I'm having trouble dealing with concurrency with the SFAuthorizationPluginView. Does anybody know how this can be solved?
https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview
The crux of it is:
If I inherit an object as part of an API, and the API is preconcurrency, and thus is nonisolated (but in reality is @MainActor), how do I return a @MainActor GUI element?
https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview/firstresponder()
The longer story:
I made my view class inherit SFAuthorizationPluginView.
The API is preconcurrency (but not marked as preconcurrency)
I started using concurrency in my plugin to retrieve data over XPC. (https://developer.apple.com/documentation/xpc/xpcsession + https://developer.apple.com/documentation/swift/withcheckedthrowingcontinuation(isolation:function:_:))
Once I retrieve the data over XPC, I need to post it on GUI, hence I've set my view class as @MainActor in order to do the thread switch.
Swift compiler keeps complaining:
override func firstResponder() -> NSResponder? {
return usernameField
}
"Main actor-isolated property 'usernameField' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode"
override func firstResponder() -> NSResponder? {
MainActor.assumeIsolated {
return usernameField
}
}
"Sending 'self' risks causing data races; this is an error in the Swift 6 language mode"
I think fundamentally, the API is forcing me to give away a @MainActor variable through a nonisolated function, and there is no way to shut up the compiler.
I've tried @preconcurrency and it has no effect as far as I can tell. I've also tried marking the function explicitly as nonisolated.
The rest of the API are less problematic, but returning a GUI variable is exceptionally difficult.
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Greetings! I am actively working on porting x64 code to Apple Silicon now that the time is nigh and part of the fundamentals of our software is a coroutine library for handling cooperative multitasking of GUI operations on the main thread. I was hoping to get the locations of the stack pointer and frame pointer in jmp_buf so, after setjmp() can redirect them to the primary handling routines in our coroutine library that handles the cooperative scheduling (which replaced and ported the old classic MP routines) which worked for PowerPC, i386 and x64.
Any thoughts on where in the jmp_buf these might be located? I didn't see anything in the XNU open source.
Any advice would be much obliged instead of having to dive in and re-implement these routines in assembly myself!
Topic:
Programming Languages
SubTopic:
General
I'm developing an audio unit for use on iOS. The AUv3 worked fine with xcode 15.X and swift 5.X. I recently tried to submit an update to my plug-in but Apple refused submission because my Xcode was not the latest. Now that I'm on Xcode 16.4 I can't get my project to compile, even when following all of the same previous steps.
As one example of a change, Xcode doesn't appear to include the “C++ and Objective-C interoperability” build setting that it used to. This setting is noted in the Swift documentation and I used to need it, https://www.swift.org/documentation/cxx-interop/project-build-setup/#mixing-swift-and-c-using-xcode
Currently my C++ code can't see anything from Swift, and I get a "Use of undeclared identifier 'project_name'". I've selected Switch support for version 5.0 in an attempt to minimize changes from Apple.
My process is I generate an Xcode project file from my audio plugin support, JUCE. Then I add in the swift files, click yes to create bridging headers, but c++ doesn't see swift anymore. I'd greatly appreciate any suggestions.
Topic:
Programming Languages
SubTopic:
Swift
As a fun project, I'm wanting to model an electronic circuit.
Components inherit from a superclass (ElectronicComponent). Each subclass (e.g. Resistor) has certain methods to return properties (e.g. resistance), but may vary by the number of outlets (leads) they have, and what they are named.
Each outlet connects to a Junction.
In my code to assemble a circuit, while I'm able to manually hook up the outlets to the junctions, I'd like to be able to use code similar to the following…
class Lead: Hashable // implementation omitted
{
let id = UUID()
unowned let component: ElectronicComponent
weak var connection: Junction?
init(component: ElectronicComponent, to connection: Junction? = nil)
{
self.component = component
self.connection = connection
}
}
@dynamicMemberLookup
class ElectronicComponent
{
let id = UUID()
var connections: Set<Lead> = []
let label: String?
init(label: String)
{
self.label = label
}
subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T
{
self[keyPath: keyPath]
}
func connect(lead: KeyPath<ElectronicComponent, Lead>, to junction: Junction)
{
let lead = self[keyPath: lead]
lead.connection = junction
connections.insert(lead)
}
}
class Resistor: ElectronicComponent
{
var input, output: Lead?
let resistance: Measurement<UnitElectricResistance>
init(_ label: String, resistance: Measurement<UnitElectricResistance>)
{
self.resistance = resistance
super.init(label: label)
}
}
let resistorA = Resistor("R1", resistance: .init(value: 100, unit: .ohms))
let junctionA = Junction(name: "A")
resistorA.connect(lead: \.outlet2, to: junctionA)
While I'm able to do this by implementing @dynamicMemberLookup in each subclass, I'd like to be able to do this in the superclass to save repeating the code.
subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T
{
self[keyPath: keyPath]
}
Unfortunately, the compiler is not allowing me to do this as the superclass doesn't know about the subclass properties, and at the call site, the subclass isn't seen as ElectronicComponent.
I've been doing trial and error with protocol conformance and other things, but hitting walls each time.
One possibility is replacing the set of outlets with a dictionary, and using Strings instead of key paths, but would prefer not to.
Another thing I haven't tried is creating and adopting a protocol with the method implemented in there. Another considered approach is using macros in the subclasses, but I'd like to see if there is a possibility of achieving the goal using my current approach, for learning as much as anything.
I'm struggling to convert Swift 5 to Swift 6.
As advised in doc, I first turned strict concurrency ON. I got no error.
Then, selected swift6… and problems pop up.
I have a UIViewController with
IBOutlets: eg a TextField.
computed var eg duree
func using UNNotification: func userNotificationCenter
I get the following error in the declaration line of the func userNotificationCenter:
Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate'
So, I declared the func as non isolated.
This func calls another func func2, which I had also to declare non isolated.
Then I get error on the computed var used in func2
Main actor-isolated property 'duree' can not be referenced from a nonisolated context
So I declared duree as nonsilated(unsafe).
Now comes the tricky part.
The computed var references the IBOutlet dureeField
if dureeField.text == "X"
leading to the error
Main actor-isolated property 'dureeField' can not be referenced from a nonisolated context
So I finally declared the class as mainActor and the textField as nonisolated
@IBOutlet nonisolated(unsafe) weak var dureeField : UITextField!
That silences the error (but declaring unsafe means I get no extra robustness with swift6) just to create a new one when calling dureeField.text:
Main actor-isolated property 'text' can not be referenced from a nonisolated context
Question: how to address properties inside IBOutlets ? I do not see how to declare them non isolated and having to do it on each property of each IBOutlet would be impracticable.
The following did work, but will make code very verbose:
if MainActor.assumeIsolated({dureeField.text == "X"}) {
So I must be missing something.
We developing Native App with C++17 for iOS. We override global new and delete operators. This App deallocate all allocated memories correctly by Run on Xcode (Command + R), but exception occurs launch from xcrun or App icon on iPhone.
I debugged the exception. Overriding new operation was called correctly, but overriding delete operation was not called. The default delete was called. I'm not sure why is that.
STEPS TO REPRODUCE
Build xcode project.
Run "xcrun devicectl device install app --device "
Run "xcrun devicectl device process launch --console --device "
PLATFORM AND VERSION
iOS
Development environment: Xcode 16.4, macOS macOS Sequoia 15.5
Run-time configuration: iOS 18.5
main.cpp I attached is sample code to reproduce this problem.
main.cpp
Topic:
Programming Languages
SubTopic:
General
Is this possible while inserting a String into Set
Crashed: com.apple.root.user-initiated-qos.cooperative
0 libswiftCore.dylib 0xf4c0 _assertionFailure(_:_:flags:) + 136
1 libswiftCore.dylib 0x17f484 ELEMENT_TYPE_OF_SET_VIOLATES_HASHABLE_REQUIREMENTS(_:) + 3792
2 MyEatApp 0x44f6e8 specialized _NativeSet.insertNew(_:at:isUnique:) + 4333926120 (<compiler-generated>:4333926120)
3 MyEatApp 0x44eaec specialized Set._Variant.insert(_:) + 4333923052 (<compiler-generated>:4333923052)
4 MyEatApp 0x479f7c HomeViewModel.hanldeAnnouncementCard(from:) + 293 (HomeViewModel+PersonalizedOffer.swift:293)
5 libswift_Concurrency.dylib 0x5c134 swift::runJobInEstablishedExecutorContext(swift::Job*) + 292
6 libswift_Concurrency.dylib 0x5d5c8 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156
7 libdispatch.dylib 0x13db0 _dispatch_root_queue_drain + 364
8 libdispatch.dylib 0x1454c _dispatch_worker_thread2 + 156
9 libsystem_pthread.dylib 0x9d0 _pthread_wqthread + 232
10 libsystem_pthread.dylib 0xaac start_wqthread + 8
Greetings,
func stepForward(_ input: Int) -> Int {
return input + 1
}
func stepBackward(_ input: Int) -> Int {
return input - 1
}
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
return backward ? stepBackward : stepForward /* Error
type of expression is ambiguous without a type annotation */
}
Why am I getting this error. If I change the function to
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
if backward {
return stepBackward
else {
return stepForward
}
}
Why is the previous chooseStepFunction giving me an error ?
Thx in advance
func oneStepForward(_ input: Int) -> Int {
return input + 1
}
func oneStepBackward(_ input: Int) -> Int {
return input - 1
}
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
return backward ? oneStepBackward : oneStepForward
//Error. type of expression is ambiguous without a type annotation
}
Why am I getting this error ?
If I change this function to the following it works and will compile.
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
if backward {
return oneStepBackward
} else {
return oneStepForward
}
}
// Why am I getting the error in the previous version while it works in the second version ?
Thx in advance.
Hello,
While watching WWDC25: Code-along: Elevate an app with Swift concurrency at timestamp 25:48, I noticed something in the slide/diagram that might be incorrect.
The diagram shows ExtractSticker twice, but based on the code context and spoken explanation, I think it was meant to be ExtractSticker and ExtractColor.
Reasoning:
The surrounding code and narration describe the use of async let and a Sendable Data object.
From the flow, one task extracts a sticker while the other extracts a color, so it seems like the diagram is inconsistent.
I do understand that with @concurrent, having two ExtractSticker operations on the same Data is technically possible (with two concurrent process executing their respective ExtractSticker) — but that would be a different meaning than what the talk was describing.
Since concurrency is already a subtle and error-prone topic, I thought it was worth pointing this out. If I’m mistaken, I’d love clarification. Otherwise, this could be a small correction to keep things aligned and clearer for everyone.
Minor point overall, but Swift 6’s concurrency model is doing a fantastic job at helping us write safer code—so thank you to the team for that!
(Attaching screenshots for reference)
I filed the following issue on swiftlang/swift on GitHub (Aug 8th), and a followup the swift.org forums, but not getting any replies. As we near the release of Swift 6.2, I want to know if what I'm seeing below is expected, or if it's another case where the compiler needs a fix.
protocol P1: Equatable { }
struct S1: P1 { }
// Error: Conformance of 'S1' to protocol 'P1' crosses into main actor-isolated code an can cause data races
struct S1Workaround: @MainActor P1 { } // OK
// Another potential workaround if `Equatable` conformance can be moved to the conforming type.
protocol P2 { }
struct S2: Equatable, P2 { } // OK
There was a prior compiler bug fix which addressed inhereted protocols regarding @MainActor. For Equatable, one still has to use @MainActoreven when the default actor isolation is MainActor.
Also affects Hashable and any other protocol inheriting from Equatable.
I came across a code
let myFruitBasket = ["apple":"red", "banana": "yellow", "budbeeri": "dark voilet", "chikoo": "brown"]
Can we have range for keys and values of dictionary, it will be convenient
for keys
print(myFruitBasket.keys[1...3])
// banana, budbeeri, chikoo
same for values
print(myFruitsBasket.values[1...3])
// yellow, voilet, brown
Hello
I want to implement customisation to swift argumentparser, Here are following changes want to do it in my cli
changing default footer present in help command output
currently help command output coming like this
OVERVIEW: clisample
USAGE: clisample <subcommand>
OPTIONS:
--version show the version.
-h, --help show the help.
SUBCOMMANDS:
logs (default) Export logs for clisample processes.
See 'clisample --help' for more information.'
so instead of
See 'clisample --help' for more information.'
I want my own string
For more details, run 'clisample help <subcommand>'
customise error string getting from validation error
Error: Missing value for '-t <time>'
Help: -t <time> Time window (e.g. 10h, 30m, 2d).
Usage: clisample logs --time <time>
See 'clisample logs --help' for more information.
so I want error output with example and customised footer, like this
Error: Missing value for '-t <time>'
Help: -t <time> Time window (e.g. 10h, 30m, 2d).
Usage: clisample logs --time <time>
Example: clisample logs -t 5m
For more details, run 'clisample help <subcommand>'
Is this changes possible from anyway?
hi,
Is it possible to compare two vectors and get a boolean answer?
example :
uint642_t a;
uint642_t b;
.../...
if(a == b)
.../...
how to do it ?
thank
Undefined symbols for architecture arm64:
"_swift_coroFrameAlloc", referenced from:
NvMobileCore.Constraint.isActive.modify : Swift.Bool in NvMobileCore[5]
NvMobileCore.Constraint.isActive.modify : Swift.Bool in NvMobileCore[5]
NvMobileCore.NvMobileCoreManager.delegate.modify : NvMobileCore.NvPublicInterface? in NvMobileCore[53]
NvMobileCore.NvMobileCoreManager.delegate.modify : NvMobileCore.NvPublicInterface? in NvMobileCore[53]
NvMobileCore.NvMobileCoreManager.language.modify : Swift.String in NvMobileCore[53]
NvMobileCore.NvMobileCoreManager.language.modify : Swift.String in NvMobileCore[53]
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Error: "Attrubute can only be applied to types not declarations" on line 2 : @unchecked
@unchecked
enum ReminderRow : Hashable, Sendable {
case date
case notes
case time
case title
var imageName : String? {
switch self {
case .date: return "calendar.circle"
case .notes: return "square.and.pencil"
case .time: return "clock"
default : return nil
}
}
var image : UIImage? {
guard let imageName else { return nil }
let configuration = UIImage.SymbolConfiguration(textStyle: .headline)
return UIImage(systemName: imageName, withConfiguration: configuration)
}
var textStyle : UIFont.TextStyle {
switch self {
case .title : return .headline
default : return .subheadline
}
}
}
Xcode downloaded a crash report for my app that crashed when trying to insert a String into a Set<String>. Apparently there was an assertion failure ELEMENT_TYPE_OF_SET_VIOLATES_HASHABLE_REQUIREMENTS. I assume that this assertion failure happened because the hash of the new element didn't match the hash of an equal already inserted element, but regardless, I don't understand how inserting a simple string could trigger this assertion.
Here is essentially the code that leads to the crash. path is any file system directory, and basePath is a directory higher in the hierarchy, or path itself.
var scanErrorPaths = Set<String>()
func main() {
let path = "/path/to/directory"
let basePath = "/path"
let fileDescriptor = open(path, O_RDONLY)
if fileDescriptor < 0 {
if (try? URL(fileURLWithPath: path, isDirectory: false).checkResourceIsReachable()) == true {
scanErrorPaths.insert(path.relativePath(from: basePath)!)
return
}
}
extension String {
func relativePath(from basePath: String) -> String? {
if basePath == "" {
return self
}
guard let index = range(of: basePath, options: .anchored)?.upperBound else {
return nil
}
return if index == endIndex || basePath == "/" {
String(self[index...])
} else if let index = self[index...].range(of: "/", options: .anchored)?.upperBound {
String(self[index...])
} else {
nil
}
}
}
crash.crash
I have c++ macOs app(Xcode +14) and I try to add call to swift code.
I can't find any simple c++ xcodeproj call to swift code.
I create new simple project and fail to build it with error when I try to include #include <SwiftMixTester/SwiftMixTester-Swift.h>:
main.m:9:10: error: 'SwiftMixTester/SwiftMixTester-Swift.h' file not found (in target 'CppCallSwift' from project 'CppCallSwift')
note: Did not find header 'SwiftMixTester-Swift.h' in framework 'SwiftMixTester' (loaded from '/Users/yanivsmacm4/Library/Developer/Xcode/DerivedData/CppCallSwift-exdxjvwdcczqntbkksebulvfdolq/Build/Products/Debug') .
Please help.
I can't find any simple c++ xcodeproj call to swift struct using modern c++ swift mix. there is the fibonacci example that is swift app call to c++.
Base on fibonacci example I create new simple project and fail to build it with error when I try to include #include <SwiftMixTester/SwiftMixTester-Swift.h>
What is wrong?
Is it the right place to ask this?
Any work project link?
Xcode 26.
Topic:
Programming Languages
SubTopic:
Swift
Title
Why doesn’t this async function see external changes to an inout Bool in Release builds (but works in Debug)?
Body
I have a small helper function that waits for a Bool flag to become true with a timeout:
public func test(binding value: inout Bool, timeout maximum: Int) async throws {
var count = 0
while value == false {
count += 1
try await Task.sleep(nanoseconds: 0_100_000_000)
if value == true {
return
}
if count > (maximum * 10) {
return
}
}
}
I call like this:
var isVPNConnected = false
adapter.start(tunnelConfiguration: tunnelConfiguration) { [weak self] adapterError in
guard let self = self else { return }
if let adapterError = adapterError {
} else {
isVPNConnected = true
}
completionHandler(adapterError)
}
try await waitUntilTrue(binding: &isVPNConnected, timeout: 10)
What I expect:
test should keep looping until flag becomes true (or the timeout is hit).
When the second task sets flag = true, the first task should see that change and return.
What actually happens:
In Debug builds this behaves as expected: when the second task sets flag = true, the loop inside test eventually exits.
In Release builds the function often never sees the change and gets stuck until the timeout (or forever, depending on the code). It looks like the while value == false condition is using some cached value and never observes the external write.
So my questions are:
Is the compiler allowed to assume that value (the inout Bool) does not change inside the loop, even though there are await suspension points and another task is mutating the same variable?
Is this behavior officially “undefined” because I’m sharing a plain Bool across tasks without any synchronization (actors / locks / atomics), so the debug build just happens to work?
What is the correct / idiomatic way in Swift concurrency to implement this kind of “wait until flag becomes true with timeout” pattern?
Should I avoid inout here completely and use some other primitive (e.g. AsyncStream, CheckedContinuation, Actor, ManagedAtomic, etc.)?
Is there any way to force the compiler to re-read the Bool from memory each iteration, or is that the wrong way to think about it?
Environment (if it matters):
Swift: [fill in your Swift version]
Xcode: [fill in your Xcode version]
Target: iOS / macOS [fill in as needed]
Optimization: default Debug vs. Release settings
I’d like to understand why Debug vs Release behaves differently here, and what the recommended design is for this kind of async waiting logic in Swift.