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“build disappears”

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Reply to Sheet-like presentation on the side on iPad
I have also been trying to build a side sheet like this and so far the only way I have found to do it is the same as you by placing a NavigationStack as an overlay with a glass effect background. But I have run into a problem with that. If I have a button with a menu, when the menu is presented, the glass background behind the NavigationStack disappears. This doesn't happen if I use a regular sheet.
Topic: UI Frameworks SubTopic: SwiftUI
Jul ’25
Reply to Testflight Build missing
I have the same problem today. Uploaded an app 3 times today with different Bundle versions. The build appears on TestFlight and then on the next refresh of the browser, it disappears. Earlier today, I have installed a new version of XCode and I use Visual Studio for Mac and updated the Xamarin.Swift package.. How can this be fixed?
Jun ’22
Reply to Can I remove iPad support from my app on a new release?
I had the same problem before My ios app built on Unity ios from player settings build target change only for iPhone. After unity build open x code because you have to build in x code also from Supported Destinations remove other platforms only iPhone should to stay there. Also check out previous release rejected notes because if you uploaded any iPad resolutional images remove them all then add last built app from test flight if you dont have other targets automatically disappear iPad section.
Feb ’24
Element is disappeared on safari in iPhone- iOS 12
Hello,I've developed a swiper (using the library of react swiper (http://kidjp85.github.io/react-id-swiper/) and unfortunately, the swiper is disappeared on the browsers of Safari and Chrome in iPhone devices - only iOS 12+. Just when i'm clicking on it, the swiper is shown.You can see the problem when surfing this site through an iPhone device running ios 12 and above, the bug does not occur in iPhone devices running iOS below 12.This is a demo site where you can see the bug. Surf from iPhone with iOS 12 to this site to see it.http://qmerce.github.io/static-testing-site/articles/strip_stage/Thank you,Itay.
Topic: Safari & Web SubTopic: General Tags:
2
0
1.7k
Nov ’18
Reply to showPreferencesForExtension error SFErrorDomain Code=1 "(null)" after pod install
I had the same issue. I resolved it by:Clean build folderClose the project/workspace`pod deintegrate``rm -rf my_project.xcworkspace`Create a new workspace *manually* and add my projectIn root of Podfile add `install! 'cocoapods', :integrate_targets => false`In each target add `current_target_definition.swift_version = '5.0'` # Works around a bug when using 'integrate_targets => false`pod install`Add Pods.xcproject to my workspaceThe first time I ran my build after this the extension disappeared from settings, but another clean build fixed everything up.
Topic: Safari & Web SubTopic: General Tags:
May ’19
Keyboard Toolbar Item disappearing when navigating between TabViews
I am trying to add a toolbar item Done button on my view and it works fine when I don't switch views within a TabView. When I do switch do a different tabItem the Done button disappears. I'm providing a simple example here that demonstrates. How can I resolve this issue? struct ContentView: View { @State private var text: Double = 0 var body: some View { TabView { NavigationStack { VStack { Text(View 1) TextField(, value: $text, format: .currency(code: USD).precision(.fractionLength(0))) .textFieldStyle(.roundedBorder) Button {UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil) } label: { Text(Dismiss) } } .padding() .toolbar { ToolbarItemGroup(placement: .keyboard) { Spacer() Button(Done) { print(Done) } } } } .tabItem { Label(View 1, systemImage: house) } NavigationStack { Text(View 2) } .tabItem { Label(View 2, systemImage: figure.walk) } } } }
0
0
365
Oct ’23
SwiftUI toolbar disappears after navigation on iOS
Hello, with the following setup the bottom toolbar on SubView disappears as soon as I navigate down to SubSubView and go back to SubView. I tested this behavior on different simulators and my own device iPhone 12pro with Xcode 12.5. struct ContentView: View { var body: some View { NavigationView { NavigationLink(destination: SubView()) { Text(Go to sub view) .font(.largeTitle) } .navigationTitle(Content) } .navigationViewStyle(StackNavigationViewStyle()) } } struct SubView: View { var body: some View { List { NavigationLink(destination: SubSubView()) { Text(Go to sub sub view) } } .navigationTitle(Sub View) .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .bottomBar) { Button(action: {}, label: { Text(Action) }) } } } } struct SubSubView: View { var body: some View { Text(end of way) .font(.largeTitle) .navigationTitle(Sub Sub View) .navigationBarTitleDisplayMode(.inline) } } Regards Pawel
2
0
2.6k
Jun ’21
Widget List disappearing while using Multiple Widget Extensions
We using multiple widget extension for isolating location usage by checking this article https://developer.apple.com/documentation/widgetkit/accessing-location-information-in-widgets But while using app, some of user experiencing widget disappearing on widget list. For some users only one widget extension appears, for some users every widget extension appears.
0
0
484
Jun ’21
Reply to Photogrametry App doesn't recognize ArgumentParser
Can you confirm that you're running on macOS Monterey Beta 1 and using Xcode 13 Beta 1? The Swift argument parser is a Swift package that Xcode should automatically download when it starts building or indexing. There will be a progress indicator next to swift-argument-parser while it's downloading, but once that spinner disappears, everything should build fine. If you have a slow internet connection, it might take a little while. If it's still not building, and you're on the correct versions of macOS and Xcode, then is there a spinner next to swift-argument-parser in Xcode's project navigator?
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jun ’21
Reply to XCode 10 new build system - unreliable, not use changed source files
Hi,I suppose that all bugs still exist in 11.1 or did you get a feedback from Apple that they have been solved?PS: I experience still the same issues as you have described with 11.0 (at least with that version I tested the new build system as I am too lazy to check all the time if some of the bugs disappeared whenever a new version arises).PPS: The most annoying part is that Xcode still suggests to use the new build system whenever you get a new Xcode version though the bugs make the new build system unusable.
Oct ’19
TVML - Menu Bar disappears but I want it to stay
I have started with Apple's catalog sample project, and I am evolving several views to be completely driven by JSON (to the point where there isn't even a need for an XML file for that view anymore). I have everything working really well - the views do exactly what they should. There's just one problem - the menu bar disappears whenever the view gets presented.This occurs when I call navigationDocument.pushDocument, I suppose because it is pushing on top of the menu bar template. However when I switched to the setDocument function on the menu bar object, the view never appears at all.If I have a document ready to show based on what menu item the user picked, how do I display it without making the menu bar go away?
1
0
844
Apr ’20
Code 0 crash - home/disappear while presenting Alert
FYI this took a while to figure out so I am putting this here in case anyone else is having the same code 0 cras.If you display a modal view (not Push for segue) and then present an alert if the display disappears (for example typical screen going blank after 2 seconds of viewing) the App will crash with code 0. Reproducable on both watchOS 3.0 and 3.1.I have submitted radar:29131322if you want to add to it if you are having the same problem.Greg
1
0
437
Nov ’16
When PKCanvasView is first drawn, existing drawing objects disappear.
When PKCanvasView is first drawn, existing drawing objects disappear. PKDrawing, which previously had drawings saved with PKCanvasView, was saved as separate data or file. After that, while creating a new PKCanvasView, I loaded the saved PKDrawing and reflected it in the new PKCanvasView. Below is the code. canvasView!.drawing = draw! Previously saved text or lines will be displayed normally. However, when I draw with the pen for the first time (when I touch the screen with the pen), the old writing or lines disappear. And after I leave a line or text, if I pan across the screen, the old text or line appears again. If this phenomenon occurs and you touch the screen again with the fan, this phenomenon will no longer occur. This phenomenon occurs the first time when a new PKCanvasView is declared and the previously saved PKDrawing is reflected. Could you please help me with why this phenomenon occurs and how to improve it?
4
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981
Mar ’24
Reply to App disappear after processing
Hi, thank for you reply,When upload, if have problem will show on xcode, after validate and distribution done, I am can see that with status processing, but after that, it's disappear, if Im distribution with same version and build number, it's said exits/8times happend and I cannot delevery new release 😟
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Oct ’19
Reply to Sheet-like presentation on the side on iPad
I have also been trying to build a side sheet like this and so far the only way I have found to do it is the same as you by placing a NavigationStack as an overlay with a glass effect background. But I have run into a problem with that. If I have a button with a menu, when the menu is presented, the glass background behind the NavigationStack disappears. This doesn't happen if I use a regular sheet.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
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Views
Activity
Jul ’25
Reply to Testflight Build missing
I have the same problem today. Uploaded an app 3 times today with different Bundle versions. The build appears on TestFlight and then on the next refresh of the browser, it disappears. Earlier today, I have installed a new version of XCode and I use Visual Studio for Mac and updated the Xamarin.Swift package.. How can this be fixed?
Replies
Boosts
Views
Activity
Jun ’22
Reply to Can I remove iPad support from my app on a new release?
I had the same problem before My ios app built on Unity ios from player settings build target change only for iPhone. After unity build open x code because you have to build in x code also from Supported Destinations remove other platforms only iPhone should to stay there. Also check out previous release rejected notes because if you uploaded any iPad resolutional images remove them all then add last built app from test flight if you dont have other targets automatically disappear iPad section.
Replies
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Views
Activity
Feb ’24
Element is disappeared on safari in iPhone- iOS 12
Hello,I've developed a swiper (using the library of react swiper (http://kidjp85.github.io/react-id-swiper/) and unfortunately, the swiper is disappeared on the browsers of Safari and Chrome in iPhone devices - only iOS 12+. Just when i'm clicking on it, the swiper is shown.You can see the problem when surfing this site through an iPhone device running ios 12 and above, the bug does not occur in iPhone devices running iOS below 12.This is a demo site where you can see the bug. Surf from iPhone with iOS 12 to this site to see it.http://qmerce.github.io/static-testing-site/articles/strip_stage/Thank you,Itay.
Topic: Safari & Web SubTopic: General Tags:
Replies
2
Boosts
0
Views
1.7k
Activity
Nov ’18
Reply to showPreferencesForExtension error SFErrorDomain Code=1 "(null)" after pod install
I had the same issue. I resolved it by:Clean build folderClose the project/workspace`pod deintegrate``rm -rf my_project.xcworkspace`Create a new workspace *manually* and add my projectIn root of Podfile add `install! 'cocoapods', :integrate_targets => false`In each target add `current_target_definition.swift_version = '5.0'` # Works around a bug when using 'integrate_targets => false`pod install`Add Pods.xcproject to my workspaceThe first time I ran my build after this the extension disappeared from settings, but another clean build fixed everything up.
Topic: Safari & Web SubTopic: General Tags:
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Views
Activity
May ’19
Keyboard Toolbar Item disappearing when navigating between TabViews
I am trying to add a toolbar item Done button on my view and it works fine when I don't switch views within a TabView. When I do switch do a different tabItem the Done button disappears. I'm providing a simple example here that demonstrates. How can I resolve this issue? struct ContentView: View { @State private var text: Double = 0 var body: some View { TabView { NavigationStack { VStack { Text(View 1) TextField(, value: $text, format: .currency(code: USD).precision(.fractionLength(0))) .textFieldStyle(.roundedBorder) Button {UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil) } label: { Text(Dismiss) } } .padding() .toolbar { ToolbarItemGroup(placement: .keyboard) { Spacer() Button(Done) { print(Done) } } } } .tabItem { Label(View 1, systemImage: house) } NavigationStack { Text(View 2) } .tabItem { Label(View 2, systemImage: figure.walk) } } } }
Replies
0
Boosts
0
Views
365
Activity
Oct ’23
SwiftUI toolbar disappears after navigation on iOS
Hello, with the following setup the bottom toolbar on SubView disappears as soon as I navigate down to SubSubView and go back to SubView. I tested this behavior on different simulators and my own device iPhone 12pro with Xcode 12.5. struct ContentView: View { var body: some View { NavigationView { NavigationLink(destination: SubView()) { Text(Go to sub view) .font(.largeTitle) } .navigationTitle(Content) } .navigationViewStyle(StackNavigationViewStyle()) } } struct SubView: View { var body: some View { List { NavigationLink(destination: SubSubView()) { Text(Go to sub sub view) } } .navigationTitle(Sub View) .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .bottomBar) { Button(action: {}, label: { Text(Action) }) } } } } struct SubSubView: View { var body: some View { Text(end of way) .font(.largeTitle) .navigationTitle(Sub Sub View) .navigationBarTitleDisplayMode(.inline) } } Regards Pawel
Replies
2
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0
Views
2.6k
Activity
Jun ’21
Widget List disappearing while using Multiple Widget Extensions
We using multiple widget extension for isolating location usage by checking this article https://developer.apple.com/documentation/widgetkit/accessing-location-information-in-widgets But while using app, some of user experiencing widget disappearing on widget list. For some users only one widget extension appears, for some users every widget extension appears.
Replies
0
Boosts
0
Views
484
Activity
Jun ’21
Reply to Photogrametry App doesn't recognize ArgumentParser
Can you confirm that you're running on macOS Monterey Beta 1 and using Xcode 13 Beta 1? The Swift argument parser is a Swift package that Xcode should automatically download when it starts building or indexing. There will be a progress indicator next to swift-argument-parser while it's downloading, but once that spinner disappears, everything should build fine. If you have a slow internet connection, it might take a little while. If it's still not building, and you're on the correct versions of macOS and Xcode, then is there a spinner next to swift-argument-parser in Xcode's project navigator?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Views
Activity
Jun ’21
Reply to XCode 10 new build system - unreliable, not use changed source files
Hi,I suppose that all bugs still exist in 11.1 or did you get a feedback from Apple that they have been solved?PS: I experience still the same issues as you have described with 11.0 (at least with that version I tested the new build system as I am too lazy to check all the time if some of the bugs disappeared whenever a new version arises).PPS: The most annoying part is that Xcode still suggests to use the new build system whenever you get a new Xcode version though the bugs make the new build system unusable.
Replies
Boosts
Views
Activity
Oct ’19
TVML - Menu Bar disappears but I want it to stay
I have started with Apple's catalog sample project, and I am evolving several views to be completely driven by JSON (to the point where there isn't even a need for an XML file for that view anymore). I have everything working really well - the views do exactly what they should. There's just one problem - the menu bar disappears whenever the view gets presented.This occurs when I call navigationDocument.pushDocument, I suppose because it is pushing on top of the menu bar template. However when I switched to the setDocument function on the menu bar object, the view never appears at all.If I have a document ready to show based on what menu item the user picked, how do I display it without making the menu bar go away?
Replies
1
Boosts
0
Views
844
Activity
Apr ’20
Code 0 crash - home/disappear while presenting Alert
FYI this took a while to figure out so I am putting this here in case anyone else is having the same code 0 cras.If you display a modal view (not Push for segue) and then present an alert if the display disappears (for example typical screen going blank after 2 seconds of viewing) the App will crash with code 0. Reproducable on both watchOS 3.0 and 3.1.I have submitted radar:29131322if you want to add to it if you are having the same problem.Greg
Replies
1
Boosts
0
Views
437
Activity
Nov ’16
When I upload the photos on facebook Finder Cover Flow disappears at the El Capitan
When I update the photos on facebook Finder Cover Flow disappears at the El Capitan
Replies
1
Boosts
0
Views
247
Activity
Oct ’15
When PKCanvasView is first drawn, existing drawing objects disappear.
When PKCanvasView is first drawn, existing drawing objects disappear. PKDrawing, which previously had drawings saved with PKCanvasView, was saved as separate data or file. After that, while creating a new PKCanvasView, I loaded the saved PKDrawing and reflected it in the new PKCanvasView. Below is the code. canvasView!.drawing = draw! Previously saved text or lines will be displayed normally. However, when I draw with the pen for the first time (when I touch the screen with the pen), the old writing or lines disappear. And after I leave a line or text, if I pan across the screen, the old text or line appears again. If this phenomenon occurs and you touch the screen again with the fan, this phenomenon will no longer occur. This phenomenon occurs the first time when a new PKCanvasView is declared and the previously saved PKDrawing is reflected. Could you please help me with why this phenomenon occurs and how to improve it?
Replies
4
Boosts
0
Views
981
Activity
Mar ’24