Search results for

“Popping Sound”

20,421 results found

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audio streaming app
hi,I'm a freshman and I'm interested in audio streaming and would like to build an app that can stream songs of one band. something like the bandcamp app, so simple and clear audio streaming. do you have some recommendations concerning where to start, frameworks and online courses to set up an app where songs are streamed?best, jonas
0
0
461
Mar ’16
Xcode 7.1: Peek/Pop missing from certain Storyboard segues
Xcode 7.1 adds: Interface Builder supports enabling Peek & Pop for segues per <https://developer.apple.com/library/prerelease/watchos/releasenotes/DeveloperTools/RN-Xcode/Chapters/xc7_release_notes.html>I'm seeing the new Peek & Pop/Preview & Commit Segues for some segues, but not others. Where requirements need to be met for this option to appear in IB?
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
532
Dec ’15
Audio Units for DAWs
Hello all,I've been working with custom AudioUnit for AVAudioEngine on iOS for a while (Audio Unit v3), and I now want to build an Audio Unit plug-in for macOS DAWs (Logic Pro or Ableton Live for example). I've been looking about the subject for a while, but I can't manage to understand how it works.It seems that part of the solution is Audio Unit Extensions, as I saw in WWDC 2015 - 508 and WWDC 2016 - 507, but I don't get how I can reuse the .appex product in Logic Pro or Ableton Live. I've used 3rd party audio units for these softwares but I always get them as .components bundles, which is to be copied in the /Library/Audio/Plug-Ins directory. I tried to copy the .appex in the same folder but it doesn't seem to be recognized by Logic Pro.Any idea about what am I missing here?Thank to you all 🙂Tom
2
0
1.7k
Apr ’18
Solving 6S distorted audio - avoid bad audio format assumptions
The internal speaker on the iPhone 6S models only support a sample rate of 48kHz while previous iPhone models supported a collection of sample rates.Some developers are running into problems (generally classified as distorted or bad sounding audio) due to some incorrect assumptions being made when the requested “preferred sample rate ends up being different than the current actual hardware sample rate.If you ignore these types of difference and for example set the client format to the hardware format expecting 44.1kHz when the actual sample rate is 48kHz, your application will suffer problems like audio distortion with the further possibility of other failures.Additionally, even if your application is specifying a client format of 44.1kHz, for example the render callback (in the case of the AURemoteIO (kAudioUnitSubType_RemoteIO)) may call you for a varying number of frames in cases where sample rate conversion is involved. Therefore, it is important that the application never assum
0
0
12k
Oct ’15
AirPods poor sound
After the install of MacOS Mojave Developer Beta 3 I have a very poor sound thorugh my AirPods. The sound is able to compare with if you launch Siri on Mac and listen to music directly after closing Siri on MacOS. I don't has this problem on my iPhone running iOS 12 Developer Beta 3.
1
0
1.4k
Jul ’18
USB Audio Failing
I've observed USB audio seems to fail in El Capitan Developer Preview 1 using a CEntrance HiFi-M8. This device supports a range of 2 channel 24 bit formats (44.1KHz, 48.0KHz, 88.2KHz, 96.0KHz, 176.4KHz, 192.0KHz, etc.). While it worked just great in Yosemite, what seems to occur now is a grainy/garbled sound that seems a bit like the wrong format is being played even when 44.1KHz is selected in Audio MIDI setup and a 44.1KHz file is played in iTunes or in Safari.
58
0
26k
Jun ’15
iOS 9 audio
I have a published app where the record and playback worked fine. Recently I upgraded to iOS 9. Now the record and playback works sporadically - like one time in ten tries. Using AVAudioSession, AVAudioRecorder, AVAudioPlayer.Normal functioning is that during playback the other sound-related buttons (such as record) are made inactive/grayed out for the few seconds duration of the playbackCurrently, when you record (or attempt to) and playback fails, the sound-related buttons are inactive/grayed out and just hang in that stateOther audio-related actions in this module (such as playback of pre-recorded narration of the verse) continue to function as expectedI used the record-playback function at least as recently as December 1 and it was working fineI am at a loss as to how to proceed to either investigate or repair the problem.I have at least one friend who has also had audio issues with iOS 9. Is there a bug here? Is Apple working on it? Is there a reason to just wait for A
0
0
140
Dec ’15
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
1
0
153
Feb ’26
Siri Without Sound
Today I was going to use Siri on my iPhone 5C and I found out something: There are no sounds, not even Siri's voice. That's something strange because in my iPad Mini 2 there are all Siri's sounds. Anyone else experiencing this?
3
0
2.9k
Jun ’16
WatchOS Notification Sound
Is it possible to use a custom notification sound on watchOS?
Replies
1
Boosts
0
Views
442
Activity
Nov ’21
audio streaming app
hi,I'm a freshman and I'm interested in audio streaming and would like to build an app that can stream songs of one band. something like the bandcamp app, so simple and clear audio streaming. do you have some recommendations concerning where to start, frameworks and online courses to set up an app where songs are streamed?best, jonas
Replies
0
Boosts
0
Views
461
Activity
Mar ’16
Xcode 7.1: Peek/Pop missing from certain Storyboard segues
Xcode 7.1 adds: Interface Builder supports enabling Peek & Pop for segues per <https://developer.apple.com/library/prerelease/watchos/releasenotes/DeveloperTools/RN-Xcode/Chapters/xc7_release_notes.html>I'm seeing the new Peek & Pop/Preview & Commit Segues for some segues, but not others. Where requirements need to be met for this option to appear in IB?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
532
Activity
Dec ’15
Audio Units for DAWs
Hello all,I've been working with custom AudioUnit for AVAudioEngine on iOS for a while (Audio Unit v3), and I now want to build an Audio Unit plug-in for macOS DAWs (Logic Pro or Ableton Live for example). I've been looking about the subject for a while, but I can't manage to understand how it works.It seems that part of the solution is Audio Unit Extensions, as I saw in WWDC 2015 - 508 and WWDC 2016 - 507, but I don't get how I can reuse the .appex product in Logic Pro or Ableton Live. I've used 3rd party audio units for these softwares but I always get them as .components bundles, which is to be copied in the /Library/Audio/Plug-Ins directory. I tried to copy the .appex in the same folder but it doesn't seem to be recognized by Logic Pro.Any idea about what am I missing here?Thank to you all 🙂Tom
Replies
2
Boosts
0
Views
1.7k
Activity
Apr ’18
Notification Sound is string?
is NotificationSound as a text which can play when notification come (sound will be text to speech)
Replies
1
Boosts
0
Views
411
Activity
Jul ’19
Audio from HomeKit Camera
Hi, I'm trying to play audio from my HomeKit camera, but can't figure out how to do it. The only documentation I can find is from WWDC when they show you how to play video in an HMCameraView. But how do I get the audio to play in my app? Thanks a lot in advance!
Replies
0
Boosts
0
Views
453
Activity
Dec ’20
Solving 6S distorted audio - avoid bad audio format assumptions
The internal speaker on the iPhone 6S models only support a sample rate of 48kHz while previous iPhone models supported a collection of sample rates.Some developers are running into problems (generally classified as distorted or bad sounding audio) due to some incorrect assumptions being made when the requested “preferred sample rate ends up being different than the current actual hardware sample rate.If you ignore these types of difference and for example set the client format to the hardware format expecting 44.1kHz when the actual sample rate is 48kHz, your application will suffer problems like audio distortion with the further possibility of other failures.Additionally, even if your application is specifying a client format of 44.1kHz, for example the render callback (in the case of the AURemoteIO (kAudioUnitSubType_RemoteIO)) may call you for a varying number of frames in cases where sample rate conversion is involved. Therefore, it is important that the application never assum
Replies
0
Boosts
0
Views
12k
Activity
Oct ’15
AirPods poor sound
After the install of MacOS Mojave Developer Beta 3 I have a very poor sound thorugh my AirPods. The sound is able to compare with if you launch Siri on Mac and listen to music directly after closing Siri on MacOS. I don't has this problem on my iPhone running iOS 12 Developer Beta 3.
Replies
1
Boosts
0
Views
1.4k
Activity
Jul ’18
Dual audio device
I am working on a design that requires connecting an ios device to two audio output devices specifically headphones and a speaker. I want the audio driver to switch output device without user action. Is this manageable via ios SDK?
Replies
0
Boosts
0
Views
788
Activity
Jan ’24
No Sound/alert
I have lost sound alerts when sending and receiving emails. How to do I fix this?
Replies
1
Boosts
0
Views
332
Activity
Jan ’22
Background audio and other apps
Are you able to have background audio from an app continuously playing sound when you have other apps playing music or sound, such as YouTube and Spotify?
Replies
0
Boosts
0
Views
573
Activity
Feb ’21
USB Audio Failing
I've observed USB audio seems to fail in El Capitan Developer Preview 1 using a CEntrance HiFi-M8. This device supports a range of 2 channel 24 bit formats (44.1KHz, 48.0KHz, 88.2KHz, 96.0KHz, 176.4KHz, 192.0KHz, etc.). While it worked just great in Yosemite, what seems to occur now is a grainy/garbled sound that seems a bit like the wrong format is being played even when 44.1KHz is selected in Audio MIDI setup and a 44.1KHz file is played in iTunes or in Safari.
Replies
58
Boosts
0
Views
26k
Activity
Jun ’15
iOS 9 audio
I have a published app where the record and playback worked fine. Recently I upgraded to iOS 9. Now the record and playback works sporadically - like one time in ten tries. Using AVAudioSession, AVAudioRecorder, AVAudioPlayer.Normal functioning is that during playback the other sound-related buttons (such as record) are made inactive/grayed out for the few seconds duration of the playbackCurrently, when you record (or attempt to) and playback fails, the sound-related buttons are inactive/grayed out and just hang in that stateOther audio-related actions in this module (such as playback of pre-recorded narration of the verse) continue to function as expectedI used the record-playback function at least as recently as December 1 and it was working fineI am at a loss as to how to proceed to either investigate or repair the problem.I have at least one friend who has also had audio issues with iOS 9. Is there a bug here? Is Apple working on it? Is there a reason to just wait for A
Replies
0
Boosts
0
Views
140
Activity
Dec ’15
Alarmkit- custom sounds
Hello guys, I know people already talked about this here but maybe some of you solved it. When trying Alarmkit, it keeps playing the same default sound. I tried a lot of changes to make it play my custom sound but nothing worked. Has anyone solved this or is it just the alarmkit problem? Thank you and take care guys.
Replies
1
Boosts
0
Views
153
Activity
Feb ’26
Siri Without Sound
Today I was going to use Siri on my iPhone 5C and I found out something: There are no sounds, not even Siri's voice. That's something strange because in my iPad Mini 2 there are all Siri's sounds. Anyone else experiencing this?
Replies
3
Boosts
0
Views
2.9k
Activity
Jun ’16