I recently switched to the unified Apple Developer Program, and I have a feeling it's causing some trouble in iTunes Connect.The first notable thing is a warning that my developer membership has expired (https://www.dropbox.com/s/izjifyoka2mx2ix/Screenshot%202015-06-26%2018.22.21.png?dl=0), even though switching to the Developer portal shows I’m properly enrolled in the Apple Developer Program.Another weird thing is that from the “My Apps” view, clicking the “+” icon shows a malformed/half-rendered dropdown (https://www.dropbox.com/s/uq4ne61p5v829zn/Screenshot%202015-06-26%2018.23.31.png?dl=0).Finally, views for apps themselves seem to be hiding controls and options. For instance, the “Prerelease” tab should show a “TestFlight Beta Testing” toggle, as is indicated here: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/BetaTestingTheApp.html#//apple_ref/doc/uid/TP40011225-CH35-SW5However, this toggle is hidden from the view: https://www.dropbox.co
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It is 12:40a ET (9:40p PT / 4:40a GMT) -- I've been getting this on every option when trying to sign/package an archived build...But system status is showing all green...
Go to top left corner of the bar in Xcode 7.0 next to the play and stop symbol. You will see your project icon. Click there(set active scheme). This error can be caused by number of issues. In my case, they automatically delete my scheme for Watch App or Watch App Extension or equivalent. Manually added it and appropriately select the type of similator compatible to my scheme.P.S. Ascertain the WatchOS version is the one your app support via setting the Build Settings and your migration settings are properly adjusted. I recommend you google a sample code for WatchOS 2 project if that is the case.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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If that doesn't work you can proceed as follows:A. Revert Core Storage (if necessary)Run these 2 commands in terminal to revert the core storage if necessary.diskutil cs listand thendiskutil coreStorage revert lvUUIDwhere lvUUID is the last lvUUID reported by the previous Terminal command.Then restart for everything to get back to normal after you have run these commands in Terminal.B. Manually create the recovery partition.1. Download the Lion Recovery Update from http://support.apple.com/kb/dl1464. Make sure it is in your downloads folder. If you still happen to have the el capitan DP1 installer app somewhere, right click on it and click Show Package Contents. Go to Contents/SharedSupport/. Copy the InstallESD.dmg file into your Downloads folder. If you don't still have the installer, you can get it again by redownloading from your purchases tab in your mac app store.2. Copy and paste the following into a textedit file, name it recovery.sh and put the file into your Downloads folder.read -p Ensure RecoveryH
Topic:
App & System Services
SubTopic:
Core OS
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exactly! very nice logical reasoning skills..you now know my underlying intentions behind this mess. :] im installing the stable 10.10.3 on the secondary drive so that i may retrieve the data from the 10.11 atrocity. this is an immensely strategic approach for several reasons. the majority of my main apps bust in 10.11 and its wayy too buggy to be my main OS. so ive already been desperately lookkng for a way to revert back down to Yosemite without having a timemachine backup. Another is that id long planned to eventually shove my ever-decreasingly-liked os x instance onto the secondary drive..and thrive in a linux build as my main playgrounds so i think if i can complete the install successfully (for once maybe) ill be essentially-free from apple's constraining ways && be one happy geek :]
Topic:
App & System Services
SubTopic:
Core OS
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We created our first app in iTunes Connect 1 hour ago. We entered some information for the app. After 1 hour, when we were trying to create another app, we saw the first app disappeared from iTunes Connect and we can't find it any more. Then we checked Apple Developer Member Center, and we can still find the first app's Bundle ID there. But we cannot use it to create apps anymore in iTunes Connect.This is our first time to use Apple Developer Program and iTunes Connect. So we don't know what happened to our account.
After installing the latest beta release of El Capitan, I discovered loud clicks and pops when listening to any kind of audio (iTunes, YouTube videos, etc.) through my DragonFly external DAC. I reconnected audio to my Mac Mini's headphone jack and the clicks and pops disappeared, then reconnected the DAC and they returned, so I am assuming the speakers, and cables are not causing the problem. I also switched in a different DragonFly DAC I use for my laptop and got the same pops and clicks, so it does not appear that I have a faulty DAC, but that the problem exists within the beta's audio itself.
Is the baz-test result different between debug build and fully optimized build?
Topic:
Programming Languages
SubTopic:
Swift
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Our app has been #1 in the search result for couple months (keyword = app exact name), got good ratings and was featured by app store last year. But today when I searched again, it's nowhere in the result, not even after 100th. Havent received any email from app store. What could be the problem?
In my experience, early dev builds tend to run slower than the final release.
Topic:
App & System Services
SubTopic:
Core OS
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Downloaded potloc sample code and in xcode 7 beta2 receiving an error:'Obj-c method ... provided by method ...conflicts with optional requirement method ... in protocol 'CLLocationManagerDelegate'' for this statement:func locationManager(manager: CLLocationManager, didUpdateLocations locations: [AnyObject])Changed 'AnyObject' to 'CLLocation' to match latest Swift documentation. This allowed code to build/run. When I select 'start updating location' from the iPhone app, get this error:Error when updating application context Error Domain=WCErrorDomain Code=7005 The operation couldn’t be completed. (WCErrorDomain error 7005.).Statement is in the PotlocViewController.Swift file. Have not updated any settings. Just looking to have this work in the Simulators.Side note: When I start typing out this function, it does not appear in the autocomplete list.
That should be easy. You just build the new app from scratch (or based on the old code) however you like. As long as the bundle ID matches, it is the same app as far as iTunes Connect is concerned. Every last thing about it could be different (different language, assets, tools, whatever) but if the bundle ID is the same then it will be considered just another version of the same app.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I have an demo app that uses various internal development pods written in swift. All of the swift code in the development pods has trouble code completing. For example, when holding command and clicking on import UIKit, Xcode complains of a Symbol Not Found when tapping on UIKit. There's no compiler errors, everything builds and runs just fine.If I have swift code outside of the pod in the demo project itself, that code completes just fine, but when I put it in a pod and run pod install, it either stops code completing immediately, or works for a few hours / pod update commands, and then randomly stops working. I have other development pods in my project, and those written in Objective-C have no trouble code completing ever.I have tried multiple different solutions, namely the solutions listed here: http://stackoverflow.com/q/25883905. None of these worked for me.I tried various combinations of these solutions from the post above multiple times:deleting Xcode's derived dataselecting a different simul
Hard coded screen dimensions like that are a strong code smell. You really should try not to fight the frameworks - just use one storyboard and size classes, or maybe one for iPad and one for iPhone if you absolutely must.In any case, when the OS reports the 3.5 size it's usually due to an iPhone-only app with incorrect launch images. If no appropriate launch images for the device are found, it gives your app the 3.5 screen.However if this is a universal app, it shouldn't ever be giving you 480 points on an iPad. Possibly something is corrupted in the binary being deployed to that sim. Perhaps you just need to do a clean build folder (cmd-opt-shift-K) and completely remove the app from that simulator to ensure you're starting with a clean slate.(BTW it's iPad and iPhone. Using incorrect capitalization is a bad habit and will cause you grief when your app gets rejected some day because you included the incorrect spelling in the app or website somewhere.)
Topic:
Developer Tools & Services
SubTopic:
Xcode
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We are talking about pre-release stuff here and things can change of course but from everything I'm currently aware of OpenAL is not going anywhere just yet and I'm not sure why it's listed as Removed.We have officially stated that AVAudioEngine is our recommended API for spatial audio (see AVAudioEngine In Practice http://developer.apple.com/videos/wwdc/2014/#502) but it does take more than a year for the older API to disappear. You would generally see it marked as Deprecated first in an SDK giving a big hint of the future (and plenty of development time) before any type of removal happens.Glad to hear you've already been doing some porting and I think your Christmas is saved.
Topic:
App & System Services
SubTopic:
Core OS
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