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Crash/Exception thrown in UITableView initialization stack
Hello, We are seeing an intermittent crash when initializing a base UITableView with Apple's [initWithFrame:style:] initializer. Crash stack: Role: Foreground OS Version: iOS 26.1 Exception Type: EXC_BREAKPOINT Exception Subtype: KERN_INVALID_ADDRESS EXC_BREAKPOINT: 0 libswiftCore.dylib +0x1358c0 _assertionFailure(_:_:file:line:flags:) 1 UIKitCore +0x1fdca0 0x188c26ca0 (0x188c26b20 + 384) 2 UIKitCore +0x1ffa60 0x188c28a60 (0x188c2890c + 340) 3 UIKitCore +0x2012d0 0x188c2a2d0 (0x188c2a1ec + 228) 4 UIKitCore +0x200f20 0x188c29f20 (0x188c29cac + 628) 5 UIKitCore +0x200428 0x188c29428 (0x188c29384 + 164) 6 UIKitCore +0x18af7f4 -[UITableMetricsAdapter _updateSharedSectionMetricsForListGeometry:] 7 UIKitCore +0x201da8 -[UITableMetricsAdapter tableBackgroundColor] 8 UIKitCore +0x1643a44 ___39-[UITableView _applyAppearanceDefaults]_block_invoke 9 UIKitCore +0x196f3d0 +[UIView _performSystemAppearanceModifications:] 10 UIKitCore +0x1643978 -[UITableView _applyAppearanceDefaults] 11 UIKitCore +0x202854 -[UITableView _setupTableViewCommon] 12 UIKitCore +0x1643760 -[UITableView initWithFrame:style:] 13 Application +0x30b6a40 closure #1 in variable initialization expression of MyAppClass.tableView 14 Application +0x30b6ef0 MyAppClass.init(frame:) Has anyone else seen something like this? Any insights or advice is much appreciated, thank you!
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3w
The Nightmare of Small Toolbar Icons
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a "small" size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use "SFSymbol", or "templates". I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style "Bevel". I have about 10 of those, and YES -- I CAN change those to a "small" size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me around in circles, making coding suggestions that include properties that don't exists. I've gone around and around on these issues for over a week -- it can't be this hard, right? Is there no way to make multiple NSToolbar objects, one for "large" and one for "small"?
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2w
How is Record Zone Sharing done?
My use case is the following: Every user of my app can create as an owner a set of items.  These items are private until the owner invites other users to share all of them as participant. The participants can modify the shared items and/or add other items. So, sharing is not done related to individual items, but to all items of an owner. I want to use CoreData & CloudKit to have local copies of private and shared items. To my understanding, CoreData & CloudKit puts all mirrored items in a special zone „com.apple.coredata.cloudkit.zone“. So, this zone should be shared, i.e. all items in it. In the video it is said that NSPersistentCloudKitContainer uses Record Zone Sharing optionally in contrast to hierarchically record sharing using a root record. But how is this done? Maybe I can declare zone „com.apple.coredata.cloudkit.zone“ as a shared zone?
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1.1k
Apr ’25
PHPickerViewController No Auto Focus
The issue is, I cannot auto acquire bluetooth keyboard focus in PHPickerViewController after enabling 'Full Keyboard Access' in my IPhone 14 with iOS version 18.3.1. The keyboard focus in PHPickerViewController will show, however, after I tapped on the blank space of the PHPickerViewController. How to make the focus on at the first place then? I'm using UINavigationController and calling setNavigationBarHidden(true, animated: false). Then I use this controller to present PHPickerViewController using some configuration setup below. self.configuration = PHPickerConfiguration() configuration.filter = .any(of: filters) configuration.selectionLimit = selectionLimit if #available(iOS 15.0, *), allowOrdering { configuration.selection = .ordered } configuration.preferredAssetRepresentationMode = .current Finally I set the delegate to PHPickerViewController and call UINavigationController.present(PHPickerViewController, animated: true) to render it. Also I notice animation showing in first video then disappear.
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333
Mar ’25
listRowSeparatorTint not updated
This sample code exhibits two issues: struct ContentView: View { @State private var myColor = Color.red var body: some View { VStack() { List() { Text("Object") Text("Object") Text("Object") .listRowSeparatorTint(myColor) Text("Object") } Button(action:{myColor = Color.green}) {Text("Change color")} } .foregroundColor(myColor) } } the row separator isn't redraws when the @State property change listRowSeparatorTint apply to two lines The first point is really disappointing. Is there anyone which know if this is a bug or there is a more correct way to use listRowSeparatorTint with changing parameter?
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195
Apr ’25
Get MacOS menubar size in Swift
To get menubar size, we can call. let menuBarHeight = NSStatusBar.system.thickness That is returning 24 and it is the same as my external screen. I did command + shift + 5 and use the screen capture tool to rougly measure the size of menubar. It is roughly 24px. However, for my macbook pro 14 inches m2 pro. The menubar seem thicker because of the webcam. Is there a way to find out the size in Swift?
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223
Apr ’25
Cursor Misalignment When Selecting List Options – macOS Tahoe 26.0 Developer Beta 2
Since updating my MacBook Air to macOS Tahoe 26.0 Developer Beta 2, I’ve encountered a persistent cursor misalignment issue: When interacting with lists or contextual menus, the cursor’s visual position does not align with what it actually selects. The system registers the cursor slightly above where it appears, causing clicks to select the wrong option or fail to register. As a temporary workaround, I can sometimes position the cursor off-target and press Enter to select, but this is a frustrating and inefficient workaround. The issue persists after a restart and appears across multiple areas of the OS: Right-clicking an app in the Dock to open the contextual menu → cursor highlights an incorrect item relative to its position. In System Settings menus. Even on the Feedback Assistant site when selecting issue categories. Steps to Reproduce: 1️⃣ Update to macOS Tahoe 26.0 Developer Beta 2 on MacBook Air. 2️⃣ Right-click on any open application in the Dock. 3️⃣ Attempt to select an option from the list that appears. 4️⃣ Observe that the cursor highlights or interacts with a different option than where the cursor is visibly located. Notes: Issue is consistent across reboots. Affects workflow and general navigation. Temporary workaround using keyboard navigation is insufficient for productivity. FB Number: FB18531124 If others are seeing this as well, please confirm below so Apple can prioritize investigation.
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191
Jul ’25
Compositional Layout's broken `visibleItemsInvalidationHandler`
Hello everybody! TLDR: Issues with visibleItemsInvalidationHandler. Minimal code to reproduce available. I've been working with Compositional Layout for a while now and recently I've found myself needing to implement custom animation based on scroll position of UI elements. Once I found visibleItemsInvalidationHandler it felt like the exact solution that I needed. Once I implement I've found out it doesn't quite behave as you'd expect. To put it simply, it seems like the animations only work if your whole layout does not use .estimated nor .uniformAcrossSiblings. As soon as you use them then the animations will stop working, I've debugged it deeper and it seems like the invalidation context generated by it does not include the indexPath of the cells, which is always included in the version in which it works. Feel free to swap the line 51 with its comment to flip between the working and failing version of it. Playground Example My final question therefore is... Is this the expected behavior? The documentation doesn't give any clues about such behavior and although I've tried relentlessly to find a workaround for this specific hiccup I was not successful with it.
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281
Dec ’25
iOS 26 Liquid Glass not showing
I’m not seeing Liquid Glass on any standard components. A month ago around July 17th I ran our app and saw Liquid Glass on our tab view and various standard components. Those components have not been changed and yet I’m no longer seeing Liquid Glass in our app at all. Components that were previously liquid glass but now are not include TabView and back navigation buttons. I set the UIDesignRequiresCompatibility key explicitly to false but no luck. I was seeing this in Beta 7 and Beta 8 on a real device and on a sim.
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373
Oct ’25
Automatic menu translation ok with El Capitan, notok with Mojave
Hi everybody, I use a very old photo software called Snapseed v 1.2.1 on 2 MacBook, one runs with El Capitan and the second runs with Mojave. These app has no language selection during install, and no preferences language choice in menu when running. When I execute app on El Capitan, all menus and topics are translate in French, but on Mojave no translation is done. I looked Contents of app and found differents languages files (structured as xx.po where xx=country) located in Resources folder. I deduced translation was executed after getting language param. I checked values on both systems and there are same (LANG=fr_FR.UTF-8). So I tried to change Info.plist file to force code langage to 'fr' in CFBundleLocalizations key. Result is same. Does somebody has a idea of reason of issue and how to solve it ? Snapseed release was 2012, El Capitan 2015 and Mojave 2018, it seems framework used to code app runs differently and can't get language value.
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131
Sep ’25
The largeTitle of UINavigationBar disappears after scrolling on iOS 26.1
My project uses the UINavigationController's largeTitle on the latest iOS 26.1, but I found that when I set the backgroundColor, the navigation bar's largeTitle disappeared after switching between normal and large titles. I checked the latest documentation and consulted AI, but I have not found any good solutions. For the demo project, please refer to FB20986869
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Nov ’25
Severe Scroll Lag & Header Flickering in Complex SwiftUI Screen with Dynamic Content (GeometryReader + Scroll Direction Detection)
I’m working on a SwiftUI screen where I need to hide a header when the user scrolls down and show it again when the user scrolls up. I’m currently using a ScrollView combined with GeometryReader to detect scroll offset changes and update state variables like isScrolling or isScrollingDown. The issue is that the behavior is inconsistent. When I scroll down, the header hides correctly, but when I scroll back up, the header often doesn’t appear again even though the offset is changing. Sometimes the header comes back with a delay, and other times it never appears at all. Along with this, I’m also seeing noticeable UI lag whenever I try to calculate content height or read multiple geometry values inside the ScrollView. It looks like the frequent state updates inside the scroll offset tracking are causing layout recalculations and frame drops. I’ve tried placing the header in different positions (inside a ZStack aligned to the top, inside the VStack above the ScrollView, and with transitions like .push(from: .top)), but the result is still the same: smooth scrolling breaks, and the header doesn’t reliably animate back when scrolling upward. What I’m looking for is a minimal and efficient approach to detect scroll direction and trigger the header hide/show animation without causing performance issues or recomputing expensive layout values. Any guidance or a simplified pattern that works well for dynamic headers in SwiftUI would be very helpful. if isScrolling { headerStackView() //Includes Navigation Bar .transition( .asymmetric( insertion: .push(from: .top), removal: .push(from: .bottom) ) ) } GeometryReader { outer in let outerHeight = outer.size.height ScrollView(.vertical) { VStack { content() // Heavy view + contains its own ScrollView } .background { GeometryReader { proxy in let contentHeight = proxy.size.height let minY = max( min(0, proxy.frame(in: .named("ScrollView")).minY), outerHeight - contentHeight ) if #available(iOS 17.0, *) { Color.clear .onChange(of: minY) { oldVal, newVal in // Scroll direction detection if (isScrolling && newVal < oldVal) || (!isScrolling && newVal > oldVal) { isScrolling = newVal > oldVal } } } } } } .coordinateSpace(name: "ScrollView") } .padding(.top, 1)
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173
Nov ’25
Landscape safe area is incorrect when presenting SKStoreProductViewController
Hi. If the app is in landscape only and when the SKStoreProductViewController is presented, the safeArea changes to what looks like a portrait mode safe area. When the SKStoreProductViewController is dismissed, the safeArea does NOT revert back to the original values. Is there a way to force the safeArea to "reset"? I've submitted some bug tickets through Apple Feedback but I haven't received any response about it. The below code will pop up the SKStoreProductViewController and if you have a UIView that is constrained to the safe area, then you can visibly notice that the safe area is changed and doesn't go back. I have tested this on iPhone 14 Pro, iPhone 15, and iPhone 16 Pro and in the Simulators. The incorrect behavior happens on those and probably more. Thanks. #import "ViewController.h" #import &amp;lt;StoreKit/StoreKit.h&amp;gt; @interface ViewController () @property (nonatomic, strong) SKStoreProductViewController *productViewController; @end @implementation ViewController - (IBAction)buttonTapped:(id)sender { self.productViewController = [[SKStoreProductViewController alloc] init]; NSDictionary *parameters = @{ @"id" : @"6443575749" }; [self.productViewController loadProductWithParameters:parameters completionBlock:^(BOOL result, NSError * _Nullable error) { [self presentViewController:self.productViewController animated:YES completion:^{ // presented // The panel that is constraint to the safe area visibly shows that the safe area is no longer correct. }]; }]; } @end
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726
May ’25
The NSTextViewDelegate method textViewDidChangeSelection(:) will not fire, while all other text view delegate methods do.
I am trying to implement the NSTextViewDelegate function textViewDidChangeSelection(_ notification: Notification). My text view's delegate is the Coordinator of my NSViewRepresentable. I've found that this delegate function never fires, but any other delegate function that I implement, as long as it doesn't take a Notification as an argument, does fire (e.g., textView(:willChangeSelectionFromCharacterRange:toCharacterRange:), fires and is called on the delegate exactly when it should be). For context, I've verified all of the below: textView.isSelectable = true textView.isEditable = true textView.delegate === my coordinator I can call textViewDidChangeSelection(:) directly on the delegate without issue. I can select and edit text without issues. I.e., the selections are being set correctly. But the delegate method is never called when they are. I am able to add the intended delegate as an observer for the selector textViewDidChangeSelection via NotificationCenter. If I do this, the function executes when it should, but fires for every text view in my view hierarchy, which can number in the hundreds. I'm using an NSLayoutManager, so I figure this should only fire once. I've added a check within my code: func textViewDidChangeSelection(_ notification: Notification) { guard let textView = notification.object as? NSTextView, textView === layoutManager.firstTextView else { return } // Any code I want to execute... } But the above guard check lets through every notification, so, no matter what, my closure executes hundreds of times if I have hundreds of text views, all of them being sent by textView === layoutManager.firstTextView, but once for each and every text view managed by that layoutManager. Does anyone know why this method isn't ever called on the delegate, while seemingly all other delegate methods are? I could go the NotificationCenter route, but I'd love to know why this won't execute as a delegate method when documentation says that it should, and I don't want to have to implement a counter to make sure my code only executes once per selection update. And for more reasons than that, implementing via delegate method is preferable to using notifications for my use case. Thanks for any help!
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212
May ’25
SwiftUI buttons behind NSToolbarView are not clickable on macOS 26 beta
Overview Starting with macOS 26 beta 1, a new NSGlassContainerView is added inside NSToolbarView. This view intercepts mouse events, so any SwiftUI Button (or other interactive view) overlaid on the title‑bar / toolbar area no longer receives clicks. (The same code works fine on macOS 15 and earlier.) Filed as FB18201935 via Feedback Assistant. Reproduction (minimal project) macOS 15 or earlier → button is clickable macOS 26 beta → button cannot be clicked (no highlight, no action call) @main struct Test_macOS26App: App { init() { // Uncomment to work around the issue (see next section) // enableToolbarClickThrough() } var body: some Scene { WindowGroup { ContentView() } .windowStyle(.hiddenTitleBar) // ⭐️ hide the title bar } } struct ContentView: View { var body: some View { NavigationSplitView { List { Text("sidebar") } } detail: { HSplitView { listWithOverlay listWithOverlay } } } private var listWithOverlay: some View { List(0..<30) { Text("item: \($0)") } .overlay(alignment: .topTrailing) { // ⭐️ overlay in the toolbar area Button("test") { print("test") } .glassEffect() .ignoresSafeArea() } } } Investigation In Xcode View Hierarchy Debugger, a layer chain NSToolbarView > NSGlassContainerView sits in front of the button. -[NSView hitTest:] on NSGlassContainerView returns itself, so the event never reaches the SwiftUI layer. Swizzling hitTest: to return nil when the result is the view itself makes the click go through: func enableToolbarClickThrough() { guard let cls = NSClassFromString("NSGlassContainerView"), let m = class_getInstanceMethod(cls, #selector(NSView.hitTest(_:))) else { return } typealias Fn = @convention(c)(AnyObject, Selector, NSPoint) -> Unmanaged<NSView>? let origIMP = unsafeBitCast(method_getImplementation(m), to: Fn.self) let block: @convention(block)(AnyObject, NSPoint) -> NSView? = { obj, pt in guard let v = origIMP(obj, #selector(NSView.hitTest(_:)), pt)?.takeUnretainedValue() else { return nil } return v === (obj as AnyObject) ? nil : v // ★ make the container transparent } method_setImplementation(m, imp_implementationWithBlock(block)) } Questions / Call for Feedback Is this an intentional behavioral change? If so, what is the recommended public API or pattern for allowing clicks to reach views overlaid behind the toolbar? Any additional data points or confirmations are welcome—please reply if you can reproduce the issue or know of an official workaround. Thanks in advance!
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303
Oct ’25
Expandable cell in List View shows slowly after swiping to delete it
If the cell is expandable in List View, it will show slowly after deletion swipe. the image shows how it looks like when this issue happens and it should be easy to reproduce with this sample codes // Model for list items struct ListItem: Identifiable { let id = UUID() let title: String let createdDate: Date let description: String } struct ExpandableListView: View { // Sample constant data private let items: [ListItem] = [ ListItem( title: "First Item", createdDate: Date().addingTimeInterval(-86400 * 5), description: "This is a detailed description for the first item. It contains two lines of text to show when expanded." ), ListItem( title: "Second Item", createdDate: Date().addingTimeInterval(-86400 * 3), description: "This is a detailed description for the second item. It provides additional information about this entry." ), ListItem( title: "Third Item", createdDate: Date().addingTimeInterval(-86400 * 1), description: "This is a detailed description for the third item. Tap to expand and see more details here." ), ListItem( title: "Fourth Item", createdDate: Date(), description: "This is a detailed description for the fourth item. It shows comprehensive information when tapped." ) ] // Track which item is currently selected/expanded @State private var selectedItemId: UUID? = nil var body: some View { NavigationView { List { ForEach(items) { item in ExpandableCell( item: item, isExpanded: selectedItemId == item.id ) { // Handle tap - toggle selection withAnimation(.easeInOut(duration: 0.3)) { if selectedItemId == item.id { selectedItemId = nil } else { selectedItemId = item.id } } } } .onDelete { indexSet in for index in indexSet { print("delete \(items[index].title)") } } } .navigationTitle("Items") } } } struct ExpandableCell: View { let item: ListItem let isExpanded: Bool let onTap: () -> Void private var dateFormatter: DateFormatter { let formatter = DateFormatter() formatter.dateStyle = .medium formatter.timeStyle = .short return formatter } var body: some View { VStack(alignment: .leading, spacing: 8) { // Always visible: Title and Date HStack { VStack(alignment: .leading, spacing: 4) { Text(item.title) .font(.headline) .foregroundColor(.primary) Text(dateFormatter.string(from: item.createdDate)) .font(.caption) .foregroundColor(.secondary) } Spacer() // Chevron indicator Image(systemName: isExpanded ? "chevron.up" : "chevron.down") .foregroundColor(.secondary) .font(.caption) } // Expandable: Description (2 lines) if isExpanded { Text(item.description) .font(.body) .foregroundColor(.secondary) .lineLimit(2) .fixedSize(horizontal: false, vertical: true) .transition(.opacity.combined(with: .move(edge: .top))) .padding(.top, 4) } } .padding(.vertical, 8) .contentShape(Rectangle()) .onTapGesture { onTap() } } } #Preview { ExpandableListView() }
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178
Oct ’25
.contactAccessPicker shows blank sheet on iOS 26.2.1 on device
Calling contactAccessPicker results in a blank sheet and a jetsam error, rather than the expected contact picker, using Apple’s sample code, only on device with iOS 26.2.1. This is happening on a iPhone 17 Pro Max running 26.2.1, and not on a simulator. I’m running Apple's sample project Accessing a person’s contact data using Contacts and ContactsUI Steps: Run the sample app on device running iOS 26.2.1. Use the flow to authorize .limited access with 1 contact: Tap request access, Continue, Select Contacts. Select a contact, Continue, Allow Selected Contact. This all works as expected. Tap the add contact button in the toolbar to add a second contact. Expected: This should show the Contact Access Picker UI. Actual: Sheet is shown with no contents. See screenshot of actual results on iOS device running 26.2.1. Reported as FB21812568 I see a similar (same?) error reported for 26.1. It seems strange that the feature is completely broken for multiple point releases. Is anyone else seeing this or are the two of us running into the same rare edge case? Expected Outcome, seen on simulator running 26.2 Actual outcome, seen on device running 26.2.1
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200
Feb ’26