I've created a Julia interface for Apple Accelerate's libSparse, via calling the library functions as if they were C (@ccall). I'm interested in using this in the context of power systems, where the sparse matrix is the Jacobian or the ABA matrix from a sparse grid network. However, I'm puzzled by the performance.
I ran a sampling profiler on repeated in-place solves of Ax = b for a large sparse matrix A and random dense vectors b. (A is size 30k, positive definite so Cholesky factorization.) The 2 functions with the largest impact are _SparseConvertFromCoordinate_Double from libSparse.dylib, and BLASStateRelease from libBLAS.dylib. That strikes me as bizarre. This is an in-place solve: there should be minimal overheard from allocating/deallocating memory. Also, it seems strange that the library would repeatedly convert from coordinate form. Is this expected behavior?
Thinking it might be an artifact of the Julia-C interface, I wrote up a similar program in C/Objective-C. I didn't profile it, but timing the same operation (repeated in-place solves of Ax = b for random vectors b, with the same matrix A as in the Julia) gave the same duration. I've attached the C/Objective-C below.profiling-comparison.m.txt
If you're familiar with Julia, the following will give you the matrix I was working with:
using PowerSystems, PowerNetworkMatrices
sys = System("pglib_opf_case30000_goc.m")
A = PowerNetworkMatrices.ABA_Matrix(sys).data
where you can find the .m file here. (As a crude way to transfer A from Julia to C, I wrote the 3 arrays A.nzval, A.colptr, and A.rowval to .txt files as space-separated lists of numbers: the above C/objective-C reads in those files.) To duplicate my Julia profiling, do pkg> add AppleAccelerate#libSparse Profile--note the #libSparse part, these features aren't on the main branch--then run
using AppleAccelerate, Profile
# run previous code snippet to define A
M, N = 10000, size(A)[1]
bs = [rand(N) for _ in 1:M]
aa_fact = AAFactorization(A)
factor!(aa_fact)
solve!(aa_fact, bs[1]) # pre-compile before we profile.
Profile.init(n = 10^6, delay = 0.0003)
@profile (for i in 1:M; solve!(aa_fact, bs[i]); end;)
Profile.print(C = true, format = :flat, sortedby = :count)
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I came across
One Sided Range
Example:
[...2]
[2...]
[..<2]
Half Open Range
[..<2]
Can not the last use case be separated [..<2] of One Sided Range for Brevity as it is already included in Half Open Range?
Why Ternary operator in not called a binary Operator or ternary Operands ?
question ? answer1 : answer2
When it takes 2 operators ?
Hi I'm new here - I'm trying to learn Swift and SwiftUI.
Tried on PluralSight and Udemy but they have been outdated and thus hard to follow.
So after finding Apples own guides I felt relieved and happy, but now I'm stuck again.
After they've updated Xcode to use #Preview instead of PreviewProvider it's hard to follow along on their tutorial.
Does anyone know of good resources to study SwiftUI? Or know if apple plan to update their tutorials any time soon?
I'm here now if anyone's interested or it's useful information: https://developer.apple.com/tutorials/app-dev-training/managing-state-and-life-cycle
I'm struggling to convert Swift 5 to Swift 6.
As advised in doc, I first turned strict concurrency ON. I got no error.
Then, selected swift6… and problems pop up.
I have a UIViewController with
IBOutlets: eg a TextField.
computed var eg duree
func using UNNotification: func userNotificationCenter
I get the following error in the declaration line of the func userNotificationCenter:
Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate'
So, I declared the func as non isolated.
This func calls another func func2, which I had also to declare non isolated.
Then I get error on the computed var used in func2
Main actor-isolated property 'duree' can not be referenced from a nonisolated context
So I declared duree as nonsilated(unsafe).
Now comes the tricky part.
The computed var references the IBOutlet dureeField
if dureeField.text == "X"
leading to the error
Main actor-isolated property 'dureeField' can not be referenced from a nonisolated context
So I finally declared the class as mainActor and the textField as nonisolated
@IBOutlet nonisolated(unsafe) weak var dureeField : UITextField!
That silences the error (but declaring unsafe means I get no extra robustness with swift6) just to create a new one when calling dureeField.text:
Main actor-isolated property 'text' can not be referenced from a nonisolated context
Question: how to address properties inside IBOutlets ? I do not see how to declare them non isolated and having to do it on each property of each IBOutlet would be impracticable.
The following did work, but will make code very verbose:
if MainActor.assumeIsolated({dureeField.text == "X"}) {
So I must be missing something.
When swizzling NSURLRequest initialiser and returning a mutable copy, the original instance does not get deallocated and eventually gets leaked and a crash follows after that.
Here's the swizzling setup:
static func swizzleInit() {
let initSel = NSSelectorFromString("initWithURL:cachePolicy:timeoutInterval:")
guard let initMethod = class_getInstanceMethod(NSClassFromString("NSURLRequest"), initSel) else {
return
}
let origInitImp = method_getImplementation(initMethod)
let block: @convention(block) (AnyObject, Any, NSURLRequest.CachePolicy, TimeInterval) -> NSURLRequest = { _self, url, policy, interval in
typealias OrigInit = @convention(c) (AnyObject, Selector, Any, NSURLRequest.CachePolicy, TimeInterval) -> NSURLRequest
let origFunc = unsafeBitCast(origInitImp, to: OrigInit.self)
let request = origFunc(_self, initSel, url, policy, interval)
return request.tagged()
}
let newImplementation = imp_implementationWithBlock(block as Any)
method_setImplementation(initMethod, newImplementation)
}
// create a mutable copy if needed and add a header
private func tagged() -> NSURLRequest {
guard let mutableRequest = self as? NSMutableURLRequest ?? self.mutableCopy() as? NSMutableURLRequest else {
return self
}
mutableRequest.setValue("test", forHTTPHeaderField: "test")
return mutableRequest
}
Then, we have a few test cases:
// memory leak and crash
func testSwizzleNSURLRequestInit() {
let request = NSURLRequest(url: URL(string: "https://example.com")!)
XCTAssertEqual(request.value(forHTTPHeaderField: "test"), "test")
}
// no crash, as the request is mutable, so no copy is created
func testSwizzleNSURLRequestInit2() {
let request = URLRequest(url: URL(string: "https://example.com")!)
XCTAssertEqual(request.value(forHTTPHeaderField: "test"), "test")
}
// no crash, as the request is mutable, so no copy is created
func testSwizzleNSURLRequestInit3() {
let request = NSMutableURLRequest(url: URL(string: "https://example.com")!)
XCTAssertEqual(request.value(forHTTPHeaderField: "test"), "test")
}
// no crash, as the new instance does not get deallocated
// when the test method completes (?)
var request: NSURLRequest?
func testSwizzleNSURLRequestInit4() {
request = NSURLRequest(url: URL(string: "https://example.com")!)
XCTAssertEqual(request?.value(forHTTPHeaderField: "test"), "test")
}
It appears a memory leak occurs only when any other instance except for the original one is being returned from the initialiser.
Is there a workaround to prevent the leak, while allowing for modifications of all requests?
Does anyone know if there will be a Swift 6 version of "The Swift Programming Language" book and if so, when it will be released for Apple Books?
Topic:
Programming Languages
SubTopic:
Swift
On iOS 18 some string functions return incorrect values in some cases.
Found problems on replacingOccurrences() and split() functions, but there may be others.
In the results of these functions in some cases a character is left in the result string when it shouldn't.
This did not happen on iOS17 and older versions.
I created a very simple Test Project to reproduce the problem.
If I run these tests on iOS17 or older the tests succeed.
If I run these tests on iOS18 the tests fail.
test_TestStr1() function shows a problem in replacingOccurrences() directly using strings.
test_TestStr2() function shows a problem in split() that seems to happen only when bridging from NSString to String.
import XCTest
final class TestStrings18Tests: XCTestCase {
override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
func test_TestStr1()
{
let str1 = "_%\u{7}1\u{7}_";
let str2 = "%\u{7}1\u{7}";
let str3 = "X";
let str4 = str1.replacingOccurrences(of: str2, with: str3);
//This should be true
XCTAssertTrue(str4 == "_X_");
}
func test_TestStr2()
{
let s1 = "TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"";
let s2 = s1.components(separatedBy: "\u{11}201");
let t1 = NSString("TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"") as String;
let t2 = t1.components(separatedBy: "\u{11}201");
XCTAssertTrue(s2.count == t2.count);
let c = s2.count
//This should be True
XCTAssertTrue(s2[0] == t2[0]);
}
}
Topic:
Programming Languages
SubTopic:
Swift
In my project, i am initialising bytes with some character in cpp function, func CreateByteWithVal (), and passing to a function, func CreateNSStringFromCString(_ pPtr : UnsafeMutableRawPointer, _ pLength : Int), in swift using Swift-Cpp interop.
CreateByteWithVal () allocates bytes on heap with value "AAAAAAAAAA", also calls swift function CreateNSStringFromCString.
And func CreateNSStringFromCString (_ pPtr : UnsafeMutableRawPointer, _ pLength : Int) creates a NSString instance using NSString's BytesNoCopy initialiser using the bytes (pPtr) passed to it in parameter.
Cpp code:
void
CppClass::CreateByteWithVal ()
{
char * bytesForString = (char *) malloc (10);
memset (bytesForString, 65, 10);
Interop_Swift::CreateNSStringFromCString (bytesForString, 10);
}
Swift code:
public func CreateNSStringFromCString (_ pPtr : UnsafeMutableRawPointer, _ pLength : Int) {
let ns_string:NSString = NSString (bytesNoCopy: pPtr, length: pLength, encoding: String.Encoding.utf8.rawValue, freeWhenDone: false)
}
If we modify the byte values in memory from C++ directly, the NSString instance, which is supposed to be immutable by nature, reflects these changes. Is this approach appropriate, or is there something we're overlooking or need to address? In our project, we are mutating the byte values directly like this, and the changes are being reflected in the NSString instance :
memset (bytesForString, 66, 5);
Essentially, I want to confirm whether we can use this method to modify values through C++ without directly mutating the NSString instance.
For the UI, we'll be reading the NSString instance by creating a native Swift String instance from it, like this:
let str:String = ns_string as String
Will the value of str remain consistent as long as we ensure that the correct bytes are provided by C++?
I am encountering a strange issue. I have a class that manages a selection of generic items T in an Array. It's a work in progress, but I'l try to give a gist of the setup.
class FileManagerItemModel: NSObject, Identifiable, Codable, NSCopying, Transferable, NSItemProviderReading, NSItemProviderWriting {
var id: URL
static func == (lhs: FileManagerItemModel, rhs: FileManagerItemModel) -> Bool {
lhs.fileURL == rhs.fileURL
}
var fileURL: URL {
FileManagerItemModel.normalizedFileURL(type: type,
rootURL: rootURL,
filePath: filePath)
}
init(type: FileManagerItemType, rootURL: URL, fileURL: URL) {
self.type = type
self.rootURL = rootURL
self.filePath = FileManagerItemModel.filePathRelativeToRootURL(fileURL: fileURL, rootURL: rootURL) ?? "[unknown]"
self.id = FileManagerItemModel.normalizedFileURL(type: type,
rootURL: rootURL,
filePath: filePath)
}
}
The class that manages the selection of these FileManagerItemModels is like so:
@Observable
class MultiSelectDragDropCoordinator<T: Hashable>: ObservableObject, CustomDebugStringConvertible {
private(set) var multiSelectedItems: [T] = []
func addToSelection(_ item: T) {
if !multiSelectedItems.contains(where: { $0 == item }) {
multiSelectedItems.append(item)
}
}
...
}
My issue is that the check if !multiSelectedItems.contains(where: { $0 == item }) in func addToSelection fails. The if is always executed, even if multiSelectedItems contains the given item.
Now, my first thought would be to suspect the static func == check. But that check works fine and does what it should do. Equality is defined by the whole fileURL.
So, the if should have worked. And If I put a breakpoint in func addToSelection on the if, and type po multiSelectedItems.contains(where: { $0 == item }) in the debug console, it actually returns true if the item is in multiSelectedItems. And it properly return false if the item is not in multiSelectedItems.
Still, if I then continue stepping through the app after the breakpoint was hit and I confirmed that the contains should return true, the app still goes into the if, and adds a duplicate item.
I tried assigning to a variable, I tried using a function and returning the true/false. Nothing helps.
Does anyone have an idea on why the debugger shows one (the correct and expected) thing but the actual code still does something different?
Topic:
Programming Languages
SubTopic:
Swift
The following code works when compiling for macOS:
print(NSMutableDictionary().isEqual(to: NSMutableDictionary()))
but produces a compiler error when compiling for iOS:
'NSMutableDictionary' is not convertible to '[AnyHashable : Any]'
NSDictionary.isEqual(to:) has the same signature on macOS and iOS. Why does this happen? Can I use NSDictionary.isEqual(_:) instead?
Module compiled with Swift 6.0.3 cannot be imported by the Swift 6.1 compiler: /private/var/tmp/_bazel_xx/8b7c61ad484d9da1bf94a11f12ae6ffd/rules_xcodeproj.noindex/build_output_base/execroot/main/CustomModules/BIYThred/CocoaLumberjack/framework/CocoaLumberjack.framework/Modules/CocoaLumberjack.swiftmodule/arm64-apple-ios.swiftmodule
Hi
In C#, one can define associated functions by the following.
Notice that "Declarations DE" is a reference to a function in another C# project file. This lets the compiler know that there are other references in the project.
Likewise, "Form_Load" is the entry point of the code, similar to "main" in C. Any calls to related functions can be made in this section, to the functions that have been previously defined above.
So I set out trying to find similar information about SwiftUI, and found several, but only offer partial answers to my questions.
The YouTube video...
Extracting functions and subviews in SwiftUI | Bootcamp #20 - YouTube
... goes into some of the details, but still leaves me hanging.
Likewise...
SOLVED: Swift Functions In Swift UI – SwiftUI – Hacking with Swift forums
... has further information, but nothing concrete that I am looking for.
Now in the SwiftUI project, I tried this...
The most confusing thing for me, is where is "main"?
I found several examples that call functions from the structure shown above, BUT I have no reason as to why.
So one web example on StackOverFlow called the function from position 1. That did not work.
Position 2 worked to call the function at position 3, but really, why?
All this activity brings up a lot of questions for me, such as:
Does SwiftUI need function callouts similar to C#, and they are called out even before running "main". I seem to recall Borland Delphi being this way as well.
How does SwiftUI make references to other classes (places where other functions are stored in separate files)?
Does SwiftUI actually make use of "main" in the normal sense, i.e. similar to C, C#, Rust and so on?
I did notice that once a SwiftUI function is called, it makes reference to data being passed very similar to other languages, at least for the examples I found.
Note that I looked at official SwiftUI documentation, but did not come across information that answers the above.
Topic:
Programming Languages
SubTopic:
Swift
Hello Apple Team,
I'm trying to import the Audodesk FBX SDK to my Objective-C iOS Project.
The SDK is written in C++, but has support for iOS and the iOS simulator architectures.
I've added the path to the include folder in the Header Search Path
I've also added the paths to libfbxsdk.a in the Library Search Paths
Finally, I've added the libfbxsdk.a file to the Link Binary with Libraries.
However, when I build the project, I get the following error:
building for 'iOS', but linking in object file (/Users/Lond/Documents/v2/Autodesk/iOS/2020.3.7/lib/ios/debug/libfbxsdk.a[28](fbxalloc.cxx.o)) built for 'macOS'
In the terminal, if I type the command:
lipo -info libfbxsdk.a
I get the message
Non-fat file: libfbxsdk.a is architecture: arm64
confirming that I'm using the library for the correct architecture.
Do I need to add any other confifuration option? (Like the other linker flag or something else)
I'm quite new to C++, and integrating a C++ SDK into iOS is not easy.
I'm using Mac Os Sonoma 14.6.1
Tested on Xcode 15.4 and 16.2
Target Device: iPhone 13 Pro (iOS 17.6.1)
iOS FBX SDK version: 2020.3.7
Link to the SDK if needed:
https://aps.autodesk.com/developer/overview/fbx-sdk
Any help would be greatly appreciated
Thank you
Hi the below array and code to output a list item works fine:
var quotes = [
[
"quote": "I live you the more ...",
"order": "1"
],
[
"quote": "There is nothing permanent ...",
"order": "2"
],
[
"quote": "You cannot shake hands ...",
"order": "3"
],
[
"quote": "Lord, make me an instrument...",
"order": "4"
]
]
cell.textLabel?.text = quotes[indexPath.row]["quote"]
However if I change the "order" values to be numbers rather than text like below then for the above line I get an error message in Xcode "No exact matches in call to subscript". Please could someone tell me how to make it work with the numbers stored as numbers? (I'm wondering if creating an any array type and using the .text function has caused a conflict but I can't find how to resolve)
[
"quote": "I live you the more ...",
"order": 1
],
[
"quote": "There is nothing permanent ...",
"order": 2
],
[
"quote": "You cannot shake hands ...",
"order": 3
],
[
"quote": "Lord, make me an instrument...",
"order": 4
]
]
Thank you for any pointers :-)
I notice that Swift Data type's hashValue collision when first 80 byte of data and data length are same because of the Implementation only use first 80 bytes to compute the hash.
https://web.archive.org/web/20120605052030/https://opensource.apple.com/source/CF/CF-635.21/CFData.c
also, even if hash collision on the situation like this, I can check data is really equal or not by ==
does there any reason for this implementation(only use 80 byte of data to make hashValue)?
test code is under below
let dataArray: [UInt8] = [
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00
]
var dataArray1: [UInt8] = dataArray
var dataArray2: [UInt8] = dataArray
dataArray1.append(contentsOf: [0x00, 0x00, 0x00, 0x00])
dataArray2.append(contentsOf: [0xff, 0xff, 0xff, 0xff])
let data1 = Data(dataArray1)
let data2 = Data(dataArray2) // Only last 4 byte differs
print(data1.hashValue)
print(data2.hashValue)
print(data1.hashValue == data2.hashValue) // true
print(data1 == data2) // false
We developing Native App with C++17 for iOS. We override global new and delete operators. This App deallocate all allocated memories correctly by Run on Xcode (Command + R), but exception occurs launch from xcrun or App icon on iPhone.
I debugged the exception. Overriding new operation was called correctly, but overriding delete operation was not called. The default delete was called. I'm not sure why is that.
STEPS TO REPRODUCE
Build xcode project.
Run "xcrun devicectl device install app --device "
Run "xcrun devicectl device process launch --console --device "
PLATFORM AND VERSION
iOS
Development environment: Xcode 16.4, macOS macOS Sequoia 15.5
Run-time configuration: iOS 18.5
main.cpp I attached is sample code to reproduce this problem.
main.cpp
Topic:
Programming Languages
SubTopic:
General
I'm having trouble dealing with concurrency with the SFAuthorizationPluginView. Does anybody know how this can be solved?
https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview
The crux of it is:
If I inherit an object as part of an API, and the API is preconcurrency, and thus is nonisolated (but in reality is @MainActor), how do I return a @MainActor GUI element?
https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview/firstresponder()
The longer story:
I made my view class inherit SFAuthorizationPluginView.
The API is preconcurrency (but not marked as preconcurrency)
I started using concurrency in my plugin to retrieve data over XPC. (https://developer.apple.com/documentation/xpc/xpcsession + https://developer.apple.com/documentation/swift/withcheckedthrowingcontinuation(isolation:function:_:))
Once I retrieve the data over XPC, I need to post it on GUI, hence I've set my view class as @MainActor in order to do the thread switch.
Swift compiler keeps complaining:
override func firstResponder() -> NSResponder? {
return usernameField
}
"Main actor-isolated property 'usernameField' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode"
override func firstResponder() -> NSResponder? {
MainActor.assumeIsolated {
return usernameField
}
}
"Sending 'self' risks causing data races; this is an error in the Swift 6 language mode"
I think fundamentally, the API is forcing me to give away a @MainActor variable through a nonisolated function, and there is no way to shut up the compiler.
I've tried @preconcurrency and it has no effect as far as I can tell. I've also tried marking the function explicitly as nonisolated.
The rest of the API are less problematic, but returning a GUI variable is exceptionally difficult.
谁能告诉我为什么?
“[正在运行] swift ”d:\vscode object\swift object\ceshi.swift”
JIT 会话错误:未找到符号:[ $ss 27_allocateUninitializedArrayySayxG_BptBwlFyp_Tg5 ]
未能具体化符号: { (main, { main, $sSa 12_endMutationyyF, $ss 5print_9separator10terminatoryypd_S2StFfA0_, $ss 5print_9separator10terminatoryypd_S2StFfA1_, $ss 27_finalizeUninitializedArrayySayxGABnlF }) }
[完成] 在 0.47 秒内退出并带有 code=4294967295”
当“Swift for Windows”在 VSCode for Windows 上运行时。
路径为 true,“Package-swift-lsp: Path”为 true。
谁能告诉我为什么?
Topic:
Programming Languages
SubTopic:
Swift
I ran into a memory issue that I don't understand why this could happen. For me, It seems like ARC doesn't guarantee thread-safety.
Let see the code below
@propertyWrapper
public struct AtomicCollection<T> {
private var value: [T]
private var lock = NSLock()
public var wrappedValue: [T] {
set {
lock.lock()
defer { lock.unlock() }
value = newValue
}
get {
lock.lock()
defer { lock.unlock() }
return value
}
}
public init(wrappedValue: [T]) {
self.value = wrappedValue
}
}
final class CollectionTest: XCTestCase {
func testExample() throws {
let rounds = 10000
let exp = expectation(description: "test")
exp.expectedFulfillmentCount = rounds
@AtomicCollection var array: [Int] = []
for i in 0..<rounds {
DispatchQueue.global().async {
array.append(i)
exp.fulfill()
}
}
wait(for: [exp])
}
}
It will crash for various reasons (see screenshots below)
I know that the test doesn't reflect typical application usage. My app is quite different from traditional app so the code above is just the simplest form for proof of the issue.
One more thing to mention here is that array.count won't be equal to 10,000 as expected (probably because of copy-on-write snapshot)
So my questions are
Is this a bug/undefined behavior/expected behavior of Swift/Obj-c ARC?
Why this could happen?
Any solutions suggest?
How do you usually deal with thread-safe collection (array, dict, set)?