetWriterInput.PixelBufferReceiver.append hangs indefinitely (suspends and never resumes)
I’ve been struggling with a very frustrating issue using the new iOS 26 Swift Concurrency APIs for video processing. My pipeline reads frames using AVAssetReader, processes them via CIContext (Lanczos upscale), and then appends the result to an AVAssetWriter using the new PixelBufferReceiver. The Problem: The execution randomly stops at the ]await append(...)] call. The task suspends and never resumes. It is completely unpredictable: It might hang on the very first run, or it might work fine for 4-5 runs and then hang on the next one. It is independent of video duration: It happens with 5-second clips just as often as with long videos. No feedback from the system: There is no crash, no error thrown, and CPU usage drops to zero. The thread just stays in the suspended state indefinitely. If I manually cancel the operation and restart the VideoEngine, it usually starts working again for a few more attempts, which makes me suspect some internal resource exhaustion or a deadlock between the GPU context and the writer's input. The Code: Here is a simplified version of my processing loop: private func proccessVideoPipeline( readerOutputProvider: AVAssetReaderOutput.Provider<CMReadySampleBuffer<CMSampleBuffer.DynamicContent>>, pixelBufferReceiver: AVAssetWriterInput.PixelBufferReceiver, nominalFrameRate: Float, targetSize: CGSize ) async throws { while !Task.isCancelled, let payload = try await readerOutputProvider.next() { let sampleBufferInfo: (imageBuffer: CVPixelBuffer?, presentationTimeStamp: CMTime) = payload.withUnsafeSampleBuffer { sampleBuffer in return (sampleBuffer.imageBuffer, sampleBuffer.presentationTimeStamp) } guard let currentPixelBuffer = sampleBufferInfo.imageBuffer else { throw AsyncFrameProcessorError.missingImageBuffer } guard let pixelBufferPool = pixelBufferReceiver.pixelBufferPool else { throw NSError(domain: "PixelBufferPool", code: -1, userInfo: [NSLocalizedDescriptionKey: "No pixel buffer pool available"]) } let newPixelBuffer = try pixelBufferPool.makeMutablePixelBuffer() let newCVPixelBuffer = newPixelBuffer.withUnsafeBuffer({ $0 }) try upscale(currentPixelBuffer, outputPixelBuffer: newCVPixelBuffer, targetSize: targetSize ) let presentationTime = sampleBufferInfo.presentationTimeStamp try await pixelBufferReceiver.append(.init(unsafeBuffer: newCVPixelBuffer), with: presentationTime) } } Does anyone know how to fix it?
Replies
0
Boosts
0
Views
142
Activity
Jan ’26
how to use this api:AVAudioConverter?
I neet to take pcm data from aac data, but this api has fossy me deeply.
Replies
1
Boosts
0
Views
331
Activity
Jan ’26
Apple Music API no longer returns standalone singles as “single” albums
I’ve been using Apple Music API for quite a while now and a recent change must have happened which is quite disruptive. On many occasions, artists release singles from an album as part of promoting this album. For recent examples, Harry Styles released “Aperture” (a single) to promote his upcoming album “Kiss All The Time. Disco, Occasionally“. Similarly, Bruno Mars released “I Just Might”, a single from the upcoming album “The Romantic”. Previously, those would return at the endpoint ”artists/{artist_id}/albums” with a “- Single” suffix. But it seems a recent change happens where they only appear as playable tracks inside the album. This behavior is also evident in the Apple Music app itself. Those singles no longer appear under “Singles & EPs”. Instead, they would only be visible if the single becomes popular enough to be shown on “Top Songs“. Otherwise one would have to know to tap on the (future) album to discover if there are released singles. Meanwhile Spotify’s API returns those as singles properly, just like Apple Music API used to. This change must be recent but the question is if it’s intentional, and if so, how can the API be used from here on out to “extract” those singles and represent them?
Replies
0
Boosts
1
Views
276
Activity
Jan ’26
Any way to trigger cameraLensSmudgeDetectionStatus to change?
Looking to implement to UI to tell the user to clean their lens in our app. Implemented the KVO for the cameraLensSmudgeDetectionStatus but I'm having issues reliably triggering it in, both in our app and the main camera app. Tried to get inventive by putting tupperware over the lens, but I think the model driving this or the LiDAR sensor might be smart enough to detect there is something close to the lens. Is there any way to trigger this change in a similar way we can trigger thermal changes in debug? Thanks.
Replies
2
Boosts
0
Views
445
Activity
Jan ’26
Camera Shutter Sound Control on iOS (Programmatic Query)
Hi Apple Developer Support Team, We are developing an iOS application using a camera package within a hybrid (cross-platform) framework, and we would like to confirm whether it is possible to disable the camera shutter sound programmatically. As per our understanding, the shutter sound on iOS is system-controlled and depends on the device’s silent/ring mode, and there is no App Store–approved API available to force-disable this sound. Kindly confirm whether this understanding is correct or if any supported alternative approach exists for hybrid or native implementations. Thank you for your clarification. Best regards, ParkhyaSolutions
Replies
1
Boosts
0
Views
521
Activity
Jan ’26
Feature / Workaround wanted: Seamless, Automated AirPlay Screen Streaming on visionOS for Demos
Hello Apple team and developer community, I am preparing a visionOS app for a fair environment, where we want to automatically stream the current experience to a nearby monitor via AirPlay, without requiring guests or staff to manually interact with the Control Center or AirPlay pickers all the time. The goal is to provide a smooth, frictionless setup so attendees can focus on the demo, not the configuration. Feature Request: A supported API or method to programmatically start/stop AirPlay video streaming (mirroring or external playback) from within a visionOS app, allowing the current experience to be instantly displayed on an external monitor or Apple TV for the audience. Context & Rationale: In a trade fair or exhibition setting, rapid guest turnaround and minimal staff intervention are crucial. Having to manually guide each visitor through AirPlay setup is impractical. As I understood, AVRoutePickerView can be used for this on iOS/macOS, but this is not available in visionOS. Enabling similar automated streaming on visionOS would make the device far more suitable for live demos and public showcases. Questions: Are there any supported workarounds or best practices for enabling automated screen streaming or AirPlay initiation on visionOS in public demo environments that I missed? Is Apple considering adding programmatic AirPlay control or accessibility features to support such use cases in future visionOS releases? Thank you for considering this request! If there are recommended patterns, entitlements, or accessibility solutions we could explore for trade fair scenarios, your guidance would be greatly appreciated. Best regards, Julian Zürn - IPI, HS Kempten
Replies
4
Boosts
0
Views
711
Activity
Jan ’26
PHImageManager.requestImageDataAndOrientation callback is never called
I occasionally receive reports from users that photo import from the Photos library gets stuck and the progress appears to stop indefinitely. I’m using the following APIs: func fetchAsset(_ asset: PHAsset) { let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.resizeMode = .exact options.isSynchronous = false options.isNetworkAccessAllowed = true options.progressHandler = { (progress, error, stop, info) in // 🚨 never called } let requestId = PHImageManager.default().requestImageDataAndOrientation( for: asset, options: options ) { data, _, _, info in // 🚨 never called } } Due to repeated reports, I added detailed logs inside the callback closures. Based on the logs, it looks like the request keeps waiting without any callbacks being invoked — neither the progressHandler nor the completion block of requestImageDataAndOrientation is called. This happens not only with the PHImageManager approach, but also when using PHAsset with PHContentEditingInputRequestOptions — the completion callback is not invoked as well. func fetchAssetByContentEditingInput(_ asset: PHAsset) { let options = PHContentEditingInputRequestOptions() options.isNetworkAccessAllowed = true asset.requestContentEditingInput(with: nil) { contentEditingInput, info in // 🚨 never called } } I suspect this is related to iCloud Photos. Here is what I confirmed from affected users: Using the native picker (My app also provides the native picker as an alternative option for attaching photos), iCloud download proceeds normally and the photo can be attached. However, using the PHImageManager-based approach in my app, the same photo cannot be attached. Even after verifying that the photo has been fully downloaded from iCloud (e.g., by trying “Export Unmodified Originals” in the Photos app as described here: https://support.apple.com/en-us/111762, and confirming the iCloud download progress completed), the callback is still not invoked for that asset. Detailed flow for (1): I asked the user to attach the problematic photo (the one where callbacks never fire) using the native photo picker (UIImagePickerController). The UI showed “Downloading from iCloud” progress. The progress advanced and the photo was attached successfully. Then I asked the user to attach the same photo again using my custom photo picker (which uses the PHImageManager APIs mentioned above). The progress did not advance (No callbacks were invoked). The operation waited indefinitely and never completed. Workaround / current behavior: If I ask users to reboot the device and try again, about 6 out of 10 users can attach successfully afterward. The remaining ~4 out of 10 users still cannot attach even after rebooting. For users who are not fixed immediately after reboot, it seems to resolve naturally after some time. I’ve seen similar reports elsewhere, so I’m wondering if Apple is already aware of an internal issue related to this. If there is any known information, guidance, or recommended workaround, I would appreciate it. I also logged the properties of affected PHAssets (metadata) when the issue occurs, and I can share them below if that helps troubleshooting: [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true]
Replies
4
Boosts
1
Views
320
Activity
Jan ’26
PHImageManager.requestImageDataAndOrientation callback is never called
I occasionally receive reports from users that photo import from the Photos library gets stuck and the progress appears to stop indefinitely. I’m using the following APIs (code to be added): func fetchAsset(_ asset: PHAsset) { let options = PHImageRequestOptions() options.deliveryMode = .highQualityFormat options.resizeMode = .exact options.isSynchronous = false options.isNetworkAccessAllowed = true options.progressHandler = { (progress, error, stop, info) in // 🚨 never called } let requestId = PHImageManager.default().requestImageDataAndOrientation( for: asset, options: options ) { data, _, _, info in // 🚨 never called } } Due to repeated reports, I added detailed logs inside the callback closures. Based on the logs, it looks like the request keeps waiting without any callbacks being invoked — neither the progressHandler nor the completion block of requestImageDataAndOrientation is called. This happens not only with the PHImageManager approach, but also when using PHAsset with PHContentEditingInputRequestOptions — the completion callback is not invoked as well. func fetchAssetByContentEditingInput(_ asset: PHAsset) { let options = PHContentEditingInputRequestOptions() options.isNetworkAccessAllowed = true asset.requestContentEditingInput(with: nil) { contentEditingInput, info in // 🚨 never called } } I suspect this is related to iCloud Photos. Here is what I confirmed from affected users: 1. Using the native picker, iCloud download proceeds normally and the photo can be attached. However, using the PHImageManager-based approach in my app, the same photo cannot be attached. 2. Even after verifying that the photo has been fully downloaded from iCloud (e.g., by trying “Export Unmodified Originals” in the Photos app as described here: https://support.apple.com/en-us/111762, and confirming the iCloud download progress completed), the callback is still not invoked for that asset. Detailed flow for (1): • I asked the user to attach the problematic photo (the one where callbacks never fire) using the native photo picker (UIImagePickerController). • The UI showed “Downloading from iCloud” progress. • The progress advanced and the photo was attached successfully. • Then I asked the user to attach the same photo again using my custom photo picker (which uses the PHImageManager APIs mentioned above). • The progress did not advance. • No callbacks were invoked. • The operation waited indefinitely and never completed. Workaround / current behavior: • If I ask users to force-quit and relaunch the app and try again, about 6 out of 10 users can attach successfully afterward. • The remaining ~4 out of 10 users still cannot attach even after relaunching. • For users who are not fixed immediately after relaunch, it seems to resolve naturally after some time. I’ve seen similar reports elsewhere, so I’m wondering if Apple is already aware of an internal issue related to this. If there is any known information, guidance, or recommended workaround, I would appreciate it. I also logged the properties of affected PHAssets (metadata) when the issue occurs, and I can share them below if that helps troubleshooting: [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=3.91MB] [PHAssetMediaSubtype(rawValue: 528)+DepthEffect | userLibrary | (4284x5712) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.72MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true] [size=2.49MB] [PHAssetMediaSubtype(rawValue: 16)+DepthEffect | userLibrary | (3024x4032) | adjusted=true]
Replies
2
Boosts
0
Views
381
Activity
Jan ’26
Apple Vision Pro streaming spatial video transmission
I want develop an app for real-time streaming spatial video transmission from an Apple Vision Pro to another Apple Vision Pro and play, like MV-HEVC, does it's possible? If it's possible how to make it?
Replies
0
Boosts
0
Views
139
Activity
Jan ’26
Question about Apple Vision Pro audio input sampling rate for research
I am a graduate student conducting research in speech/audio signal processing and multimodal interaction. Apple Vision Pro is widely recognized as a multimodal interactive system supporting voice, eye, and gesture inputs. However, I could not find detailed specifications or documentation about the audio input sampling rate used by the device’s built-in microphone array when capturing user audio. Specifically, I would like to understand: What is the default audio input sampling rate (e.g., 16 kHz, 44.1 kHz, 48 kHz, etc.) for the Vision Pro’s microphones? When developing with visionOS / AVAudioSession / AVAudioEngine, is there a documented or recommended sampling rate for audio capture? Are there any best practices or settings for enabling high-quality voice capture on Vision Pro (especially for voice research tasks)? For context, my work involves voice processing, analysis, and possibly on-device real-time speech recognition. Any pointers to relevant APIs, documentation or examples (especially regarding audio capture buffer size or available formats on visionOS) would be very helpful. Thank you in advance! Best regards.
Replies
0
Boosts
0
Views
184
Activity
Jan ’26
AVAudioSession setActive(true) fails after phone call when app is in background
I’m seeing what appears to be an iOS audio-session issue that occurs only when a phone call happens while the app is in the background. API: AVAudioSession, AVAudioRecorder Background Modes: Audio enabled (UIBackgroundModes = audio) Category: .playAndRecord Microphone permission: granted Expected Behavior If the app is recording audio in the background and a phone call interrupts it: AVAudioSession.interruptionNotification(.began) fires Call ends AVAudioSession.interruptionNotification(.ended) fires App should be able to re-activate its audio session and resume or restart recording Apple documentation suggests this should be supported for background audio apps. Actual Behavior When the app is in the background and phone call is ended: AVAudioSession.interruptionNotification(.ended) does fire Attempting to reactivate the audio session always fails: Error Domain=NSOSStatusErrorDomain Code=560557684 ("!int") "Session activation failed" The session appears to remain permanently “interrupted” Retrying activation (with delays) does not help Recreating AVAudioRecorder does not help Reactivation works only after the app is opened again
Replies
0
Boosts
0
Views
163
Activity
Jan ’26
Unable to Capture 24MP Photos
Hello, I'm wondering how to capture 24MP photos. I'm currently testing on an iPhone 16 Pro Max. By default, the device's activeFormat supports 24MP (photo dimensions: {4032x3024, 5712x4284}). For the photoOutput, I'm setting the maxPhotoDimensions to videoDevice.activeFormat.supportedMaxPhotoDimensions.lastObject, and setting MaxPhotoQualityPrioritization to quality. When capturing, I'm applying the same maxPhotoDimensions and photoQualityPrioritization settings from the photoOutput directly to the AVCapturePhotoSettings. What could be the issue? // Objective-C // setup [self.photoOutput setMaxPhotoQualityPrioritization:AVCapturePhotoQualityPrioritizationQuality]; CMVideoDimensions maxPhotoDimensions = [(NSValue *)videoDevice.activeFormat.supportedMaxPhotoDimensions.lastObject CMVideoDimensionsValue]; [self.photoOutput setMaxPhotoDimensions:maxPhotoDimensions]; // capturing AVCapturePhotoSettings *photoSettings = [AVCapturePhotoSettings photoSettings]; photoSettings.maxPhotoDimensions = self.photoOutput.maxPhotoDimensions; photoSettings.photoQualityPrioritization = self.photoOutput.maxPhotoQualityPrioritization; [self.photoOutput capturePhotoWithSettings:photoSettings delegate:photoCaptureDelegate]; ...
Replies
2
Boosts
0
Views
1k
Activity
Jan ’26
How to play Music Videos with MusicKit for Swift?
Hello, I am wondering how one can play music videos (with the actual video playing) with the ApplicationMusicPlayer using MusicKit for Swift? There is not much documentation on this, so any help would be appreciated.
Replies
6
Boosts
0
Views
2.7k
Activity
Jan ’26
Apple Music playlist create/delete works but DELETE returns 401 — and MusicKit write APIs are macOS‑unavailable. How to build a playlist editor on macOS?
I’m trying to build a playlist editor on macOS. I can create playlists via the Apple Music HTTP API, but DELETE always returns 401 even immediately after creation with the same tokens. Minimal repro: #!/usr/bin/env bash set -euo pipefail BASE_URL="https://api.music.apple.com/v1" PLAYLIST_NAME="${PLAYLIST_NAME:-blah}" : "${APPLE_MUSIC_DEV_TOKEN:?}" : "${APPLE_MUSIC_USER_TOKEN:?}" create_body="$(mktemp)" delete_body="$(mktemp)" trap 'rm -f "$create_body" "$delete_body"' EXIT curl -sS --compressed -o "$create_body" -w "Create status: %{http_code}\n" \ -X POST "${BASE_URL}/me/library/playlists" \ -H "Authorization: Bearer ${APPLE_MUSIC_DEV_TOKEN}" \ -H "Music-User-Token: ${APPLE_MUSIC_USER_TOKEN}" \ -H "Content-Type: application/json" \ -d "{\"attributes\":{\"name\":\"${PLAYLIST_NAME}\"}}" playlist_id="$(python3 - "$create_body" <<'PY' import json, sys with open(sys.argv[1], "r", encoding="utf-8") as f: data = json.load(f) print(data["data"][0]["id"]) PY )" curl -sS --compressed -o "$delete_body" -w "Delete status: %{http_code}\n" \ -X DELETE "${BASE_URL}/me/library/playlists/${playlist_id}" \ -H "Authorization: Bearer ${APPLE_MUSIC_DEV_TOKEN}" \ -H "Music-User-Token: ${APPLE_MUSIC_USER_TOKEN}" \ -H "Content-Type: application/json" I capture the response bodies like this: cat "$create_body" cat "$delete_body" Result: Create: 201 Delete: 401 I also checked the latest macOS SDK’s MusicKit interfaces and MusicLibrary.createPlaylist/edit/add(to:) are marked @available(macOS, unavailable), so I can’t create/ delete via MusicKit on macOS either. Question: How can I implement a playlist editor on macOS (create/delete/modify) if: MusicKit write APIs are unavailable on macOS, and The HTTP API can create but DELETE returns 401? Any guidance or official workaround would be hugely appreciated.
Replies
0
Boosts
1
Views
310
Activity
Jan ’26
Issue with FairPlay Streaming Certificate SDK 26.x
Hi, I'm trying to create a FairPlay Streaming Certificate for the SDK 26.x version. Worth to mention that we already have 2 (1024 and 2048) and we only have the possibility to use our previous 1024-bit certificate (which we do not want because we want a 2048 cert) Our main issue is that when I upload a new "CSR" file, the "Continue" button is still on "gray" and cannot move forward on the process. The CSR file has been created with this command: openssl req -out csr_2048.csr -new -newkey rsa:2048 -keyout priv_key_2048.pem -subj /CN=SubjectName/OU=OrganizationalUnit/O=Organization/C=US Some help will be appreciated. Thanks in advance Best,
Replies
1
Boosts
0
Views
677
Activity
Jan ’26