Will there be more background sounds that will be added? I have a few more suggestions such as: Rain with Thunder Light & Heavy Rain Fall Restaurant Customers talking Forest Surroundings I feel like those will be great additions towards the Background sounds and how to improve it well!
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Popping Sound
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I need to know what the Uniform Type Identifier is for an AAC audio file.Context: I'm building an audio player app that plays DRM'd AAC files using HLS. I want to support offline playback, but I don't want to use AVFoundation's offline stuff (via AVAssetDownloadTask) because it'll delete the files out from under me when it needs to reclaim disk space (according to this presentation at WWDC 2016). So I'm downloading the files myself and using AVAssetResourceLoaderDelegate (walkthrough here) to serve files from the disk instead of the network when I want to. But the player just buffers forever. I tried serving a plain, unecrypted AAC file with no HLS involvement, and it failed the same way. I tried a plain, unencrypted MP3 file, and it worked. I changed the UTI provided to loadingRequest.contentInformationRequest.contentType in resourceLoader:shouldWaitForLoadingOfRequestedResource: from the correct audio.mp3 to audio.aac and it failed the same way. From this I infer that what I need is the co
I don’t think there’s a Silver Bullet™ solution for you here; it sounds like you are aware of your current options and you just have to decide on which of them best suits your needs.You might want to pop over to swift-evolution, where there is currently much debate about the future of access control and Swift submodules, both of which might give you better options in the future.Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
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Programming Languages
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Swift
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I have an Audio Unit which I'd like to expose as an Audio Unit Extension. Seems that I have to build something around AUAudioUnitV2Bridge, but I cannot figure out how. Could somebody help me out with a sample or a short description?
hello everybody ,I want to add a sound effect when a collision happens, for instance : when the bird.frame touch the topcolumn , bottomcolumn or the ground.frame , I want to add a sound effect (It's a mp3 file during 1 sec)
I am playing audio using category AVAudioSessionCategorySoloAmbient in order to play some alerts that I don't to be played when the silent switch is on.However I would like when the silent switch is not activated , that the audio is played on device and not on the bluetooth device that may be connected.) With AVAudioSessionCategorySoloAmbient, it is not possible to override audio output to speaker (AVAudioSessionPortOverrideSpeaker) or set default mode to speaker.It is possible to choose the output route and follow the silent switch ?
We have web apps that read text on the screen and ever since we upgraded to beta iOS 14 while running on safari; there is a clicking sound at the beginning of each audio play. This has never happened on any previous versions of iOS. Does anyone have an idea about what's been changed in iOS 14's Safari as far as it's audio playing component goes?
Hi, i have one question.We are developing an application for the webinar and we need better sound transmission system usage webRTC. Unfortunately, iOS does not support this service.It is something for the future planned development?Thanks AdamiPhone 5, iOS 9.3
I am experiencing an issue while recording audio using AVAudioEngine with the installTap method. I convert the AVAudioPCMBuffer to Data and send it to a UDP server. However, when I receive the Data and play it back, there is continuous crackling noise during playback. I am sending audio data using this library https://github.com/mindAndroid/swift-rtp by creating packet and send it. Please help me resolve this issue. I have attached the code reference that I am currently using. Thank you. ViewController.swift
I have a converted video file(.mp4) to audio file(.mp3). Where can I store it in my iphone and how can i do using Objective C/C++(primary)? Technologies used: FFMPEG OBJ-C Wrappers C++ Thanks for your help.
Intention: Our application goes to background (background audio playback enabled) > We open any iOS application that starts audio playback (i.e: youtube, or music player) > after some moments, our application activates it's audio session to start playingback some audio (while our application is still alive in the background)What We tried: When our application wants to play the audio from background, it set's the AVAudioSession category to AVAudioSessionCategoryPlayback. Expectation: The current foreground application with active audioplayback will pause it's audio playback, and our application's playback will be the only sound that would be heard.Observation:The current foreground application keeps playing it's audio session. And our application fails to activate audiosession (from background) with non-mixable AVAudioSessionCategoryPlayback.Counter measure that We tried: With the above category, we also set AVAudioSession Options AV
I need to prevent audio from flowing through the speakers, however I do want audio to flow through the headphones if they are plugged in.Basically I need to turn off the speakers while my app is running.I have searched high and low, but all I can find is how to prevent headphones from being used, which is the opposite of what I need.
HiI have problems recording audio for an VoIP app on iPhone 6s and iPhone 7. The same code is working OK with iPhone 6. All the devices are running the last iOS version (11.1.2).I got a distortion/noice in the audio like a metallic voice.I am using Audio Queue and the AudioStreamBasicDescription is started:Format: LinearPCMFlags: PCMIsSignedInterger, PCMIsPackedFramesPerPacket: 1ChannelsPerFrame: 1BitsPerChannel: 16BytesPerPacket: 2BytesPerFrame: 2Reserved: 0I allocate and enqueue 3 buffers of 60 ms before stating. The buffer is enqueued again in the callback.I have noted from the log in Xcode the following lines:Dec 1 14:00:43 DEs-iPhone TetraFlexClientMobile(AudioToolbox)[644] <Notice>: AUBase.cpp:1474:DoRender: /BuildRoot/Library/Caches/com.apple.xbs/Sources/CoreAudioServices/CoreAudioServices-975.2.5/CoreAudioUtility/Source/CADSP/AUPublic/AUBase/AUBase.cpp:1474 86 frames, 2 bytes/frame, expected 172-byte buffer; ioData.mBuffers[0].mDataByteSize=170; kAudio_ParamErrorDec 1
Thank you !!!! To whoever fixed/added this : ) C
Hi,I'm developing an app with SWIFTUIand I can't navigate back to a specific view.(the same in UIKit of popToViewController)Can you help me?