Hello, I have used CPPointOfInterestTemplate for displaying data and as user scrolls using the up/down arrow, I do not see any change in the map. Is there a way to highlight the POIs as the user scrolls through the list? I need to use the map controls and zoom to check the markers on the map. Is it possible to set the zoom level of the map in CarPlay? Pls suggest on the above queries
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Apple Maps Guides
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Sure enough, launching the Maps app in the associated iPhone simulator made the map appear in the Apple Watch simulator for me.
Topic:
App & System Services
SubTopic:
General
Tags:
How does one get the same map are to be viewed regardless of screen resolution? I have a full-screen MapView on iPad. Here is how I set the view:#define zoomSize 50MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([self myLocation], zoomSize, zoomSize);MKCoordinateRegion fittedRegion = [mapView regionThatFits:region];[mapView setRegion:fittedRegion animated:YES];Whether displayed on iPad 2 (1024 x 768) or iPad 3/4/Air/Air2 (2048 x 768), I get a visibleMapRect of 645 x 471. However, the actual area visible for the iPad 3/4/Air/Air2 is twice the area of the iPad2. I'd like them to be the same.
I am developing an Mobile app especially for call, conference call and video call. People will topup using Credit card, Debit card or Vouchers. Please let me know if i need to use IPA or can I do without IPA. Using IPA how much of the % I need to pay Apple when a subscriber tops up.I will have very less margin so I need to understand if this business model makes sense for me if I go with IPA.
I want to know what's the map(build in) is used in the IOS system? for example, In China the build-in map is amap, so what's the map used in the other countires(eg. the U.S? Japan? India or Europe?) in the world?Thanks.
Hi All,I am developing an App which shows the routes between two location in Mapview and I have an option to navigate from Apple Maps app to my app via Transport apps link.In IOS 8, Maps app show App segment to list out the 3rd party navigation apps but in IOS 9, Maps app changed App to Transport and it show the 3rd party apps only in Share (Top right button) --> Transport Apps button click.Will apple remove the transport apps list in IOS 10 or next version?
I’m pretty new to SpritKit, and am trying to figure out the best direction to take when creating the maps for a game I’ve started.The maps are track-like... sometimes a road sometimes a tunnel, etc. I‘ve creates two levels so far, and they work great. They are currently giant 5000x5000 pixel images with a matching 5000x5000 pixel mask image overplayed and hidden for the collision detection. Performance is great, works like a charm. However, app size is my concern. The PNGs are pushing 8-10MB, and I fear the game will quickly turn into a needlessly large download as soon as I get a small handful of levels in there. They are very cartoonish and hopefully Xcode compression routines will go a long ways... however, would a tile based setup be better vs. a single monolithic image?Some if these maps have an extreme amount of trees. The level that sparked my concern is a road going through a forest (top down and cartoony 2D). I know that I‘d save tons of space, and have a much smaller app p
Seen Apple's Energy Efficiency Guide for iOS Apps?Try a quick search on that page for: spritekit ..for starters.By the way, which versions iOS does your app support?Reference: Apple's energy diagnostics via Intruments User Guide
Topic:
Graphics & Games
SubTopic:
SpriteKit
Tags:
When saying you should start the iPhone Maps app, mean the one from Apple, not 'your maps app'. This somehow triggers the Apple Watch Simulator map to render properly.If you are having connectivity issues, suggest looking at the Potloc sample code.https://developer.apple.com/library/prerelease/watchos/samplecode/PotLoc/Introduction/Intro.html
Topic:
App & System Services
SubTopic:
General
Tags:
Hi,I am currently displaying multiple custom Annotations on a map and when i went up to about 250 the map starts lagging.When i pan across the map: no problem. But as soon as the user stops panning the map repositions itself somewhere completely else.I reset the annotations and removedannotationView!.image = UIImage(named: pin)and everything was fine (off course the image was the tipical MapKit-logo but everything else worked out)I am using a MKPointAnnotation class to define specific properties of my Annotations and this function to specify:func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView { guard let annot = annotation as? customAnnotation else {return nil} if annotation is MKUserLocation { return nil } let annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: customAnnotation) mapView.addAnnotation(annot) annotationView.image = UIImage(named: pin) annotationView.canShowCallout = true annotationView.clustering
Does MapKit have an option for the fully texturized city view where available (i.e. NYC) as seen in the Maps app for iOS (see image)?
Anyone else seeing corrupted maps in a SwiftUI Map view in the iOS 15 simulator on an M1 MacBook Air? Running Xcode 13 Beta 2. Works fine on an Intel Mac (same version of everything)
The position of the Legal label, as well as the Apple Maps logo, adjust themselves according to the value of additionalSafeAreaInsets for the view controller managing the map view.
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
The weather map overlays--including the precipitation maps--shown in the Apple Weather app are not available via the WeatherKit API.
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
Hi, I am trying to create the floating panel from the Apple Maps app in Swift UI however it seems to be fairly complicated to create compared to using UIKit. I have to do a lot of nesting of elements. Does anybody have any suggestions on how to go about creating this in a simple manner? Thanks :)