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build disappears

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Share items and Notification Centre widgets disappeared
Ever since I updated to 10.11, all the share items disappeard, the share menu in finder (or anywhere else, i.e. Preview.app) is either empty or freezes the app upon click. Also extensions disappeard from the System Preferences.app (the list is empty).Along with that (although it might be a completely unrelated issue), today widgets dispapeard: only Today & Tomorrow widgets are available.Has anyone experienced this issue?
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Jun ’15
Reply to codesign hangs on 10.11?
As a rule I keep --timestamp=non in my OTHER_CODE_SIGN_FLAGS for Debug builds, so I don't usually get hit by this. I ran into trouble with hanging codesign on 10.11 with Xcode 7, and it turned out to be related to my enabling the Address Sanitizer. No time at the moment to look into it further but I thought I'd mention it in case anybody else runs across the problem. Turn Address Santiziing in Diagnostics off in the scheme and try building again...
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Finder unable to show mounted Drive with 10.10.4 beta releases
Hi,With the latest yosemite 10.10.4 beta releases, finder is unable to show contents of a mounted virtual Drive. We found that this virtual drive gets mounted successfully and is fully accessible from Terminal, it is just finder which fails to list entries inside this drive. Similar functionality works fine with earlier Yosemite releases (10.10.3 and below).We get following error logs while mounting the said virtual drive on the latest beta-23/06/15 12:34:49.114 pm mds[60]: (Volume.Normal:2464) volume:0x7fb2fd8bd000 ********** Bootstrapped Creating a default store:1 SpotLoc:(null) SpotVerLoc:(null) occlude:0 /Volumes/ayushjain-win723/06/15 12:34:49.222 pm mds[60]: (Volume.Error:577) vsd:0x7fb2fc893000 Open failed. failureCount:0 (null)23/06/15 12:34:49.296 pm coreservicesd[110]: SFLItem (ayushjain-win7) is missing volume type when setting new prefs. 1 OSServices 0x00007fff895e8f34 _ZN18SFLMutableListItem11SetNewPrefsEPK14__CFDictionarytP16OpaqueISImageRef + 866 2 OSServices 0x00007fff8964b0ec _ZN15SFLVolumesE
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Jun ’15
Copy-on-write in struct
As discussed at WWDC 2015 Building Better Apps with Value Types in Swift, I tried to test copy on write by myself:struct BezierPath { private var _path = UIBezierPath() var pathForReading: UIBezierPath { return _path } var pathForWriting: UIBezierPath { mutating get { _path = _path.copy() as! UIBezierPath return _path } } } extension BezierPath { var isEmpty: Bool { return pathForReading.empty } mutating func addLineToPoint(point: CGPoint) { pathForWriting.moveToPoint(point) } }Basically, pretty much the same as the presentation. Only difference is at line 21 where I changed from addLineToPoint() to moveToPoint(). The change was reuiqred as addLineToPoint() fails if there's no point registered prior to the call.Now, I ran some test as follows:var path = BezierPath() var path2 = path if path.isEmpty { print(path(before) is empty) } path.addLineToPoint(CGPoint(x: 10, y: 20)) if path.isEmpty { print(path(after) is empty) } if path2.isEmpty { print(path2 is empty) }And you get:path(before) is empty path(
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1.9k
Jun ’15
process launch failed: 4294967295
I was debugging an application in XCode with my physical device (iPhone 6).At a certain moment when I launched the app, I started to get the following errors and I have not been able to determine when exactly I get which one:process launch failed: timed out trying to launch app or process launch failed: 4294967295Followed by a springboard crash on the iPhone.I have tried launching a different app from XCode, but I get the same error now.In the simulator these apps still run fine.What is even worse, is from the moment I started to get these problems, I also get the springboard crash for internal apps build with the same Enterprise Developer Account that were already installed on my device.(The code signing identity I am using is iOS developer.)This is the crash log:Incident Identifier: 2238BFF5-83C8-417C-9BAB-EE1FB3690DC0CrashReporter Key: 276b140b6a89f2be68d01c24b5f6fdf4e03678daHardware Model: iPhone7,2OS Version: iPhone OS 8.3 (12F70)Kernel Version: Darwin Kernel Version 14.0.0: Sun Mar 29 19:42:54
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1.7k
Jun ’15
Reply to Feature request: Add ability to mark closures as "Functional"
Technically speaking, in pure functional programming there is no mutation, and by definition, no state. While you can do pure functional programming in Swift, we are promoting what we consider to be a more general and flexible cure for most of the ills addressed by pure functional programming: instead of eliminating mutation, eliminate sharing by using value types. Immutable types (including classes) are just a special case of value types, since in Swift you can only do mutation by assignment and all effects are local (and then you can use let bindings to prevent assignment). Using value types gives you scalable control over mutation without the kind of hoop-jumping and inefficiency that sometimes results from being locked into total immutability. I recommend the Building Better Value Types in Swift talk from WWDC 2015 for more on this.All that said, having some kind of pure annotation for functions, methods, and closures has some real potential benefits; I expect we'll continue to look at such featu
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
"Sabbath Mode" for Apple Watch?
I'm a Sabbath observer and I'd love to wear my Apple Watch on the Sabbath... but there are a couple issues that prevent me from doing so. In a nutshell, Jewish religious law states that I can't activate electricity on the Sabbath. For this reason I'm interested in creating a Sabbath Mode feature for the Apple Watch which would allow myself and other Sabbath observers to wear it on the Sabbath (there is precedence for building a Sabbath Mode feature for an Apple device- see Shabbos Clock by RustyBrick, Inc. https://appsto.re/us/gTSas.i).I have some questions re: some issues I might face for building a Sabbath Mode for the Watch:1) WatchfaceCurrently the watchface only lights up when tilting one's wrist to view the time. Is there a way to enable the watchface to always be on, 24/7? (ie even when the person is not looking at it)2) Ability to turn off health tracking infoAirplane mode works to prevent the sensors and notifications. But is there a way to completely deactivate all of the sensors?
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8.1k
Jun ’15
Reply to Xcode 7 causing problems in Xcode 6?
I'm not sure whether the command line tools are what's actually causing the issue or not. I only installed them because I was prompted to. I had cheked the Locations preference in Xcode, though, and 6.3.2 is specified.The errors I'm seeing are within Xcode, not from the command line. My unit tests don't build without modifying the project to add another file to the target, and I'm getting some type of multithreading error when I make that change and they do run. The project builds and tests fine on my build server, on which I never installed the Xcode 7 beta.
Jun ’15
Reply to New iOS 9 beta 2
yeah - i'm not saying it's ready for general release, but as far as the betas have been in recent years this seems (in my limited use) almost like a b 2.5 than a b1. i have noticed that performance on 5 is better than 5s in many respects, but after a couple days i found it stable enough to install b1 on my primary phone. using it all the time it's clear there's a lot of work to do, but in the past i've had builds that i had to force restart just to get out of apps. this time (for the most part, not 100%) this hasn't been the case. ideally b2 drops today and has substantial performance improvements (and fixes the home button/today tab sensitivity issues)10.11 does strike me as very beta, however.best,d
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
How have you dealt with with Game Center leaderboards in your Universal game?
I'm currently working on an update to a game that's currently on the App Store that supports both iPhone and iPad. There is a single player mode and multiplayer mode. The multiplayer mode is run through Game Center. The single player mode is just local to the device. The single player mode data is not synced to a server. We've had a few requests from people who have both an iPhone and an iPad to sync single player data so they can play on the iPhone and pickup where they left off on the iPad. We've managed to punt on this syncing because syncing is hard.But now... now we want to implement single player leaderboards. So without syncing single player data, we could run into this scenario:A player starts playing on their iPhone and racks up an impressive score on the leaderboard, linked to her Game Center ID.Later, that same player with her same Game Center ID picks up her iPad and starts playing the game for the first time. The iPad knows nothing about her impressive games she previously played on her iPhone. S
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Jun ’15
ERROR ITMS-90087
I'm getting an error when submitting an archive to iTunes connect. The error says Unsupported Architectures. The executable for myApp.app/someThirdPartyFramework contains unsupported architectures '[x86_64, i386]. This error is new since the addition of the third party framework. But I don't understand why. The error seems to indicate that I'm trying to submit a an iOS app with an embedde framework binary that is built to run on a Mac. Any ideas why my embedded binary is building this way?
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2.8k
Jun ’15
Reply to Submit app with Xcode 7 preRelease
In the past, the answer has been a flat out no - you couldn't even upload to iTC using beta tools.Now that TestFlight is in the picture it's a little less cut and dried. It sounds like you should be able to upload to iTC using Xcode 7 beta and use TestFlight for testing, though I haven't tried this myself.I think you still cannot use those builds done with beta tools for the public App Store though. For that you need to stick to release versions of Xcode.
Jun ’15