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“Popping Sound”

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play system sound for UILocalNotification
Hey,I would like to know if it's possible to play one of the system sounds for a UILocalNoification?For example I would like to do something like this: localNotification.soundName = /Library/RingtonesApex.m4rBut that doesn't work. Is there a solution for this? Because I don't want to import custom sounds if there are already useable sounds for notifications on the device.
3
0
2.1k
Jun ’16
Reply to POP Implementations with multiple files
I don’t think there’s a Silver Bullet™ solution for you here; it sounds like you are aware of your current options and you just have to decide on which of them best suits your needs.You might want to pop over to swift-evolution, where there is currently much debate about the future of access control and Swift submodules, both of which might give you better options in the future.Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Programming Languages SubTopic: Swift Tags:
Mar ’17
Real-time audio monitoring
My app provides real-time microphone monitoring and level metering on iPhone, iPad, and Mac using AVAudioEngine. When users switch between built-in microphones, USB microphones, Bluetooth microphones, and Continuity Camera audio, the audio route often changes before audio buffers begin flowing. This can result in a brief period where the app sees a valid route but receives no audio data. What is Apple's recommended approach in iOS 26 and macOS 26 for determining when an input route is truly ready for real-time monitoring after a route change?
1
0
141
Jun ’26
Core audio for apple silicon
I just saw my activity monitor and noticed that there was something named core audio with intel architecture in my apple silicon mac which came pre loaded. Analysis of sampling com.apple.audio.Core-Audio-Driver-Service (pid 11196) every 1 millisecond Process: com.apple.audio.Core-Audio-Driver-Service [11196] Path: /System/Library/Frameworks/CoreAudio.framework/Versions/A/XPCServices/com.apple.audio.Core-Audio-Driver-Service.xpc/Contents/MacOS/com.apple.audio.Core-Audio-Driver-Service Load Address: 0x10023d000 Identifier: com.apple.audio.Core-Audio-Driver-Service Version: 1.0 (1) Code Type: X86-64 (translated) Platform: macOS Parent Process: launchd [1] Date/Time: 2021-03-31 01:30:39.233 +0530 Launch Time: 2021-03-31 01:20:44.850 +0530 OS Version: macOS 11.2.3 (20D91) Report Version: 7 Analysis Tool: /usr/bin/sample I wish I could get an answer for this why it is still in intel architecture and is not yet ported to apple silicon yet.
2
0
2.4k
Mar ’21
When playing Dolby Atmos mobile game, 'spatial Audio On' is not displayed on Audio tap.
Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.) My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards? 2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'? 3.How do I display 'Spatial Audio On' or 'Dolby Atmos'? I also asked Apple, but I post it on the forum because other developers may know the solution. Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.
0
0
1.1k
Oct ’22
iOS 14.5 RC breaks push/pop transition animations on iPhone
App with 3 split view using Navigation view. This on an iPhone automatically becomes stacked navigation style. so drilling down into detail views ... will have the normal transition animations of pushing and popping views. But these transitions are not working on iOS 14.5 RC /Xcode 12.5RC . Now tapping on a master...the detail appears without the push transition animation :( Same code works just fine on stable versions of iOS 14.4 and Xcode with the push/pop transition animations. Not sure what changed but any workarounds to restore these transitions on iPhone?
0
0
678
Apr ’21
Audio Extension without UI
Hi there, I'd like to create and expose an Audio Unit Extension for iOS, but there are no parameters that a user can set. Is it possible to expose an Audio Unit Extension without a storyboard? If I leave the storyboard-entry empty in the plist, the extension will crash ...
1
0
508
Oct ’15
Scene kit and positional audio
I am trying to play audio from a scnnode in SceneKit. I have looked at the sample code and have tried to build my own code using an ARimageanchor. I'm not sure how to proceed. ARkit recognizes the images. I just need help with the next steps for playing the audio.
1
0
466
Jul ’20
Audio interruption end notifications
The audio session programming guide says there's no guarantee an interruption begin notification will have a corresponding end notification, and that in its absence you should determine (presumably using some other means) whether your app should reactivate the audio session. There are some other things in the programming guide that are deprecated or outdated, so I'm wondering if maybe this is out of date as well.Is it still the case that interruption end notifications can be missing? If so, what does the documentation mean by 'determine' that your app can restart audio? How would you do that exactly?
0
0
371
Jan ’17
play system sound for UILocalNotification
Hey,I would like to know if it's possible to play one of the system sounds for a UILocalNoification?For example I would like to do something like this: localNotification.soundName = /Library/RingtonesApex.m4rBut that doesn't work. Is there a solution for this? Because I don't want to import custom sounds if there are already useable sounds for notifications on the device.
Replies
3
Boosts
0
Views
2.1k
Activity
Jun ’16
Reply to POP Implementations with multiple files
I don’t think there’s a Silver Bullet™ solution for you here; it sounds like you are aware of your current options and you just have to decide on which of them best suits your needs.You might want to pop over to swift-evolution, where there is currently much debate about the future of access control and Swift submodules, both of which might give you better options in the future.Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Mar ’17
Real-time audio monitoring
My app provides real-time microphone monitoring and level metering on iPhone, iPad, and Mac using AVAudioEngine. When users switch between built-in microphones, USB microphones, Bluetooth microphones, and Continuity Camera audio, the audio route often changes before audio buffers begin flowing. This can result in a brief period where the app sees a valid route but receives no audio data. What is Apple's recommended approach in iOS 26 and macOS 26 for determining when an input route is truly ready for real-time monitoring after a route change?
Replies
1
Boosts
0
Views
141
Activity
Jun ’26
Surround sound for apps?
I assumethat dolby digital passthrough will work for HLS, but is there any other way to do surround sound without using AV player? Does the Apple TV support multichannel PCM through HDMI?
Replies
12
Boosts
0
Views
6.6k
Activity
Sep ’15
Core audio for apple silicon
I just saw my activity monitor and noticed that there was something named core audio with intel architecture in my apple silicon mac which came pre loaded. Analysis of sampling com.apple.audio.Core-Audio-Driver-Service (pid 11196) every 1 millisecond Process: com.apple.audio.Core-Audio-Driver-Service [11196] Path: /System/Library/Frameworks/CoreAudio.framework/Versions/A/XPCServices/com.apple.audio.Core-Audio-Driver-Service.xpc/Contents/MacOS/com.apple.audio.Core-Audio-Driver-Service Load Address: 0x10023d000 Identifier: com.apple.audio.Core-Audio-Driver-Service Version: 1.0 (1) Code Type: X86-64 (translated) Platform: macOS Parent Process: launchd [1] Date/Time: 2021-03-31 01:30:39.233 +0530 Launch Time: 2021-03-31 01:20:44.850 +0530 OS Version: macOS 11.2.3 (20D91) Report Version: 7 Analysis Tool: /usr/bin/sample I wish I could get an answer for this why it is still in intel architecture and is not yet ported to apple silicon yet.
Replies
2
Boosts
0
Views
2.4k
Activity
Mar ’21
When playing Dolby Atmos mobile game, 'spatial Audio On' is not displayed on Audio tap.
Hello. I'm Game Sound Designer. My project supports Dolby Atmos by Wwise plugin 'Dolby Atmos Renderer'. When I connected the test device (iPhone 12 Pro Max) to the iMac and checked it with the 'Console', I was able to check the log message in the way Dolby mentioned. (Message: DA4MG Atmos_7_1_4 Spatializing [0] times with input channel [12]) I think this is Dolby Atmos working fine. However, the iPhone does not indicate that Dolby Atmos is operating.(Unlike Apple Music, 'Dolby Atmos' or 'Spatial Audio On' cannot be found.) My Question is 1.Does the method of using 'Dolby Atmos Renderer' meet Apple's spatial sound standards? 2.Does only Apple-certified applications display 'Spatial Audio On' or 'Dolby Atmos'? 3.How do I display 'Spatial Audio On' or 'Dolby Atmos'? I also asked Apple, but I post it on the forum because other developers may know the solution. Even the Tower of Fantasy supporting Atmos doesn't see the Spatial Audio On.
Replies
0
Boosts
0
Views
1.1k
Activity
Oct ’22
Text to audio file convert
Hello,I want to convert text to audio mp3 file. Is there any framework or third party API we can use it to conver text into Audio file?
Replies
1
Boosts
0
Views
1.9k
Activity
May ’18
iOS 14.5 RC breaks push/pop transition animations on iPhone
App with 3 split view using Navigation view. This on an iPhone automatically becomes stacked navigation style. so drilling down into detail views ... will have the normal transition animations of pushing and popping views. But these transitions are not working on iOS 14.5 RC /Xcode 12.5RC . Now tapping on a master...the detail appears without the push transition animation :( Same code works just fine on stable versions of iOS 14.4 and Xcode with the push/pop transition animations. Not sure what changed but any workarounds to restore these transitions on iPhone?
Replies
0
Boosts
0
Views
678
Activity
Apr ’21
Notifications doesn’t sound
Is anyone else experiencing notifications appearing on iPhone but no sounds? I’ve checked all settings and they seem to be correct. This just started a day ago . I reset the notifications reset the apps .
Replies
1
Boosts
0
Views
599
Activity
Mar ’23
Audio Extension without UI
Hi there, I'd like to create and expose an Audio Unit Extension for iOS, but there are no parameters that a user can set. Is it possible to expose an Audio Unit Extension without a storyboard? If I leave the storyboard-entry empty in the plist, the extension will crash ...
Replies
1
Boosts
0
Views
508
Activity
Oct ’15
Scene kit and positional audio
I am trying to play audio from a scnnode in SceneKit. I have looked at the sample code and have tried to build my own code using an ARimageanchor. I'm not sure how to proceed. ARkit recognizes the images. I just need help with the next steps for playing the audio.
Replies
1
Boosts
0
Views
466
Activity
Jul ’20
Custom iOS Notification Sounds?
Hi, What are the requirements / restrictions for a custom iOS Notification sound? Is this widely available to new apps on the App Store? I know BBC News & Tinder have custom sounds. Thanks
Replies
2
Boosts
0
Views
3.4k
Activity
Aug ’20
AvPlayer audio issue
In voip application , when the CallKit is enabled if we try playing a video through AVplayer the video content is updated frame by frame and the audio of the content is not audible . This issue is observed only in iOS 17, any idea how can we resolve this
Replies
0
Boosts
0
Views
1.1k
Activity
Oct ’23
Audio interruption end notifications
The audio session programming guide says there's no guarantee an interruption begin notification will have a corresponding end notification, and that in its absence you should determine (presumably using some other means) whether your app should reactivate the audio session. There are some other things in the programming guide that are deprecated or outdated, so I'm wondering if maybe this is out of date as well.Is it still the case that interruption end notifications can be missing? If so, what does the documentation mean by 'determine' that your app can restart audio? How would you do that exactly?
Replies
0
Boosts
0
Views
371
Activity
Jan ’17
iOS 15 Background Sound
Will there be more background sounds that will be added? I have a few more suggestions such as: Rain with Thunder Light & Heavy Rain Fall Restaurant Customers talking Forest Surroundings I feel like those will be great additions towards the Background sounds and how to improve it well!
Replies
0
Boosts
0
Views
717
Activity
Sep ’21