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build disappears

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Reply to almost afraid to ask on new background modes.
I've begged them for this in bug reports 3 or 4 iOS versions ago, I've written Tim Cook, (and Steve Jobs) for this.I discussed ways I am using past and current Apple tech, UI and frameworks to work around trying to keep my apps at least usable, and instead of Apple helping, those work arounds disappear in the next update of iOS/OSX, this has happened 3 times... the last time, I didn't even think it was even close to something Apple didn't want apps to do, nor would any normal human, yet the next version of iOS/OSX, I could not, nor can anyone, any longer use this extremely useful method... that is just not right.... there just is no reason why it should have disappeared, not battery, not security, not any reason. (and why it was such a big surprise when an Apple employee said: you/your app should not be able to do such and such) I am going to leave that as vage as it sounds, for fear of losing something else.I've grown to use bug reports sparingly, and not at all, twice bitten three times sh
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Solutions for Xcode 7 dyld errors
After upgrading to Xcode 7 beta, many developers are getting following errors:dyld: framework not founddyld: Library not loadeddyly: symbol not foundThere's no all-in-one solution for all of them. Depending on where you are getting this error from, e.g. in simulator or on device, there may be a different approach to solve it.For Library not loaded and framework not found errors, go to Build Settings and search for search path. Make sure the paths to your library and frameworks are included in the Library Search Paths and Framework Search Paths.This was suggested by martinlexa-merck on an Github Issue, https://github.com/Carthage/Carthage/issues/536And it isFor on device only problems, for example, I was getting dyly: symbol not found only when I try to run my App on my iPhone but when running in simulator everthing's fine, try the following:Clean and RebuildDelete Derived Data in Window -> ProjectsIf both steps above don't help at all. Try the following:Clone your repo somewhere else than its orig
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Jun ’15
Reply to Any news on reflection in Swift 2.0?
Sorry, meant to come back to this thread days ago...As others have noted, Swift 2 doesn't seem to support what you want it to do. I see a workaround, though... There's still boilerplate code, but it seems less error-prone to meFirst, we need a way to iterate over the enum cases (and provide their default values):class StoryBookStateGenerator : AnyGenerator<StoryBookState> { var optcase:StoryBookState? = nil override func next() -> Generator.Element? { if let cas = optcase { switch cas { case .Welcome: optcase = .Praise(nil, nil) case .Praise: optcase = .InvitationToRepeat(nil, nil) case .InvitationToRepeat: optcase = .TurnToNextPage(nil) case .TurnToNextPage: optcase = .End case .End: optcase = nil } } else { optcase = .Welcome(nil) } return optcase } }Second, we need a way to parse the source code and extract the case labels. For some reason, I couldn't get String(contentsOfFile) to work. Fortunately, someone on stackoverflow was kind enough to post a class that'll read each line of a file into a [S
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
How to debug smart banners?
I'm having issues trying to debug an issue with smart banners. I implemented application: openURL: sourceApplication: annotation in the AppDelegate and this works correctly for a JS window.open forced redirect form the server as well as typing in the urlScheme://path in the browser. However, the smart banner app-argument seems to be passing something different.If I look in the source of a webpage and type the exact same app-argument as what the smart banner has into safari, I'm deep-linked appropriately in my app. If I click the smart banner, then something happens for my code not to parse it properly.It looks like XCode 6 or iOS8 broke the ability to test smart banners by overriding an app store install with XCode. Now if I try to install an XCode build over an app store install, the smart banner will want me to reinstall the app from the App Store.There must be a way to test smart banners other than crossing your fingers and pushing to production?Thanks!
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Jun ’15
Upload from Xcode crashing
HelloYesterday I successfully uploaded a build to iTunes Connect from inside XCode Version 6.3.2 (6D2105), but today, every time I try to upload XCode crashes.I have tried cleaning, rebuilding, restarting my laptop.I am starting to think this is a bug in Xcode or some kind of change between how Xcode & the store interact to upload my build.Has anyone else seen this or something like it?Are there any work arounds to upload a build to the store?Thank youRayCRASH LOG:Process: Xcode [952]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [952]User ID: 501Date/Time: 2015-06-17 18:34:32.916 -0700OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 37388F5A-50D7-FA67-C88B-B59927DE7E82Time Awake Since Boot: 620 secondsCrashed Thread: 17 Dispatch queue: NSOperatio
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Jun ’15
70/30 Split Question for Personal Training App
I’m building an app that would allow personal trainers to train their clients remotely through just their iPhones. I’m envisioning the trainer to be able to charge their clients a monthly subscription fee through the app for their remote personal training services and wanted to know if this would be subject to the 30% Apple cut of the amount that the personal trainer is charging their client each month? Thank you.
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Jun ’15
Reply to Why wrong window size:
Dex, I tried calling init() (I'm working in Swift, but init() should be equivalent to -init). If I call super.init from my UIView subclass, I get Must call a designated initializer of the superclass 'UIView'. If I try to override init(), I get Initializer does not override a designated initializer from its superclass. This leads me to believe -init is not (yet) a viable alternative. I haven't heard the session where they mentioned that -initWithFrame: was no longer needed, but that would be awesome because it's never made sense to set a frame when using auto-layout. Maybe this change is just not in the current build yet?
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Xcode 7 beta: error while importing XCTest
I'm trying to build an existing project with Xcode 7 beta (7A120f) and my unit tests target fails to build.Here's the error message:While building module 'XCTest' imported from /Users/maksym.grebenets/Projects/ffx/ci-workspace/mobile-lib-fmcore/FMCoreTests/FMDispatchTests.m:5: In file included from <module-includes>:1: In file included from /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Frameworks/XCTest.framework/Headers/XCTest.h:32: /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Frameworks/XCTest.framework/Headers/XCTestDefines.h:51:6: error: '__OBJC_GC__' is not defined, evaluates to 0 [-Werror,-Wundef] #if !__OBJC_GC__ && __OBJC2__ ^ 1 error generated. /Users/maksym.grebenets/Projects/ffx/ci-workspace/mobile-lib-fmcore/FMCoreTests/FMDispatchTests.m:5:9: fatal error: could not build module 'XCTest' @import XCTest; ~~~~~~~^~~~~~ 2 errors generated.It doesn't ma
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Jun ’15
Did anyone was able to submit an Apple Watch App in the last 12 hours ?
Since yesterday evening app submission is crashing for some users (including me)* If you use Application Loader, you get an error message about the use of a Private Framework, SockPuppetGizmo. I could copy/paste the error message, but you can't copy Archive submission errors. I won't comment on that. See https://forums.developer.apple.com/thread/5797 for original report.The SockPuppetGizmo is a private internal framework that is added by apple build process to automatically to any watchkit app.* If you use xcode 6.3.1, it will crash when displaying the error message, unless you close the Xcode window while the organizer uploads. There is a report about that in https://forums.developer.apple.com/thread/5793?sr=stream&ru=7188 , and it doesn't seem related, as users are able to upload using Application Loader when they close the windowSo my question is: Did anyone succeeded in submitting an app with WacthKit in the last 12 hours ?If someone succeeded, I'd like to know* What version of Xcode are you
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Jun ’15