Hello everyone,We encounter a problem when we try to use xCode Server to perform automated test.The destination of the automated test is the iPad 2 simulator. Also we have enabled code coverage for the corresponding scheme/targets.According to the logs for the Bot, at the end of the Build Log, it shows:xcodebuild[88163:801713] [MT] IDEBuildOperationQueueSetResourceManager: Resetting max operation to 1** TEST FAILED **None of the tests has been performed.From the console, the system log shows the following error:==== system log ===Jun 18 13:55:59: Xcode version: 6.3.2 (6D2105) (OS X SDK 13F34, iOS SDK 12F69) Jun 18 13:55:59: Server version: 4.1 (14S1092) Jun 18 13:55:59]: OS X version: 10.10.3 (14D136) Jun 18 13:56:00: common_reenable_update: UI updates were finally reenabled by application Xcode after 3.30 seconds (server forcibly re-enabled them after 1.00 seconds) Jun 18 13:56:01: inet_set_autoaddr(en1, 1) failed, Resource busy (16) Jun 18 13:57:29: process Xcode[93913] caught causing excessive wak
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Xcode Version 6.3.2 crashes every time I'm clicking Submit to Appstore button in organizer.rocess: Xcode [827]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [827]User ID: 502Date/Time: 2015-06-18 15:48:35.973 -0400OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11
Keep in mind that being connected via BLE to a desktop/laptop for Handoff or an Apple Watch will, in my experience, also potentially trigger this same issue for a debug build. If you have a secondary device, one you can guarantee isn't going to be doing Handoff or be tied to an Apple Watch, I would try the application on that and see if you get the same freeze.
Topic:
App & System Services
SubTopic:
Networking
Tags:
How do I uninstall El Capitan and reinstall Yosemite? Too many bugs in this early build - even for testing apps.
So recently purchased an apple developer's IOS program and downloaded XCODE. I have an idea for an app and want to build it. But I have no idea how to use XCODE and I tried reading the manuals and I am still confused. I want to have a calender in the app and when you click on a certain date a menu appears below giving information about that date. How do I go about doing this? Thanks for all your help!
https://devforums.apple.com/message/1130381#1130381I had the same problem as description on the above link. I applied the solution about removing armv7 from valid architecture on both iPhone and Watch extension app, Then did the following steps:Build & run your iOS app in the simulator.Wait for it to finish launching, then hit the stop button in Xcode.Switch your active target to your WatchKit app, build, and run it.When the Watch app has finished launching, tap your iOS app's icon in the main simulator window.In Xcode's menu bar select Debug > Attach to Process.Select your iOS app from the list. Chances are you'll find it under Likely Targets.But xcode still display complain message waiting for attach, I would be very appreciate it if someone could help.Thank you ( :
According to the documentation:https://developer.apple.com/library/prerelease/ios/documentation/IDEs/Conceptual/AppDistributionGuide/UploadingYourApptoiTunesConnect/UploadingYourApptoiTunesConnect.htmlYou can upload the same build you distribute for testing that you later submit to the store. It’s important to test the exact same build of your app that you submit to the store. If you include bitcode, described in Bitcode (iOS, watchOS), test the variants that the App Store builds for you using TestFlight, described in Distributing Your App Using TestFlight (iOS, watchOS). For Mac apps, use the same archive to export your app for testing, described in Exporting Your App for Testing (Mac), that you upload to iTunes Connect.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Did you mean UILayoutRegion instead of UILayoutGuide?UILayoutRegion is just a rectangle in the AutoLayout engine from/to which you can attach constraints. It's like a UIView that's transparent/hidden, which is actually what UILayoutRegion is intended to replace. For example building a layout for X elements needed to be equally spaced required the use of spacer views; these can now be replaced with UILayoutRegion. UILayoutRegion doesn't let you do anything you couldn't (easily) do before, it just makes things slightly more efficient (all views incur a cost, which can be avoided by using a UILayoutRegion).UIStackView also doesn't let you do anything you couldn't do before. It just makes building stacked layouts (a la WatchKit) 10x easier.
Topic:
UI Frameworks
SubTopic:
UIKit
Tags:
Which version Xcode on what version OS X did you build and submit with?
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Tags:
I went to try and play some music on my iPhone 6 Plus today and once again, all the music from my library is missing again. The Show All Music setting appears to have been moved from Settings > Music and is now in the drop down menu when choosing how to sort your library (by artist, album, etc, it is now a toggle switch at the bottom of the menu). Toggling it off shows no music, and toggliing on only shows iTunes purchases. Nowhere can I see songs synced via iTunes. Under the Usage menu, Music is also inconveniently MISSING when I select Manage Storage, though my phone shows 110GB used, which should be accurate based on the amount of music I synced to it. This same problem happened after the last public beta went up (beta 2), and through an internet search, I found a solution that worked by resetting just the local settings on the iPhone. I tried that this time, and still no music library. So until Apple fixes this, I have absolutely no way to play my music on my iPhone that is on there. Has anyone else ex
Hi,I've posted this question elsewhere on the internet, but I figured I'd try the source as wellI have a client who is making an Apple Watch app, and they've sent it to me. I'm trying to re-sign it with my developer ID, but I keep getting an error. Here's what I'm doing.Unzip the .ipaRe-sign the .app in the Payload folder using my ID/provisioning profile --I re-sign in terminal. I've tried two ways, once just changing the profile and once passing in some entitlements that allow for keychain access. The basic command that I run is codesign -f -s iPhone Developer: Name (Number) /path/to/app.app - in the slightly more involved signing where I pass in entitlements, I also change the embedded.mobileprovision to my ownAfter I've signed the .app, I put everything back in an ipa (fwiw, when I first open the ipa, there is a payload folder as well as folders for SwiftSupport and WatchkitSupport - I'm guessing there is something in there that needs signing, but I've tried to sign the files in those folders and I'm not h
Xcode 6.3.2 quits unexpectedly when submitting to iTunes StoresHello,It seems that everytime I submit to the app store, Xcode quits unexpectedly.Here's a screenshot of the Xcode Report Problem:So I have a valid distribution profile. I was able to archive. When I click the validate button, the archive was validated. But when I actually submit to the app store, Xcode just quits unexpectedly right when it starts Uploading ArchiveIs there anything I need to do before I make an archive in Xcode? Is it an Xcode 6.3.2 problem?Process: Xcode [3276] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 6.3.2 (7718) Build Info: IDEFrameworks-7718000000000000~2 App Item ID: 497799835 App External ID: 812404257 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [3276] User ID: 501 Date/Time: 2015-06-19 15:13:34.165 +0700 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: 7712FAC3-808B-7650-2B59-856F778E8370 Sleep/Wake UUID: 61663078-DB
Hello,I try to build a new game with IOS9 + GameplayKit + SpriteKit.I got an Entity -> Agent -> Behavior and the agent is delegating to a class called CarBot.I never get the agentWillUpdate, agentDidUpdate in CarBot class when I do the updateWithDeltaTime from the scene.update() for componentSystem in componentSystems { componentSystem.updateWithDeltaTime(deltaTime) }When I add the code in CarAgent : override func updateWithDeltaTime(deltaTime: NSTimeInterval) { super.updateWithDeltaTime(deltaTime) }I got once the AgentWillUpdate() triggered and then an error on the line 03.CarAgent delegate to the CarNode() of course and in my scene, i call the updatewithDeltaTime in the Update() method of the scene.Any clue ?thank you.
I think this may have to do with how I am building the screen.UIViewController UIView UICollectionViewI think the issue maybe that the stack may be to complex for Storyboards. I imported the code to a swift file and it works. I think this would work if the UICollectionView were part of the VC.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
For what it's worth, I seem to have found something of a workaround. The problem was with CocoaPods in the Today Widget extension.By stripping out the cocoapod and dropping in the two files it was giving me directly, the app now builds and deploys without issue every time.Seems like the cooapod was doing something weird to the extension.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags: