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“build disappears”

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Native Wind Animation Layer for Apple Maps / MapKit
Hey Apple team, I'd love to see a native wind animation layer added to Apple Maps and MapKit. A built-in, system-level wind visualization — similar to the animated weather layers seen in third-party apps — would be an incredibly powerful tool for developers building weather, aviation, marine, outdoor recreation, and navigation apps. Having this baked natively into MapKit would mean smoother performance, better battery efficiency, and a consistent experience across iOS, iPadOS, and macOS — rather than every developer having to reinvent the wheel with custom particle systems or third-party SDKs. Please Apple — this would be a fantastic addition to the Maps ecosystem. 🌬️🗺️
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Reply to Why don't my os_log entries show up until the second time my driver loads?
Why is this and To be perfectly honest, I have no idea. There's a thread about logging in DriverKit logging here that might be worth reviewing, but that's primarily about issues with IOLog redaction, which is different than you're describing. I can't think of any reason why we'd redact the first run but not later runs. I suspect there is some kind of bug involved, but I'm going to run this by Quinn to see what he thinks. Bonus Thought: How are you signing your DEXT? Are you using automatic signing with the Development Only profiles (modern/good) or disabling SIP (old/bad)? This a blind guess, but it's possible the old (SIP disabled) approach might cause something weird like this, depending on exactly how the build was signed. See this post for more information on how to sign DEXT. However, I do have two ideas for this: more importantly, how can I fix it? The post above mentions this in passing, but Quinn's Recording Private Data in the System Log post describes how you can manually control how redact
Topic: App & System Services SubTopic: Drivers Tags:
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
Thanks for the response, for context it was around 15 submissions over a few months and 30ish messages. I get your example, but I think my situation’s a bit different. The updates weren’t just micro changes trying to slip something through, there was a mix of both small tweaks and broader changes. The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements, so each update was essentially a best guess at what might be triggering it. Especially early on, when only metadata was flagged, I assumed the issue was relatively minor. By the end, I actually went in the opposite direction of evasion & submitted a build with everything unlocked and included screenshots showing all content upfront, so review had full visibility, as requested during a phone call. It’s possible I missed a couple of screenshots in earlier messages, but nothing was intentional. That’s why the 3.2(f) decision caught me off guard, there was no intent to hide or mislead, just trying to int
1w
90919: Invalid entitlement error in ASC
I have an existing app in App Store Connect. I added the SharedWithYou functionality to the app code and tested it on several devices. Everything is working as expected. One of the first steps was to add the com.apple.developer.shared-with-you entitlement to the Entitlements.plist file. This required a round of updates for app identifiers and provisioning profiles. When I upload the production build for testing in TestFlight I receive the following error: 90919: Invalid entitlement. The “” bundle has the com.apple.developer.shared-with-you entitlement, but it doesn’t use the Shared with You framework. Please remove the entitlement and upload a new build. I'm using SWHighlight, SWHighlightCenter, and SWAttributionView in several places throughout my app... I filed an issue in the Feedback Assistant but so far, have not received any response.
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xcodebuild fails if build tool plugins are installed
After having built the SwiftUI project numerous times from Xcode and allowing the plugins after the first build post install using xcodebuild -scheme build fails with: The following build commands failed: Validate plug-in “SwiftLintBuildToolPlugin” in package “swiftlintplugins” Validate plug-in “OpenAPIGenerator” in package “swift-openapi-generator” How are we supposed to grant the plugins permission to run in the CLI? Everything I'm getting from Gemini is for packages, not apps.
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macOS App: In-App Purchases section missing from version page - IAPs stuck for 3+ days, 4 app versions approved but IAPs never reviewed
Hello everyone, I'm experiencing a critical issue with App Store Connect for our macOS application and I'm hoping someone from Apple or the community can help. THE PROBLEM: The In-App Purchases and Subscriptions section is completely missing from the version page in App Store Connect. According to Apple's documentation, this section should appear between Build and App Review Information on the version page, allowing developers to select and attach IAP products before submitting for review. In our case, this section simply does not exist. WHAT WE'VE TRIED: Submitted 4 separate app versions , ALL approved by App Review Each time, the IAP products were NOT included because the section to attach them is missing Opened a support case on March 23 - no response after 2 business days Opened a second case through the App Setup channel Requested expedited review multiple times Added notes in the App Review Notes field explaining the issue OUR SETUP: We have three IAP products configured (two auto-renewable sub
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Stuck with subscription review
I've published my app with subscriptions (app changed from paid to subscription model). I've have succesfully pass review process and app was published to App Store without subscription store, so no one can buy app (still working as paid, but will expire in few days forcing users to subscribe). I want to attach subscriptions to new build, but I can't - there are no options mentioned in documentation. I'm stuck. There is no any contact point to review team. I've created 3 cases, nobody reads them (oldest 3 weeks). The whole approval process looks broken, Apple team shouldn't approve app with subscriptions without subscriptions added to review. I must immediately publish my app with critical fixes, but I can't. I am devastated, i don't know what to do...
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Website environment disappears suddenly
After I updated to visionOS 26.4, I noticed my website environment would suddenly turn off occasionally while I was watching YouTube in Safari. My M2 AVP was still warm after the update. Is turning off a website environment expected behavior when the headset gets warm (e.g., perhaps to reduce load)? If not, anyone have an idea this might happen?
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App through lovable
Hello, built my app with no code ( lovable website ) now I would like to include it on App Store. I know this could be somewhat strange to ask but here it goes, can I copy URL and tweak on developer App Store till I get new app ? just to make myself clear, the app is running but how do I get it on App Store w/o building it from scratch? thank you in advance.
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409 Error when submitting app for App Store review — stuck submission
I've been trying to submit my iOS app for App Store review and keep getting a 409 error when clicking Add for Review in App Store Connect. The error appears in the console on appStoreVersions. Bundle ID: com.aigency.tabby Team ID: T8J2WDTJWB Everything is filled out — screenshots, description, pricing, privacy policy, build selected (Build 7, status Complete). The submission just fails silently with a red stop icon on the Save button and a 409 conflict on the API call. Called Apple Developer Support and was directed here. Is there a stuck submission on the backend that needs to be cleared? Any help appreciated.
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3.2(f) triggered — account pending termination despite repeated attempts to comply
Hi all, Looking for some clarity.. I have an app (Pocket Love: AI Roleplay Chat, Apple ID: 6745031268) that went through a long review process with many resubmissions. The feedback I received across those reviews was often generic “overtly sexual”) message, but without any detail on exactly what needed to change. Because of that, I approached it iteratively making adjustments each time based on what I thought the issue might be. Over time I made quite significant changes across the app (imagery, unlockable content, voice-overs, menus, copy, etc.), and increased the age rating to 18+. I also had a call with a policy eexpert & App Review. In the final interaction, I was asked to ensure all unlockable content was visible, so I re-uploaded a build and provided screenshots with everything pre-unlocked for transparency. Despite this, my account has now been flagged under 3.2(f) for “dishonest or fraudulent activity,” and is pending termination. What I’m struggling to understand is: Can repeated resubmi
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Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController init(content: Con
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Reply to Code Signing "Invalid", No Reason Given
[quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] I tried to put this in a comment [/quote] It’s better to reply as a reply, rather than as a comment; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Fetching the Notary Log was exactly what I was looking for. [/quote] Yay! [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Any idea how to request signed artifacts from Maven? [/quote] No, sorry, I don’t have any experience with Java build systems (just their output :-). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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Expedited Review Stuck After Reply
I submitted an app build and filled out the expedited review form, they quickly replied: “The issues we've identified below are eligible to be resolved on your next update. If this submission includes bug fixes and you'd like to have it approved at this time, reply to this message and let us know. You do not need to resubmit your app for us to proceed.” I replied with “Yes, please accept the current version now as it contains bug fixes, will resolve that issue later lalala” I replied again 1 day after the letter. And nothing. 2 days total have passed. So the replies do not go to the Expedited Review queue? What should I do? Reply again? Or resubmit the build with a comment “Important bug fixes, please accept immediately”? Or maybe call them, will a call help? Thank you so much!
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Native Wind Animation Layer for Apple Maps / MapKit
Hey Apple team, I'd love to see a native wind animation layer added to Apple Maps and MapKit. A built-in, system-level wind visualization — similar to the animated weather layers seen in third-party apps — would be an incredibly powerful tool for developers building weather, aviation, marine, outdoor recreation, and navigation apps. Having this baked natively into MapKit would mean smoother performance, better battery efficiency, and a consistent experience across iOS, iPadOS, and macOS — rather than every developer having to reinvent the wheel with custom particle systems or third-party SDKs. Please Apple — this would be a fantastic addition to the Maps ecosystem. 🌬️🗺️
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50
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1w
Reply to Why don't my os_log entries show up until the second time my driver loads?
Why is this and To be perfectly honest, I have no idea. There's a thread about logging in DriverKit logging here that might be worth reviewing, but that's primarily about issues with IOLog redaction, which is different than you're describing. I can't think of any reason why we'd redact the first run but not later runs. I suspect there is some kind of bug involved, but I'm going to run this by Quinn to see what he thinks. Bonus Thought: How are you signing your DEXT? Are you using automatic signing with the Development Only profiles (modern/good) or disabling SIP (old/bad)? This a blind guess, but it's possible the old (SIP disabled) approach might cause something weird like this, depending on exactly how the build was signed. See this post for more information on how to sign DEXT. However, I do have two ideas for this: more importantly, how can I fix it? The post above mentions this in passing, but Quinn's Recording Private Data in the System Log post describes how you can manually control how redact
Topic: App & System Services SubTopic: Drivers Tags:
Replies
Boosts
Views
Activity
1w
Reply to 3.2(f) triggered — account pending termination despite repeated attempts to comply
Thanks for the response, for context it was around 15 submissions over a few months and 30ish messages. I get your example, but I think my situation’s a bit different. The updates weren’t just micro changes trying to slip something through, there was a mix of both small tweaks and broader changes. The issue was the feedback stayed very generic (“overtly sexual”) without pointing to specific elements, so each update was essentially a best guess at what might be triggering it. Especially early on, when only metadata was flagged, I assumed the issue was relatively minor. By the end, I actually went in the opposite direction of evasion & submitted a build with everything unlocked and included screenshots showing all content upfront, so review had full visibility, as requested during a phone call. It’s possible I missed a couple of screenshots in earlier messages, but nothing was intentional. That’s why the 3.2(f) decision caught me off guard, there was no intent to hide or mislead, just trying to int
Replies
Boosts
Views
Activity
1w
90919: Invalid entitlement error in ASC
I have an existing app in App Store Connect. I added the SharedWithYou functionality to the app code and tested it on several devices. Everything is working as expected. One of the first steps was to add the com.apple.developer.shared-with-you entitlement to the Entitlements.plist file. This required a round of updates for app identifiers and provisioning profiles. When I upload the production build for testing in TestFlight I receive the following error: 90919: Invalid entitlement. The “” bundle has the com.apple.developer.shared-with-you entitlement, but it doesn’t use the Shared with You framework. Please remove the entitlement and upload a new build. I'm using SWHighlight, SWHighlightCenter, and SWAttributionView in several places throughout my app... I filed an issue in the Feedback Assistant but so far, have not received any response.
Replies
1
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0
Views
359
Activity
1w
xcodebuild fails if build tool plugins are installed
After having built the SwiftUI project numerous times from Xcode and allowing the plugins after the first build post install using xcodebuild -scheme build fails with: The following build commands failed: Validate plug-in “SwiftLintBuildToolPlugin” in package “swiftlintplugins” Validate plug-in “OpenAPIGenerator” in package “swift-openapi-generator” How are we supposed to grant the plugins permission to run in the CLI? Everything I'm getting from Gemini is for packages, not apps.
Replies
0
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0
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25
Activity
1w
macOS App: In-App Purchases section missing from version page - IAPs stuck for 3+ days, 4 app versions approved but IAPs never reviewed
Hello everyone, I'm experiencing a critical issue with App Store Connect for our macOS application and I'm hoping someone from Apple or the community can help. THE PROBLEM: The In-App Purchases and Subscriptions section is completely missing from the version page in App Store Connect. According to Apple's documentation, this section should appear between Build and App Review Information on the version page, allowing developers to select and attach IAP products before submitting for review. In our case, this section simply does not exist. WHAT WE'VE TRIED: Submitted 4 separate app versions , ALL approved by App Review Each time, the IAP products were NOT included because the section to attach them is missing Opened a support case on March 23 - no response after 2 business days Opened a second case through the App Setup channel Requested expedited review multiple times Added notes in the App Review Notes field explaining the issue OUR SETUP: We have three IAP products configured (two auto-renewable sub
Replies
4
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0
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101
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1w
Reply to Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
I do hope someone at Apple is still paying attention to this. I haven't seen any updates on the bug reports I filed, and no one has reached out to me directly. I will just add that none of the issues I've reported have been fixed in the build of 26.4 (25E246) that released to the public this week.
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1w
Stuck with subscription review
I've published my app with subscriptions (app changed from paid to subscription model). I've have succesfully pass review process and app was published to App Store without subscription store, so no one can buy app (still working as paid, but will expire in few days forcing users to subscribe). I want to attach subscriptions to new build, but I can't - there are no options mentioned in documentation. I'm stuck. There is no any contact point to review team. I've created 3 cases, nobody reads them (oldest 3 weeks). The whole approval process looks broken, Apple team shouldn't approve app with subscriptions without subscriptions added to review. I must immediately publish my app with critical fixes, but I can't. I am devastated, i don't know what to do...
Replies
4
Boosts
0
Views
129
Activity
1w
Website environment disappears suddenly
After I updated to visionOS 26.4, I noticed my website environment would suddenly turn off occasionally while I was watching YouTube in Safari. My M2 AVP was still warm after the update. Is turning off a website environment expected behavior when the headset gets warm (e.g., perhaps to reduce load)? If not, anyone have an idea this might happen?
Replies
1
Boosts
0
Views
245
Activity
1w
App through lovable
Hello, built my app with no code ( lovable website ) now I would like to include it on App Store. I know this could be somewhat strange to ask but here it goes, can I copy URL and tweak on developer App Store till I get new app ? just to make myself clear, the app is running but how do I get it on App Store w/o building it from scratch? thank you in advance.
Replies
0
Boosts
0
Views
45
Activity
1w
409 Error when submitting app for App Store review — stuck submission
I've been trying to submit my iOS app for App Store review and keep getting a 409 error when clicking Add for Review in App Store Connect. The error appears in the console on appStoreVersions. Bundle ID: com.aigency.tabby Team ID: T8J2WDTJWB Everything is filled out — screenshots, description, pricing, privacy policy, build selected (Build 7, status Complete). The submission just fails silently with a red stop icon on the Save button and a 409 conflict on the API call. Called Apple Developer Support and was directed here. Is there a stuck submission on the backend that needs to be cleared? Any help appreciated.
Replies
1
Boosts
0
Views
102
Activity
1w
3.2(f) triggered — account pending termination despite repeated attempts to comply
Hi all, Looking for some clarity.. I have an app (Pocket Love: AI Roleplay Chat, Apple ID: 6745031268) that went through a long review process with many resubmissions. The feedback I received across those reviews was often generic “overtly sexual”) message, but without any detail on exactly what needed to change. Because of that, I approached it iteratively making adjustments each time based on what I thought the issue might be. Over time I made quite significant changes across the app (imagery, unlockable content, voice-overs, menus, copy, etc.), and increased the age rating to 18+. I also had a call with a policy eexpert & App Review. In the final interaction, I was asked to ensure all unlockable content was visible, so I re-uploaded a build and provided screenshots with everything pre-unlocked for transparency. Despite this, my account has now been flagged under 3.2(f) for “dishonest or fraudulent activity,” and is pending termination. What I’m struggling to understand is: Can repeated resubmi
Replies
6
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0
Views
156
Activity
1w
Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController init(content: Con
Replies
1
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0
Views
69
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1w
Reply to Code Signing "Invalid", No Reason Given
[quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] I tried to put this in a comment [/quote] It’s better to reply as a reply, rather than as a comment; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Fetching the Notary Log was exactly what I was looking for. [/quote] Yay! [quote='881346022, alex_strong, /thread/820155?answerId=881346022#881346022, /profile/alex_strong'] Any idea how to request signed artifacts from Maven? [/quote] No, sorry, I don’t have any experience with Java build systems (just their output :-). Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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1w
Expedited Review Stuck After Reply
I submitted an app build and filled out the expedited review form, they quickly replied: “The issues we've identified below are eligible to be resolved on your next update. If this submission includes bug fixes and you'd like to have it approved at this time, reply to this message and let us know. You do not need to resubmit your app for us to proceed.” I replied with “Yes, please accept the current version now as it contains bug fixes, will resolve that issue later lalala” I replied again 1 day after the letter. And nothing. 2 days total have passed. So the replies do not go to the Expedited Review queue? What should I do? Reply again? Or resubmit the build with a comment “Important bug fixes, please accept immediately”? Or maybe call them, will a call help? Thank you so much!
Replies
1
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0
Views
49
Activity
1w