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Xcode 15 preview crashes Xcode
Hi, Having various problems with Xcode. Finally got it to load the runtimes and now when I try to preview, either with the old method or #Preview, the preview panel icon spins and the folder view refreshes several times until Xcode finally crashes with a SIGABRT. I've sent feedback, but not sure if I will hear back. I've tried with public 15.0, 15.0.1 RC and 15.1 Beta. All the same. The status bar at the top changes between 'Packages | Fetching' and 'Indexing | Processing Files', while the Folder list on the left keeps refreshing. About 10 refreshes later and Xcode crashes. Running directly in the simulator works, although it does take a long time to start after the app has loaded. This is with iOS 17.0 as the target or with 16.0. I cleared out all the previews with: xcrun simctl --set previews delete all Which saved some space but didn't help. Thanks, Darren
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1.5k
Oct ’23
Getting Xcode 7 to co-exist with Xcode 6.4
I'm going to need to support XCode 6.4 for a while. How can I install XCode 7 and not overwrite my 6.4 install. It was pretty straight forward with XCode 5 & 6 but doesn't look to be so easy with 6 & 7.Will it be possible to install 7 to a different folder? I didn't see the option when I tried the install. I canceled it to be safe.Thanks in advance!Jon Clayton
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828
Sep ’15
Xcode Build System Crashes After Update to Xcode 16
Hi everyone, I've recently upgraded macOS to sequoia and Xcode 16 and am encountering an issue with the build system crashing. The error message I receive is: Unexpected service error: The Xcode build system has crashed. Build again to continue. I've already tried cleaning the build folder, resetting the Xcode preferences, and restarting Xcode, but the issue persists. My app previously built fine with Xcode 15, and nothing significant has changed in my project except for the Xcode upgrade. #Reactnative #Xcode #iOS #MacOs #sequoia
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6.5k
Sep ’24
Xcode says "No Xcode Selected" but "xcode-select -p" and "xcodebuild -version" do show a version
We have xcode 8 and 9 installed and have run xcode-select to set the default version for the command line tools. In the terminal, I can runxcodebuild -versionORxcode-select -pand each of them show that the correct version (xcode 9) is selected. However when I open xcode and check Preferences -> Locations it shows no value in the drop down to select the default version for the CLT.Here's a screenshot showing both the terminal window display and the preferences in xcode.https://imgur.com/a/8sdK1Any idea why this might be happening?
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1.8k
Dec ’17
Reply to Xcode 26 beta 3 - Metal toolchain installed but not working
xcrun -f clang gives a reasonable result: /Applications/Xcode-26-beta-3.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang I've attached the requested sysdiagnose to feedback request ID FB18864396. I just noticed there are a couple other sections of the build log containing failures, which could be relevant: ExecuteExternalTool /var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.5276.7.Pb9SLL/Metal.xctoolchain/usr/bin/clang -v -E -dM -isysroot /Applications/Xcode-26-beta-3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS26.0.sdk -x c -c /dev/null Command ExecuteExternalTool failed with a nonzero exit code ExecuteExternalTool /var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.5276.7.Pb9SLL/Metal.xctoolchain/usr/bin/clang -v -E -dM -arch arm64 -isysroot /Applications/Xcode-26-beta-3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS
Jul ’25
Debugging on the Xcode
Hi, ALL, I' have a Mac laptop with OSX 10.13 and Xcode 9. I am trying to develop a cross-platform C++ application using wxWidgets. It builds fine and I can successfully run it from the Terminal with open myapp.app. However, trying to Run/Debug the application from inside Xcode fails - the application is crashing. Could someone please help me to run/debug the application from inside the Xcode? If needed - I can give a link to the GitHub Thank you in advance.
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3.2k
Apr ’23
Xcode project that runs only once under xcode
I have an xcode project that runs fine under xcode the first time, but if I try to run it a second time it fails in trying to open a directory (as part if the observable view data in the view's environment). It throws an error saying Interupted system call. I have no idea how to debug something like this, so any help would be welcomed. Thanks in advance, Rick
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139
Apr ’25
xCode - ITMS-90111: Unsupported SDK or Xcode version
When I try to upload an app to the AppStore, I receive following feedback: I had Xcode 16 with visionOS installed. Because of the feedback, I switched back to Xcode 15.3 with visionOs 1.0. I archived it again and tried to upload the app again. But I still receive the same feedback. I also tried https://stackoverflow.com/questions/56518791/app-store-refuses-my-update-after-installing-xcode-11-beta-with-keeping-xcode-10/56623421#56623421, but it seems that there is no such property for visionOS in the info.plist I do not have any further ideas...
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1.1k
Jun ’24
Update xcode?
Hello, I have updated the iOS of my iPad. Now xcode can no longer access the iPad. Is it really necessary to update xcode? To update to the latest version, I would have to update the operating system as well. I do not really want that.
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977
Jan ’18
Reply to UIButton setBackgroundImage for different states not working
Which version of Xcode are you using? As far as I tried with buttons which I added on the storyboard with Xcode 13.1, I needed to change Style to Default to make setBackgroundImage(_:for:) effective. button1.setBackgroundImage(UIImage(named: cardButtonSelected), for: .normal) button1.setBackgroundImage(UIImage(named: cardButtonUnSelected), for: .selected) button1.isSelected = true button2.setBackgroundImage(UIImage(named: cardButtonUnSelected), for: .normal) button2.setBackgroundImage(UIImage(named: cardButtonSelected), for: .selected) button2.isSelected = true Apple introduced some big changes on UIButtons in iOS 15, many traditional codes related to UIButton would not work as before in the default settings on a new storyboard of Xcode 13.x.
Topic: Programming Languages SubTopic: Swift Tags:
Nov ’21
How to make Xcode Cloud compile code compiled in Xcode beta ?
Hi, I have an Xcode project that uses Xcode 14.0 beta 6 (14A5294g). How to make Xcode Cloud compile code compiled in Xcode beta? My code uses beta APIs that doesn't seem to compile on Xcode Cloud (throws compilation errors) Am I missing something as this would be a common scenario for many developers? How do I make the beta APIs compile on Xcode Cloud?
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1.7k
Sep ’22